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Media Create Sales: Week 37, 2015 (Sep 07 - Sep 13)

01./00. [WIU] Super Mario Maker # <ETC> (Nintendo) {2015.09.10} (¥6.156) - 138.242 / NEW
Mario Maker doing well. Expected around those numbers

02./00. [3DS] Monster Hunter Diary: Poka Poka Airu Village DX <ETC> (Capcom) {2015.09.10} (¥4.309) - 59.456 / NEW
Not that impressive for MM diary.

03./01. [PS4] Metal Gear Solid V: The Phantom Pain # <ADV> (Konami) {2015.09.02} (¥9.072) - 42.788 / 336.440 (-85%)
06./02. [PS3] Metal Gear Solid V: The Phantom Pain # <ADV> (Konami) {2015.09.02} (¥9.072) - 22.639 / 140.186 (-81%)

drop even bigger than I expected..

MC 08./06. [WIU] Splatoon <ACT> (Nintendo) {2015.05.28} (¥6.156) - 17.490 / 643.987 (-7%)
FAM 08./06. [WIU] Splatoon <ACT> (Nintendo) {2015.05.28} (¥6.156) - 14.676 / 671.130 <80-100%> (-9%)
That difference between trackers.. Anyway. Splatoon still doing well and showing those legs. No boost sadly.

| WIU | 20.891 | 10.232 | 7.062 | 418.938 | 396.461 | 2.562.518 |
| PS4 | 18.555 | 54.494 | 23.623 | 814.953 | 709.107 | 1.785.620 |
| PSV # | 9.480 | 11.708 | 13.148 | 649.290 | 886.194 | 4.173.217 |


Big drop for PS4. Metal gear boost certainly didn't last at all. Nice seeing Wii-U on top for once. Won't last but still. And Vita... Going below 10K again.

So RF4 has sold 250,000... I wish they would stop torturing us(me) and just announce RF5 already.

http://www.gamer.ne.jp/news/201509160066/
retail (shipment i think) + digital > 250k, 50% on eshop until end of this month

Always happy to see a Rune Factory game selling. Go Rune Factory 4 and hopefully Rune Factory 5 in the future
 

Nirolak

Mrgrgr
I think we found our publisher for the VR based, 80 inch touchscreen version of Terra Battle:

LG8rDKg.png
7FjtzXE.png
HsePy1n.png
 
Still wondering why Bamco is skipping Japan with PS4 version of Tales of Zestria. I mean it wouldn't set charts on fire (especially if it doesn't have any extra content) but it still should sell decently enough (at least something like 100k(?)). Not to mention it could make small amount of people to switch to PS4 before the next mainline game comes. Weird all around. Passing free money.
 

Oregano

Member
This is also what we were kind of talking about in the previous thread with Miku and Phantasy Star. As platforms become more capable and games begin to span across them, there becomes a lot of redundant products for anyone who developing separate products for both.

We did see this in the West where console only product lines like Call of Duty: Big Red One, Far Cry: Predator, and Battlefield: Bad Company simply disappeared in favor of mainline games that were on both console and PC, since there was no longer a point in having separate games.

I missed that discussion. I guess that's definitely something we've seen happen with Monster Hunter as well. The Portable brand is redundant now.

This is part of why I'm assuming they're just essentially the exact same system. Like, I think you will essentially buy an NX game (be it a cartridge of download code) and it will just function on either.

I think that's the best way to handle it, I'm just not sure if that's what they will actually do.

So, Square Enix announced the new Mana game and it's a remake of the first Mana game for iOS/Android/Vita with a planned price of 1400 yen. They're also planning to port it to PS4.

They're planing to remake the Mana 2 and Mana 3 as well, in preparation for Mana 5 on the same set of platforms (well, maybe the Vita will be gone by then given the timeline).

duckroll detailed additional information here:



Between this and Setsuna, we also now have two Square Enix games that look like the following releasing on PS4:



I'd like to wheel back for a moment to what Square Enix's current CEO said about how much they're willing to spend on new IPs (and presumably riskier projects):


Source: http://www.siliconera.com/2015/07/2...a-has-sadness-as-a-theme/#j4j2CX5WcopLIKOi.99

Presumably somewhere between this and Setsuna is what we can expect Square Enix to spend on a new IP going forward (until the third game), even with home consoles in play.

