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Project CARS | OT | Made by 80.000 slightly mad developers

This appears to be the answer to your Logitech questions:

original.jpg
 

anx10us

Banned
Looks real to me, a lot of people are going to pissed if it turns out the only logitech support is for this G29. Please let them have support for all Logitech wheels ...
 
I've got a couple of finalists. I'll choose one later on today, and put it up.

Driven the Caterham Seven Classic and McLaren F1 some days ago on the chosen track; tried Lotus 72D, Merecedes C-Coupe 6.8 AMG DTM (or whatever that thing was called) and the Zonda R today.

My (non-existent) vote goes to the Zonda R, it's the right difficulty in my opinion and still exciting. Haven't tried the 78 Lotus, but I remember it to be thrilling yet a lot easier to drive than the 72 Lotus... that might be a good choice too. Modern DTM and GT are probably too easy.
 

Fox Mulder

Member
so ive been getting into the f1 cars and need a DRS button. Why the hell is handbrake a required input? It won't let you back out of the controller menu without it assigned.

pretty stupid.
 
so ive been getting into the f1 cars and need a DRS button. Why the hell is handbrake a required input? It won't let you back out of the controller menu without it assigned.

pretty stupid.

Hah, I had the same issue when I tried the Catalunya community challenge on day 2. What makes the matter even worse is that so many cars don't even have a handbrake (with some of them, I doubt the accuracy of that... Ford Sierra Cosworth RS500 with no handbrake??).

Edit: Btw... when you don't assign buttons for windscreen wipers and lights, they are switched on automatically. I had the DRS and KERS automatically switching on on the McLaren P1 once, I'm sure of that, but I've also activated it manually at some point in another practice session. Hmmm... maybe just not in Formula A??? :// weird...
Also: Why does the Audi R8 have the electric-energy bar in the HUD. It doesn't seem to have a KERS.
 
So it's been more than a week of playing around...
This is a good game that's just a handful of changes away from being absolutely great. The maddening part is that almost all the problems are on a functional level and not a fundamental one. The graphics are fine. The sound is fine. The car/discipline and track library is fine. The gameplay is great and the physics are pretty deep into "sim" level of sim. Stuff that should have been worked out while testing, which is something this game has gone through 2+ years of already.

It's all "quality of life" things and a TON of small bugs. So many little bugs that, on their own aren't bad, but combined have started to get to me. Here's a brief list of things that I came across during the endurance championship round at LeMans (minimum length, 2 hours), and during just the race proper:

  • Field was changed such that only I on pole and the P2 car were in order. The rest of the field was inverted, as in GT4s before 3s and all LMPs, etc, causing a mess at the chicanes at the green flag.
  • The AI for the LMP2 (but not LMP1) never attempted to overtake the GT cars and sat behind them the entire race, perhaps a bug caused by what a car's top speed is.
  • Blue flag AI does not exist and the slowest of GT cars will fight you to the death for track position. This exist on all tracks but there's no event with more blue flags than LeMans.
  • The player (me) receiving blue flag warnings while lapping a LMP1 car.
  • Receiving blue flag warnings entering and exiting the pit lane for GT cars on track.
  • An odd pit stop where the radio that said wheel nuts were lost repeatedly. Was released in the middle of one such message. No ill seemed to come of it.
  • Tyre and brake temps drop while in the pit lane while in telemetry mode but will lock on the in-car HUDs to what they were at entry and will not change until pit exit.
  • At the changing point in pit stops from tyres to fuel the in-car HUD's lap timer reset and instead showed the time into the lap which I would be released from the pit stop (where the clock would then continue).
  • Marker boards under artificial lighting were reflective (the ones in the grandstand area) but the ones outside are not and are simply not visible with the modest angle and intensity of the headlamps.
Did I mention the blue flag AI? I refuse to do any more endurance races. I already had to turn off damage (even visual--it kills the headlights and they cannot be repaired unless damage is set to full on) from incidents with backmarkers in past multi-class races.

There are other things that, I, as someone familiar with racing games could understand, but most people would totally not understand-- Most notably, dead cold tyres. This makes sense, on the harder compound, at night with a cold track and at a track with very light front wear. But, again, that's to me. For the hell of it I put Intermediates on the front at my last stop because even Softs were too cold. There was still some understeer but they did keep the proper temperature and lasted 8 laps before the race time expired.

Actually, I don't even know if the cold tyres were the specific thing changing performance since there's no indicator of tyre wear. I'd settle for that, though a reading of air and track temps is also desperately needed because it does very much seem to impact tyre and engine performance. Why offer us things like radiator and brake duct opening positions if there's no way to know if we can/should change them?

