Thank god we got Federation Force instead
What if that was their pitch? ;P :O
According to MercurySteam, it had a mid sized budget.
Circle of the Moon was nine years prior. Do people think Konami would have kept making Igavanias (I'm aware CotM isn't one btw) if they didn't greenlight LoS? They weren't exactly setting the sales charts on fire, LoS kept the series alive for two more installments.
why does every dev want to make a game like Hunters. it's the least Metroid-like game in the series (excluding MP Pinball)
That seems odd. Would be nice for Nintendo to partner with devs that make experiences they themselves do not, but not with Nintendo IPs in my opinion.
why does every dev want to make a game like Hunters? it's the least Metroid-like game in the series (excluding MP Pinball)
at Nintendo they came up with Federation Force and now these guys wanted to pitch a FPS.
no one truly understands what made Metroid good.
What? The greatest Metroid game this side of Super Metroid was made by a studio in Texas! Other M's biggest problems came from writhing Nintendo themselves. Team Ninja were just code monkeys at the orders of Sakamoto.I'd much rather see Nintendo develop it internally. I'm also not sure they'd trust anyone after Other M.
It had an unheard of budget for a Castlevania title. Circle of the Moon was indeed 9 years earlier but since it sold in line with LoS with a fraction of it's marketing and budget it doesn't exactly make Lords of Shadows accomplishments look that impressive.
I'm pretty sure when the person you were replying to said LoS killed the series they were talking about the subseries rather than the specific game. Although making it into a AAA series likely doomed it anyway.
We didn't intend to create a blockbuster. That wasn't the plan. The plan was to reintroduce Castlevania. We didn't have a multimillion-dollar budget. We didn't have 300 people working on the project. We're a pretty small team. Not a huge budget – middle-size budget if you like. Nothing like the kind of titles we're compared to.
why does every dev want to make a game like Hunters? it's the least Metroid-like game in the series (excluding MP Pinball)
at Nintendo they came up with Federation Force and now these guys wanted to pitch a FPS.
no one truly understands what made Metroid good.
I think the problem is that everyone knows what made Metroid good, but that - given modern game budgets - developing something faithful to that on a modern console might prove too expensive for a relatively small audience.
What? The greatest Metroid game this side of Super Metroid was made by a studio in Texas! Other M's biggest problems came from writhing Nintendo themselves. Team Ninja were just code monkeys at the orders of Sakamoto.
I don't trust Nintendo with Metroid anymore than I do MercurySteam.
I'd much rather see Nintendo develop it internally. I'm also not sure they'd trust anyone after Other M.
why does every dev want to make a game like Hunters? it's the least Metroid-like game in the series (excluding MP Pinball)
at Nintendo they came up with Federation Force and now these guys wanted to pitch a FPS.
no one truly understands what made Metroid good.
I don't think so. The Souls games show very similar level design, atmosphere and environmental storytelling that made Metroid such a great series. Yet, they're created on a very reasonable budget, by a studio that isn't that big. It's just a case of getting the right developers, who know what makes a good Metroid game.
I think the problem is that everyone knows what made Metroid good, but that - given modern game budgets - developing something faithful to that on a single modern console might prove too expensive for a relatively small audience.
Do you have any actual budget numbers? Seems like it's pure conjecture on your part. MercurySteam's comment makes it very clear that it isn't AAA too.
I was referring specifically to Samus' portrayal and treating her with the respect and care that she deserves and lacked in Other M. That's the aspect that I trust MS as much as Nintendo (i.e. Very little).Talk about a false equivalence.
Retro is Nintendo. why are you trying to differentiate the two?
And a company (MercurySteam) with with zero history with the franchise vs the company who's created it and had far hits than misses with franchise (2d portable games included) are somehow on equal standing??
Heard of this before, now wondering if it's still going to be made. Found it strange that Nintendo would push for new Wii U and 3DS games.
I don't trust MercurySteam's writers depicting Samus as she deserves. LoS1's story was okay with a couple of great plot twists at the end but overall bad representations of women and the super overused trope of the damsel in distressed with the dead wife. And the less we talk about MoF's and LoS2's mess of a story the better.
Having said that I don't see them making a worse job than Sakamoto so there's always that positive note, right?
I am unable to find a budget for the game and perhaps AAA was the wrong term to use and perhaps I am overestimating the game's development cost. however, I think it's pretty apparent that the game had a much higher budget than any of the other games in the series which lead to higher expectations for sales they couldn't meet even on multiple platforms.
Really? You think Sakamoto did that badly with her in the games aside from Other M he worked on? I don't recall people complaining about her characterization prior but I guess if it was a chonic issue from when he got creative control with Super Metroid on I guess I can understand the anger toward him.
All this time I though people were upset over one game rather than all his work on the series.
Why do people insist Other M ruined the Metroid franchise?
Sidescrolling Metroid was doomed anyway because metroidvania is deader than 2D platformers. The structure itself is not acceptable anymore, even Iga was experimenting with his last two Castlevanias with ideas that streamline the level design. There was still a castle type level for tradition but other than that the progression was linear, sort of level based with backtracking elements instead of this one big interconnected world. In other words casuals would get lost and loose interest.
That leaves us with 3D home console Metroid. It's simply too expensive to make it for a niche audience. Hence Other M, this game was supposed to be a typical AAA high paced action title to reach non Metroid fans, they just slapped the universe onto it. It failed to meet the sales expectations and that was the end of it.
The wording of the piece makes it sound like it was an unsolicited pitch, not something Nintendo is requesting.
Turns out Samus was Ridley the whole time.
Have Nintendo successfully partnered with any western studios on big Wii U titles? There was that Criterion/Fzero report, but that never happened.
Metroidvania is dead? Since when? So many kickstarter and indie games adopt that style and many are successful or was Guacamelee a failure aswell? If Metroidvania is dead then why is Iga's Kickstarter the 2nd most successful one? And Other M was just a bad game.
After playing Mirror of Fate I would prefer it if MercurySteam keep far away from all Nintendo IP, urgh that game was just uninspired.
They paid for Lego City Uncover to be developed, hence why it's still a Wii U exclusive. There's also Retro Studio work on Donkey Kong Country Tropical Freeze.