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The Last Guardian Gameplay Demo (E3 2015) (PS4)

This already brought up? The kid have black claw, he must be a demon or something, what if he was the demon in SoTC?

7.jpg

Those are definitely tatts.

We all know that there is a connection here with the horns. It's persistent in all three games. Whether it connects or is symbolic, I dont know. I love reading the theories.
 

Apathy

Member
I really don't think it would look good releasing TLG after E3 2016. What are they gonna say? Here's the game you've waiting 6 years for.. back again... for another E3...

February is the absolute latest the game should release to avoid being kicked about by other major releases. If Sony has zero expectations for sales potential then release it whenever.

They could do a TLoU style release on the Friday of E3 week.

Edit: show it at the show like ND showed off TLoU at 2013 E3 conference and remind people it was out that Friday
 
Yeah, i've said it before but this game is really going to be a masterpiece. There's already so much just from this snippet of gameplay.

The lore/story told through design - the chain engravings on the stairs you go down right outside the hall Trico comes out of at the beginning. The structure that scares Trico and turns his eyes purple/pink...how they change back to normal after you destroy it..

The charm of the main character as well as Trico, the native language the boy speaks which is foreign yet endearing. The child-like tone he has when almost falling off ledges, or how his feet shuffle as he tries so hard to push a trolley.

The believability of Trico - how he moves and animates, and interacts with objects and the environment around him. The details on his design and physics working on his feathers...

The scale and consistency of the environment, the lighting, and oh my god the music.

Ueda is a genius.

Yeah, completely. I wrote some stuff like this too that night after we got the shocking announcement it was back. :)
 
I'm so in love with everything we've seen.

I really think the art design is great, and that people underwhelmed weren't fans to begin with (in the sense that they knew what this "TLG" was, but thought it would compound into some mega awesome AAA release).

Everything is done so carefully, nothing seems crazy over the top.

It's very clear to me that Triico is a baby. It moves its head like a curious puppy, its scream is childlike, its wings are underdeveloped.

It's just so adorable and mysterious, and there's just so much to think about spanning from ICO and SoTC with the lore.

I love these games because of how much I like reading about lore and fan theories. I hope the game is full of stuff like that to interpret.
 
Still feels unreal.

But man I need some music samples. Hopefully they're bringing back Otani and ask epic emotion of him. Hopefully the score is more SOTC than Ico. The latter makes me drowsy.

Also, Trico's horns are the same shade of blue that the colossi have for their eyes, horns (12th for example), and weak points. Probably an artistic link rather than a plot link. Gluing the trilogy together.

"2016"... aaaaargh that could be November... But man, it's really gonna be on my TV. Boom.
 

Apathy

Member
BTW if people need refreshers of ICO and SotC with good detailed looks, watch the Matthewmatosis analysis videos. Always good.

Also, Yorda has a similar glow that the little boy seems to have, where they don't seem like being part of the world that looks more realistic
 
the second time i watched the video (on gamersyde) it hit me how amazing the art style is, if im not mistaken the thing they were going for was like hand-drawn right? it was like watching anime or something
 
Heh, kind of a bitchmove that that thread was locked back then. :p



Hard to tell if they're claws or just tattoos. His hands were just tattooed when the game was on PS3:

LYpb5yq.jpg


Seems like they may be nonhuman now. Maybe the kid turns into a catbird when he grows up. Whatatwist.jpg

those tattoos are curse marks from each of the Colossus that he slayed.
Now he must repent and save the very last Colossus/guardian of the cursed lands.
 

prwxv3

Member
I really don't think it would look good releasing TLG after E3 2016. What are they gonna say? Here's the game you've waiting 6 years for.. back again... for another E3...

February is the absolute latest the game should release to avoid being kicked about by other major releases. If Sony has zero expectations for sales potential then release it whenever.

Ueda games are never made to make profit for sony. Of course they would like to minimize costs so i'm sure they want to loose as less money of possible.
 

