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Final Fantasy 7 Remake Announced (First on PS4)

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Xpliskin

Member
You could say it was simple and clean.

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That's.... beyond stupid. He's against all turn-based combat because he thinks "it looks bizarre"? WTF?

He's against it happening in the same way that it happened in FF7 where characters would jump back and forth in the same spot. That's why I suggested something like Grandia's battle system. It's still menu driven and you have no direct control over the characters, but it's also constant action and never really feels like you're waiting your turn.
 
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Deleted member 20920

Unconfirmed Member
I wish the game will use a updated version of X-2's ATB system. Maybe combine it with elements of XII's if they want to have seamless battles.

I really wonder how they're going to redesign the way the game looks. Because if they opt for seamless battles, the locations would need to be much bigger (and probably with free camera) to make the battle system work. One advantage of battles transitioning into closed fields was that it allowed them to be economical when it comes to designing areas and levels. I think the seamless-ness can sometimes lead to bland level designs (as seen in some of XII's dungeons). There is such a thing as being "too big" when it comes to location design. I think current gaming sensibilities aiming for larger and more open worlds have led to level designs being compromised. I wouldn't mind if they didn't attempt to do an open world. Something like Type-0's world map would be my preference.

Anyway everything is just so exciting. Just hope they won't ruin it. The possibility of them actually separating this into a few releases still looms in my mind, for some reason.

Final Fantasy VIIR: Episode 1
 
He's against it happening in the same way that it happened in FF7 where characters would jump back and forth in the same spot. That's why I suggested something like Grandia's battle system. It's still menu driven and you have no direct control over the characters, but it's also constant action and never really feels like you're waiting your turn.
Grandia + Chrono Trigger combat would be the best of the ages.

I think Grandia's combat system is patented, though.
 
It does look bizarre, countless of jokes have been made about the gentlemanly nature of turn based combat.

That doesn't mean it won't be turn based however.
yea, ffxiii is still ATB, watch some gameplay of that and you cant really complain about how it animates. Slow it down a tad and give me control over the whole party and it would be perfect. Make more skills import in general battles and things like that as well
 

Turin

Banned
Nomura on ATB combat from that Engadget interview:



And I completely agree

I'm good with it.

But I'm pretty much good with anything they want to do with the combat as long as it's not a carbon copy.

Story is where my concerns will lye, probably until I get to play the damn thing.
 

Lynx_7

Member
I like the idea of making a faster-paced, "cinematic" version of the ATB system. Having AI-controlled party members in a FF7 remake would just feel wrong, I don't know. If they could make a real-time action system where you can change control between party members on the fly (all with their unique battle-styles, of course), and a gambit-like system to assign your party's general behavior, then I'd be totally ok with it, but I mean, if they couldn't even keep that in a game with a much smaller roster of playable characters (XV), then I don't have much faith of them pulling it off here.
 
I like the idea of making a faster-paced, "cinematic" version of the ATB system. Having AI-controlled party members in a FF7 remake would just feel wrong, I don't know. If they could make a real-time action system where you can change control between party members on the fly (all with their unique battle-styles, of course), and a gambit-like system to assign your party's general behavior, then I'd be totally ok with it, but I mean, if they couldn't even keep that in a game with a much smaller roster of playable characters (XV), then I don't have much faith of them pulling it off here.

Versus had it T.T

I hope if they go with action that Nomura will do the Versus gameplay that was denied to us...
 

Lindsay

Dot Hacked
While playing FF7 earlier I realized another very small change I'd like ta see with the remake. When going to the Junon beach your current party members come out of Cloud and speak. This happens alot in the games and thats okay. What bugged me here is that when the monster shows up they go back into Cloud and Cloud then rushes forwards into the battle. Why can't they all run forward since they're already on screen? Its silly and a (super small) waste of time! This isn't the only occasion of it happening either. Just a thought!
 

Wazzy

Banned
I can certainly buy that he'd be very depressed after FF7.
Two friends died which he feels responsible for and he's definitely responsible for a lot of deaths caused after he gave Sephiroth the Black Materia(it kind of annoys me that they didn't really point that out in AC). With how much trauma he suffers in the original you'd expect him to be psych ward or seeing a psychiatrist.

With that said, it's a valid complaint to say that it was too overtly portrayed in the movie. He was still an oddball around the end of FF7. That should have remained.

I just don't see how to portray that attitude when there's so many problems happening in his life. He's struggling with geostigma, he knows other people are dying of it as well, add in what we said about losing people dear to him and it's no wonder he's a mopey mess. Especially when we don't see Clouds personality after the meteor strike in the original game, we see him confident before everything becomes a mess.

If AC had went in a different direction and Cloud was depressing, it would be very odd.
 

Turin

Banned
I just don't see how to portray that attitude when there's so many problems happening in his life. He's struggling with geostigma, he knows other people are dying of it as well, add in what we said about losing people dear to him and it's no wonder he's a mopey mess. Especially when we don't see Clouds personality after the meteor strike in the original game, we see him confident before everything becomes a mess.

