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Media Create Sales: Week 38, 2015 (Sep 14 - Sep 20)

It's been doing pretty bad at retail in the UK as well: http://www.neogaf.com/forum/showthread.php?t=1114961&highlight=pal

Hopefully for them digital sales are great because Bungie is neither a small nor cheap studio.
I'd assume most people buying TTK will just upgrade their already existing copies instead of buying what is effectively a GOTY edition of the game.

Game sold like a bajillion copies, most people buying this thing should be people that didn't jump the first time around which I'd think wouldn't be that many to begin with.
 
Still pisses me off that the Vita got Resident Evil Revelations 2 while the 3DS, where the first game premiered and did well, got nothing. Almost glad the Vita version bombed. I have no doubt, just due to install base alone, that a 3DS version would have done exponentially better. Capcom's decision here still makes no damn sense at all.

That fanboy level salt. Just so you know, Sony published and handled the porting duties of the game. Besides I'm sure the Vita version is probably awful like Borderlands and other ports it often receives with sub-par frame rate, so don't feel so awful about it. I'll stand corrected if otherwise.

Best wishes.
 

Orgen

Member
Still pisses me off that the Vita got Resident Evil Revelations 2 while the 3DS, where the first game premiered and did well, got nothing. Almost glad the Vita version bombed. I have no doubt, just due to install base alone, that a 3DS version would have done exponentially better. Capcom's decision here still makes no damn sense at all.

Never understood this mentality. Revelations 2 bombing on Vita won't bring the game to 3DS and being glad that good games are bombing, seeing the depressing state of videogames in Japan (barring mobile) is not a good attitude to have IMHO

Anyway, waiting for the full chart and Famitsu numbers but they don't seem so bad knowing the circumstances.
 

Eolz

Member
Really good software holds this week imo.
Didn't expect that much of a Vita bump, nice.
Wow WiiU, and RIP PS4 until the pricecut is there.
 

Nirolak

Mrgrgr
I'd assume most people buying TTK will just upgrade their already existing copies instead of buying what is effectively a GOTY edition of the game.

Game sold like a bajillion copies, most people buying this thing should be people that didn't jump the first time around which I'd think wouldn't be that many to begin with.

Didn't it had record digital sales? This could actually be one of the cases where digital > retail.

Yes, it's quite possible they sold a lot digitally.

"Destiny: The Taken King is officially the most downloaded game on day-one in PlayStation history" was its very specific record.
 

Pinky

Banned
Mario Maker dropped quite a bit, but I expect(and hope) the game will have good legs. It deserves it.

And Splatoon still chuggin' along. Amazing. :)
 

Effect

Member
...Are people seriously bitter that Sony didn't pay to port the game to 3DS as well? Capcom wasn't making any handheld versions at all.

Didn't know Sony paid for the Vita port. Sorry for my mistake there.

My issue is largely though with Capcom cutting out the 3DS from the start when it came to the sequel. That's the thing that made and makes no sense given that the 3DS version did well.
 

Ryng_tolu

Banned
How's Taken King in comparison to Destiny's launch?

02./00. [PS4] Destiny # <ACT> (Sony Computer Entertainment) {2014.09.11} (¥8.532) - 91.277 / NEW <74,87%>
03./00. [PS3] Destiny <ACT> (Sony Computer Entertainment) {2014.09.11} (¥8.532) - 49.503 / NEW <87,37%>
 

Busaiku

Member
I'd assume most people buying TTK will just upgrade their already existing copies instead of buying what is effectively a GOTY edition of the game.

Game sold like a bajillion copies, most people buying this thing should be people that didn't jump the first time around which I'd think wouldn't be that many to begin with.
Right, I forgot that Activision does this.
Was thinking of Koei Tecmo examples in this case.
 
Still pisses me off that the Vita got Resident Evil Revelations 2 while the 3DS, where the first game premiered and did well, got nothing. Almost glad the Vita version bombed. I have no doubt, just due to install base alone, that a 3DS version would have done exponentially better. Capcom's decision here still makes no damn sense at all.
Gotta love all the salty responses.

Not many know that the port is barely serviceable =/

Didn't know Sony paid for the Vita port. Sorry for my mistake there.