Eppy Thatcher

God's had his chance.
I'm starting to think that as the game progresses or we find enough of the food/water or perhaps special food/water that Trico is going to grow/morph somewhat. Horns grow... wings grow....

If at some point in this story the world opens up to be much more open and we are riding Trico as those knights with spears chase us down... trying desperately to direct him somewhere specific while he panics and kind of does his own thing while you hold on for dear life..

there are just sooooo many possible ways they could run with the game at this point. I would really love to see - even if it was saved for the very end of the game - Trico to get into adult mode and show up in some dramatic fashion and just WRECK everyone around.. mayhaps after your character has been fatally wounded. He picks you up and carries you to a well of power or something... drops you in and BAM ... Dormin. You're all of a sudden large enough that Trico is actually the size of a cat to you and off into the sunset you walk.

It's so rare that games these days kick off the imagination in the way this game has. Never would i ever have guessed I would be this excited... again!... for a game i've been waiting so long for.

Just stellar. Can't stop watching this and Horizon...
 
I... dislike the new 'roar', it almost sounds like a human screaming in parts.

Compare that to the understated roar it gives at the end of the 2009 E3 video, which suits much better.
 

MrHoot

Member
I honestly don't think the game will release early 2016. Probably more likely beginning of Q3/end of Q2. Plus the beginning of next year has some damn heavy hitters coming out like dark souls 3, uncharted and whatnot. I don't expect last guardian, being a more niche title, being a contender in sales compared to these
 

Darknight

Member
Something funny when I was watching the E3 GT streaming with the people on the round table. First thing that came out of the girls mouth "looks the same lol". (felt like a negative comment to me)

Like thats your first reaction? Im actually glad Ueda's vision has remained the same from PS3 to PS4 after all these years. Normally games go through lots of changes when these things happen and they are not for the best.

It can be said Sony/Ueda's commitment to this project comes through with the gameplay shown this year. Like nothing has changed which means its still the game Ueda planned from the start and we will get to play it just that way he wanted all these years.
 
Something funny when I was watching the E3 GT streaming with the people on the round table. First thing that came out of the girls mouth "looks the same lol". (felt like a negative comment to me)

Like thats your first reaction? Im actually glad Ueda's vision has remained the same from PS3 to PS4 after all these years. Normally games go through lots of changes when these things happen and they are not for the best.

It can be said Sony/Ueda's commitment to this project comes through with the gameplay shown this year. Like nothing has changed which means its still the game Ueda planned from the start and we will get to play it just that way he wanted all these years.

Oh come on she was loving it by the end, though I did enjoy someone (Kyle?) saying "shhh, it doesn't even matter".
 

L95

Member
I agree, I'm very glad the game looks the same, it means the game wasn't pulled every which way or they tried to make any unneeded changes.
 

raviolico

Member
I`m watching the trailer on loop here....the art is so inspiring, the world building so grand.....my imagination runs wild just by
looking at those ancient ruins in the background...simply a stunning sense
of place and the same haunting, desolate atmosphere as in ICO/SotC.

This is going to be another on of a kind magical experience from Ueda & his team.
 

Rran

Member
While I am a little disappointed that, visually, it looks pretty much like it did 6 years ago... I am happy that the project is alive, and I'm confident it will be great. Judging from Ueda's previous works, I'll definitely be purchasing this.
 

Lemonte

Member
Can't wait this game to be released. Definitely system seller for me. Horizon and Uncharted 4 is just nice bonus.

What happens to team icon after TLG is finished? Is team icon anything without Ueda? Will they be completely lost without their leader like MGS Rising team was? Maybe Ueda continues at Sony as freelancer.

Best E3 ever!
 

The God

Member
Can't wait this game to be released. Definitely system seller for me. Horizon and Uncharted 4 is just nice bonus.

What happens to team icon after TLG is finished? Is team icon anything without Ueda? Will they be completely lost without their leader like MGS Rising team was? Maybe Ueda continues at Sony as freelancer.

Best E3 ever!
Pretty sure I read that Ueda was opening his own studio.
 