I wonder if NX will be considered for those types of platforms if it's capable of supporting them technologically. They both run on Unity IIRC.

becaue Bravely didn't perform on Nintendo system? sorry, but wasn't that the most successfull new IP for SE since...the forever?

I think he's suggesting they didn't give it a fair shake because it's on a Nintendo platform.
 
Still wondering why Bamco is skipping Japan with PS4 version of Tales of Zestria. I mean it wouldn't set charts on fire (especially if it doesn't have any extra content) but it still should sell decently enough (at least something like 100k(?)). Not to mention it could make small amount of people to switch to PS4 before the next mainline game comes. Weird all around. Passing free money.

Well the PS3 version sold for the first week:
01./00. [PS3] Tales of Zestiria <RPG> (Bandai Namco Games) {2015.01.22} (¥8.715) - 340.891 / NEW <89,52%>

Selling 100k for a PS4 port with nothing new would be pretty amazing. If Bamco did release the PS4 port in Japan, I would probably be surprised if it sold 20k, especially when you compare how much other late ports for the ps4 with no new frills sold
 

Nirolak

Mrgrgr
I wonder if NX will be considered for those types of platforms if it's capable of supporting them technologically. They both run on Unity IIRC.
Before TGS, I said I thought there might be some games announced/revealed that would eventually show up on NX, but not be announced for the platform at the show.

These two would be pretty straightforward fits given their engine choice and the fact they are on a variety of platforms, look like they'd run on anything even remotely modern, and use Unity.

I missed that discussion. I guess that's definitely something we've seen happen with Monster Hunter as well. The Portable brand is redundant now.
Right, and they ended up moving that team over to Monster Hunter X, which tries to notably shake things up with the series combat wise since the need for differentiation is now much greater.
 

Oregano

Member
Before TGS, I said I thought there might be some games announced/revealed that would eventually show up on NX, but not be announced for the platform at the show.

These two would be pretty straightforward fits given their engine choice and the fact they are on a variety of platforms, look like they'd run on anything even remotely modern, and use Unity.

I think even if they'd be open to the idea the timescales might be off for those two projects. Project Setsuna is releasing in January so even for a launch game it would be a super late port.

I'm still skeptical that NX will pick up a lot of those PS-ecosystem games though but hopefully we'll see soon enough when it's actually announced.

Right, and they ended up moving that team over to Monster Hunter X, which tries to notably shake things up with the series combat wise since the need for differentiation is now much greater.

I think in Nintendo's case we might actually see those resources go to new projects. Splatoon was made by the Animal Crossing team for instance.
 
Well the PS3 version sold for the first week:


Selling 100k for a PS4 port with nothing new would be pretty amazing. If Bamco did release the PS4 port in Japan, I would probably be surprised if it sold 20k, especially when you compare how much other late ports for the ps4 with no new frills sold

Well I don't think either that it would have sold 100k first week but perhaps ltd? Late ports have generally done pretty badly on PS4 but most of those ports have been from games far smaller than Tales.
 

Nirolak

Mrgrgr
I think even if they'd be open to the idea the timescales might be off for those two projects. Project Setsuna is releasing in January so even for a launch game it would be a super late port.

I'm still skeptical that NX will pick up a lot of those PS-ecosystem games though but hopefully we'll see soon enough when it's actually announced.

For Setsuna it's pretty off, but Mana is getting a PS4 version that's only starting development after the game releases simultaneously on iOS/Android/Vita, so it already has a planned staggered release.
 

Oregano

Member
For Setsuna it's pretty off, but Mana is getting a PS4 version that's only starting development after the game releases simultaneously on iOS/Android/Vita, so it already has a planned staggered release.

True but that just might be due to SE's strong focus on the PS4 and for a western release. I guess we'll see.
 

Orgen

Member
At 115K, this would be doing a fair bit worse than Etrian Odyssey at what has to be a huge multiple on the budget.

I think it pretty much summarizes the issues with making a game like this on Wii U.

That's before we even start comparing it to Atlus' other notable projects with larger budgets like SMT or Persona, at which point this gets left in the dust.

I think it will do 150.000 LTD (so more or less like EO games) in Japan with the help of the bundle and I'm pretty sure that it'll do far better numbers than EO games in the West so the EO comparison doesn't make any sense (because when you take in account budgets for games you see it with a Worldwide perspective not only Japan).