Well, I suppose it's best to be fair and mention some good things before ending. The functions of the multi-screen in-car wheel HUD (I have page swap mapped to R3) are absolutely fantastic. It's not the most crucial of information, but it's a lot of info, good attention to detail, and something that feels entirely natural for a sim-sim. Having the entire overlay HUD off is nice. If nothing else it shows that the game is constantly measuring your tyre, brake and coolant temps to calculate whatever it's calculating. Car drives very differently on light fuel vs full and I want to think the tyres wear away well and hope it wasn't just me getting messy at the end of stints. Top speed was fun to watch creep up 3-4 ticks over the course of a stint as fuel burnt off.
 

Sickbean

Member
So it's been more than a week of playing around...
This is a good game that's just a handful of changes away from being absolutely great. The maddening part is that almost all the problems are on a functional level and not a fundamental one. The graphics are fine. The sound is fine. The car/discipline and track library is fine. The gameplay is great and the physics are pretty deep into "sim" level of sim. Stuff that should have been worked out while testing, which is something this game has gone through 2+ years of already.

It's all "quality of life" things and a TON of small bugs. So many little bugs that, on their own aren't bad, but combined have started to get to me. Here's a brief list of things that I came across during the endurance championship round at LeMans (minimum length, 2 hours), and during just the race proper:

  • Field was changed such that only I on pole and the P2 car were in order. The rest of the field was inverted, as in GT4s before 3s and all LMPs, etc, causing a mess at the chicanes at the green flag.
  • The AI for the LMP2 (but not LMP1) never attempted to overtake the GT cars and sat behind them the entire race, perhaps a bug caused by what a car's top speed is.
  • Blue flag AI does not exist and the slowest of GT cars will fight you to the death for track position. This exist on all tracks but there's no event with more blue flags than LeMans.
  • The player (me) receiving blue flag warnings while lapping a LMP1 car.
  • Receiving blue flag warnings entering and exiting the pit lane for GT cars on track.
  • An odd pit stop where the radio that said wheel nuts were lost repeatedly. Was released in the middle of one such message. No ill seemed to come of it.
  • Tyre and brake temps drop while in the pit lane while in telemetry mode but will lock on the in-car HUDs to what they were at entry and will not change until pit exit.
  • At the changing point in pit stops from tyres to fuel the in-car HUD's lap timer reset and instead showed the time into the lap which I would be released from the pit stop (where the clock would then continue).
  • Marker boards under artificial lighting were reflective (the ones in the grandstand area) but the ones outside are not and are simply not visible with the modest angle and intensity of the headlamps.
Did I mention the blue flag AI? I refuse to do any more endurance races. I already had to turn off damage (even visual--it kills the headlights and they cannot be repaired unless damage is set to full on) from incidents with backmarkers in past multi-class races.

There are other things that, I, as someone familiar with racing games could understand, but most people would totally not understand-- Most notably, dead cold tyres. This makes sense, on the harder compound, at night with a cold track and at a track with very light front wear. But, again, that's to me. For the hell of it I put Intermediates on the front at my last stop because even Softs were too cold. There was still some understeer but they did keep the proper temperature and lasted 8 laps before the race time expired.

Actually, I don't even know if the cold tyres were the specific thing changing performance since there's no indicator of tyre wear. I'd settle for that, though a reading of air and track temps is also desperately needed because it does very much seem to impact tyre and engine performance. Why offer us things like radiator and brake duct opening positions if there's no way to know if we can/should change them?

Well, I suppose it's best to be fair and mention some good things before ending. The functions of the multi-screen in-car wheel HUD (I have page swap mapped to R3) are absolutely fantastic. It's not the most crucial of information, but it's a lot of info, good attention to detail, and something that feels entirely natural for a sim-sim. Having the entire overlay HUD off is nice. If nothing else it shows that the game is constantly measuring your tyre, brake and coolant temps to calculate whatever it's calculating. Car drives very differently on light fuel vs full and I want to think the tyres wear away well and hope it wasn't just me getting messy at the end of stints. Top speed was fun to watch creep up 3-4 ticks over the course of a stint as fuel burnt off.

God I hope so too.

My concentration after 20 laps must be awful otherwise.
 
0rpWYd8.png


Hotlap Challenge #2


I NEED MORE TIME WITH THIS ONE.

Sorry dudes. Gimmie another 20 hours to figure out something that will work for everyone. Thx
 
Well I'm done with PCars. This game is going to break my t500. Randomly rotating the wheel when the game is loading in and out of menus or when the lights go green at the start of the race is not acceptable. It should have been one of the first bugs fixed before shipping the game. This game is a joke. In development for forever and relases with so many bugs.
 