My issue is largely though with Capcom cutting out the 3DS from the start when it came to the sequel. That's the thing that made and makes no sense given that the 3DS version did well.
It didn't do well for Capcom, likely due to it being in development for a long time. It was originally in development for PSP AFAIK.

That's why they dropped handheld version altogether for the sequel and ported the original in HD to all the major platforms. Wii U got the boot for the sequel too/
 

Sterok

Member
Mario Kart 8 VS Splatoon (next week, silver week boost could make it win)
Code:
------------------------------------------------------------- 
|    |   Mario Kart 8    |      Splatoon     |  Difference  | 
|    | [WIU] (2014/05/29)| [WIU] (2015/05/28)|              | 
|----|---------|---------|---------|---------|--------------| 
|Week|  Weekly |   LTD   |  Weekly |   LTD   | SPLTN - MK8  | 
|----|---------|---------|---------|---------|--------------| 
|  1 |  325.892|  325.892|  144.818|  144.818|      -181.074|
|  2 |   73.051|  398.943|   68.913|  213.731|      -185.212|
|  3 |   42.261|  441.205|   53.198|  266.929|      -174.276| 
|  4 |   28.112|  469.316|   43.653|  310.582|      -158.734| 
|  5 |   23.520|  492.837|   37.458|  348.040|      -144.797|  
|  6 |   19.386|  512.223|   34.135|  382.175|      -130.048|  
|  7 |   15.143|  527.366|   26.136|  408.312|      -119.054|  
|  8 |   14.992|  542.358|   22.557|  430.869|      -111.489|  
|  9 |   18.129|  560.487|   24.289|  455.158|      -105.329| 
| 10 |   18.067|  578.554|   28.256|  483.413|       -95.141| 
| 11 |   20.860|  599.414|   35.620|  519.034|       -80.380| 
| 12 |   28.221|  627.635|   41.361|  560.394|       -67.241| 
| 13 |   12.075|  639.710|   23.874|  584.268|       -55.442| 
| 14 |   11.148|  650.858|   23.403|  607.670|       -43.188|
| 15 |    8.221|  659.079|   18.826|  626.497|       -32.582|
| 16 |    6.839|  665.918|   17.490|  643.987|       -21.931|
| 17 |    6.396|  672.313|   16.772|  660.759|       -11.554|
| 18 |    5.936|  678.250|         |         |              |
| 19 |    4.517|  682.767|         |         |              |
| 20 |    3.996|  686.763|         |         |              |
| 21 |    3.625|  690.387|         |         |              |
| 22 |    2.821|  693.208|         |         |              |
| 23 |    3.170|  696.378|         |         |              |
| 24 |    3.210|  699.588|         |         |              |
|----|---------|---------|---------|---------|--------------|
|Total        -|1.126.412|        -|  660.759|      -465.653|      
-------------------------------------------------------------

Doesn't seem like Mario Kart got a boost last year. Any particular reason Splatoon would get a boost (aside from being more popular overall, which is what's holding it up so well) when Kart didn't?
 

dracula_x

Member
I obviously can't say how effective that strategy was in Japan, but Revelations 2 was originally pushed as that episodic download title before the retail version hit, so the comparison might not be very fair/meaningful.

edit: and yeah, PS4 version missing...
Agreed.

Also, Revelations 2 did OK worldwide – http://www.capcom.co.jp/ir/english/business/million.html

Zi15rsg.png
 

Scum

Junior Member
...Are people seriously bitter that Sony didn't pay to port the game to 3DS as well? Capcom wasn't making any handheld versions at all.
Of course I'm bitter, especially after Nintendo paid for that one game for the Vita...
 
Didn't know Sony paid for the Vita port. Sorry for my mistake there.

My issue is largely though with Capcom cutting out the 3DS from the start when it came to the sequel. That's the thing that made and makes no sense given that the 3DS version did well.
Of course it makes sense, they're looking at global sales and the 3DS would need it's own version of the game.

It's not 2012 anymore people.
 

Nirolak

Mrgrgr
Didn't know Sony paid for the Vita port. Sorry for my mistake there.