But yeah when you compare that with Persona 5 then it gets uglier (although I think that P5 being in 2 platforms and with a long development should have a larger budget tan FExSMT).
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Before TGS, I said I thought there might be some games announced/revealed that would eventually show up on NX, but not be announced for the platform at the show.

These two would be pretty straightforward fits given their engine choice and the fact they are on a variety of platforms, look like they'd run on anything even remotely modern, and use Unity.

I'm interested to know, aside from the titles you already mentioned (even if Mana's release has better odds due to the staggered release) what other titles you think would eventually show up on NX. IMHO, to mention two titles announced/revealed recently, I suspect both Project Diva X and Saga Vita could seriously show up on the platform, as well as World of Final Fantasy.
 

Fisico

Member
Well I don't think either that it would have sold 100k first week but perhaps ltd? Late ports have generally done pretty badly on PS4 but most of those ports have been from games far smaller than Tales.

They can still release it later and I don't think it would sell "only" 20k, but 100k seems like a big stretch.

Closest example I could think of in the series is this one

PS2 Tales of Destiny Namco Bandai Games 2006-11-30 367,998
PS2 Tales of Destiny Director's Cut Namco Bandai Games 2008-01-31 142,301

Tales of Destiny Remake sold almost on par with Zestiria (it was still a dissapointing result considering Destiny 2 Rebirth and Abyss on the same platform sold in the 550-750k range which is why a second version was published in the first place), and was rereleased one year later.

But Tales of Destiny was a less controversial episode than Zestiria is, Director's Cut also added a few new content, had a lovely collector edition, and the game was released on a platform with a much bigger install base.

So far Zestiria PS4 adds nothing, doesn't seem to fix a few problems the PS3 version had (namely the camera during battle, the clipping...) we don't even know how the PS4 version will be from a technical point of view, and do people even want to replay this game or even play it for the first time after the reception it originally had ?

As you say it's free money, so I can see Bandai Namco stealh release it à la Toukiden early 2016 and maybe it would sell in the 60-80k range, maybe.

EDIT : Ah, didn't see the Zestiria topic so 1080p 30fps on PS4 as expected, they're promising better draw distance but from the build we saw so far it wasn't very obvious, AA and better shadows will need checking after release.
Anyway the Japan market doesn't care much about those kind of nitpicky technical points anyway.
 

Nirolak

Mrgrgr
True but that just might be due to SE's strong focus on the PS4 and for a western release. I guess we'll see.
Yeah, I expect it's for a Western release as well given there's about zero upgrade incentive for this game, but I guess my perspective is that I don't think that the NX would be a terrible choice on that front either.

Like this one in particular is not even a PlayStation game given it's on iOS/Android as well, and it's very clearly iOS/Android first given they even have the phone UI on the Vita version.

I could be wrong, obviously. I'm doing much more speculation than I normally would since this is going to be the only new platform unveil for about the next 3-4 years, and one of the only ones with a non-obvious support line-up (I'm expecting the PS5 to look pretty similar to whatever the PS4 ends the generation with).

I'm interested to know, aside from the titles you already mentioned (even if Mana's release has better odds due to the staggered release) what other titles you think would eventually show up on NX. IMHO, to mention two titles announced/revealed recently, I suspect both Project Diva X and Saga Vita could seriously show up on the platform, as well as World of Final Fantasy.
Miku doesn't seem impossible unless whatever is replacing Mirai is intended as their Nintendo series. Obviously the Diva sub brand has been heavily tied to Sony, but both rhythm games and Miku in particular have found good success on the 3DS, so it would be odd if they never release any on its successor.

World of Final Fantasy was announced as being console exclusive to PlayStation, so I suspect the only other platforms it's coming to are smart devices and/or PC.

I'd be surprised if SaGa only releases on Vita in what is presumably Fall 2016. What the other platforms are, I'm guessing at least PS4, with others being possible.

Beyond that... I'm not sure I see too much yet. Most everything that's announced for Fall 2016 seems like something that'd actually be a console only game (i.e. NiOh, Yakuza 6, Resident Evil), seem to have strong ties to the PlayStation ecosystem that likely extend to monetary support (Danganronpa, that Vanillaware game), or we haven't seen footage of it yet.