Well I'm done with PCars. This game is going to break my t500. Randomly rotating the wheel when the game is loading in and out of menus or when the lights go green at the start of the race is not acceptable. It should have been one of the first bugs fixed before shipping the game. This game is a joke. In development for forever and relases with so many bugs.
Is that on PC? I've never had any weird movement with my T500 in PCARS...
 

mitchlol

Member
0rpWYd8.png


Hotlap Challenge #2


RUF RGT-8 GT3 @ Oulton Park (International)

ruf76uv1.gif


Time Trial mode, Run it however you'd like. All platforms/skill levels/aids/controllers are welcome. An accompanying screenshot or video would be great, but it's not mandatory. If you've got a really competitive time, it get a little more so though ;-)

Have fun!

---------------

1.
2.
3.

---------------

Previous Challenge - Caper Stock Car @ Oschersleben Feel free to continue to post times for this one.


Woooo, will try this later today when I get home.
 

RP912

Banned
The Ruf though :/.

That car is the bane of this entire game. I will try to do something with it, but it's not going to have good results lol.
 

brentech

Member
I was honestly just happy to work it down to 1:35:665. Each lap I would have a better sector. I just couldn't put it all together in one lap. I might try again at some point since I got in on this one early.

1:35:665 - Brentech (pic/ video) // DS4, Manual/TS/ABS


edit:

Damn, between the initial post and the call off, I laid down a lap and made a video.

cBj1LTf.png
 
I had to move to a different city so i missed the fun on those hotlap challenges... no wheel until june, since i haven't gotten yet. Playing with the DS4 is crap. Even Clio races are challenging. Any word on DLC?
 
Had a quick go at this this morning, PC with gamepad played via in home streaming to my laptop whilst in bed! Definitely a lot of improvement can be made here, especially with my wheel. One to try for the weekend!

BLgZFc4.jpg
 

Mascot

Member
The Ruf though :/.

That car is the bane of this entire game. I will try to do something with it, but it's not going to have good results lol.

I'm using the RGT-8 GT3 in my career and quite like it. It's not got the monumental grip of the Z4 GT3 but always feels pretty planted to me. It tries to Nope you if you put too much power down over kerbs and through hairpins but overall I've been having a blast.
 
Fuel consumption on the Pagani Huayra is super scary, just over 2mpg on Monza!!!
Hah. Yeah. I was doing an invitational of that and thought "well, 12L should be fine for 1 hot lap" and no. It was not. It's almost 0.1L per second at full throttle which is sort of an unimaginable rate of consumption for a road car. As in, at lower speeds (or on the grid!) I don't know how the engine could possibly bring in enough air to burn that and it should just die. Hell, enough air even at high speeds.
 

p3tran

Banned
Hah. Yeah. I was doing an invitational of that and thought "well, 12L should be fine for 1 hot lap" and no. It was not. It's almost 0.1L per second at full throttle which is sort of an unimaginable rate of consumption for a road car. As in, at lower speeds (or on the grid!) I don't know how the engine could possibly bring in enough air to burn that and it should just die. Hell, enough air even at high speeds.

all the beast of engines/cars, the consumption goes to scary levels only when full throttle with the engine at full load.
especially the huayra, I think they broke some records for modest fuel consumption in a 12cyl car. (I think you can move in this car with a ~13-15l/100km).
but with these cars, fuel is never the big expense. joyride a good bit, and you got tires, pads, oils. and regular maintenance.
in most cases cost per kilometer in supercars and exotics makes gasoline seem ..free.
 

Mascot

Member
I did a 25-lap career race at Spa in the RGT-8 last night. I had pole at one point in qualifying but the overall lap times were coming down as tyres warmed up and the driving line rubbered, but my consistency dropped off as I pushed a little too hard and I ended up in 12th on the starting grid. I managed to fight my way up to sixth after about five laps then slowly reeled a few more opponents in over the next ten laps, eventually taking 3rd. What followed was several intense laps of blending aggressive and defensive driving as I inched towards the two front runners, always visible but just out of reach, while resisting jabs and attacks from behind. I slowly managed to get close enough to the SLS in front to force him into a mistake, nipping underneath to claim second as he ran slightly wide at Stavelot with around six laps left. The three cars behind were involved in their own personal duels so were losing time, leaving me relatively free to concentrate on the Vantage in first. Without the distraction in my mirrors and as the fuel load lightened I was shaving tenths off my sector times but not really enough to dent his lead sufficiently in the laps remaining, and tyre wear was noticeably affecting my traction out of tight corners. The fuel light came on with two laps left but a quick mental calculation told me I'd have just enough to complete the race if I eased off a little and settled for second place. But then a lapse of concentration, a tiny bit of kerb and a little too much throttle exiting La Source for the penultimate time had my back end overtaking the front and leaving me facing down the track, watching helplessly as a stream of cars rumbled past. I think I eventually finished ninth.