If AC had went in a different direction and Cloud was depressing, it would be very odd.

Sure but even a wrecked person can have a moment of sarcasm. I think a lot of us would've been fine with just a passing jape or two. lol

Oh well. I'm gonna love hearing him say "Let's mosey".
 

Wazzy

Banned
Sure but even a wrecked person can have a moment of sarcasm. I think a lot of us would've been fine with just a passing jape or two. lol

Oh well. I'm gonna love hearing him say "Let's mosey".

It definitely was jarring to see him become as mopey as he did, it was just understandable with the plot. :p

Though I do think Cloud wasn't just a confident sarcastic jerk. He's super emotionally fucked up and I prefer takes where he displays both, not one over the other. The real Cloud is more soft and insecure while the Cloud we see is a false persona. Then at the end he's a mixture of his old and fake self.
 

Ranger X

Member
So apparently they will change the battle. I am really deceived by this retarded comment from Nomura (not that I ever liked that guy but...)

"But we can't have these upgraded, beautiful 3D models of Cloud and Barrett, still lining up in a row, jumping forward to attack an enemy, then jumping back to wait for their next turn. That would be bizarre."

Deceiving interview link


So yeah, in my wildest dreams I hope the battle is same but just visually different. But reality is that they will think the ATB system + limit breaks + materia system might be outdated. I am preparing to be deceived!!

For a great remake you don't change what the game is at its core. Look for Resident Evil Gamecube remake to see how perfection is achieved.
 

Reveirg

Member
So apparently they will change the battle. I am really deceived by this retarded comment from Nomura (not that I ever liked that guy but...)

So yeah, in my wildest dreams I hope the battle is same but just visually different. But reality is that they will think the ATB system + limit breaks + materia system might be outdated. I am preparing to be deceived!!

For a great remake you don't change what the game is at its core. Look for Resident Evil Gamecube remake to see how perfection is achieved.

(What's deceiving about it? Or do you mean disappointed? I'm francophone and I used to get those 2 confused!)

Resident Evil's core mechanics didn't need to be changed because they translated very well, visually and mechanically, to modern gaming.
The same can't be said of FF7's battles and Nomura makes a very valid point. As has been said before, if you just want prettier graphics, the upscaled port will do just that, and everything else will remain the same.
And I really really doubt he'll drop the materias and limit breaks. He said nothing about that, and I'm sure Nomura knows better than to drop those.
 

Rflagg

Member
So apparently they will change the battle. I am really deceived by this retarded comment from Nomura (not that I ever liked that guy but...)




So yeah, in my wildest dreams I hope the battle is same but just visually different. But reality is that they will think the ATB system + limit breaks + materia system might be outdated. I am preparing to be deceived!!

For a great remake you don't change what the game is at its core. Look for Resident Evil Gamecube remake to see how perfection is achieved.
I feel sadness

Edit: The making it modern argument is such bs plenty of games still come out that use turn based combat.

Edit edit:
Not necessarily so, he just commenting presentation at least should changed, you certainly can design turn based battle without those "hop back in line" gesture.
I hope so but I already have much fear about losing that combat style. this quote does nothing, but feed that fear. :(
 

Watcher

Member
I just got back from visiting my mom and while there me and my younger bro talked about this for about 30 mins recalling our favorite parts of ffvii and imagining them in the remake. We dont have alot in common but our love for ffvii is definitely one thing we do. Just wanted to share the magic of this game with my little story :)
 

inner-G

Banned
Menu-driven combat would be ideal, but if it plays more like Crisis Core I'll grudgingly accept it.

If it plays like XII or XIII square-enix are devils.
 

fertygo

Member
So apparently they will change the battle. I am really deceived by this retarded comment from Nomura (not that I ever liked that guy but...)




So yeah, in my wildest dreams I hope the battle is same but just visually different. But reality is that they will think the ATB system + limit breaks + materia system might be outdated. I am preparing to be deceived!!

For a great remake you don't change what the game is at its core. Look for Resident Evil Gamecube remake to see how perfection is achieved.

Not necessarily so, he just commenting presentation at least should changed, you certainly can design turn based battle without those "hop back in line" gesture.
 
I just got back from visiting my mom and while there me and my younger bro talked about this for about 30 mins recalling our favorite parts of ffvii and imagining them in the remake. We dont have alot in common but our love for ffvii is definitely one thing we do. Just wanted to share the magic of this game with my little story :)
I called up a buddy of mine that I don't see much to talk to him about it, we became friends in 4th grade when I was stuck on ff7 and was asking around the class to see if anyone had played it
 

Reveirg

Member
I just got back from visiting my mom and while there me and my younger bro talked about this for about 30 mins recalling our favorite parts of ffvii and imagining them in the remake. We dont have alot in common but our love for ffvii is definitely one thing we do. Just wanted to share the magic of this game with my little story :)
It's amazing how many people this game touched.

