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Satoru Iwata Has Passed Away

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I'm still in shock.

Every time I read the title "Satoru Iwata Has Passed Away", it puts me in a state of disbelief.

why neo gaf hasn't change the banner yet ?

even GBAtemp changed their banner
Evilore has already said it's being worked on, in the meantime we are sticking with our current love logo.
 
I tried drawing something, but I couldn't create anything I was happy with.

This photo will have to do.
7AZXLLR.png


Thank you for everything, Iwata.
That is beautiful. Here come the tears now.

:_;

In an industry that is becoming seemingly more exploitative by the minute. An industry that is starting to prey on behavior conditioning for profit. The death of Iwata feels like whatever innocence that was left, a part of it is gone now.
Nintendo will carry on with him in mind but I do hope this brings something out in this industry and some people will realize not everything is about sales, DLC, Day One nonsense, or how expensive your game looks. Sometimes it's just about how fun it is and how it brings us together.
 

Nanashrew

Banned
In an industry that is becoming seemingly more exploitative by the minute. An industry that is starting to prey on behavior conditioning for profit. The death of Iwata feels like whatever innocence that was left, a part of it is gone now.

To quote Jeremy Parish: I hope Iwata's legacy is proving that great leadership isn't about sales numbers alone. Ethics, inspiration, and compassion matter too.

That is something that should be remembered, always. It's something that people should aspire to be in a leadership role.
 
Forgot I still had a bunch of Iwata Asks screenshots on my computer sharing them and laughing along with them. I'd always be there day 1 the moment a new Iwata Asks was posted.

My two favorites from the Splatoon Iwata Asks and Link Between World's Iwata Asks
2SELy1k.png



NJbb0lW.png

I guess ink-an't be helped.

IWATA YOU ARE THE KING.
 

The Boat

Member
This warms my heart. Nintendo might not be at the top of the world right now, but it's amazing how many people it touched from all over the world in the unlikeliest of places and I feel Iwata was, along with Miyamoto, the perfect personification of what Nintendo is.
 

Peltz

Member
I think it's both. HAL is a memorable name referencing a popular movie, a popular computer, but HAL is also several letters higher than IBM so it all just fit into place and still referenced computers which is what they loved and believed in.

I've read both things over the years and assume that they're both true.
 

daydream

Banned
just wanted to thank op for doing such a wonderful job maintaining the first post

it still hurts. ren and i paid tribute to the man with this week's bombcast thread theme but i sure as hell wish the occasion had never arisen. i know this wound will heal eventually but definitely not anytime soon.
 

Peltz

Member
I must be the only one feeling like this, because it makes little sense, but this upcoming New Year's eve will have a bittersweet feeling for me.

When someone I admire dies one year, it makes me feel so sad to see the "page turning" and getting into a new year, leaving him/her to the past.

I dread December 31st of this year.

I actually understand and share this feeling.
 

RaidenZR

Member
Sorry about that. I got really busy yesterday and didn't have a chance. Here's a translation of the blog post.

Yoot Saito's Blog Post said:
I heard the tragic news about the passing of Nintendo’s president, Iwata-san… I can’t believe he's gone.

I first met Iwata-san back in 1996, so it was a time before you would typically see him in a suit. It was at HAL in Kofu. I remember that he always carried around a Mac (PowerBook), which was quite rare in the games industry. I think that formed a bit of connection between us—a feeling that we shared the same interests. It was around the year after that when I saw him with a G3 PowerBook, which even I had hesitated to buy, and I remember thinking, “this guy really loves Macs.”

It wasn’t until a bit later that I got a chance to work with him. It was around the time when Seaman was taking the world by storm and I was really busy working on planning for the sequel and taking interviews and such.

Iwata-san got in touch and asked if we could meet, and he even came all the way out to the apartment I was renting in Tokyo to see me.

