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Splatoon Ver 2.0.0 Patch Notes

http://www.nintendo.co.jp/wiiu/agmj/update/index.html

Rough translation of things not mentioned beforehand.

Squad Battle
- go read the tumblr for the deets http://splatoonus.tumblr.com/

Private Battle
- go read the tumblr for the deets http://splatoonus.tumblr.com/

Level Changes
- Level cap has been increased to LV50.
-- At LV20, when you enter the lobby and listen to the explanation, your level cap will be increased.

Ranked Battle Changes
- S and S+ ranks have been added.
-- you can only progress in S and S+ rank in Ranked Battle (not Squad Battles).
-- you will not gain or lose rank points contributing towards S and S+ in Squad Battles.
- Adjusted win/loss point calculations in Ranked Battle.
- If your rank changes while playing in Ranked Battle, you will automatically be returned to the lobby.

New Gear
- New gear has been added, and will randomly appear for purchase in shops.

New BGM
- New BGM has been added, and will be added to the random battle BGM rotation.

Splatfest changes
- At the conclusion of Splatfest, the win percentage contribution multiplier has been changed from 2x to 4x.

Stage updates
- Urchin Underpass: Significantly modified the layout in all modes.
- Saltspray Rig: Modified the layout in Tower Control.
- Arowana Mall: Modified the layout in Splat Zones.
- Kelp Dome: Modified the layout in Splat Zones and Tower Control.
- Moray Towers: Modified the layout in Splat Zones and Tower Control.

Special Weapon updates
- Inkzooka: Increased the points required to fill the gauge from 180p to 220p.
- Echolocator: Increased the points required to fill the gauge from 180p to 200p.
- Killer Wail: Decreased the points required to fill the gauge from 180p to 160p.
※Numbers reflect rates before Special Charge Up is applied.

Subweapon updates
- Splash Wall: Corrected the amount of damage bombs would deal to the Splash Wall in rare cases.

Gear updates
- Tenacity: if a match starts with one team already having a fewer number of players, the special gauge now fills up when the match actually begins instead of beforehand.
- Special Charge Up: normalized the amount of special you get based on the amount of turf painted if you have a lot of Special Charge Up equipped, so painting large areas now gives you much more meter than before.

Battle SFX updates
- Made it easier to tell what direction an Inkstrike is coming from.
- Made it easier to hear SFX from certain long-range attacks.

Etc.
- Other quality of life updates.
 
- Urchin Underpass: Significantly modified the layout in all modes.
- Saltspray Rig: Modified the layout in Tower Control.
- Arowana Mall: Modified the layout in Splat Zones.
Kudos to Nintendo for listening to complaints about map layouts, unlike a certain other popular shooter that takes months to simply move a control point.
 

Firehead

Member
I love that there are actual patch notes for this game. Granted, they're in Japanese and all.. but it's better than what Smash gives us.

All for free too, right? Game that keeps on giving.

Yup!

New BGM
- New BGM has been added, and will be added to the random battle BGM rotation.

FUCK YES! THIS IS THE BEST PATCH!
 

Kindekuma

Banned
I'll have to get back into the game now! After reaching level 20 and a high rank I sorta just stopped playing, but now I have a good reason to get back in!
 

mp1990

Banned
Holy shit, update looks sooooooooo good, can't wait (tho why did they increased the amount of ink to get the ink bazooka ?). Will finally go back to it, I'll happily spend another 40 hours on it.
 
Oh they changed Saltspray rig tower control? That mode on that map always ended so fast.


Also looking forward to new Bgm


Also yeeeeees, Killer wails will be easier to get!!!
 

Regiruler

Member
Adjusted win/loss point calculations in Ranked Matches.
This could be either very good or very bad
WHY!?

If anything, echolocator should be filled up much faster than any other specials.
It's because echo drains instantly regardless of duration, thus you can start regaining ink immediately while you have the combat advantage over your opponent.
 

Jims

Member
Oh no, my Echolocator. Although, honestly, it probably could use a small nerf. If you got two players on a team with those weapons, you're just constantly firing off wave after wave of Echolocators sometimes.

Has Nintendo released such detailed patch notes before? Smash fans must be pissed.

