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Metal Gear Solid V: The Phantom Pain | Review Thread | Words That Kill

- The lack of plot
- Repetitive missions
- The bullshit chapter 2
- A barren open-world
- Little cutscenes

This is the worst MGS game, and it doesn't deserve the highest scores.

The missions are hardly repetitive, as you have so much gameplay options and mechanical freedom. It's easily the best playing MGS and that's what matters most to me.

I also like the more barren open world. It fits the setting and prevents the filler and bloat of other open world titles. I also play games to, you know, play, instead of watching cut scenes. The game still has a fair share, but I'm glad I'm playing more than I'm watching.

Also, if you want to know why it gets such high scores, you could start by reading the reviews. That Guardian review is a good one to start with.
 
- The lack of plot
- Repetitive missions
- The bullshit chapter 2
- A barren open-world
- Little cutscenes

This is the worst MGS game, and it doesn't deserve the highest scores.

i do think the side-ops get really repetitive and i'm torn on the open world at the moment. but the gameplay during missions is the best MGS has ever played.

plus there's no chance in hell this is worse than 4. this is lightyears ahead.
 

Liamc723

Member
The missions are hardly repetitive, as you have so much gameplay options and mechanical freedom. It's easily the best playing MGS and that's what matters most to me.

I also like the more barren open world. It fits the setting and prevents the filler and bloat of other open world titles. I also play games to, you know, play, instead of watching cut scenes. The game still has a fair share, but I'm glad I'm playing more than I'm watching.

Also, if you want to know why it gets such high scores, you could start by reading the reviews. That Guardian review is a good one to start with.

The missions absolutely are super repetitive. Yeah, you can get to the objectives in any way you want, but in the end, what are you always doing? Extracting someone, killing someone or blowing something up.

I've read the reviews, and none of them mention the game's glaring flaws.
 
The missions absolutely are super repetitive. Yeah, you can get to the objectives in any way you want, but in the end, what are you always doing? Extracting someone, killing someone or blowing something up.

I've read the reviews, and none of them mention the game's glaring flaws.

You do that in other MGS games too.
 
witcher spoiled me on a god-tier open world this gen. plus batman arkham knight made travelling around an open world feel entertaining and like a breeze.

this has neither, but when you reach a base or village the breadth of options you have to take the soldiers out is fantastic. very fun stealth gameplay.

fuck a guardpost tho, and i think getting around the world is really repetitive and tiresome. i need to unlock that level 3 fulton asap. i need vehicles. would have liked it if big boss had some character to him as well. making this about the downfall of a hero would be incredible but he feels like a non-presence as a character in here tbh.

it might end up being my favorite mgs game because of how fun it is when you get into the meat of the gameplay but it certainly has it's flaws. it's like one game away from being perfect.
 

Vertti

Member
Also the plot and story make lot of sense in game's context. I've really liked it so far even though it's not as present than in previous games.

When the game is about 5 times longer than the older games it was obvious the story won't be 5 times longer also. Or if you thought so you must be very clueless.
 
- The lack of plot
- Repetitive missions
- The bullshit chapter 2
- A barren open-world
- Little cutscenes

This is the worst MGS game, and it doesn't deserve the highest scores.

At least it doesn't have MGS4 and Peace Walker's crap stories. MGSV's story is actually more interesting and less goofy, for a start. The boss battles are also better too. Hated PW's boss battles.
 
- The lack of plot
- Repetitive missions
- The bullshit chapter 2
- A barren open-world
- Little cutscenes

This is the worst MGS game, and it doesn't deserve the highest scores.

I don't understand this 'lack of plot'. There is plenty of plot there, it's just spread out because unlike past MGS games, you're not being funnelled through linear zones and environments. I've only JUST got to Africa but I feel there's been plenty of plot, personally.

My main complaint is that the open world isn't all that interesting. All there really is are guard posts and then the key locations where missions take place.
 

Liamc723

Member
You do that in other MGS games too.

Among a huge amount of other things. V is just that.

At least it doesn't have MGS4 and Peace Walker's crap stories. MGSV's story is actually more interesting and less goofy, for a start. The boss battles are also better too. Hated PW's boss battles.

MGS V's boss battles are better than 4!? The battle with the Metal Gear is fantastic, but the others are completely throwaway and rubbish.
 

raven777

Member
Among a huge amount of other things. V is just that.



