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Fallout 4 - PS4 screenshots (now feat. PNGs)

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The new PNGs were taken in a way to mask the shortcomings of the game on the PS4, namely in terms of its short draw distance for shadows, AO, and vegetation. The problems are still there, but aren't the focus of the screenshots and are hidden to the sides of the screen rather than dead center.

True, you can't see how bad the LOD is when it's a low shot angled upward, or when there's fog hiding it
 

IbizaPocholo

NeoGAFs Kent Brockman
For me i don't care about the graphics in this game because it's a FALLOUT game and for me that's all.If fallout 4 have the same graphics like fallout 3 for me is ok i don't care.
 

Tovarisc

Member
Looks ok to me, I just hope it runs well.

One thing I am curious about is have Bethesda said how big the world is in comparison to their other games ?

Landmass apparently is more or less equivalent to Skyrim, just less mountains eating up space and higher content density.
 
Yep, looks just like the pc footage, PS360 game that abandoned its last gen roots. Why do people try to deny this, the engine used is 11 years old. If it never started out as a last gen game they'd use a new engine. This doesn't look better than MGS V or other cross gen open world games. The art direction is great though, finally some colors.

Prediction: screens of below area in 4/8K with ENB and tons of filters will be used to claim how good F4 looks! Wow shiny ground!
Fallout4_20151031152920.png


F3 ENB

18157-5-1348001213.jpg
 
To be honest, even with the new screenshots, it still looks average. Compressed screenshots don't take away with the texture quality on some of the surfaces or the flat look of the lighting in some scenes.

Of course the graphics are not as bad as some people are saying, but they are also not as good as others are saying; the graphics definitely do not hold up against some current-gen only games, open world or not (MGSV as an example, even GTA. It wouldn't surprise me if this was initially planned as a cross gen release but sometime in development, the last gen versions were cancelled (you can definitely not only see the last gen roots in the graphics department, but the animations too). The lighting itself sometimes falls flat against a variety of surfaces present in the game (the PBR shader work doesn't look as good as other current gen games, even for games within the same genre).

However, I am only talking about the graphics here; I'm not taking into account the scale/detail/depth of the world, but even if I were, I still feel as if the graphics are once again, just average and don't scream current-gen to me. With a drop in resolution/AA/texture filtering and frame rate, I could see this being ran on a PS3 (considering the optimisation last gen consoles got from early releases like FO3 to later releases like GTAV, I wouldn't call it crazy to entertain that idea).

Either way, I'm excited for the game because its gameplay and world is where it shines best. It goes without saying that graphics don't determine everything, but I'm just commenting on them as that seems to be what the discussion is about ITT. I hope I'm not offending people by saying that lol.

On another note, I'm more surprised at the fact the consoles aren't running them at 60fps; I reckon with a less demanding AA solution/lower draw distance, this could have ran [at the very minimum of fluctuating/dipping] 60fps. I mean yeah MGSV isn't as ambitious regarding the size/scale/detail of the open world, but it does run pretty much at a locked 1080p 60fps on PS4 AND is better looking, so I would have expected at least an unlocked frame rate that hits 60fps most of the time. But eh, I guess they went with the cleaner IQ approach and 30fps target....it better be locked 30fps then but the age of the engine may possibly hinder that.
 
I love those night shots. This Fallout is going to be unsettling at night. I wonder what kinda creepy things only come out at night..
 

On Demand

Banned
The problem with the original pics weren't only that they're compressed, they're washed out and the color is all wrong. No, png's don't magically add missing effects and draw distances, that's besides the point, how can we possibly judged the graphics properly if the screens are aren't correctly captured?

The new pics look much better and it definitely does not look like Fallout 3.
 

neoism

Member
Yeah i honesrly don't get these 'Skyrim looked like trash' comments. It looked awesome back then. Not everything looked good, but damn those snowy mountains and those dungeons.




Oh snapzzzzzzz. Is the difference between JPG and PNG from PS4 that big then? I can't hate on these screenshots.

PS4 .png's

Fallout4_20151031144856.png


Fallout4_20151031142801.png


Fallout4_20151031144429.png


Fallout4_20151031145033.png


Fallout4_20151031144407.png
ohh man i cant wait lol.. :O... cant wait to play at night... i alway play fallout 100% stealth at night.. game looks good..
lol this thread...
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Now these shots look so much better than the first ones posted. I'm happy to play the game soon.

Anything can look bad with selective imagery and bad capture methods. Also those pics looked a lot more washed out than the direct feed posted by Shinobi by default.