I'm assuming Setsuna is a downloadable title given how it looks, which is why it strikes me as something that feels very natural to port around for an extended periods of time. Mana is also downloadable. Both games fit the type of chibi aesthetic and throwback style we usually see Square Enix use on Nintendo platforms as well, which is why they stuck out to me.
 
I'm amazed Rhythm Heaven is a full price game despite being a re-release. What does the plus signify? How much new content is there?
Approximately a quarter of the game is new content, but there's a LOT of content in the game not to mention "enhanced ports" of certain returning minigames.
 
They can still release it later and I don't think it would sell "only" 20k, but 100k seems like a big stretch.

Closest example I could think of in the series is this one



Tales of Destiny Remake sold almost on par with Zestiria (it was still a dissapointing result considering Destiny 2 Rebirth and Abyss on the same platform sold in the 550-750k range which is why a second version was published in the first place), and was rereleased one year later.

But Tales of Destiny was a less controversial episode than Zestiria is, Director's Cut also added a few new content, had a lovely collector edition, and the game was released on a platform with a much bigger install base.

So far Zestiria PS4 adds nothing, doesn't seem to fix a few problems the PS3 version had (namely the camera during battle, the clipping...) we don't even know how the PS4 version will be from a technical point of view, and do people even want to replay this game or even play it for the first time after the reception it originally had ?

As you say it's free money, so I can see Bandai Namco stealh release it à la Toukiden early 2016 and maybe it would sell in the 60-80k range, maybe.

EDIT : Ah, didn't see the Zestiria topic so 1080p 30fps on PS4 as expected, they're promising better draw distance but from the build we saw so far it wasn't very obvious, AA and better shadows will need checking after release.
Anyway the Japan market doesn't care much about those kind of nitpicky technical points anyway.

Good points. Still though like you said it wouldn't made much sense to completely skip Japanese release considering it's basically free money even if it sells sub 50k. We shall see.
 

system11

Member
this drop is prior price drop announcement

The drop may even have been the driver for the price announcement in the first place.

That said I'm surprised anyone is surprised ;) For most non-3DS things the Japanese market responds directly to release weeks and sales are heavily front loaded.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Super Mario Maker is now 8th on the Japanese Wii U eShop All Time Charts, surpassing Super Smash Bros. for Wii U. Famitsu had Super Smash Bros. for Wii U at 43,522 digital copies (not download cards, just direct downloads from the eShop) back in January. So, we can say SMM sold at least 43k digital copies.

...Although we still don't know if Japanese bundles feature a pre-loaded copy of the game or a download code that requires customers to download the game. Does anyone here know what SMM Japanese bundles contain?
 
becaue Bravely didn't perform on Nintendo system? sorry, but wasn't that the most successfull new IP for SE since...the forever?
To consider it successful IP, it needed to show growth for the sequel.

As we saw, it had a heavy decline so calling it "most successful new IP" is pretty far fetched and laughable. It might not be dead but the fate of the IP is still uncertain.
 

Nirolak

Mrgrgr
We got an update on the Bravely series not too long ago.

Gematsu said:
Bravely Archive: D’s Report, Square Enix’s January-launched, Japan-only smartphone RPG based on the Bravely series of 3DS games, has surpassed four million downloads, the company announced.

Square Enix introduced a new “Multiplayer Battle” feature to the game on August 24, allowing up to four players take on dungeons and battle together.

...
Source: http://gematsu.com/2015/08/bravely-archive-ds-report-tops-four-million-downloads#QvRjAE7siAku5d0k.99
 

Nirolak

Mrgrgr
We also got an update on the new project from duckroll's favorite developer.

Gematsu said:
Bandai Namco has announced New World Vol. 1: Maiden of Silver Tears, a free-to-play 3D RPG for iOS and Android developed by CyberConnect2 with character design by Yoshiyuki Sadamoto due out in Japan in 2015.

New World is the first project part of the bigger Project N.U., which emulates the setting and concept of the .hack series while also being a new project built from the ground up. New World isn’t the only game part of Project N.U.. Bandai Namco teases to look forward to future updates.

Read more at http://gematsu.com/2015/09/bandai-n...rpg-new-world-smartphones#vY2mrLG7ADQQdDKm.99
 

sörine

Banned
To consider it successful IP, it needed to show growth for the sequel.

