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Halo |OT 24| In Before the Locke

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Any word on if/when we are getting another patch?

Game is finally in a playable state.

What still needs to be fixed?

Halo CE bullet magnetism and aim assist...

Anything else?
 
Any word on if/when we are getting another patch?

Game is finally in a playable state.

What still needs to be fixed?

Halo CE bullet magnetism and aim assist...

Anything else?

There's not a whole lot of huge things that need to be fixed in clear and specific ways. Mostly a lot of things that just need to continue being generally improved (i.e. matching similarly skilled players, playlist settings, etc.) and a lot of little issues that have been overlooked from the beginning (the "new movies" pop-up and Halo 4 Forge player trait zones being borked are standouts for me).

As for the next patch, we just got one, so probably not until the end of the month.
 

RowdyReverb

Member
Any word on if/when we are getting another patch?

Game is finally in a playable state.

What still needs to be fixed?

Halo CE bullet magnetism and aim assist...

Anything else?
I asked this too several pages back. I forgot about how custom emblems never appear in-game in H2/H3. It sounds simple enough, but I'll bet it's actually tricky to do for some reason. Otherwise it wouldn't still be an issue
 
I asked this too several pages back. I forgot about how custom emblems never appear in-game in H2/H3. It sounds simple enough, but I'll bet it's actually tricky to do for some reason. Otherwise it wouldn't still be an issue

They have two options:

1) Include emblem editors for Halo 2 and 3 (and 4, though IIRC they aren't really used much) in the MCC Customization menus
2) Patch H2A emblem support into the older Halo titles

I personally think 2 would be ideal for consistency's sake, but it would also be a fair amount of work and seems the most unlikely to happen, especially since it could theoretically cause any number of unforeseeable issues. 1 is easier and more likely (plus it maintains the "classic" style), but I still don't think it will happen. We can always hope though.
 

jem0208

Member
Wait, people actually like The Library?

I thought it was of the worst levels in the Halo series. You fight hordes of dull and frustrating flood through boring and extremely repetitive environments. It's too long and lacks any form of variety.

Terrible level, down there with Cortana in Halo 3.
 
Wait, people actually like The Library?

I thought it was of the worst levels in the Halo series. You fight hordes of dull and frustrating flood through boring and extremely repetitive environments. It's too long and lacks any form of variety.

Terrible level, down there with Cortana in Halo 3.
Don't know about others but the Flood always terrified me as a kid and mixing that with the atmosphere just made it really enjoyable.
 

Fuchsdh

Member
Why the parenthetical in the article about Halo 4? Melee's just as important in that game, albeit you probably fight the Prometheans more than the Flood and you're an idiot if you constantly try and rumble up close with Knights.

I do think Keyes can be more frustrating due to the enclosed spaces and the bizarre spawning/respawning conditions; I always remember the U-corridor shortly before you reach the hangar has Flood that will respawn not once, not twice, but three times to bottle you in, and that's not even counting the monster closet in the ceiling above you.
 

jelly

Member
Wait, people actually like The Library?

I thought it was of the worst levels in the Halo series. You fight hordes of dull and frustrating flood through boring and extremely repetitive environments. It's too long and lacks any form of variety.

Terrible level, down there with Cortana in Halo 3.

I like it, repetitive yes but the onslaught and need for constant advancement while all hell is breaking loose, cornered, chain reactions giving you a few seconds to breath or damn near taking your face off, shotgun carnage, spotting rocket flood and destroy at all costs, deciding when to leg it, a rest bite on the elevator before doing it again a little differently Reach the end, lob those grenades, jump over barriers instead of going all the way round. It's intense and fun but can be unforgiving. Cortana is 100% shit.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
Just so you don't freak out, my avatar is a unarmoured sanghelli warrior.

In no way, shape or 'form' does it represent any part of the male anatomy that you may or may not be familiar with.

Unarmored Sanghelli are giant dicks.
 

Madness

Member
Wait, people actually like The Library?

I thought it was of the worst levels in the Halo series. You fight hordes of dull and frustrating flood through boring and extremely repetitive environments. It's too long and lacks any form of variety.

Terrible level, down there with Cortana in Halo 3.

Never did two achievements in Halo 3. The campaign scoring achievements for Cortana and the final mission. Just hated Cortana so much the first time, I just couldn't go through with it again for some scoring achievement. That was the last time I touched the Halo 3 campaign as well. Never really liked the flood levels. I appreciate them for what they were, especially from a lore perspective, but yeah never liked the flood.
 

FyreWulff

Member
According to their networking presentation at GDC, quite the opposite.

The servers handle matchmaking and high-level event scripting, in the form of "activity hosts." This is nice because, for instance, if there's a problem with a P2P host, a stable source is making sure that the mission-critical details don't get screwed up in the migration (in the GDC talk, they use the example of multiple flags spawning in CTF in Reach if something bad happens with the host).

But the actual moment-to-moment physics and AI and such in an area? Peer to peer. In cases where players are physically close together, this means that Destiny can enjoy very low latency, and importantly, it means that Bungie can get by with only a tiny server base. If the "heavy lifting" was handled server-side, Destiny would have been swamped at launch, just like every other major online game ever.


It's not like there can only ever be one reason behind a decision. The "gameplay reasons we made these choices" all happen to align strangely well with a need to cut down on bandwidth.


