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Super Mario Maker: Not all tools available from the start, unlock over 9 days

Mael

Member
This is also detrimental to the sales of the game.

We all know that Youtube and Twitch have some effect on game sales. Sometimes it's insignificant, but sometimes it's not. Streamers are going to get this game and on day one show... what? The extreme basics. Boring. Imagine if at the Nintendo World Championships, the custom levels only had day one items. I mean you don't even get the fire flower until day 2.

And what about if you show this game to your friends?

Friend: Oh cool, you can make your own Mario levels? Dude, put a bunch of Boos here, I love those things.
You: Can you come back on Thursday?
I tested the game with only 2 lines of items, it's more than enough to make some really cool stuffs.
I would agree that the just the 1rst line is pretty limiting but by a day or 2, you should have enough to making something worthwhile.
It's really not that big of a deal really.
What killed LBP for me was the shitty physics so I'm already in a better place day 1 on this.
 
Yeah that always happens.

Minecraft: Man look at all these trees. And is that a sheep? Fuck this sensory overload.
GTA: God there's all these cars. Red... blue... GREEN? I'm done with this game.
Pokemon: Jesus, first I saw a Pidgey and now a Rattata? I CAN'T KEEP UP WITH ALL THIS.

No it doesn't happen because all those games start simple.

You'll note that, for instance, every Pokemon game starts with very gradually introducing concepts. You first get to wander around and talk to people, introducing basic movement. Then you're given your first Pokemon. Your first fight is always simple, only two moves. An attack and a support move. You then get introduced to wild Pokemon, finally after you've been playing the game for half an hour or so, do they finally introduce the concept of catching one.
 

SerTapTap

Member
It's so simple yet so impressively idiotic. Nintendo finally discovers patches and they use them to lock away content instead of improving games. This is getting ridiculous.

If they actually wanted people to not be overwhelmed they should make tutorials, gradually unlock content through gameplay/designing courses. a 9 day waiting period is just idiocy.
 
You'll note that, for instance, every Pokemon game starts with very gradually introducing concepts. You first get to wander around and...

3b6296dedceb8d8bedeb770fe16ff17d.png
 

BGBW

Maturity, bitches.
You have to suffer through walls of text in Splatoon every single time you boot up the game instead of just putting the "news" in a scrolling ticker at the bottom. Same goes for any time you unlock any weapon.
Four sets of two sentences is a wall of text now?

It's so simple yet so impressively idiotic. Nintendo finally discovers patches and they use them to lock away content instead of improving games. This is getting ridiculous.
This has nothing to do with patching. Animal Forest on the N64 did this.
 

-Horizon-

Member
It's so simple yet so impressively idiotic. Nintendo finally discovers patches and they use them to lock away content instead of improving games. This is getting ridiculous.

If they actually wanted people to not be overwhelmed they should make tutorials, gradually unlock content through gameplay/designing courses. a 9 day waiting period is just idiocy.
I don't think it even has to do with patches. I think it's just time locked on disc. Which doesn't make it any better lol
 
Unlocking those elements over an arbitrary time clock rather than based on how a player is progressing is poor game design. Plenty of games would be shitty if unlocks were based on the calendar rather than how good you were at the game.

Yup, Nintendo shouldn't be making the call on behalf of all of their users. They could make an optional mode that gradually teaches you to utilize more of the tools, but locking everyone out of this stuff day 1 because "some folks might be overwhelmed" for a game largely advertised as feeling like the creators of these games is incredibly patronizing.
 

webkatt

Member
I didn't buy Splatoon because of this.

I'm not going to buy Mario Maker because of this.

YOU WERE THE CHOSEN OE NINTENDO!
 

xaszatm

Banned
One person.

Because one person in this thread said it was a deal-breaker.

Let's be honest how many people are "screaming how this is a deal breaker"?

Then this post wasn't directed at you, now was it?

In a world where publishers insist on having users pre-order games or wait in line day 1 or day 0 or whatever the fuck they call it, this is MADNESS. Just give your users full access to the fucking game they PAID MONEY FOR.

Look, I don't own a Wii U nor a 3DS so yes, I don't actually have any real say in the matter, but I disapprove nonetheless.