Apathy

Member
Can't wait this game to be released. Definitely system seller for me. Horizon and Uncharted 4 is just nice bonus.

What happens to team icon after TLG is finished? Is team icon anything without Ueda? Will they be completely lost without their leader like MGS Rising team was? Maybe Ueda continues at Sony as freelancer.

Best E3 ever!

Well Team Ico is made up of people that also work at Japan Studio. It was just a team that Ueda put together. When not working on his games, they would just go back to work on whatever the rest of Japan Studio makes at that moment. Some might leave for Ueda's company (if they haven't already) and some might stay (as changing jobs in Japan is much different than in the West). Being a programer at Sony gives them a lot more security for their jobs and whatever that brings.
 
I have to say some of the boy's animation really felt off. Especially when pushing objects. I hope that's something they fine tune.

I wonder how much of it is on purpose, though, to make controlling him more responsive? I agree that it's strange considering how fluidly Toriko (yep, I'm sticking to this name) moves.
 

Zoetis

Banned
While I am a little disappointed that, visually, it looks pretty much like it did 6 years ago... I am happy that the project is alive, and I'm confident it will be great. Judging from Ueda's previous works, I'll definitely be purchasing this.

this is ueda's art, and no it does not look like it did 6 years ago. also this is a old build.
 

Lemonte

Member
Well Team Ico is made up of people that also work at Japan Studio. It was just a team that Ueda put together. When not working on his games, they would just go back to work on whatever the rest of Japan Studio makes at that moment. Some might leave for Ueda's company (if they haven't already) and some might stay (as changing jobs in Japan is much different than in the West). Being a programer at Sony gives them a lot more security for their jobs and whatever that brings.

I see. Looked up Ueda's new company website and he indeed took veterans from team Ico with him.
 

KanameYuuki

Member
I find so weird how some people are saying that the reveal was disappointing because it was looking a lot like what we saw on the first trailers, what were they expecting, the game to be cyber punk or something like that.
 

N30RYU

Member
I find so weird how some people are saying that the reveal was disappointing because it was looking a lot like what we saw on the first trailers, what were they expecting, the game to be cyber punk or something like that.
TLG will be a non-released PS3 game, remastered In 1080/60
 

pixelation

Member
I... dislike the new 'roar', it almost sounds like a human screaming in parts.

I'm with you on that one... first thing i noticed when he walked out and roared (barked?, lol) sounded like two different sets of "voices" one animal and a human one imitating an animal (badly), i really hope that they fix that...
 
Pretty sure I read that Ueda was opening his own studio.

GenDesign is his new studio. From what Shu said it has members from Ico and SoTC within it and has been around awhile. Their main project is of course TLG which works with Japan Studio on the tech and such
 
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I just noticed Trico seemingly looks back at the boy to make sure he's hanging on tight before initiating his running jump.
I just can't get over how amazing the animation is. It's stunning. Also, Trico's tail never seems to clip through anything. Or rather I didn't notice any clipping. It properly hangs off of the different parts of the environment. It's just so good.
 
I just can't get over how amazing the animation is. It's stunning. Also, Trico's tail never seems to clip through anything. Or rather I didn't notice any clipping. It properly hangs off of the different parts of the environment. It's just so good.

Its ear seems to clip through its body when it looks at the boy before making the first jump, IIRC.
 
Was this posted? From the Playstation Blog:

So, for the benefit of those gamers who might not be familiar with the game, can you give me a brief overview of what exactly The Last Guardian is?

Fumito Ueda: In short, it’s an action adventure title. It’s a story about a young boy who has been kidnapped or captured under strange circumstances. It’s about an encounter between that boy and the mysterious beast Trico amidst ancient ruins, and a story about their journey together in the hope of escaping their mysterious predicament.

In short, that’s what the game is, but we don’t want to tell you too much. We want players to experience it for themselves as the story unfolds.

Obviously it’s been a number of years since we last heard news of the game, and there’s been so much speculation about the title among PlayStation gamers. How does it feel to finally re-introduce the game to your fans?

