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David Cage is not the sole writer or director of Detroit: Become Human

prwxv3

Member
People can say what they want about his writing and direction but that guy is a great producer. His games come out on time and budget every time.
 

Mifune

Mehmber
Maybe it's because I never finished one of his games, but I've never really understood the David Cage hate. Fahrenheit was pretty awesome for the half of the game I played (yes I know it turns to shit shortly after). Heavy Rain was great but I found it so insanely stressful that I didn't get very far...maybe I should give that another go. The Beyond demo was neat enough.

The moment-to-moment writing in those games was fine from what I could see. A bit clunky here and there but capable of creating some great atmosphere and sense of mystery. So maybe the problem is with how everything ties up; maybe he's not a good big picture writer.
 
May have to do with less than coherent plots, shoddy dialogue and poor game mechanics (QTE galore). My take is, his games are more for people not really into gaming, that are more easily impressed with graphics. His games are beautiful, no denying that, but fails pretty much anywhere else.

They are all pretty flawed; all Quantic Dream games. But that is not the way to look at it, if you want to understand the following they have.

The point is QD's games have always been esoteric. From setting, plot and characters - down to mechanics. They may just seem like point and click adventures, but they've all had relatively distinct mechanics.

The disconnect for me came, when companies like Telltale took what they did, and provided FAR better writing. That's what has changed for me.

I don't have a ton of faith in this, but I'd love to see it finally be a good Quantic Dream game.
 
Unfortunately the Cage blog where he went into detail how the scenes are produced and how hard it is to change stuff late in the game was apparently deleted or got lost when QD re-designed their website.


Still available on archive.org. If you can't find it let me know.
 

Melchiah

Member
I played the fuck out of Heavy Rain the writing ranged between subpar and atrocious. And the issue with that is the writing makes the journey what it is. Suggesting I didn't play the game because I disagree with you on its quality is a tad much.

When you say all it has to offer is the story, it gives the impression you might have just watched a playthrough video, or read about the game. After all, it's a game, and therefore it naturally offers more than the story. Some may not like the gameplay mechanics, but it's not like it's devoid of gameplay. I can personally enjoy both QD's games and something like Bloodborne, they aren't mutually exclusive, and it's refreshing to play a variety of games.

That's why I can never understand the hate towards these kind of games. Some people, not meaning you, actually want them to fail, like these games would take something away from them. It's just beyond me, as games like Heavy Rain are the minority, so no-one is forced to play them if they don't enjoy the genre.
 
I think David Cage is a genius in setting up his scene to make you feel certain emotion. Finger cutting scene comes to mind. There's also many small stuff he added that felt really neat/cool. Like the button prompt is upside down when your character is inside car that is turned over. Or when ethan start hyperventilating in train station. The visual he use really sell that scene.

He has his flaws, but I'll always look forward for his game.

And Dark Sorcerer is awesome. I hoped he make comedy genre sometimes. I'm actually more interested in Dark Sorcerer demo than Kara. Although I'm still interested with Kara.
 
Bit OT but is thay Heavy Rain / Beyond remaster still coming? I want to play Beyond, but I don't have my PS3 anymore.

I like David Cage's games, not for their profundity - or lack thereof, much to Cage's chagrin I bet - but just because they give me a good, different gameplay experience with beautiful presentation.
 

tomtom94

Member
Maybe it's because I never finished one of his games, but I've never really understood the David Cage hate. Fahrenheit was pretty awesome for the half of the game I played (yes I know it turns to shit shortly after). Heavy Rain was great but I found it so insanely stressful that I didn't get very far...maybe I should give that another go. The Beyond demo was neat enough.

The moment-to-moment writing in those games was fine from what I could see. A bit clunky here and there but capable of creating some great atmosphere and sense of mystery. So maybe the problem is with how everything ties up; maybe he's not a good big picture writer.
The major reason is that he, by his own definition, writes story-based (rather than mechanic-based) games. As a result, his games rise and fall on the strength of that story. His stories tend to be weak, you mentioned it yourself.

That's it, really.
 

Melchiah

Member
That's something only the bean counters give a shit about -- the audience doesn't - nor should it.

Well, the fact they're able to make games within the budget and time limits ensures there'll be more of them down the road, and that's definitely important to those who want to continue playing their games in the future.
 
This is fantastic news. He's a terrible writer, you only need to play Fahrenheit to know this.
I'm willing to give him the benefit of the doubt on that one, as they had to cut about 50% of the planned ending content after Atari picked them up as a publisher and demanded a quick release. It was produced linear, so the early parts had the most attention and time devoted to them and thats pretty obvious from playing the game. Wondering what his original vision was. Can't really excuse some of the issues with HR and Beyond though, but I personally still enjoyed those stories.
 
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