• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fallout 4 has gone gold; leaked gameplay vids

Status
Not open for further replies.

Soltype

Member
Well they added advanced weapon modding. Gathering resources all over the wasteland to better your equipment and weapons which to me is way more "RPG" than wepaons degrading ever will be.

No way, having hindrances and rules are far more integral to RPGs than player freedom.RPGs often give a lot of freedom of choice, but it is always weighed down with strict guidelines.Without gravity, choices are meaningless.
 

Trace

Banned

That's actually quite well thought out, props. I still think the dialog wheel might end up being alright, but I'm just optimistic about the game in general since I've been playing Skyrim and FO3 over the last week or two and think they're fantastic.

I can't remember are Fallout enemies static until you enter their zone/radius, or is there dynamic roaming going on independent of where the player is?

Everything is dynamic.
 

Enduin

No bald cap? Lies!
And thus when the parts are added, the entire weapon itself would become unusable faster because it has more working parts added to it that could break. Just make the entire weapon break faster, no need to get into specific parts.

I dunno, doesn't seem like a question Bethesda would need to spend much time on. I think the removal is more they found people just didn't like degradation.

No my point is that the weapon modding isn't just about adding new parts. The weapons are always in parts. You're not just adding them but changing them. Instead of a Short Barrel it's now has a Long Barrel. Instead of a Wooden Stock you have a Composite Stock. The number of parts is the same as before, but the actual parts themselves are different. That means something because they have different stats and strengths and weaknesses, but does that extent to weapon health?

So either the parts themselves have health of their own or they have modifiers that affect the base of that gun type. So better more exotic parts make the weapon degrade faster. Or none of that and the gun degrades on a set path regardless. It can be done, but it's increasingly more complicated for really no good reason because weapon degradation is a shitty mechanic that is rarely if ever good.
 

Venture

Member
I can't remember are Fallout enemies static until you enter their zone/radius, or is there dynamic roaming going on independent of where the player is?
Couldn't say honestly. Things like travelling merchants and water caravans were dynamic I think. But enemies were probably only active in the player's zone.
 

EviLore

Expansive Ellipses
Staff Member
Wait, for real? You play Fallout without VATS?

Yeah. I mean, this isn't an isometric turn-based party RPG we're talking about. It's an FPS mechanically. It honestly feels cheap to pause and get free hits in for no real reason other than as a nod to Fallout 1&2.
 

Olengie

Member
I rarely used Companions other than recruiting them and doing their personal quests and/or using them as Pack Mules.Other than that, I just went solo or with Dogmeat.

I did a playthrough on Hardcore Mode and I hardly noticed the difference.

But that's just me.
 

Jobbs

Banned
Evilore said something I thought was important about power armor - I think it should have mystique, and this mystique is built upon by seeing NPCs (like brotherhood of the steel) walking around with it earlier in the game. If you tried to take these dudes on, you'd get smoked. I remember that very thing happening in Fallout 1 via random encounters. You should see it, be terrified, and have the idea in your head that maybe one day you'll get a suit of your own. FO3 never quite got it right, Power Armor just felt like slightly bulkier regular armor. I like what I'm seeing of how power armor is handled in 4 just in terms of its appearance and mechanics.

Incidentally, if I recall Fallout 2 made it quite easy to get lots of power armor (if I recall you could just run down the map at the start of the game and pick some up, if you knew where to go, but even besides that, there was lots).
 

ymgve

Member
Playing without VATS is basically the only way to play if you're one of the unlucky ones that get a multi-second freeze every time you enter VATS mode in FO3
 

GavinUK86

Member
Yeah. I mean, this isn't an isometric turn-based party RPG we're talking about. It's an FPS mechanically. It honestly feels cheap to pause and get free hits in for no real reason other than as a nod to Fallout 1&2.

True but...

Fallout 3 was too janky to play without but I could see this version being played without. Shooting looks better.

...exactly.

F3/NV was just horrible without VATS. F4 though, considering the ID team helped, I think will be perfect in real-time.
 
Yeah. I mean, this isn't an isometric turn-based party RPG we're talking about. It's an FPS mechanically. It honestly feels cheap to pause and get free hits in for no real reason other than as a nod to Fallout 1&2.
I just do it to watch the sweet slo mo death animations. It never gets old for me.

Definitely not console footage.
Then I guess the PC version has crap LOD/shadows as well.
Not arguing that it is console footage. I just assumed it was since it wasn't exactly pretty.
 

vocab

Member
Fallout 3 and NV felt horrible in first person for me Maybe I'm spoiled by competitive fps games with framerate over 100, but it felt sluggish. I did a mixture of 3rd person and vats. In NV by the end I went full melee and only used vats for the special moves. Though most of my melee was leg sweeps in 3rd person because I just ran around the strip just leg sweeping robots.
 
Yeah. I mean, this isn't an isometric turn-based party RPG we're talking about. It's an FPS mechanically. It honestly feels cheap to pause and get free hits in for no real reason other than as a nod to Fallout 1&2.

Yep, I do the same thing. VATS pulls me out of the game as personally.
 
So either the parts themselves have health of their own or they have modifiers that affect the base of that gun type. So better more exotic parts make the weapon degrade faster. Or none of that and the gun degrades on a set path regardless. It can be done, but it's increasingly more complicated for really no good reason because weapon degradation is a shitty mechanic that is rarely if ever good.