? The last game I recall requiring a pre-order for bonuses from a Nintendo product was Hyrule Warriors and that was a Koei Tecmo thing. I guess we could count those amiibos but I don't remember anything that was "buy pre-order DLC."
 
It's so simple yet so impressively idiotic. Nintendo finally discovers patches and they use them to lock away content instead of improving games. This is getting ridiculous.

If they actually wanted people to not be overwhelmed they should make tutorials, gradually unlock content through gameplay/designing courses. a 9 day waiting period is just idiocy.

What does this have to do with patches at all?
 

Mael

Member
It's so simple yet so impressively idiotic. Nintendo finally discovers patches and they use them to lock away content instead of improving games. This is getting ridiculous.

If they actually wanted people to not be overwhelmed they should make tutorials, gradually unlock content through gameplay/designing courses. a 9 day waiting period is just idiocy.

The game is getting patched? Do you think Animal Crossing was patched every day to change Nook's store?
 
Wait people think that everything will be unlocked in 9 days by a patch? No it's an unlock system... What is so hard to understand about that?
 
Then this post wasn't directed at you, now was it?



? The last game I recall requiring a pre-order for bonuses from a Nintendo product was Hyrule Warriors and that was a Koei Tecmo thing. I guess we could count those amiibos but I don't remember anything that was "buy pre-order DLC."

The point I was trying to get across is that Nintendo shouldn't be wringing your hand like this. Just unlock the full game and make a proper tutorial instead of this arbitrary nonsense. You are paying 40$ or whatever the price is for a product that is being introduced like an in-development or early access game.
 
I don't think it even has to do with patches. I think it's just time locked on disc. Which doesn't make it any better lol
However, like I said earlier, assuming that it is time locked on-disc (which it most likely is), couldn't you just alter your Wii U's internal clock and change the date ahead nine days to unlock all of the content?
 
Wait people think that everything will be unlocked in 9 days by a patch? No it's an unlock system... What is so hard to understand about that?

And you wonder why Nintendo wants to gradually introduce content.

Gamer's clearly can't even understand the concept of unlocking the content, let alone using it all at once.
 

Forkball

Member
No it doesn't happen because all those games start simple.

You'll note that, for instance, every Pokemon game starts with very gradually introducing concepts. You first get to wander around and talk to people, introducing basic movement. Then you're given your first Pokemon. Your first fight is always simple, only two moves. An attack and a support move. You then get introduced to wild Pokemon, finally after you've been playing the game for half an hour or so, do they finally introduce the concept of catching one.

Yeah. That takes like an hour. Not nine days. Again, basic to complex is a fundamental aspect of game design, but streeeeeeeeeeeeeeeeching it out like this for no reason is baffling. It seriously serves zero advantage. They should tie in unlocks with how many levels you create, and not with this bizarre day restriction.
 
This probably won't affect sales at all. So why do it? If anything it'll just piss people off who aren't aware they can't use some tools right away because.............I don't know why actually.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
By that time they will have moved on to something else. Gotta strike while the iron is hot. Though you might have to wait nine days to learn what is an iron, how to strike, and when it's hot.

Splatoon says no.
 
This probably won't affect sales at all. So why do it? If anything it'll just piss people off who aren't aware they can't use some tools right away because.............I don't know why actually.
I really don't see a point of locking it behind a timer. Why not unlock it after you play a level with said tool like in Mario vs. Donkey Kong?

it's because Nintendo thinks their audience is made up of children who have never touched a game before, rather than grown adults who have been playing Mario games for 30 years. They are woefully out of touch.
Nintendo should be shown Minecraft, a game with no tutorials which kids still eat up because they understand the internet exists.
 
This probably won't affect sales at all. So why do it? If anything it'll just piss people off who aren't aware they can't use some tools right away because.............I don't know why actually.

it's because Nintendo thinks their audience is made up of children who have never touched a game before, rather than grown adults who have been playing Mario games for 30 years. They are woefully out of touch. Like, really, at this point who owns a Wii U outside of hardcore Nintendo faithful? What would make you think Wii U owners need their hand held through a simple 2D level creator?
 
Four sets of two sentences is a wall of text now?

It takes a good 20 seconds of mashing A to get past it. It adds 20 seconds of startup time every time you start the game.