That would only be true if the P2P host had to handle all areas that the party was present in at once. This is the cleverness of Destiny's system; P2P hosts handle individual areas, and the server-side activity host splits and rejoins the P2P instances as needed. In your example, the players in different areas would be communicating with different physics/AI/whatever hosts.

This is why people other people in your party vanish and reappear sometimes when you're moving between areas; you're literally being split off and rejoined into little P2P instances. If the servers were handling physics and AI and such, this wouldn't have to happen.

check ur PMs

I asked this too several pages back. I forgot about how custom emblems never appear in-game in H2/H3. It sounds simple enough, but I'll bet it's actually tricky to do for some reason. Otherwise it wouldn't still be an issue

The code is still there, since they still randomly assign emblems. I wonder if it's actually an IP issue, because Halo 2 and 3 have the Marathon emblems.
 
I asked this too several pages back. I forgot about how custom emblems never appear in-game in H2/H3. It sounds simple enough, but I'll bet it's actually tricky to do for some reason. Otherwise it wouldn't still be an issue
I always understood this as because there were some emblems selectable in the player id screen that were never there in halo 2/3, the obvious answer would to have an emblem selection screen for each game, but I'd imagine they don't want you to dig through ui to find that.
 

Welfare

Member
(From Beyond)
O3amDVY.png


:p

Firefight wasn't in due to time constraints. http://www.podtacular.com/media/podtacular-485/
 

wwm0nkey

Member
So I've made a tiny bit of progress with GAFlo ( weapon switching makes sense to me now) but progress is going to be a bit slow now since I just got a programming job. So while progress will still be very slow I should be learning a lot more now so hopefully it'll speed up over time :)
 

Random17

Member
I can understand how people like the Library; I enjoy Halo 2 Legendary more so than the other difficulties (albeit the game has been out for 10 years now).

A challenge, even if it is somewhat BS, is always fun to deal with. But I still find the Library incredibly boring because of how dull it is. There's little variety to the Flood, infinite respawns is a terrible mechanic, and the level itself looks boring as fuck. Cortana had too many Cortana moments, but I enjoyed it more than the Library because there was a least a certain degree of enemy variety.
 

FyreWulff

Member
Yeah, they can say what they want but when Firefight shared the same assets, code, and engine as campaign, that time budget must have been set intentionally short and counting 15 minute chunks or something.

It's a bit of a shame the MCC has all the Halo games minus Reach, and yet there's no Firefight anywhere in the game.
 

AlStrong

Member
It's a bit of a shame the MCC has all the Halo games minus Reach, and yet there's no Firefight anywhere in the game.

Would be nice if they could get it out before the Fall/Holiday onslaught this year, though one would hope they've begun secret development for a while now considering all the engine-level changes between Halo3/ODST and Reach.
 

FyreWulff

Member
Would be nice if they could get it out before the Fall/Holiday onslaught this year, though one would hope they've begun secret development for a while now considering all the engine-level changes between Halo3/ODST and Reach.

On the upside because of the Digital Age they could always change their mind and do ODST Firefight after all.
 

dwells

Member
I think it's pretty clear they don't care about the game and are just fulfilling minimum obligations.

They had six months to make Relic, and somehow it still wound up with framerate problems and some textures that are jarringly bad and of roughly the same quality as original Xbox titles.
 

jem0208

Member
Yeah, they can say what they want but when Firefight shared the same assets, code, and engine as campaign, that time budget must have been set intentionally short and counting 15 minute chunks or something.

It's a bit of a shame the MCC has all the Halo games minus Reach, and yet there's no Firefight anywhere in the game.

To be fair, if they wanted to implement it properly they'd have to figure out leaderboard integration etc. With how screwy the MCC is I wouldn't be surprised if that was a pain in the ass.
 

AlStrong

Member
On the upside because of the Digital Age they could always change their mind and do ODST Firefight after all.

mm... true. Put that out sooner, and then they can save Reach for a slower month next year or something. /dream

At the same time I wonder if the projected sales would justify the efforts. :s Reach deserves more than just a 1080p switch, and I imagine it'd take a fair bit of effort to do better than Halo 4's "60" fps.

Will Halo 4 water ever be fixed? :p
 

FyreWulff

Member
Can we blame the man for going in to hiding?

Kq0I4Ak.png

If they only did competitive community map remakes we'd be playing Midship, Sanctuary, and Lockout until the end of time. It's almost like there's more parts of the community than one segment of it

bet that guy rages when Midship isn't ported to Halo Wars 2
 

jem0208

Member
Is the guy tweeting supposed to be someone important or something

He is a "content producer" for Beyond apparently.

https://www.linkedin.com/pub/frank-bowen/81/85a/535


If they only did competitive community map remakes we'd be playing Midship, Sanctuary, and Lockout until the end of time. It's almost like there's more parts of the community than one segment of it

bet that guy rages when Midship isn't ported to Halo Wars 2

There's more context to it than just those tweets though.

Dan Ayoub said in some podcast that they remade Relic with eSports and HCS in mind. Relic is not a competitive map. Especially considering the framerate is complete crap under the base.
https://twitter.com/Nadedl/status/605745827697426432
 

Welfare

Member
If they only did competitive community map remakes we'd be playing Midship, Sanctuary, and Lockout until the end of time. It's almost like there's more parts of the community than one segment of it

bet that guy rages when Midship isn't ported to Halo Wars 2

This is Halo 2 Anniversary.

Also no spot on Relic looks good for HCS.
 
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