MGS V's boss battles are better than 4!? The battle with the Metal Gear is fantastic, but the others are completely throwaway and rubbish.

The only good boss battle in MGS4 was Rex vs. Ray. Everything else was shit.
Final battle had amazing cutscenes and fan service and it's one of my favorite moment of the entire series, but in terms of actual gameplay it was bad.
 

Liamc723

Member
The only good boss battle in MGS4 was Rex vs. Ray. Everything else was shit.
Final battle had amazing cutscenes and fan service and it's one of my favorite moment of the entire series, but in terms of actual gameplay it was bad.

The fights against the B&B Squad are far better than anything in this game. For
Volgin
, all you do is soak him in water, and you just simply shoot at the Skulls.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
The fights against the B&B Squad are far better than anything in this game. For
Volgin
, all you do is soak him in water, and you just simply shoot at the Skulls.

At the same time V has the best Metal Gear fight in the entire series.
 

silva1991

Member
- The lack of plot
- Repetitive missions
- The bullshit chapter 2
- A barren open-world
- Little cutscenes

This is the worst MGS game, and it doesn't deserve the highest scores.

Yeah and this is what I mentioned in other thread


1- repetitive missions they even made me repeat the first mission the awakening and some other older missions on harder difficulties.

2- pretty only one real boss which is a huge bummer for me because other MGS had great and memorable bosses. not even Skull face as a boss.

3- too much missions too little story: outside of the too much time I spent on missions and side ops the amount of actual story cutscenes and events were not satisfying at all.


also a personal opinion of mine I thought the game was too serious. I know it's intentional by Kojima, but I loved the silly and the so many funny story cutescens/codec conversations.

again a solid 8.5/10 in my book the second best game of the year by far.


still a great game, but not a 10/10 MGS game.
 

UrbanRats

Member
The only things that are really annoying me so far are that the cost of every little thing impares creativity.
It's one thing to have you make some choices in equipment, but making every little thing that costly is annoying.

And the other thing is how sparingly it has cutscenes in it, it went from one extreme to the other, same as Snake's talking.

Everything else is pretty great so far.
 

knerl

Member
- The lack of plot
- Repetitive missions
- The bullshit chapter 2
- A barren open-world
- Little cutscenes

This is the worst MGS game, and it doesn't deserve the highest scores.

Lack of plot? There are loads of cassette tapes that gives you as much plot as you want.
You want information and plot just listen to the tapes and you get a lot of info that you don't get from the cutscenes. In another way you as a player are the plot. In the way that you build the legacy that is Big Boss and his private army. The way you handle missions and which missions you decide to complete.

Based on the countless things you can do in this game and the fact that they all work really, really well makes this the best MGS and the best stealth game available. This level of dynamics isn't available in any other game to date. Dynamics that you alone can steer in a direction you see fit when you feel like it. Amazing really.

What else? These points are highly subjective. They might be things that you see as problems, but they aren't things that make the playable parts bad.
Gameplay wise it definitely deserves the scores it's gotten.
 

Liamc723

Member
Lack of plot? There are loads of cassette tapes that gives you as much plot as you want.
You want information and plot just listen to the tapes and you get a lot of info that you don't get from the cutscenes. In another way you as a player are the plot. In the way that you build the legacy that is Big Boss and his private army. The way you handle missions and which missions you decide to complete.

Based on the countless things you can do in this game and the fact that they all work really, really well makes this the best MGS and the best stealth game available. This level of dynamics isn't available in any other game to date. Dynamics that you alone can steer in a direction you see fit when you feel like it. Amazing really.

I've listened to the majority of the tapes and if they were all like Questioning Huey 3 then I'd be inclined to agree with you. But they're not all like that. Even with the tapes, the game does not feel like it has a lot of story full stop.

Story is one of the biggest parts of the MGS series, and with that missing, I can only say that this is one of the worst in the series. The gameplay is fantastic, don't get me wrong, but it becomes very repetitive over time.
 

knerl

Member
I've listened to the majority of the tapes and if they were all like Questioning Huey 3 then I'd be inclined to agree with you. But they're not all like that. Even with the tapes, the game does not feel like it has a lot of story full stop.

Story is one of the biggest parts of the MGS series, and with that missing, I can only say that this is one of the worst in the series. The gameplay is fantastic, don't get me wrong, but it becomes very repetitive over time.