And your argument actually helps mine, not contradict it. Since "four sets of two sentences" is so trivial, there's no reason to not put then in a scrolling ticker instead now is it?
 
However, like I said earlier, assuming that it is time locked on-disc (which it most likely is), couldn't you just alter your Wii U's internal clock and change the date ahead nine days to unlock all of the content?

Other times Nintendo have done this system, there was generally a punishment for tampering with the clock. Like in Animal Crossing, weeds grow faster and in Tomodachi life, the stores don't restock. Back when Pokemon required a 24 hour wait between transfers for Pokemon, changing the clock also locked this feature down for an addition 24 hours.
 

Mael

Member
The point I was trying to get across is that Nintendo shouldn't be wringing your hand like this. Just unlock the full game and make a proper tutorial instead of this arbitrary nonsense.

Tutorials don't really make sense for this game really.
On top of that the tutorial would be unskippable anyway.
Also the game still be played during the 9 days.
 
it's because Nintendo thinks their audience is made up of children who have never touched a game before, rather than grown adults who have been playing Mario games for 30 years. They are woefully out of touch.
Actually this is more likely for adults.

Children have time to beat their head against a game over and over again to figure it out, adults have no such luxury. An adult player isn't going to bother if they can't figure things out quickly, thus the gradual introduction of content.

Again, assuming your players know everything is a sure fire way to make a game most of your players will never play.
 
it's because Nintendo thinks their audience is made up of children who have never touched a game before, rather than grown adults who have been playing Mario games for 30 years. They are woefully out of touch.
Would splatoon prove this wrong? Not looking for a argument just asking due to its sales and fan base.
 

mclem

Member
From what I saw in the video, day one you aren't even going to be able to recreate 1-1 from Super Mario Bros because the Fire Flower isn't available. I understand the logic behind this (getting people used to the editor before giving them full access) but 9 days is way too long for this. Hopefully this is something you can work around by manipulating the Wii-U's clock.

I assume the game retains the "second mushroom -> fire flower" functionality as found in the original SMB, even if you can't place an explicit fire flower.
 

Nickle

Cool Facts: Game of War has been a hit since July 2013
This is a good idea. As an unsmart person, I have trouble comprehending things, so Nintendo is just giving me less things to worry about.
 
Other times Nintendo have done this system, there was generally a punishment for tampering with the clock. Like in Animal Crossing, weeds grow faster and in Tomodachi life, the stores don't restock. Back when Pokemon required a 24 hour wait between transfers for Pokemon, changing the clock also locked this feature down for an addition 24 hours.
The punishment will be an unskippable video of that portion of the E3 Direct where they explain how World 1-1 works.
 

Forkball

Member
Splatoon says no.

This is way different from Splatoon, and it was definitely criticized for having so little content at launch. Splatoon had a 3-5 hour single player mode, 30ish weapons to unlock, gear to buy, and levels to grind. You had plenty of stuff to do on day one. For Super Mario Maker, you get koopas and goombas day one. Wow, my imagination is firing on all pistons with these options. Even now people dislike how Splatoon handles its content.


Day one: Callie shows up.
Day two: Marie shows up.
Day three: Judd. Since it took this long for him to show up, no one knew who won matches on the first two days.
 

Mael

Member
I assume the game retains the "second mushroom -> fire flower" functionality as found in the original SMB, even if you can't place an explicit fire flower.

I wouldn't be so sure, we've seen plenty of vids where you could spawn mushroom with super Mario and you can spawn the special mushroom or even fireflower when you're little Mario.
Or maybe by shaking the mushroom?
 

Cbajd5

Member
That's a game design issue, not locking off content because people might get overwhelmed. A similar comparison would have been Valve not allowing the player to make right turns until they've played and made left turns and gotten the hang of those for 9 days.

Designing the game so you you gradually unlock content is absolutely a game design issue. Just because you want to arbitrarily disconnect the two situations doesn't make most gamers any less stupid.
 
The fact that you're posting on a gaming forum about this means that you're not one of the people who needs this.

There's a reason games have more unskippable tutorials nowadays, why more content is gated behind gradual unlocking schemes. It's because playtesting as shown that if you don't, people get lost, confused, and abandon the game.
 
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