I got ya, I got ya. I think the parts having different degradation modifiers still makes sense, and wouldn't be that hard to do, but I do agree that it's too complicated to waste time on for a degradation system that lots of people don't like.
 

GHG

Gold Member
Definitely not console footage.



You'd skip the game. . .because your weapons don't degrade?

He said he's waiting till there are mods available before buying the game, not that he's skipping it all together. Its quite logical. I'm doing exactly the same thing, but for different reasons (not weapon degradation).
 
The choice not to categorize the player's actions as binary good or bad is probably the right one. Let the player's actions speak for themselves; if you form a negative relationship with a character hopefully it naturally adjusts how they respond to you, rather than 'Oh, you passed the threshold of bad-ness".

This. THIS. THIS!! I have always hated, HATED these Bioware-esque morality meter approaches. They've never been good, the player shouldn't know if what she/he says is an "Evil" action or a "good" one. Ugh.
 

Dynasty8

Member
Hoping this game does well critically and succeeds. It's one of the classics PC franchises that comes out once in a blue moon and just blows fans away.

This is going to be a long week.
 

Tagyhag

Member
Man I really hope people can still mod in more perks.

Having +150 more perks to choose from in 3 and New Vegas was addicting as hell, one of my favorite aspects of the Fallout series.
 

Soltype

Member
Definitely not console footage.



You'd skip the game. . .because your weapons don't degrade?
I said at launch, I'll just wait and get it when it's cheaper.Bethesda did this crap with skyrim and I'm not falling for it again.
 

Venture

Member
I just do it to watch the sweet slo mo death animations. It never gets old for me.
Sounds like me. Plus there is a bit of strategy involved with VATS when taking on multiple enemies, or doing things like disarming, or shooting a grenade out of the air. Nowhere near as deep as true turn based combat but it's a really fun hybrid for me.
 
after looking at the perks, heres my build:
S 6
P 4
E 1
C 6
I 5
A 3
L 3

endurance seems pretty useless, just stack up in radaways & Rad-X and I'm good. Going for a heavy weapon playthrough, I've never done a playthrough like that so I'm pretty excited! normally do stealth :)
 

Trace

Banned
I'm probably going to put most points into int and luck. INT for that extra exp, and the luck combat perks are bonkers.
 

Khezu

Member
I'm kinda indifferent to a lot of the changes.

I'm really just hung up on their absolute refusal to fix their animations, and the decision to go with a dialog wheel.
 
VATS was waaaaaaaay overpowered in 3, to the point that upon returning to it I actually also found myself purposefully avoiding using it in fights just to make things even remotely interesting.

New Vegas toned it down a lot, but it also gave you ironsights as well, so you still had reasons to avoid it.
 

Enduin

No bald cap? Lies!
Fuck yeah. Now if only they'd kill off encumbrance, I'd be a happy man.

I'd rather they actually make that more of an issue. Giving items, all items, realistic weights and having the player be able to carry realistic amounts would make a lot of sense and be a lot more challenging and fun if balanced right.

Even more so in this game because thanks to no stupid weapon degradation and repair, we don't have need of finding and picking up dozen and dozens of weapons and armor in order to keep our stuff in good condition all the time.

Crafting weapons and piecing them together with parts is way more interesting. Reducing the number of all of that stuff to make us actually think about whether we want to keep to modify or sell them would be a nice addition. As well as actually make players think about what items they really need and want to have on hand and how much room they really want to leave for new loot. Being able to carry nearly half a ton of stuff around like it's no problem is just horrible and the hoarder nature is just way too strong in gamers today and seriously bad habit on our part and dev's part.
 

BeerSnob

Member
Ip0jqHQ.gif

I for one would like to commend Bethesda for hiring animators, and texture artists, who were born without the gift of sight.
 
I've always enjoyed the cheesy slo-mo shots in VATS, where you watch body parts disconnect and fly around, or outright explode, not to mention the wonderful messages ("head crippled"). Bloody Mess perk FTW.

Don't know how to feel about the new VATS yet. I'll have to see more footage.
I for one would like to commend Bethesda for hiring animators, and texture artists, who were born without the gift of sight.

I'm dying to know why she bites the air like that.

WHY, BETHESDA!?
 
All I know is I can't wait to finally play a FPS fallout where I'm not FORCED to use VATS. If they have Bioshock-level FPS controls I don't care how shitty the animations are, this game is going to own.
 

GavinUK86

Member
All I know is I can't wait to finally play a FPS fallout where I'm not FORCED to use VATS. If they have Bioshock-level FPS controls I don't care how shitty the animations are, this game is going to own.
More like DOOM/Rage level controls. It's going to be amazing.
 

ANDS

King of Gaslighting
Ok so Bethesda posted this new article. The video in it, the first one, is not new but I just watched it again. If any of the leaked videos looks like that, I can't complain. In my book that looks absolutely fine, especially the indoor parts with the lighting, cause it absolutely doesn't look flat or bland at all. The first video in this link

https://bethesda.net/#en/events/game/facing-the-music-in-fallout-4/2015/11/02/42

Definitely not console footage which was released.

However I agree, if that's what the PC version will look like, I'm ok with that.
 
Status
Not open for further replies.
Top Bottom