Yeah, Fallout 3 looked like shit on console, and so i don't expect fallout 4 to win any awards either, but the art direction and technical chops are satisfactorily average
 
It doesn't look amazeballs, but that ain't why I game anyways. I'm sure it'll fine. I adjust quickly, feel sorry for the fools with "high standards".
 

Davide

Member
On another note, I'm more surprised at the fact the consoles aren't running them at 60fps; I reckon with a less demanding AA method, this could have ran at 60fps. I mean yeah MGSV isn't as ambitious as FO4, but it runs 1080p 60fps no problem and is better looking.
I posted this in another thread a month ago and the Bethesda fanboys asked if I was serious.
 
The new screenshots look a lot nicer, they are sharper and colors are better. But...

The new PNGs were taken in a way to mask the shortcomings of the game on the PS4, namely in terms of its short draw distance for shadows, AO, and vegetation. The problems are still there, but aren't the focus of the screenshots and are hidden to the sides of the screen rather than dead center.

This. They are also misleading. It's very obvious that they have been taken in a way to hide the flaws of their engine.
 

Arulan

Member
Those who have suddenly made a turnaround opinion based on the PNGs don't seem to have understood the criticisms of the first screenshots, especially the open vista. The PNGs are very carefully framed to avoid showing these issues.

This is a screenshot thread, and therefore other subjects have little relevance, but my lack of enthusiasm for Fallout 4 has more to do with key design decisions such as a voiced PC, a dialogue square, and little to no information about skill checks. In addition, Bethesda's recent history has been very poor with regards to writing, world-building, quest design, and implementing RPG systems.
 

DeepEnigma

Gold Member
Are the new shots from Bethesda or "leaked"?

Because the difference from jpg to png is no where near that big. The Console Screenshot thread proves that as such. They are cleaner in that thread, but not color popped, etc.

These new ones look WAY better.

I will admit, it looks like a difference from a pre-patched game, and a patched one for instance... so something does not seem kosher with either those original leaked ones, or the new ones.

LOL @ comments complaining about visuals. Y'all haven't the slightest about graphics rendering and computation.

I would be careful about saying that on this forum. Especially knowing some of the posters on here who, yes, are well versed in "graphics rendering and computation".
 
I posted this in another thread a month ago and the Bethesda fanboys asked if I was serious.

I mean it's not crazy to entertain that thought that with some lower IQ shown in the PNG pictures (through using a less demanding AA solution), and possibly lowering the draw distance, I don't see why these consoles couldn't run FO4 at the very least of a fluctuating 60fps that hits the target most of the time (unless there's some restraints in the engine of course). I mean like I said, MGSV does look better AND does run at a locked 60fps on these consoles, even if its scope is less than FO4.

It better be locked 30fps on consoles then if they're not going to unlock the frame rate.
 

kamineko

Does his best thinking in the flying car
Those who have suddenly made a turnaround opinion based on the PNGs don't seem to have understood the criticisms of the first screenshots, especially the open vista. The PNGs are very carefully framed to avoid showing these issues.

This is a screenshot thread, and therefore other subjects have little relevance, but my lack of enthusiasm for Fallout 4 has more to do with key design decisions such as a voiced PC, a dialogue square, and little to no information about skill checks. In addition, Bethesda's recent history has been very poor with regards to writing, world-building, quest design, and implementing RPG systems.

I'm worried about the systems, too. Some of the comments about weapon accuracy in a post-skill world have concerned me.

The game looks like I have expected ever since e3, both the good and bad.
 
LOL @ comments complaining about visuals. Y'all haven't the slightest about graphics rendering and computation.

So are you able to enlighten us with your knowledge of rendering and computation and convince us that this game looks more than "average"? I mean no offence of course, but you've opened yourself up to that question by writing a sweeping (and patronizing remark) to all the people complaining about visuals in that they don't know anything. I'd be glad to be proven wrong that these visuals aren't worth complaining about, I've got an open mind, honest.
 

K.Sabot

Member
LOL @ comments complaining about visuals. Y'all haven't the slightest about graphics rendering and computation.

Knowledge on how it's produced doesn't change that the game looks like garbage, just our perception of the developer who had to make it (and consumers don't give a shit about that).
 

Cloyster

Banned
Those who have suddenly made a turnaround opinion based on the PNGs don't seem to have understood the criticisms of the first screenshots, especially the open vista. The PNGs are very carefully framed to avoid showing these issues.

This is a screenshot thread, and therefore other subjects have little relevance, but my lack of enthusiasm for Fallout 4 has more to do with key design decisions such as a voiced PC, a dialogue square, and little to no information about skill checks. In addition, Bethesda's recent history has been very poor with regards to writing, world-building, quest design, and implementing RPG systems.

We already know there are tons of skills checks and the fact that the protagonist has over 13k lines proves that.
 
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