Fumito Ueda: Yes, it’s been a few years since our last announcement. From my point of view, it was very unpredictable how the audience would react. I wasn’t sure if people would remember the title. Admittedly I was a bit nervous, but after the announce I saw the reaction, and the cheering – and that proved to me that people had really been waiting and were excited to see us reveal The Last Guardian for PS4. Afterwards, I was more relaxed and happy!

Can you talk a little about why the game has taken longer than anticipated?

Fumito Ueda: Obviously there were a number of reasons for the delay. If I had to call out one of them, it was more of a technical hurdle that we had to overcome. But eventually we have overcome it, and we have finally – proudly – announced the game for PS4 during the E3 press conference.

Has the game changed at all since we last saw it?

Fumito Ueda: The game content itself – the storyline etc – that stuff has not changed. Obviously the migration to PS4 has enabled us to push the envelope on the technology side. The overall aesthetic that the team is going for isn’t necessarily ‘edgy’ but we have a very specific art style we are aiming for and the PS4 hardware has helped us achieve our goals.

One of the aspects of the footage you showed during the E3 press conference that I found most interesting was how the boy and Trico moved. The boy’s motions in particular are a little unusual, but extremely charming. How did you go about defining their characteristics?

Fumito Ueda: When I was formulating the concept of The Last Guardian, one of the things I looked at was the relationship between people and animals, and I thought this was something that I wanted to build a game around. Most people really relate to animals – they find them cute and easy to bond with – so that relationship was the primary focus. The reason I chose this core theme is that I wanted to appeal to as many people as possible, knowing that it would resonate with many players. As a result, I hope some elements of the boy and Trico’s expressions may well come across as ‘charming’.

The footage mainly featured environmental challenges. Can we expect different kinds of threats elsewhere in the game?

Fumito Ueda: The demo that we showed this week is a vertical slice of the game and we intentionally selected this to show some of the dynamic game transitions. There are quieter encounters that the boy and Trico will experience at other times in the game. There are a variety of different level designs and challenges that players will encounter.

Given the fervor and anticipation around the game, are you feeling a burden of expectation to deliver something incredible?

Fumito Ueda: Obviously I’m very relieved to finally have had the chance to stand up and say, “Here we are again!”. I saw the crowd’s reaction and the reception was great. That reception has fed our motivation to work even harder to complete production. From a creative and development point of view things haven’t changed – we’ve been working very hard already – but we’ll certainly be fueled by all the attention and love we’ve got this week.
 

Bog

Junior Ace
Are people calling him Trico just because it's the third game/codename for TLG, or is that like a confirmed nickname for the animal?
 
Do most people agree that this was a good gameplay demo? It seems like a quiet portion of the game or just traversal from point a to point b. I dunno... I just didn't feel it was anything special. I still hold out hope and probably the most disappointing portion of the presentation was no release date. My guess is holiday of next year but yeah it was disappointing to see it again just to be left waiting when it will actually release.
 
Are people calling him Trico just because it's the third game/codename for TLG, or is that like a confirmed nickname for the animal?

Probably a similar situation to the Colossi. Fans have given them names that have sort of stuck but they are officially unnamed.
 
Do most people agree that this was a good gameplay demo? It seems like a quiet portion of the game or just traversal from point a to point b. I dunno... I just didn't feel it was anything special. I still hold out hope and probably the most disappointing portion of the presentation was no release date. My guess is holiday of next year but yeah it was disappointing to see it again just to be left waiting when it will actually release.

It's basically an introduction to using Toriko to cross large gaps and the spooky dream catcher thing. It's early game and and thus not supposed to be "anything special"

But it totally is and you should feel ashamed about doubting it.
 
Watching the footage on gamersyde...this very much looks like a current gen game. I think it could use improvements in lighting, but otherwise it looks very good. Certainly way above a last gen game. Coupled with the art style and excellent animation, i think it is one of the best looking games out there.

Trico also animates fantastically and behaves in a very natural manner.
 
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