My issue is largely though with Capcom cutting out the 3DS from the start when it came to the sequel. That's the thing that made and makes no sense given that the 3DS version did well.

Given how it runs on Vita, I don't think it would function on 3DS under the design they made it.

Capcom is also becoming a digital revenue company. The title was sold as a digital title first in every market and then a retail release complete version came out.

Over 90% of Capcom's digital revenue comes from the West, so they picked the platforms it was most likely to do well on there given the market in 2015.

This didn't include the Vita, but Sony wanted to have a showing for Vita fans even though it was a dead platform, so they paid for a port. It was basically a cheap good will move for people who hadn't upgraded to PS4 yet.
 

Eolz

Member
Of course it makes sense, they're looking at global sales and the 3DS would need it's own version of the game.

It's not 2012 anymore people.

Has there been a graph about RE:R1 platform shares WW? I remember it doing quite well on 3DS everywhere, not just Japan.

Edit for below:
I really don't expect NX to get RER2, and I doubt it for most of the remakes as well tbh.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Didn't know Sony paid for the Vita port. Sorry for my mistake there.

My issue is largely though with Capcom cutting out the 3DS from the start when it came to the sequel. That's the thing that made and makes no sense given that the 3DS version did well.
Well all their other RE games are on HD systems and they have to prepare the userbase for the next main titles. It's not Capcom fault that the 3DS is so underpowered compared to the consoles. But expect Revelations 2 and the Remakes to get NX portable versions.
 
Why would TTK generate huge business at retail? Its an expansion for essentially an MMO. The vast majority of sales will be digital and I'm fully confident its already done over 1 million in sales.

The only territory it will have a pretty strong opening in is the US and thats because the power of Gamestop
 

Geg

Member
Those numbers seem pretty low for a game with Pokemon in the title, do mystery dungeon games generally not sell much?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
You know, I thought Wii U would've dropped more in the week after Super Mario Maker's release...isn't this a better hold than MK8's second week?
 

Aostia

El Capitan Todd
So/So debut for Pokemon, even if it' better than the last one.
Good hold for Mario Maker and Splatoon, for Yokai and Rhythm heaven, and Wii U. Good bump for Vita new colors, obvious drop for PS4 considering the price drop incoming.
Revelations2 useless Vita version I'd say: everything with this game was western-oriented, I don't know if in the end the shift from 3DS worked out well.
 
These are console/PC only sales for Revelations and Revelations 2 with no handheld sales. The 3DS version was clearly the best selling version of Revelations.
Considering the 3DS version of the game didn't break 1 million sales I wouldn't say it's "clearly" anything without platform split information.
 

Ryng_tolu

Banned
You know, I thought Wii U would've dropped more in the week after Super Mario Maker's release...isn't this a better hold than MK8's second week?

MUCH better... both first and second week... But Wii U is still helped by Splatoon, is not only Mario Maker...
 
Why would TTK generate huge business at retail? Its an expansion for essentially an MMO. The vast majority of sales will be digital and I'm fully confident its already done over 1 million in sales.

The only territory it will have a pretty strong opening in is the US and thats because the power of Gamestop

1m sales for the expansion of a 10m game is not that good. Also - the aim of GOTY version + expansion should also to attract new users.

It's generally on track, with the exception of the giant anomalous entry from 2007.

pokemonmysterydungeon7xspq.png


https://sites.google.com/site/japanltdrank/

That said, I wouldn't be shocked if it ends up lower than the others given the recent LTD trajectory.

Since no other Pokémon games are planned for the holiday season, this one might actually have nice legs to propel sales over 400k units.
 
1m sales for the expansion of a 10m game is not that good. Also - the aim of GOTY version + expansion should also to attract new users.
It gets a lot harder to attract new users when your game breaks the 10 million mark. Breaking a million sales when most of your userbase is just getting the $40 digital upgrade is pretty good for a simple re-release with some extra shit.
 