I get your point regarding the story and all, but personally I think it's fresh getting to be the plot yourself. This time around instead of just fighting other metal gears and weapons you oversee and take part in building what becomes the later metal gears yourself. Through your own actions. Although if you think it becomes repetitive gameplay wise that's entirely your "fault". Change your play style. Develop other types of equipment, support and whatnot. Use different buddies. Customize them and equip them with other types of equipment allowing for different behaviour. Alternating between buddies and equipment dynamically depending on the situation in real-time is everything but repetitive in my book. Mission objectives might be repetitive as such, but the freedom to choose whether or not to save someone, kill someone, leave someone can be a gateway to non-repetitive missions since your actions can change the outcome of consecutive missions in a lot of ways.
 
I've listened to the majority of the tapes and if they were all like Questioning Huey 3 then I'd be inclined to agree with you. But they're not all like that. Even with the tapes, the game does not feel like it has a lot of story full stop.

There is a lot of plot in my opinion and there's still over 4 hours of cutscenes in the game not including tapes. Personally to me and I apologise if I'm wrong, it sounds like you're more dissapointed at the lack of fan service. Which is fine really but I much prefer MGS5 plot to MGS4. Not everything needs to be connected or explained IMO. MGS4 was a big miss in the plot due to this. Sometimes less is more.
 
I have probably played for around twenty to thirty hours now and generally agree with the reviews. The mission objectives can be the same, but I don't know of many other games that allow you to approach them in so many ways. If it's feeling repetitive, it's probably your own fault for sticking with a play style. I'm also glad it's not like the old Metal Gear formula. I absolutely love the old games, but I really didn't want another one where I'm sat watching cutscenes for ages, my time is limited, between work and family time I don't get that long to play. I don't want to be sat there not doing anything in my gaming time.

I used to love the Metal Gear stories, but the older I get, the more I think they're not very good. I didn't think they were amazing when I was younger but found them entertaining still, but badly written and paced. Watching Metal Gear Scanlon recently cemented that opinion. If I'm sat watching something, I'd rather that be The Wire or something, not this convoluted plot.

It's good we got something different in the end, there's numerous games that follow the same old formula. It was good to reinvent it, rather than go through the same motions. It's something I wish was done with other franchises, maybe then I wouldn't have got bored with them basically releasing the same structured game repeatedly.

Edit: Badly written is probably way too harsh, they are well written in a sense, it's just hard to find it under all of the bloat.
 
At least it doesn't have MGS4 and Peace Walker's crap stories. MGSV's story is actually more interesting and less goofy, for a start. The boss battles are also better too. Hated PW's boss battles.

It's certainly a helluva lot better than PW, in every regard.

It isn't even close to touching MGS3, though.
 
The fights against the B&B Squad are far better than anything in this game. For
Volgin
, all you do is soak him in water, and you just simply shoot at the Skulls.

So you discount the boss battles against
Quiet and Eli?
The former of which is the best sniper boss battle since The End. All you did against the B&Bs was shoot them too, dude. Only Laughing Octopus was imaginative in any way. And even then you had to redo the whole B&B out of their suit "fanservice" crap boss battle over and over. B&Bs were a boring boss unit who did not tie into the plot at all (they weren't even mentioned by Ocelot and Vamp), at least The Skulls do far more. I don't think the series has had a great boss unit since MGS3, personally.

It's certainly a helluva lot better than PW, in every regard.

It isn't even close to touching MGS3, though.

MGS1, MGS2 and MGS3 are all better plots than MGSV's so far, but MGSV's is far better than PW's and MGS4's.
 
witcher spoiled me on a god-tier open world this gen. plus batman arkham knight made travelling around an open world feel entertaining and like a breeze.

this has neither, but when you reach a base or village the breadth of options you have to take the soldiers out is fantastic. very fun stealth gameplay.

fuck a guardpost tho, and i think getting around the world is really repetitive and tiresome. i need to unlock that level 3 fulton asap. i need vehicles. would have liked it if big boss had some character to him as well. making this about the downfall of a hero would be incredible but he feels like a non-presence as a character in here tbh.

it might end up being my favorite mgs game because of how fun it is when you get into the meat of the gameplay but it certainly has it's flaws. it's like one game away from being perfect.