It was my first RPG, I probably wouldn't be working in the game industry if it weren't for that game. =O

Even my wife who isn't that big of a FF fan is as excited as me for this remake. =D
 
As long as we get full party control like the original, I'm satisfied. If not, I'll probably bail out while I'm ahead.

Not necessarily so, he just commenting presentation at least should changed, you certainly can design turn based battle without those "hop back in line" gesture.

Definitely. Even XIII kinda-sorta did that.
 

Bearpowers

Neo Member
As long as we get full party control like the original, I'm satisfied. If not, I'll probably bail out while I'm ahead.

Same, and I don't want to control only 1 character at a time with swapping either.

I need to control every single action my party takes, that's the only battle system requirement I have.
 
One thing about this whole fiasco is that it really made me realize how special FF7 is to so many people.

I mean I always figured, but to see evidence of it in such overwhelming quantity.

Even me, someone who really didn't want FF7 to be remade have succumbed to the hype. Begrudgingly.

I really wish I wasn't hype.
 
And with a simple comment Nomura managed to kill any hopes for this remake to be good. The battle system was easily the best part of FF7 for me. I just wanted a nice new HD turn based game that I haven't had since Lost Odyssey but nope. I expected this but hoped for the best. I'm not gonna be that guy who claims they lost a sale because I'll give it a shot regardless but I'm no longer really excited and I'm really glad it's not 5 or 6.

Sigh, Square just hates turn based anymore except Bravely Default...Sorry Square but the new battle systems have sucked since X. XII and XV are alright but not as fun when it's much harder to have strategy involved. I hope they at least keep something like the gambits from FFXII for the AI because you know it's just gonna be another ARPG-esque game like FFXV where you only control cloud...At least the wait will be 100x easier now.
 
Nomura on ATB combat from that Engadget interview:



And I completely agree

Nomura, PLEASE don't fuckin do this. You have no idea how long I have waited for this. You want some differences in the positioning, fine, but DO NOT change the battle system. It doesn't look stupid, it's stylistic! Look at Lost Odyssey.

Agh, now I am super worried. There's no way he'd actually make it an ARPG, would he?
 

speiky

Member
As long as we get full party control like the original, I'm satisfied. If not, I'll probably bail out while I'm ahead.



Definitely. Even XIII kinda-sorta did that.

XIII battles look great. Now SE has to figure out how to give us full party control and that's how I think VII:RE's battles will go down (Including running up to enemies and then the battle screen shows up; best option imo).
 

JeffZero

Purple Drazi
And with a simple comment Nomura managed to kill any hopes for this remake to be good.

I'm genuinely sorry you feel that way, but it increased my hype reading that comment.

Agh, now I am super worried. There's no way he'd actually make it an ARPG, would he?

Yeah, of course there is. There's a fairly high probability Tetsuya Nomura would consider doing such a thing, as many of us speculated within the first few pages, even.

XIII battles look great. Now SE has to figure out how to give us full party control and that's how I think VII:RE's battles will go down (Including running up to enemies and then the battle screen shows up; best option imo).

This would be great.
 

jiggle

Member
Ffvii battle system is so antiquatingly dull
But tbh
I rather have that than what was present in ffxii, xiii, xiii-2, lightning returns and xv(?)
Which ran the gamut of not fun to truly awful
 

The God

Member
Nomura, PLEASE don't fuckin do this. You have no idea how long I have waited for this. You want some differences in the positioning, fine, but DO NOT change the battle system. It doesn't look stupid, it's stylistic! Look at Lost Odyssey.

Agh, now I am super worried. There's no way he'd actually make it an ARPG, would he?
anything is possible breh

look at E3 2015
 
Sigh, Square just hates turn based anymore except Bravely Default...Sorry Square but the new battle systems have sucked since X. XII and XV are alright but not as fun when it's much harder to have strategy involved. I hope they at least keep something like the gambits from FFXII for the AI because you know it's just gonna be another ARPG-esque game like FFXV where you only control cloud...At least the wait will be 100x easier now.

I really don't count FFVII has strategy involved since you spam Attack and Limit Break anyway like every FFs (magic and summon sucks in endgame)
 

Turin

Banned
It definitely was jarring to see him become as mopey as he did, it was just understandable with the plot. :p

Though I do think Cloud wasn't just a confident sarcastic jerk. He's super emotionally fucked up and I prefer takes where he displays both, not one over the other. The real Cloud is more soft and insecure while the Cloud we see is a false persona. Then at the end he's a mixture of his old and fake self.

I agree and have said that frequently. He certainly had a bit of a taciturn disposition but he's not one dimensional. And then you factor in the
identity crisis of thinking he did things that Zack did(I don't quite buy the idea that he was really just copying Zack. He believed he was someone else). And then there's the black outs with Sephiroth's voice in his head.

This dude was a psychologists nightmare. lol

One more thing though. Hironobu Sakaguchi had pointed out a long time ago that part of Cloud's appeal is that he's a bit of an enigma and you can't be sure exactly what he was thinking or feeling. I hope that stays true.
 
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