vinnygambini
Why are strippers at the U.N. bad when they're great at strip clubs???
Sega Sammy Q1 Results:
Detailed Explanation Passage:
1st quarter after announced restructure detailed here:
http://www.neogaf.com/forum/showthread.php?t=990581
Entertainment Contents Business (Gaming):
Entertainment Contents Business (Gaming) Q1 Results:
Closing Statement:
In essence, Sega Sammy's lackluster quarter is due to the lack of sales in the pachislot and pachinko business, the Sammy segment of the company. Nevertheless, the Entertainment Contents segment is off to a great start: revenues increased with new titles such as Monster Gear, Hortensia SAGA, in addition to mainstay titles such as Chain Chronicle and Phantasy Online 2 under its belt. Management hopes their new found success in mobile & PC will continue and position them as their growth driver.
https://www.segasammy.co.jp/english/pdf/release/201603_1q_tanshin_e_final.pdf
Net Sales: ¥52.935 billion yen
Operating Income: - 9.455¥ billion yen
Net Income: - ¥7.930 billion yen
Detailed Explanation Passage:
Net sales for the first quarter of the fiscal year ending March 31, 2016 amounted to ¥52,935 million, a decrease of 41.2% for the same period in the previous fiscal year. The Group posted an operating loss of ¥9,455 million (operating income of ¥8,953 million for the same period in the previous fiscal year) and loss attributable to owners of parent of ¥7,930 million (profit attributable to owners of parent of ¥5,161 million for the same period in the previous fiscal year).
1st quarter after announced restructure detailed here:
http://www.neogaf.com/forum/showthread.php?t=990581
Entertainment Contents Business (Gaming):
Regarding the environment surrounding the Entertainment Contents Business, while the market for digital games for smart devices is expanding in Japan in line with the spread of smartphones, the markets for packaged game software, amusement centers and amusement machines are shrinking.
With regard to the Entertainment Contents Business, in the field of digital game software, which the Group positions as the growth driver, sales of the existing titles for smart devices, such as “CHAIN CHRONICLE – Kizuna no Shintairiku,” “Puyopuyo!! Quest” and “PHANTASY STAR ONLINE 2,” launched over three years ago, were robust. New titles, such as “Hortensia SAGA” launched in April and “MONSTER GEAR” launched in May, got off to a flying start, and the lineup of titles was further enhanced. The number of titles distributed domestically in the field of digital game software (free-to-play types) was 46 as of the end of June 2015.
In the packaged game software field, sales amounted to 1,830 thousand copies in spite of the lack of sales of major titles. In the amusement machine field, whereas no major titles were sold, sales of CVT KITs and distribution revenue from revenue sharing titles were recorded
Entertainment Contents Business (Gaming) Q1 Results:
As a result, net sales in this segment were ¥41,911 million (an increase of 4.1% for the same period in the previous fiscal year) and operating loss was ¥739 million (operating loss of ¥1,366 million for the same period in the previous fiscal year).
Closing Statement:
In essence, Sega Sammy's lackluster quarter is due to the lack of sales in the pachislot and pachinko business, the Sammy segment of the company. Nevertheless, the Entertainment Contents segment is off to a great start: revenues increased with new titles such as Monster Gear, Hortensia SAGA, in addition to mainstay titles such as Chain Chronicle and Phantasy Online 2 under its belt. Management hopes their new found success in mobile & PC will continue and position them as their growth driver.
https://www.segasammy.co.jp/english/pdf/release/201603_1q_tanshin_e_final.pdf