I got bored of The Witcher 3's open world. It was all well written, even most of the smaller side quests, but the world felt static and not open to interpretation. You couldn't mess around in the world, it wasn't a sandbox of experimentation like MGSV or GTAV or Red Dead Redemption. It had a better story than all of those, but I want to make my own fun, that's what I come to an open world for. I felt the Witcher had a beautiful open world that did serve the purpose of grounding you in its world extremely well, but it all felt like window dressing to me in the end. Very good window dressing.
 

Real Hero

Member
- The lack of plot
- Repetitive missions
- The bullshit chapter 2
- A barren open-world
- Little cutscenes

This is the worst MGS game, and it doesn't deserve the highest scores.
Little cut scenes isn't negative to me and I'd say it's the best metal gear game by far.
 

Hasney

Member
Christ I love this. I've not done anything else in almost a week.

One issue I have to take with the reviews are that you don't have to repeat missions on a higher level. You can complete side ops for the same effect.
 
- The lack of plot
- Repetitive missions
- The bullshit chapter 2
- A barren open-world
- Little cutscenes

This is the worst MGS game, and it doesn't deserve the highest scores.

Couldn't agree more this game just doesn't even feel like MGS game and was way overhyped with biased reviews.

Don't even get me started on the ending. I'm enjoying Mad Max more.
 

Hasney

Member
Couldn't agree more this game just doesn't even feel like MGS game and was way overhyped with biased reviews.

Don't even get me started on the ending. I'm enjoying Mad Max more.

How are they "biased"? The most glowing ones are the ones I agree with most and since reviews are opinion pieces, I can't understand how bias comes into it.
 

ZeroX03

Banned
At the same time V has the best Metal Gear fight in the entire series.

I'd say it's got a good chance of being the worst. I think even the Peace Walker boss battle has more variation.

V's boss fights weren't good.
Another sniper battle, the P.T. Unit, Sahelanthropus and am I forgetting anything? Volgin barely counts.
MGS4 kicks it the curb, and let's not even compare it to MGS3 or MGR.
 
Couldn't agree more this game just doesn't even feel like MGS game and was way overhyped with biased reviews.

Don't even get me started on the ending. I'm enjoying Mad Max more.

Everything I have seen of Mad Max screams more of the same. It's basically another one of "those games," a WB/Ubisoft open world game but with a different coat of paint. I will probably still play it, but it's a prime example of playing it safe.
 

RK9039

Member
- The lack of plot
- Repetitive missions
- The bullshit chapter 2
- A barren open-world
- Little cutscenes

This is the worst MGS game, and it doesn't deserve the highest scores.

I haven't got to chapter 2 yet but I definitely agree with the rest.
 
How are they "biased"? The most glowing ones are the ones I agree with most and since reviews are opinion pieces, I can't understand how bias comes into it.

Yeah. If you disagree with the gist of reviews the critics are biased apparently. It's not like people like Rich Stanton, Simon Parkin and others don't write in great detail why they love the game. That Guardian review on the previous page is damn well written, certainly better than a post with a few bullet points and "worst MGS ever".
 
Simple all reviews were part of 4 day review event hosted by Konami where they were wined and dined and made to sign NDA.

If that doesn't set of alarm bells then I don't know what will.
 
The missions absolutely are super repetitive. Yeah, you can get to the objectives in any way you want, but in the end, what are you always doing? Extracting someone, killing someone or blowing something up..
That's one more mission objective than most action games offer. Not to mention you don't have to kill anybody at any point in the game. I mean, this criticism in particular, how does this not apply to every action game ever made. You're simplifying the incredibly intricate and well crafted mission design by saying 'all you can do is sneak around, knock dudes out and rescue people' . That's what you do in every metal gear game.
 

Blackthorn

"hello?" "this is vagina"
The good thing about a new thing is that the old thing still exists. Whenever you want, you can revisit the old thing and everything you love about it will still be there.

But once, that old thing was new itself and if everyone insisted that it was like the thing that preceded it, everything you love about that old thing wouldn't exist.

So be glad that both the old thing and the new thing exist, instead of denying everything that makes the new thing so special.
 

UrbanRats

Member
Simple all reviews were part of 4 day review event hosted by Konami where they were wined and dined and made to sign NDA.

If that doesn't set of alarm bells then I don't know what will.