Was I annoyed? For my error and the lost points, yes. But the overwhelming emotion was one of euphoria at having been part of such an exciting, epic battle for the past forty-odd minutes. I was exhausted, hot and thirsty, but despite the loss - very happy indeed.

That's why I love Project CARS.
 

Sickbean

Member
I did a 25-lap career race at Spa in the RGT-8 last night. I had pole at one point in qualifying but the overall lap times were coming down as tyres warmed up and the driving line rubbered, but my consistency dropped off as I pushed a little too hard and I ended up in 12th on the starting grid. I managed to fight my way up to sixth after about five laps then slowly reeled a few more opponents in over the next ten laps, eventually taking 3rd. What followed was several intense laps of blending aggressive and defensive driving as I inched towards the two front runners, always visible but just out of reach, while resisting jabs and attacks from behind. I slowly managed to get close enough to the SLS in front to force him into a mistake, nipping underneath to claim second as he ran slightly wide at Stavelot with around six laps left. The three cars behind were involved in their own personal duels so were losing time, leaving me relatively free to concentrate on the Vantage in first. Without the distraction in my mirrors and as the fuel load lightened I was shaving tenths off my sector times but not really enough to dent his lead sufficiently in the laps remaining, and tyre wear was noticeably affecting my traction out of tight corners. The fuel light came on with two laps left but a quick mental calculation told me I'd have just enough to complete the race if I eased off a little and settled for second place. But then a lapse of concentration, a tiny bit of kerb and a little too much throttle exiting La Source for the penultimate time had my back end overtaking the front and leaving me facing down the track, watching helplessly as a stream of cars rumbled past. I think I eventually finished ninth.

Was I annoyed? For my error and the lost points, yes. But the overwhelming emotion was one of euphoria at having been part of such an exciting, epic battle for the past forty-odd minutes. I was exhausted, hot and thirsty, but despite the loss - very happy indeed.

That's why I love Project CARS.


Awesome.
I really struggle with consistency in qualifying too. I've been debating whether to start towards the end of the allocated time and just go for a couple of super fast laps.
 

danowat

Banned
80% at the moment. Sometimes a little too easy. 90% seems too tough to cater for my mistakes though. Can't wait until they patch in the full 1% increments.

Yeah, I run with 90%, it's mostly a fair race, and I can win in certain classes, but some classes, forget about it, 85% might be a better option, if it were an option.......
 

Sickbean

Member
Yeah, I run with 90%, it's mostly a fair race, and I can win in certain classes, but some classes, forget about it, 85% might be a better option, if it were an option.......

Any idea what the slider actually does to the AI specifically? Does it just cheat and make them faster overall?
 

danowat

Banned
Any idea what the slider actually does to the AI specifically? Does it just cheat and make them faster overall?

Without being able to show telemetry on the AI cars, it's hard to know, what I do know is that the AI are running a completely different physics and tyre model to the player, one of the reasons why they don't get affected by wet tracks, and why they can drive on the grass and recover much better than the player.

I might do some tests on the AI levels and see whats what.
 

Sickbean

Member
Without being able to show telemetry on the AI cars, it's hard to know, what I do know is that the AI are running a completely different physics and tyre model to the player, one of the reasons why they don't get affected by wet tracks, and why they can drive on the grass and recover much better than the player.

I might do some tests on the AI levels and see whats what.

Yup.

One of the many ways I fuck up is when trying to follow the same line through corners as the AI, which is often impossible at the speed they do it.
 

Jilt

Member
So i am having a heated discussion on the project cars forum.
The answer of their super moderator is kind of disturbing....

http://forum.projectcarsgame.com/showthread.php?27063-What-about-transparency

If it's about discussing stuff that has been leaked, you should not underestimate how damaging it can be to allow discussing such things. This is a high-profile forum because owned by SMS, if they allow stuff to be shown/discussed that could be damaging to a company in the same field, for example, they may get into trouble with that company. Not saying that that happened here, but SMS cannot take chances in general with letting anything and everything be discussed, even if the source of the rumours/leak is outside their forum.

Again, 'freedom of speech' does not apply because this is SMS's place and SMS's rules apply.
 
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