Somnia

Member
Regarding Destiny and it's probably already covered in here, I almost guarantee the vast majority of its sales in most regions are digital. Most people who already own Destiny are just going to pay for the $40 upgrade, not buy a new $60 boxed copy. We know more than a million users have done the new TTK raid, so they are probably well over 1.5-2 million in sales.

edit: Sales are probably even higher than I stated above, just a wild guess, most people will not even have attempted to raid due to no matchmaking for it.
 

ZSaberLink

Media Create Maven
That's a really good hold for Wii U & Mario Maker. Famitsu #s

Wii U - 18614


Super Mario Maker - 83572 / 227086

Also Wii U is actually getting pretty close to how it was tracking in 2013, although I realize the holiday bundle gave it a really nice holiday boost starting in October.

Week 38 2013 451.439
Week 38 2015 434.971
 
Why would TTK generate huge business at retail? Its an expansion for essentially an MMO. The vast majority of sales will be digital and I'm fully confident its already done over 1 million in sales.

The only territory it will have a pretty strong opening in is the US and thats because the power of Gamestop

I think the real telling number for Destiny will be the sales for Destiny 2, where likely they will have redone the engine to solely accommodate for current gen machines and likely will be a separate product from Destiny's original package and not compatible with it.
 

Vena

Member
PS4 will miss Silver Week. Hot potato product but lets see what comes of it after the price drop with no unique, big software coming afterwards for months for the market.

It gets a lot harder to attract new users when your game breaks the 10 million mark. Breaking a million sales when most of your userbase is just getting the $40 digital upgrade is pretty good for a simple re-release with some extra shit.

Pretty sure Obliterator is speaking digital when he says a million, as in over a million upgrades + full editions at digital.
 

Oregano

Member
Given how it runs on Vita, I don't think it would function on 3DS under the design they made it.

Capcom is also becoming a digital revenue company. The title was sold as a digital title first in every market and then a retail release complete version came out.

Over 90% of Capcom's digital revenue comes from the West, so they picked the platforms it was most likely to do well on there given the market in 2015.

This didn't include the Vita, but Sony wanted to have a showing for Vita fans even though it was a dead platform, so they paid for a port. It was basically a cheap good will move for people who hadn't upgraded to PS4 yet.

I think the issue might have been the fact that infrastructure for episodic games isn't great on Nintendo platforms. The eShop might not have even supported it when they started planning Revelations 2.
 
1m sales for the expansion of a 10m game is not that good. Also - the aim of GOTY version + expansion should also to attract new users.

1 million minimum is what its done.

It broke the digital record for Day 1 in Playstation history

It has more players than the game did at launch when it sold MILLIONS

It is nothing short of a smashing success and if Activision was smart they would give a number at the end of the month to end the constant speculation Destiny is doing poorly. It is gigantic
 
Regarding Destiny and it's probably already covered in here, I almost guarantee the vast majority of its sales in most regions are digital. Most people who already own Destiny are just going to pay for the $40 upgrade, not buy a new $60 boxed copy. We know more than a million users have done the new TTK raid, so they are probably well over 1.5-2 million in sales.

edit: Sales are probably even higher than I stated above, just a wild guess, most people will not even have attempted to raid due to no matchmaking for it.

Whoa 1 million people already have ran raid?

Because if so there no chance its under 2 million maybe even 3 million. When you are in the Tower or playing PVP there are not many people light level 290

Edit - sorry for 2 posts in a row guys
 

Somnia

Member
Whoa 1 million people already have ran raid?

Because if so there no chance its under 2 million maybe even 3 million. When you are in the Tower or playing PVP there are not many people light level 290

Edit - sorry for 2 posts in a row guys

Correct, Bungie announced over 1 million have attempted the raid and 88k have finished it.
 
1 million minimum is what its done.

It broke the digital record for Day 1 in Playstation history

It has more players than the game did at launch when it sold MILLIONS

It is nothing short of a smashing success and if Activision was smart they would give a number at the end of the month to end the constant speculation Destiny is doing poorly. It is gigantic

It might be gigantic. Retail sales have been quite poor though.
 
Correct, Bungie announced over 1 million have attempted the raid and 88k have finished it.

Considering the required light level to attempt it and how many people are still waiting to form groups of 6 since you need that many people to be leveled up for Raid and theres no matchmaking it had to have done gigantic business digital
 
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