As anyone who has met him probably understands, Iwata-san always has this aura about him that makes you feel happy and at ease. When you’re around him, you just feel good, even if you’re talking about work. That day, Iwata-san wasn’t in his typical casual garb, but had donned a blazer that he didn’t look quite comfortable in. He handed me his business card and awkwardly said, “this is what I’m up to these days.” I looked at the card and he had a title that named him as part of the Office of the President. He said that he had distanced himself from HAL (the company at which he got his start in the games industry) and was now helping out at Nintendo (HAL was under the umbrella of Nintendo).

“I’ve been given a special assignment to go out and get new types of games that haven’t been on Nintendo platforms before.” That’s the reason Iwata-san gave me for why he wanted to meet that day. He told me that Seaman was the kind of thing he was looking for. Thinking about it now, his role at this time was probably given to him as preparation for taking over management of Nintendo down the road, but it didn’t look like that was on his mind at all at the time.

To use a games industry expression, Seaman was a bit of a “guerilla-like” project even from the beginning, and no one, including myself, thought it would be a big hit, but I got a lot of good advice from Nintendo’s Miyamoto-san (and Tezuka-san), so I would show them the project even in the early planning stages and they would always look really intrigued by it. Before Seaman’s development on the Dreamcast began, I actually periodically had talks with Nintendo about making it for their platform. I think that background contributed to Iwata-san’s taking an interest in it. The game launched and did better than anyone could have imagined, constantly being sold out in stores. As a result, I got hit with the spotlight and received a lot of publicity. Iwata-san probably saw that and figured it would be a good idea to make friends with a game creator who could create weird games like Seaman.

- The DS and StreetPass
After that, I got the opportunity to do a lot of “experiments” with Nintendo. Most of them didn’t result in much, but we made a lot of prototypes of weird stuff. We even did things like make StreetPass-like technology on the GameBoy (not DS). I remember talking about things like, “Say you’re back in middle school. There’s a girl in your school whose name you don’t know. You always take the same train to school together. Can’t we come up with some good way to ask her out?”

This picture of Iwata-san is from that time (the board plugged in there is running a prototype program that we were working on).

When both the Nintendo DS and Wii were to be released, it was Iwata-san who made sure to quickly get in touch with me and demo the machines for me himself. He would always earnestly ask, “What kind of game would you make on this, Saito-san?” Iwata-san was always very courteous to everyone, and while he was a creator himself, he would never forget to show a great deal of respect to other creators.

When the DS came out, I went to Nintendo to receive a presentation for developers about the device. The developer support guy doing the presentation said, “That’s just about everything. Do you have any questions?” I asked him what he meant by “just about.” He replied, “There is one more new feature, but Iwata-san wanted to present that to you directly, so please wait here a moment.” I waited a bit and Iwata-san came down from the president’s office and tells me, “Saito-san, remember that StreetPass (it didn’t have this name at the time) feature we were working on? Well, it’s been implemented into the DS!” He then happily demonstrated the feature to me. This kind of thing isn’t something that most people get to experience. I consider myself extremely lucky to have been in the games industry at just the right time and to have had Iwata-san provide me with such an experience.

- The Wii Controller
There’s a bit on the Wiki that says I was the one to suggest putting a speaker on the controller after it was first announced. That's more or less true. Iwata-san, Miyamoto-san, and I were out at some yakiniku restaurant in Kyoto when I mentioned it. What is so incredible about this to me is that Iwata-san and Miyamoto-san went back and changed the design after my suggestion, even though they had already showed it off to the press, mockups included, and there had almost certainly been other people at Nintendo who internally proposed adding speakers to the controller before. I wasn’t even part of some big games publisher or anything—I was just an outsider with a big mouth.

This led into another really interesting story, but I’ll save that for another time.

- Seaman on the 3DS
When Iwata-san came to ask me to create Seaman for the 3DS, I like to think he was in the same frame of mind as when he first came to visit me at my apartment back in 1999. I did start working on the project, but things got really complicated and I eventually let go of it. Unfortunately that brought an end to our relationship, where I could just casually visit him in Kyoto and have fun exchanging new ideas. I felt like we needed some time before we could go back to the kind of creativity-filled relationship.