As we saw, it had a heavy decline so calling it "most successful new IP" is pretty far fetched and laughable. It might not be dead but the fate of the IP is still uncertain.
By this definition SE has almost no "successful" IP then. Every single one of their franchises (FF, KH, SaGa, Mana, Star Ocean, etc) bar possibly Dragon Quest sells less than it used to. And I suspect DQ will be declining too with XI.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
#FE is going to be buried. If there's one thing the WiiU has really consistently shown, it's that heavy core-centric games simply cannot survive on it.

Are we looking at a performance equivalent to Hyrule Warriors or lower?
 

Oregano

Member
Yeah, I expect it's for a Western release as well given there's about zero upgrade incentive for this game, but I guess my perspective is that I don't think that the NX would be a terrible choice on that front either.

Like this one in particular is not even a PlayStation game given it's on iOS/Android as well, and it's very clearly iOS/Android first given they even have the phone UI on the Vita version.

I could be wrong, obviously. I'm doing much more speculation than I normally would since this is going to be the only new platform unveil for about the next 3-4 years, and one of the only ones with a non-obvious support line-up (I'm expecting the PS5 to look pretty similar to whatever the PS4 ends the generation with).

Well I think NX is going to be pitched as the 3DS successor to begin with in which case publishers probably won't be thinking about the west, least of all Square Enix.


I do wonder what they'll be working on next, especially if Setsuna is taking the Bravely spot.

On a mostly unrelated note has Marvelous AQL announced anything lately? They didn't have anything at the SCEJA conference did they? What games do they even have coming up?
 

hemo memo

Gold Member
Huge drop for PS4 18.555 and 42.788 (-85%) for MGSV.. can we get GCC numbers for comparison&#1567;

i'm sorry
 

test_account

XP-39C²
The drop may even have been the driver for the price announcement in the first place.

That said I'm surprised anyone is surprised ;) For most non-3DS things the Japanese market responds directly to release weeks and sales are heavily front loaded.
I dont think that they can do a price drop that fast. Those things takes some planing, so it has probably been planned for a while now. The price drop is also for other countries in Asia.


Super Mario Maker is now 8th on the Japanese Wii U eShop All Time Charts, surpassing Super Smash Bros. for Wii U. Famitsu had Super Smash Bros. for Wii U at 43,522 digital copies (not download cards, just direct downloads from the eShop) back in January. So, we can say SMM sold at least 43k digital copies.

...Although we still don't know if Japanese bundles feature a pre-loaded copy of the game or a download code that requires customers to download the game.
I looked at some unboxing videos on Youtube for the japanese bundle, and it looks to me like its pre-installed. No one showed any box or any specific download card.

Also, Famitsu's download numbers are estimates as always, so we cant know for sure :)
 

Nirolak

Mrgrgr
I do wonder what they'll be working on next, especially if Setsuna is taking the Bravely spot.

So far this year, Silicon Studio has done:


The second one is a rebooted version of a 2014 game as far as I can tell. The rest are new as of this year according to App Annie.

I'm not sure if they're actually making a game with Square Enix currently given their mobile output has went up quite a bit, suggesting more free staff.
 

Oregano

Member
So far this year, Silicon Studio has done:



The second one is a rebooted version of a 2014 game as far as I can tell. The rest are new as of this year according to App Annie.

I'm not sure if they're actually making a game with Square Enix currently given their mobile output has went up quite a bit, suggesting more free staff.

That is true but I was wondering about Asano's internal team too. Though they could easily be shuffled to other stuff.

Then again they might just be reducing their external productions.

EDIT: Saying that Bravely Second isn't getting an international version so they would need less staff dedicated to the localisation than for Bravely Default.
 

Nirolak

Mrgrgr
That is true but I was wondering about Asano's internal team too. Though they could easily be shuffled to other stuff.

Then again they might just be reducing their external productions.

I don't think Asano has much of a team outside of himself and maybe a couple of support people.

They actually implied they're interested in increasing their external productions though, especially in genres they don't have internal staff for, so they might have Silicon work on something else, or Asano helm with a different studio.
 

Oregano

Member
I don't think Asano has much of a team outside of himself and maybe a couple of support people.

They actually implied they're interested in increasing their external productions though, especially in genres they don't have internal staff for, so they might have Silicon work on something else, or Asano helm with a different studio.

True, it might take a completely different form with a completely different studio. Asano did go from overseeing Fullmetal Alchemist games to FF Remakes after all.
 

