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Sony Clarifies Mark Cerny's Role With The Last Guardian

Loudninja

Member
"The rumor is not true that Mark Cerny came in and is finishing the project," Yoshida says. "Mark is giving consultation on the project. He's been doing it for many of our projects. He's been working with many of our studios, especially technically, he knows the ins and outs of the PS4. He's giving lots of technical advice to The Last Guardian team. The team is primarily in the Japan Studio, but creative direction is done by Ueda-san and members of GenDesign. It's a new studio."

GenDesign is led by Jinji Horagai, who was the AI programmer for Ico's Yorda. "After Shadow of the Colossus, Ueda-san and Horagai-san became independent," Yoshida explains. "Also, some of the leads on the Shadow of the Colossus team became independent and set up a small indie studio. All of them are working with the Japan Studio to make The Last Guardian."

According to Yoshida, the game we play in 2016 is the realization of the Ueda's original vision for the project. "It's the same," Yoshida assures us. "Absolutely."
http://www.gameinformer.com/b/news/...mark-cerny-s-role-with-the-last-guardian.aspx
 

Elixist

Member
200_s.gif


havin all the players that made those old games is pretty much the best news ever.
 

wapplew

Member
Music in my ears.
I hope Ueda new independent studio can make more game multiplatform after TLG so more gamers can play his master piece.
 

Kieli

Member
Inb4 The Last Guardian takes place in the same world as Ico and SoTC and we must use Trico to fight off Colossi in order to save Yorda.
 

samar11

Member
They should of picked a new location area in the new trailer, it makes me worry they are still so early in dev that they have nothing new to show even after all those years.

I really wasn't excited with the trailer at all .
 

Sami+

Member
So happy with the insistence that the game is following the original vision. I appreciate that they addressed it as a very real concern after this many years.

I hope Gen Design goes on to make a lot of beautiful new games in the future.
 

Walpurgis

Banned
What does a PS4 title look like that is different from in the trailer?

While I am excited for the game and was very pleased with the demo, the game looks too similar to when it was last shown. It has a higher resolution, better textures and lighting but it kind of ends up looking like a PC version of a PS3 game. After 4 years of silence, I was hoping for a little more than that. At least the art style is great.
 

Trace

Banned
While I am excited for the game and was very pleased with the demo, the game looks too similar to when it was last shown. It has a higher resolution, better textures and lighting but it kind of ends up looking like a PC version of a PS3 game. After 4 years of silence, I was hoping for a little more than that. At least the art style is great.

Didn't they say that the original trailer had no chance in hell of ever running smoothly on a PS3? I think it's skewing some people's reactions on the PS4 version.
 

J-Skee

Member
It just occurred to me that Team Ico has essentially split from Japan Studio to become GenDesign. I wonder what happened that got so bad for Ueda to leave Sony & start his own studio. And I wonder how much he fought to finish The Last Guardian on his own terms. I would kill for that development video.

And seriously, whoever gets the next GenDesign game is going to be so lucky.
 

Dusk Golem

A 21st Century Rockefeller
I'm happy to have some supervision of hardware, considering Shadow of the Colossus (and to a lesser extent, ICO) had some frame rate and such issues with the PS2 hardware.

I'm hoping The Last Guardian has a few boss fights in it and some massive scale things, and they're flipping amazing. And that these things are stable, so his hand in it is appreciated.
 
Didn't they say that the original trailer had no chance in hell of ever running smoothly on a PS3? I think it's skewing some people's reactions on the PS4 version.

Yes, it was specced up/speed up that never ran like the initial videos on the PS3. The animations in the beast are the best I've ever seen.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
While I am excited for the game and was very pleased with the demo, the game looks too similar to when it was last shown. It has a higher resolution, better textures and lighting but it kind of ends up looking like a PC version of a PS3 game. After 4 years of silence, I was hoping for a little more than that. At least the art style is great.

Okay, and so i'm asking, what exactly are you expecting a "PS4 game" to look like? Cause your technically saying the same thing he is.

From where i'm standing, TLG has a specific art style, a specific design, and they have carried that through production. They have enhanced the quality without changing that. It may look nearly the same outside of performance and res, but that's the point. They didn't want to change how it looked.

More power isn't going to change their specific objectives.
 

Apathy

Member
It just occurred to me that Team Ico has essentially split from Japan Studio to become GenDesign. I wonder what happened that got so bad for Ueda to leave Sony & start his own studio. And I wonder how much he fought to finish The Last Guardian on his own terms. I would kill for that development video.

And seriously, whoever gets the next GenDesign game is going to be so lucky.

They will have trouble finding a publisher to work with. And I don't mean because they are bad, but because ueda is a perfectionist and does not like to skimp on details. They require a lot of money and patience, something few publishers care for, specially when their games (team ico style) are not huge sellers. Say what you will about Sony, they kept ueda in the company and kept the project alive through almost 10 years of development and a full generation and through having to remake it rather than just cancelling it and cutting their losses or forcing it to compromise ueda's original vision and just shipping something.
 