It was early last summer that I first heard about him taking some time off to recover from an unfortunate illness. I distinctly remember it, because I was actually sharing a taxi at the time with two super famous people: Yuji Horii-san of Dragon Quest fame and Takafumi Horie, otherwise known as Horiemon.

Iwata-san, when I later saw you appear before the press, I was really happy to see that you had recovered, but it looks like the gods aren’t that lenient… Tezuka-san (from Nintendo) suggested that I make an appointment to see you, but I couldn’t find the nerve to do so. Now, after all my hesitation, I’ve learned that we truly passed each other by, and I’ll never be able to see you again. I wish I had a StreetPass feature that could connect with heaven. I would run out and buy a DS with that feature right now just so I could send you my thanks. Yeah, I know that sounds a bit too convenient for me. When I left the Seaman project, I sent you a book and a letter. Whether you actually read them or not has been on my mind ever since. Also, I’m really sorry for being late with Odama, causing it to completely miss the window for it to be a success. There’s so much more I want to tell you, but I really don’t know what to do with myself after hearing about your sudden departure in the news.

Life is always just a succession of regrets.

Iwata-san, thank you for everything. I don’t typically look up to a lot of people, but I really respected you. I would always be thinking from afar just how amazing of a person you are.
It’s cliché to say this, but please rest in peace.

I’m still here, and although I almost lost hope in regards to being a creator and life in general, I think I want to challenge myself once more.

Iwata-san, thank you for so many things.

Woah, this just destroyed me, and I never knew most of that. It's so crazy little moments between people lead to such big and lasting things. This line:

Life is always just a succession of regrets.

I empathize with completely. I'm sure we all understand in some way and have something to relate it to in our own lives.

Thanks for taking the time to translate that and share it with us, Zefah!
 
D

Deleted member 17706

Unconfirmed Member
So I am getting a little pissed. I see all these sites putting up articles praising Iwata for is sense of fun and how much the industry will miss him. Yet just a couple weeks ago it seemed to be his sense of fun and character that was holding Nintendo back. They wanted someone new in his position. Am I crazy and the only one seeing this?

Couple of things.

It could just be your impression. Did you actually pull up articles and compare their content?

Furthermore, and this is something that a lot of people don't seem to appreciate, but lots of websites these days don't necessarily have a unified voice or opinion, but are more a collection of writers and, at times, they may post seemingly contradicting things depending on the day.
 

Astral Dog

Member
So I am getting a little pissed. I see all these sites putting up articles praising Iwata for is sense of fun and how much the industry will miss him. Yet just a couple weeks ago it seemed to be his sense of fun and character that was holding Nintendo back. They wanted someone new in his position. Am I crazy and the only one seeing this?

the articles wanting Iwata to go stoped after it was clear he was not going to resign, besides, they never asked for this.i suppose a few could be out of publicity, but i want to believe all are sincere.
 
I know about this terribly sad news since the announcement, but i was so shocked that i didn't even know how to put into words what i've felt. I don't know if anyone feel like this, but before iwata's passing i've always felt that these people in the gaming industry were all "immortal", in the sense that i would see their passing only in 30 years or more, and their deaths would always be natural, when they would be retired, just like yamauchi. And here we are, a name that i associate so much with fun and passion being in a sentence with "has passed away".

Iwata always felt like the face of nintendo, just like when you see miyamoto, aonuma, koizumi, sakurai, and many others at nintendo that have touched us with their games, their videos and interviews and how passionate these people are about what they make. I've never felt like this with a death of a person that i didn't personally knew, but i follow so much nintendo and gaming news, it's as much as a hobby to me as playing games, that it feels like i am losing a friend or that a part of innocence has been taken away.

