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Modder 'fix' Tales of Zestiria on PC, it's now running at 60fps

Falk

that puzzling face
Part of me wonders if Symphonia will run off the same engine, and be able to be patched in the same way.

Would make me rebuy in a instant.

I'm not sure how comparable they are. Symphonia is a port of a PS3 game, which is a port of a PS2 game, which is a port of a Gamecube game. It would be really, really hard to believe a franchise could last on the same engine for over a decade across multiple platforms/generations without significant overhaul. (in before CoD jokes)

On the same note, however, Symphonia also isn't comparable in the sense that the original -was- already 60fps. I'd wager (and of course, I could be wrong. I don't have access to the source code obviously) It wouldn't be modding in fixes for quirks introduced making a game intended for 30fps to run at double that, so much as it would be undoing the changes made to get a 60fps game running at 30fps.
 

Armigr

Member
For everyone in the thread who is posting something along the lines of "It was that easy? For shame, Bandai Namco!" Please realize that they couldn't have shipped the game in this state. This mod makes animations look really bad and sound bugs are popping up more frequently than I'm comfortable with. That's fine and perfectly acceptable for a mod, but absolutely not for a retail release.
 

Faustek

Member
Since I started to play more in front of the TV I'm not as sensitive to 30/60FPS.

A few hours in front of my PC then back to the TV and I notice it straight away if it's below 60/120 and it feels crappy for a while.
Think we can get used to a lot. Heck DeS/TLOU had me used to 20 something lol
 

kewlmyc

Member
Played a few battles and watched a bunch of cut-scenes and there's some noticeable jank. It's all acceptable though, so good job on the modding community for this. I didn't think it would be possible to do.

Now if it's enough for me to start playing this game again is another story. :p
 

Anteater

Member
I'm definitely getting double speed in game with this mod, couldn't tell you why it's not working properly for me. On a i5 2500k and AMD 6950 game running off an SSD.

The aspect ratio fix leaves lots of text outside their textboxes as well. I'm using a 16:10 monitor.

EDIT: Mod does not work properly in full screen mode? It's not double speed in windowed, but now it feels slow motion instead (But that might just be cause of the speed I had in full screen mode)

try rebooting, somehow it wasn't working for me until I rebooted...
 
I am now going to make a sweeping generalizing statement.

No company has any excuse anymore about locked 30fps. Just dedicate 1 or 2 people to it and it is doable.

Enjoy 60fps GAF!
 
On the same note, however, Symphonia also isn't comparable in the sense that the original -was- already 60fps. I'd wager (and of course, I could be wrong. I don't have access to the source code obviously) It wouldn't be modding in fixes for quirks introduced making a game intended for 30fps to run at double that, so much as it would be undoing the changes made to get a 60fps game running at 30fps.

It will be curious to see if it can be done, because that would make the pc version the definitive version of the game now.

Honestly, it wouldnt matter a whole lot to me anyway, since ive already cleared symphonia 100%, but id love to do it in 60fps just for the feel of tempest.
 
I am now going to make a sweeping generalizing statement.

No company has any excuse anymore about locked 30fps. Just dedicate 1 or 2 people to it and it is doable.

Enjoy 60fps GAF!

Depends on how you program a game, they're not all created equal.
For example, yes, you could run dark souls on PC at 60fps, but sometimes the physics would not work properly because of it.
I played at 40fps, and there was this one ladder where, if I slided to the bottom, it would send me outside the game world. Every-single-time.
Tying your game logic to framerate is bad practice, but the truth is a lot of designers still do that, especially on consoles. This is why japanese developers tend to struggle, they program with the idea that a game will only run on a certain hardware at a certain framerate, but then if that game happens to be ported to PC (which is still pretty uncommon), you would have to rewrite a lot of code to make certain extra features work. That costs work, time and money.
 

Falk

that puzzling face
I am now going to make a sweeping generalizing statement.

No company has any excuse anymore about locked 30fps. Just dedicate 1 or 2 people to it and it is doable.

Enjoy 60fps GAF!

image.php


Still has ragdoll bugs for whatever bizarre reason hahahah.

(Not that it is or was gamebreaking or in any way as a significant a difference as interception fire)
 

massoluk

Banned
I just assumed the gameplay mechanics was locked to the framerate like Valkyria Chronicles. I mean who would just lock away 60fps option completely arbitrary.
 

Datschge

Member
Great, that's what I got the PC port for. ^^
That multiplier makes me wonder if it's something new to the PC port (i.e. they actually tried to up the cap to 60 fps themselves but met too many unshipable issues) or if it was part of the console versions as well.

Reading through the steam community thread there also seem to be plenty potential side issues unearthed by this new inclusion which will be fixed in subsequent versions. And a reboot is pretty much obligatory.
 
image.php


Still has ragdoll bugs for whatever bizarre reason hahahah.