Kieli

Member
Cool that Ueda is still in the gaming industry and he hasn't become jaded with it.

Sometimes creativity comes to you and sometimes you gotta bleed it dry.

I feel like his 3rd game is him hitting that road block a lot of artists go through; but we're nearing the finish line, thankfully.
 

hateradio

The Most Dangerous Yes Man
As long as it runs well, I'll be happy. I would have preferred it to look a lot better, but what can you do?
 

Javin98

Banned
Please make the game look like a PS4 title.
Although I wasn't impressed by the game technically, this is pure hyperbole (art style looked great, though). As others have pointed out the initial trailers were not even running in real time on PS4. Plus, they probably still have over a year of dev time. A lot of improvements can be made.
 

Walpurgis

Banned
Okay, and so i'm asking, what exactly are you expecting a "PS4 game" to look like? Cause your technically saying the same thing he is.

From where i'm standing, TLG has a specific art style, a specific design, and they have carried that through production. They have enhanced the quality without changing that. It may look nearly the same outside of performance and res, but that's the point. They didn't want to change how it looked.

More power isn't going to change their specific objectives.

I guess I was hoping for Trico and the world to look more realistic since they are clearly going for a realistic look when it comes to those. I wanted to see graphical detail on the level of Uncharted. This isn't a game like Journey or Naruto Ultimate Ninja Storm where there isn't much room for improvement. With The Last Guardian, there absolutely is. It's like saying God of War Ascension looks perfect.

The PS3 version and PS4 version look quite similar.
https://www.youtube.com/watch?v=M_ijrB4E1is
 

MaDKaT

Member
Sounds like they are doing all they can to retain the original vision of the game. That is very comendable. The more I watch the demo, the more impressed I am. The game looks great, and while similar in appearance, it is certainly a step above the PS3 showing.
 
I'm happy to have some supervision of hardware, considering Shadow of the Colossus (and to a lesser extent, ICO) had some frame rate and such issues with the PS2 hardware.

I'm hoping The Last Guardian has a few boss fights in it and some massive scale things, and they're flipping amazing. And that these things are stable, so his hand in it is appreciated.

The beauty of Team ICO's games is that they don't follow a rote formula eschewed by other titles. You only have 1 boss at ICO and only boss battles in SoTC. These are games that challenge the normal conventions of traditional video game design and work within the framework and scope and not an exam at the end of a tutorial section. It would be a shame if TLG falls under that kind of design scope because it throws away the design consistency Ueda tends to showcase since the beginning.
 

Trace

Banned
I guess I was hoping for Trico and the world to look more realistic since they are clearly going for a realistic look when it comes to those. I wanted to see graphical detail on the level of Uncharted. This isn't a game like Journey or Naruto Ultimate Ninja Storm where there isn't much room for improvement. With The Last Guardian, there absolutely is. It's like saying God of War Ascension looks perfect.

The PS3 version and PS4 version look quite similar.
https://www.youtube.com/watch?v=M_ijrB4E1is

PS3 version was never running at anything near a stable framerate
http://www.eurogamer.net/articles/2015-06-17-ps3-last-guardian-trailer-was-specced-up-for-the-occasion
 

Javin98

Banned
I guess I was hoping for Trico and the world to look more realistic since they are clearly going for a realistic look when it comes to those. I wanted to see graphical detail on the level of Uncharted. This isn't a game like Journey or Naruto Ultimate Ninja Storm where there isn't much room for improvement. With The Last Guardian, there absolutely is. It's like saying God of War Ascension looks perfect.

The PS3 version and PS4 version look quite similar.
https://www.youtube.com/watch?v=M_ijrB4E1is
Now that I watch this video, I can't tell if you and the person who made the video are serious. The PS4 version not only has better resolution and frame rate, but the feathers on Trico move much more realistically. Textures and lighting also got a nice boost. It's not a generational leap, but it's a clear improvement.
 

Walpurgis

Banned
I am aware of the frame rate issues with the PS3 version. That doesn't make a difference to me because I can only compare with what I have seen. I'm sure the PS4 is a lot more powerful than their higher specced debug PS3 anyway.
Now that I watch this video, I can't tell if you and the person who made the video are serious. The PS4 version not only has better resolution and frame rate, but the feathers on Trico move much more realistically. Textures and lighting also got a nice boost. It's not a generational leap, but it's a clear improvement.

I agree that the improvement is easy to see, especially the lighting. However, I was expecting a generational leap and I'm not seeing that.
 

Javin98

Banned
I agree that the improvement is easy to see, especially the lighting. However, I was expecting a generational leap and I'm not seeing that.
Well, then, you shouldn't have said "look quite similar" since you can easily notice the improvements. Also, read the EG article linked. It's foolish to expect a generational leap in a game that was already running horribly on the PS3.
 
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