It hurts me to know that even the house of mario, kirby, zelda, and their creators, even them, are extremely devasted by this news and are unable to smile during these last few days. I hope that everyone affected by this death, be iwata's family, friends, friends at nintendo and us fans manage to be happy again and smile, because i think this is what he would like to see.


Thanks iwata for all the fun that you brought directly from nintendo games and your presence in everything that you appeared on. And it's overwhelming to see so many people affected by this, and it's helping me a lot to deal with this news, so thanks everyone.
 

CrazyHorse

Junior Member
I know about this terribly sad news since the announcement, but i was so shocked that i didn't even know how to put into words what i've felt. I don't know if anyone feel like this, but before iwata's passing i've always felt that these people in the gaming industry were all "immortal", in the sense that i would see their passing only in 30 years or more, and their deaths would always be natural, when they would be retired, just like yamauchi.

This is a rare event; people don't normally die this young. And most of these people are not anywhere as important as Iwata, and are not as close to their fans as he was.The only person who is on his level or maybe higher is Miyamoto. I doubt that the passing of any other executive or developer would cause what this has caused. The man was immense.

It's very unlikely that we will see something like this again.
 

prateeko

Member
So I am getting a little pissed. I see all these sites putting up articles praising Iwata for is sense of fun and how much the industry will miss him. Yet just a couple weeks ago it seemed to be his sense of fun and character that was holding Nintendo back. They wanted someone new in his position. Am I crazy and the only one seeing this?

Something like this really brings into perspective how a company may view an individual (i.e. the board/stockholders and Iwata) vs the press and public. The press (and the public in general) operates within the here and now.

E3 was a little disappointing, which is partly to be expected when you have a steady stream of Direct's, and the reactions reflected a shorter timespan. The knee-jerk reactions wash away as soon as the next Zelda is announced or Amiibo production ramps up or whatever.

The board and stockholders on the other hand are probably more inclined to look at him longitudinally, which is really what's happening with all of these memorials and articles. Iwata's body of work spans decades and while I think the Wii U and the 3DS have been poorly executed, it's clear that overall he excelled in a large number of areas and managed to balance business needs with those of developers and gamers. I doubt it'll change too much once things settle down, but it's something to keep in mind the next time a more established individual comes out with a press release or statement/product that's not automatically what we expect. I guess at the end of the day it's the same when you get into a heated argument with someone you love/care a lot about. If you don't have the time/distance to process you're more likely to say something you wouldn't later (or may regret later), but with a little bit of time all of that subsides. I mean, sure people wanted him to be replaced when they had no idea why the Wii U was being handled the way it was but then all of the ridiculously good games came out, the shift on mobile games came, and the financial windfall of Amiibo also came...
 

Piscus

Member
I cried myself to sleep last night. I kept looking at the fan art, and my heart just ached. It's funny how sadness begets sadness. First I was sad about Iwata, and then, as other things mixed in... I'm really going to miss him. I got to meet Reggie a few times. I got to meet Miyamoto one time. I wish so bad that I could have met Iwata just once. Even for a moment...
 

Calamari41

41 > 38
This is a rare event; people don't normally die this young. And most of these people are not anywhere as important as Iwata, and are not as close to their fans as he was.The only person who is on his level or maybe higher is Miyamoto. I doubt that the passing of any other executive or developer would cause what this has caused. The man was immense.

It's very unlikely that we will see something like this again.

This exactly.

Iwata was way closer to the fans than Miyamoto was/is. Losing him is closer to losing a friend. That's why this is so difficult.
 

gamerMan

Member
So I am getting a little pissed. I see all these sites putting up articles praising Iwata for is sense of fun and how much the industry will miss him. Yet just a couple weeks ago it seemed to be his sense of fun and character that was holding Nintendo back. They wanted someone new in his position. Am I crazy and the only one seeing this?

Sometimes the media went too far. There is a civil and respectful way to disagree. It's not easy to create games nor is it easy to run a multi billion dollar corporation.
 
I really think that it was mostly Michael Pachter .