How do you explain the countless people who are loving the game?
Can't you just not like something, without thinking everyone else is out there to get you?
 

nOoblet16

Member
At least it doesn't have MGS4 and Peace Walker's crap stories. MGSV's story is actually more interesting and less goofy, for a start. The boss battles are also better too. Hated PW's boss battles.

I see this claim made a lot because of the supposedly serious nature of the game and all...but no, it's just as goofy and ridiculous.
 

usp84

Member
Totally deserved reviews imo after playing dozens of hours.

The thing is you could make a list of all the flaws in any videogame and make it look like it doesnt deserve the praise.
 

Auto_aim1

MeisaMcCaffrey
MGS4 wasn't perfect and this game isn't perfect either.

There were a section of people who hated the long cutscenes in MGS4 and this game is for them. It's not like there aren't cool cutscenes in MGSV, there are a lot of them. It's just that you need complete a lot of missions to see them.

I personally don't find the story in this game interesting though;
parasites, languages WTF?
.
 

Moobabe

Member
- The lack of plot
- Repetitive missions
- The bullshit chapter 2
- A barren open-world
- Little cutscenes

This is the worst MGS game, and it doesn't deserve the highest scores.

The bolded are actually tempting me to get the game. FWIW I thought MGS 4 was hot garbage from start to finish.
 
The missions are hardly repetitive, as you have so much gameplay options and mechanical freedom. It's easily the best playing MGS and that's what matters most to me.

I also like the more barren open world. It fits the setting and prevents the filler and bloat of other open world titles. I also play games to, you know, play, instead of watching cut scenes. The game still has a fair share, but I'm glad I'm playing more than I'm watching.

Also, if you want to know why it gets such high scores, you could start by reading the reviews. That Guardian review is a good one to start with.
lol the game forces you to replay missions or grind side ops to get the story, so unrepetitive
 

Majora

Member
I wish people would stop listing lack of plot and cutscenes as if that's some glaring, undeniable fault. You do know that lots of people absolutely do not give a shit about the plot in the MGS series and that, for them, the lack of frequent, pace-busting, lengthy cutscenes is actually a positive?

If it harms the experience for you then that's fair enough. But it's not right to call out the reviewers for not caring if they honestly don't care about the story. For many reviewers, and many gamers,it's the best emergent stealth game ever made. That by itself is enough to justify the high scores.
 
lol the game forces you to replay missions or grind side ops to get the story, so unrepetitive

It's not repetitive to me, cause the game gives you such a large toolset to toy around with, It's possibility space the game. Not since Blood Money have I played in such a rich sandbox. Unlike most open worlds, like GTA V or The Witcher 3, where mission and enouncter design doesn't allow for player agency at all.
 

RefigeKru

Banned
It's not repetitive to me, cause the game gives you such a large toolset to toy around with, It's possibility space the game. Not since Blood Money have I played in such a rich sandbox. Unlike most open worlds, like GTA V or The Witcher 3, where mission and enouncter design doesn't allow for player agency at all.

So many times this.

I feel like as well as my toolset increasing at the game progresses, I'm also developing a better understanding of the rules I'm working under, how to exploit them and becoming more acquainted with the routes to take which for me is really rewarding.

There's a base I've done two missions at so far and I've fudged both attempts at sneaking in and I'm hoping to relish the moment I actually crack it.
 
Yeah, this game truly didn't deserve all the 10s.

It's not really just because of the game mechanics' like others have mentioned here, but Konami's part in it as well. Forced FOB, DLC-ed true ending, shitty server, etc are killing my enjoyment of this game.
 

Anth0ny

Member
The bolded are actually tempting me to get the game. FWIW I thought MGS 4 was hot garbage from start to finish.

definitely check it out. someone who loved MGS4 could totally hate V, and vice versa.

I understand why this game still got great scores. Even though I think it fails in a few areas as a Metal Gear game, as a game, it's fucking fantastic and incredibly well made.


Though if the end game is as grindy as people are making it seem... hmm.
 

Clear

CliffyB's Cock Holster
I wish people would stop listing lack of plot and cutscenes as if that's some glaring, undeniable fault. You do know that lots of people absolutely do not give a shit about the plot in the MGS series and that, for them, the lack of frequent, pace-busting, lengthy cutscenes is actually a positive?

The daft thing is that there is plenty of plot and lots of cut-scenes. It's just not doled out in a regimented fashion over the 10-hour span of a linear campaign.
 
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