(Not that it is or was gamebreaking or in any way as a significant a difference as interception fire)

Hah yeah....
I am also a weirdo who prefers the gameplay of deadlier interception fier as it nerfs the scout tactic.
Depends on how you program a game, they're not all created equal.
For example, yes, you could run dark souls on PC at 60fps, but sometimes the physics would not work properly because of it.
I played at 40fps, and there was this one ladder where, if I slided to the bottom, it would send me outside the game world. Every-single-time.
Tying your game logic to framerate is bad practice, but the truth is a lot of designers still do that, especially on consoles. This is why japanese developers tend to struggle, they program with the idea that a game will only run on a certain hardware at a certain framerate, but then if that game happens to be ported to PC (which is still pretty uncommon), you would have to rewrite a lot of code to make certain extra features work. That costs work, time and money.

I mean, I agree with everything you are saying. I just think it is very much so worth "the costs in work, time and money" and hence not worth an excuse any longer. Modders being able to do it to some degree without native source code says way too much.
 

Falk

that puzzling face
I mean, I agree with everything you are saying. I just think it is very much so worth "the costs in work, time and money" and hence not worth an excuse any longer.

If the effort costs $10 and gets you a return of $5, it's not worth it.

(Obviously this isn't the case here, both directly from the amount of people on the fence because of framerate, and indirectly because of long-term precedent/goodwill, but the superlative bugs me)
 
If the effort costs $10 and gets you a return of $5, it's not worth it.

(Obviously this isn't the case here, both directly from the amount of people on the fence because of framerate, and indirectly because of long-term precedent/goodwill, but the superlative bugs me)

I have to take a stance somewhere, draw that line. I do not feel too bad though being a bit "unreasonable" (aka not bowing down to cost/utility-maximizing logic) if it means PC ports being great.
 
It is amazing how simple this fix actually is when applied, and I really, really hope that BANDAI Namco sees

I'm having deja vu!


I think all they see is that people will fix their games for free post launch and so they sometimes cheapen out on a PC port (gotta give them credit for the good ones.)
 

Shinjica

Member
I'm having deja vu!


I think all they see is that people will fix their games for free post launch and so they sometimes cheapen out on a PC port (gotta give them credit for the good ones.)

That's right. Why a company should spend time and money when modders do their works free?
 

Negator

Member
Oh snap. I might have to grab the game on Steam now.

Would prefer it on PS4 but I would much rather have the version that plays better.
 

Parsnip

Member
The amount of extra QA that a fix like this would necessitate is non trivial and something that a modder doesn't have to worry about. Lets hope it doesn't break anything 30+ hours in.

What I'm saying is that I'm glad all of you are testing it so that by the time I'm ready to jump into Zestiria, it's more stable and less likely to break shit.
 

Boss Doggie

all my loli wolf companions are so moe
By the way remember that you won't see 60fps in YT if you use certain browsers. Chrome has it for instance but you need to pick 720p60fps
 
Well, no matter how people are putting it, Bamco really has done some good efforts on their japanese ports. When you compare Dark Souls and ToZ, thats pretty obvious. Moving forward, I believe that PC will also be a part of their japanese ecosystem and so will be the features expected.
 

Itachi87

Member
Just tried out this amazing mod. I've only played around with a little bit, but it's working surprising well. After 100+ hrs of this game, this 60 frames is a welcome improvement. Makes everything so much smoother.
 

Tizoc

Member
i COPY-pasted the files in the .ZIP to Zestiria's folder but the game won't run now, it keeps crashing at start up :/
 
I mean, I agree with everything you are saying. I just think it is very much so worth "the costs in work, time and money" and hence not worth an excuse any longer. Modders being able to do it to some degree without native source code says way too much.

On principle, I think a company should avoid willingly breaking their game, no matter how trivial the issues are or how many FPS they could gain by doing so. Leave such things for consumer-discretion mods with their consumer-perpetrated QAs.
 

Layell

Member
i COPY-pasted the files in the .ZIP to Zestiria's folder but the game won't run now, it keeps crashing at start up :/

if you have fraps or some other overlay thing it doesn't work, you need to do some more modding to fix that.
 

Falk

that puzzling face
From the modder himself. It says on his post that it was a simple fix.

Well, no shit. Tweaking a few variables to unlock to 60fps, simple. Fixing the most glaring, instantly apparent issues, a little less simple.

The iterative process that pinpoints and solves the rest of the issues one by one (which is ongoing, mind you). Not quite so simple, at all.

Being able to, in the worst case, walk away from it all after a certain point, regardless whether there are a few leftover niggling issues that are okay for a mod but not for a retail release, back to simple.
 
I wonder, when people say how. "simple" the fix is, what exactly are they basing that idea on?

I am not saying its simple, and my bad if its comes across that way, I am stating that I think it is worth it, and the fact that a modder can do it in his/her spare time, points to the fact that a dedicated paid worker could do it too. Especially since they have direct access to all the source material.

And in that way, the cost is front ended where it should be...not on the consumer.
 
I am not saying its simple, and my bad if its comes across that way, I am stating that I think it is worth it, and the fact that a modder can do it in his/her spare time, points to the fact that a dedicated paid worker could do it too. Especially since they have direct access to all the source material.

And in that way, the cost is front ended where it should be...not on the consumer.

From my understanding, nothing short of building the entire system from scratch could make Dark Souls run at 60 FPS with no additional issues. I feel like by that point, it's not actually worth it and they might as well not port the thing at all.

This Zestiria mod also has some lingering issues, yar?
 
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