After how Tournament Mode went down and how much they're adding to Splatoon's online experience, it's clear which player base the developers like more.
 

Kicko

Member
Count me as another one of the guys most excited about the new music.

Too bad they don't specify how many new tracks will be thrown into the rotation. Is it just the one that's been featured in the latest ad, or is there more? This wait is going to kill me.
 

Nydius

Member
At the conclusion of Splatfest, the win percentage contribution multiplier has been changed from 2x to 4x.

This seems odd. It keeps the ratios the same, just makes the numbers higher. For example, under this new multiplayer Cat v. Dog would have been 242-258 as opposed to the original 140-160.

This change makes matches with near even popularity much more competitive but still doesn't change the fact that popularity really shouldn't be counted because someone who votes but never participates in the Splatfest can be instrumental in causing a side to win via overwhelming popularity.

Edit:
Wow, that Splatfest change, tho. Will that kill the salt, I wonder.

Why would (or should) it? It just makes the numbers higher. In a 52/48, 51/49, or 50/50 split, it'll be more competitive. But around the 55+% popularity threshold the win multiplayer becomes less and less meaningful. In the Cat v. Dog splatfest, for example, it would have taken a 12x win modifier to compensate for the popularity difference.
 

Firehead

Member

Oh, I didn't realise they did post them in English. Fair enough. That's even better! Dammit, why can't they do the same with Smash?
sad.gif
 

Jims

Member
This seems odd. It keeps the ratios the same, just makes the numbers higher. For example, under this new multiplayer Cat v. Dog would have been 242-258 as opposed to the original 140-160.

Yes, but if Cats would have won 2% more, then it would've been a tie under the new scoring. Putting the tipping point at a 53/47 is a pretty reasonable goal, since all of the win percentages have been 55% and less. They would have a disadvantage, but it's still theoretically doable. Other Splatfest teams have done it.

I think Nintendo just changed it because they were worried about the polling making the matches pointless to the outcome. They might've tipped it too far and made the popularity vote count too little. I guess we'll see.
 

random25

Member
It's because echo drains instantly regardless of duration, thus you can start regaining ink immediately while you have the combat advantage over your opponent.

I dunno, but because there are a ton of ways to counter echolocator more than any other special I think it shouldn't have gotten this nerf.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I actually hadn't even hit 20 yet, but this kinda motivates me to hop back in.
 
Surprisingly the number I went for in terms of increasing how much winning counts. Now winning percentage counts for 80%. Ideally I would like popularity to be only a 10% swing but I can see how Nintendo would want to make popularity important.

I should definitely play Tower control before the update to see how the stages were before. I haven't spent much time in rank since Tower Control was added.

More music is always welcome but I really hope for multiple last minute themes.
 

Crisium

Member
It may have been a bug but if you're 3v4 then you might as well let them have that

My thoughts too. It may not have been working as intended, but if it's a 3v4 then why not? This is a case of "working as intended" fixes actually making worse balance. Tenacity is a poor ability, and even with scaling you're almost certainly better off taking yet another Special Charge Up instead.
 
What exactly were the complaints regarding map layouts? Urchin Underpass is one of my favorites so I'm a little worried...

Looking forward to the new music and level cap (I still haven't reached 20, but it's a great incentive to keep playing!). The Splatfest update is also very welcome (Team Cat was robbed!)
 
I don't remember anyone mentioning that Tenacity bug lol.


It's because echo drains instantly regardless of duration, thus you can start regaining ink immediately while you have the combat advantage over your opponent.

Echolocator doesn't give invincibility, direct kill possibility nor any ink spread. It also doesn't track enemies who were dead when it was activated, and there's a clothing ability that reduces the duration by 75%. Like random25 I think it shouldn't need a nerf.
 

egruntz

shelaughz
Glad Inkzooka was made a bit harder to reach, but +40 points? That seems harsh. Still, I believe the changes to that, Echolocator, and Killer Wail were warranted. Echolocators are usually paired with sprinklers, for whatever reason, so the gauge will still be filled quickly with the "first class" weapons like .96 Gal and Dynamo Roller.

Can't wait for a new gear. I want better headgear to choose from. Current options are rather shit tbqh.
 
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