ZSaberLink

Media Create Maven
#FE is going to be buried. If there's one thing the WiiU has really consistently shown, it's that heavy core-centric games simply cannot survive on it.

Does Xeno X not count? It didn't do that bad. Same with DQX Wii U. I could see this crawling to like 75K if we're lucky. Those Xeno X & DQX owners, if they haven't sold their system, have no other RPGs on the Wii U lol.
 

mao2

Member
I do wonder what they'll be working on next, especially if Setsuna is taking the Bravely spot.

On a mostly unrelated note has Marvelous AQL announced anything lately? They didn't have anything at the SCEJA conference did they? What games do they even have coming up?
Silicon Studio are currently making a game for PS3 and Vita, at least according to the recruitment ad they posted recently.
http://blog.esuteru.com/archives/8333496.html

As for Marvelous, they have the Valkyrie Drive project (Vita game, smartphone game and anime).
 

Vena

Member
To consider it successful IP, it needed to show growth for the sequel.

As we saw, it had a heavy decline so calling it "most successful new IP" is pretty far fetched and laughable. It might not be dead but the fate of the IP is still uncertain.

The first game was successful, is what he meant, but only because someone else bothered to market and publish it where it saw its success arise.

The sequel got a pathetic budget and zero consumer confidence in the product, no one can expect such a product to show growth. Which is why we often say that SE dropped Bravely fast and hard because, effectively, it was dropped before the sequel even became a thing for performance comparison.
 

sphinx

the piano man
I guess we now wait with til next week, to see whether the combo of Splatoon and Mario Maker can keep the WiiU at around 20k til december.

is it likely in the first place?

EDIT: Well... let's say above 15K
 

Ryng_tolu

Banned
I guess we now wait with til next week, to see whether the combo of Splatoon and Mario Maker can keep the WiiU at around 20k til december.

is it likely in the first place?

EDIT: Well... let's say above 15K

Not even 15k. Wii U should sell barely over 10,000 in October, maybe over 15,000 in November.
 

Sterok

Member
Good job boosting that Wii U Mario. Now it just needs to leg it out to a million, which might be possible since it's bundled.
 
Yikes, finally under 10k for Vita. I had held out hopes of this year not being a complete write-off given a good TGS showing, but it hasn't really had that and I'm assuming it's all downhill from now.

It's should still have some alright sales going forward. New colours + all the games next week will help, and then there is a somewhat steady flow for a little while. I'm wondering if KanColle will draw in a bit of a niche for a week, and DQB should be interesting to watch.

But generally, I'm not really expecting anything from the system any more. Shame.

Otherwise, kinda ehh week. That PS4 drop is steep. When did the New 3DS models release last year?

Those Monster Hunter sales are nothing terrible, but I wondered given a slightly stronger audience match on 3DS than PSP whether Capcom expected anything better? Sellthrough seems average but the PSP versions did seem to have legs.
 
sörine;179024999 said:
By this definition SE has almost no "successful" IP then. Every single one of their franchises (FF, KH, SaGa, Mana, Star Ocean, etc) bar possibly Dragon Quest sells less than it used to. And I suspect DQ will be declining too with XI.
The IPs you mentioned all had multiple spin-offs, sequels released so far. Of course, not all of these were successful and some of them are dead now, or resurrected.

I will be honest, do you think Bravely Default can prove itself an IP that can sustain multiple sequels and spin-offs?

The first game was successful, is what he meant, but only because someone else bothered to market and publish it where it saw its success arise.

The sequel got a pathetic budget and zero consumer confidence in the product, no one can expect such a product to show growth. Which is why we often say that SE dropped Bravely fast and hard because, effectively, it was dropped before the sequel even became a thing for performance comparison.
I don't understand where this budget stuff is coming from? Did we ever get a budget comparison between original and sequel, or was it always a low-budget effort?

Bravely Second might be a failure in Japan but it remains to be seen what it can achieve in WW sales.

My point is that it is just too soon to start calling it a successful IP. Actually, it is too soon to call it a dead IP since its fate is still uncertain. But if SE has shown anything, it is that they don't have any interest in continuing it. Otherwise I don't think they would have developed Project Setsuna, which targets the same demographic as Bravely Default.
 

Oregano

Member
Project Setsuna's development was in motion before Bravely Second launched which kinda supports the idea that they sent it to die.
 
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