At every moment he got, he would bring up that the WiiU was a failure, constantly calling for Iwata to step down saying things like "[Nintendo] is still in denial about the Wii U failure" and ""to be honest with you, and it's not gonna happen, Reggie would be a far better president.

I think Reggie is a very consumer-focused, capable executive. Love the guy. They're not gonna hire a western guy to run Nintendo, it's gonna be a Japanese guy. But I think Nintendo just needs different leadership. . . I don't know why Iwata is still employed. . . They are more than a decade behind the curve.They are so insular that there is no desire internally to learn from others. Nintendo hardware goes away. There is no place for Nintendo Hardware. Nobody cares. They will have to abandon hardware."

Pachter is one of, if not the most annoying, self appreciating scumbags connected with this industry. Iwata, whose first love wasn't even business, was a far better businessman than Pachter could ever be. And Pachter barely even likes games to begin with.
 

Sora_N

Member
Sorry about that. I got really busy yesterday and didn't have a chance. Here's a translation of the blog post.

Thank you for posting this, it's sad that the game didn't come to be but also sad that he hesitated and missed his chance to speak with Iwata. :(

I posted this a while back but since there are new people here and it's been a while longer I thought I'd post it again for those who still want to do something to honor his memory but don't know what to do.











If could make a suggestion for those of you who are mourning but don't know exactly what to do. This might sound appealing to you.

Caring and tending for something that embodies someone you've lost is a really good way to cope with loss and helps with the grieving process. Plants are extremely therapeutic and healing. Specifically tending to and growing a plant is simply a good thing, it is constantly filtering air and so much more.

Try going to the store and picking out a plant that you think Mr Iwata would like or that you think embodies him or that just seems special to you. Find a special spot in your yard (or in a pot on a windowsill) and plant it in memory of him. Take care of it and depending on what you planted it could last for years, it could cover the ground for you to lay on with your Gameboy or it could tower over you and provide shelter for you as a tree for you and your kids to play under. It could be a cactus plant that would last the rest of your life or a flower that blooms only at night. If you live in the right climate you could even plant a banana tree.

I am a community garden manager and I would be willing to help anyone with this as best as I can. Specifically with what soil to use for what plant and you can PM me if you ever have any problems or questions now and in the future and I will try to help you as best as I can.

Take pictures of what you did and PM them to me and I will put a thread together in the future. Maybe on the anniversary of his passing next year. I think that would be nice.

You know, I'm still getting over a breakup for nearly 3 months already. Iwata's sudden passing has hit me much harder, but the irony is that the first few weeks of my break-up I was not happy and the only thing that cheered me up was playing Captain Toad. I now realize that Nintendo will always be an important part of my life, and Iwata's passing has made this much more apparent. I will still support the company however I can.

I don't have time to be sad or think about things that much at work, too busy. I don't have much time when I get home at night too, I did start Earthbound last night though.
 

Jhoan

Member
Went to Nintendo World earlier today here in NYC with a friend to pay my respects and there was a shrine set up on the window sill full of fan art, framed notes, and all kinda of trinkets that people left. It was cool.

Wrote my note and it felt cathartic doing that. It was a really nice gesture by Nintendo to do that. I'm sure that window sill shrine is going to continue amassing trinkets and loads of fan art until they end it. If anyone lives in NYC or is in the city visiting, I would highly recommend to go check it out and leave a message.
 

Rich!

Member
still feeling bad, man

Nintendo has always been the one constant in my life - their games have always provided me with happiness and a sense of wonder that no other medium has been able to offer. Iwata was a significant part of what made Nintendo so unique.

I played through Kirby Super Star again earlier. Saw his name in the credits...over and over again (those who know the game know why - multiple credits).

damn son
 

HUELEN10

Member
I feel a little more stable now, thanks to all in this thread. It hit me hard, but I... we, and Nintendo are going to be okay.

I'll never forget him, I'll tell my children about what he did and how much he meant to me.
 
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