Can't wait for this to come to PS4.
Fingers crossed for PS VR compatibility too.
Fair enough. Wasn't sure if it was just the limit of my 680 or maybe driver-related, or just bad performance for now.They released a statement about that (look at posts earlier in the thread). Beta stuff for Elite has always been janky so don't be ashamed if you need to turn down the quality settings a bit for now.
Yeah, I have all the normal controls almost fully customized. For the vehicle, I wanted to know how other people do it to have some references.You should have the option to remap those functions and invert those axis for the SRV without affecting your ship's handling.
Frankly, Elite's Joystick default configurations - even for those devises it recognizes by name (e.g. the X52) - is poor. You have to remap things to get the best setup for you.
Thanks. Will try that. The rudder twist is the only thing that worries me because at least for the ship it's always so slow, haha. But maybe if in the vehicle it's faster...Rudder twist to steer left and right, joystick left and right for rolling, joystick up and down for pitch, throttle set to forward only with a button (hold) for reverse, working out just fine so far.
Thanks. Will try that. The rudder twist is the only thing that worries me because at least for the ship it's always so slow, haha. But maybe if in the vehicle it's faster...
Thanks!
Am just wondering if anyone has tried running Horizons with the Intel HD 530 in the Intel i7 6700K and 16GB of DDR4..?
Am halfway through building my VR machine, just got the GPU to get because I can't afford to get it until May next year. I wasn't expecting the HD 530 to be able to handle Fallout 3, New Vegas and Skyrim at Ultra quality settings (although Skyrim crashes for some reason when you start it, but it did select Ultra settings with the auto select thingummybob so hopefully there's a fix or something available for it!) and Elite Dangerous at High quality settings so it would be good to find out if someone could check it out for me please..?
I'm hoping that I'll be able to play it at Medium if possible..?
Thanks in advance for any help!
Patch 4 is rolling out: https://forums.frontier.co.uk/showthread.php?t=208873&p=3215665#post3215665
Sub surface scattering added to icy planets, POI now visible from the ship (when applicable--sounds like some POIs are SRV-only?), SRV mouse control improvements, transfer cargo without docking, and some other good'uns.
I bought Elite and didn't get a chance to play it before I got tied up in other projects.
... and now I just went and pre-ordered Horizons.
Surely I will play this game by Christmas...
Maybe I'm missing something, maybe it's a bug. I don't know.
Picked up one of those "Find the occupied escape pod" missions from a planetary base run by Minor Faction A. The mission was from them as well.
So I go out flying, see a blue circle, land, find a crashed ship and escape pod. Two sentries immediately popup.
So I go close, get a warning then a fine for trespassing from Minor Faction A. Then I destroy the sentries and get a bounty from Minor Faction A.
How the base that gave me the mission is hostile. So I fly elsewhere, return. The base is no longer hostile and I can land, hand in my mission and get my credits.
I still have a bounty with Minor Faction A though.
Someone explain to me how a faction can issue me a mission that basically requires me to get fined or have a bounty placed on me by said faction. I'm confused.
Sounds like some form of bug -- usually missions will be affecting other factions opinions of you in some way, rather than the mission giver. By completing the mission you should rank up with the mission giving faction.
HORIZONS DROPPING ON THE 15TH
Beta 5 (final beta) tomorrow
https://forums.frontier.co.uk/showthread.php?t=209366
What's the price of this if you've already got Elite?
I haven't played it since the first month of the official release. Need an excuse over Christmas to get the flight stick out and re-install.
What's the price of this if you've already got Elite?
I haven't played it since the first month of the official release. Need an excuse over Christmas to get the flight stick out and re-install.
Blimey £30 dlc?! Then again I don't really know how much content is in this expansion. I'll do a bit of research, thanks for replying
Blimey £30 dlc?! Then again I don't really know how much content is in this expansion. I'll do a bit of research, thanks for replying
They're working a bit with syntactics here. It's called a "season of expansions". They're positioning the game more as a service with continuous updates. You can buy into the current season once and get to play this for as long as you want (and their servers still exist ), but you'll have to buy future seasons if you want to also use those season's exclusive features. You'll still be playing with players owning such seasons if you haven't bought into it however.
Initially, Horizons itself won't get you all that much. Only billions of procedurally generated planets to land on, the synthesis feature (ship/SRV health potions in space! ) and the surface related missions.
Future announced features include the character creator, crafting and multi-crew game mechanics (e.g. carrying player and potentially NPC controlled fighters in your larger ships).
They also hinted at another Beta update today. Seeing that they'll go into the "early access release" next Tuesday, it's probably going to be the last major beta update.
Edit: Beta 5 changelog.
Hey all,
Thank you so much for your continued testing and support through the beta. It's looking great and the dev team have been hard at work on another update.
It's going live at 11am GMT and the test servers are likely to be down for roughly an hour and a half. Please do jump on in and give your feedback ahead of the full launch on Tuesday next week.
Enjoy!
***UPDATE #1***
We're now expecting the server work to be completed by 3pm. More updates if as they happen.
Change log...
Fix a crash caused by a POI activating during a transition
Fixed multi-threading crash in physics
Fixed crash in mission manager
Fixed crash in terrain patch generation
Fix for missing texture errors in schematics
Fix missing component error if a player goes offline
OSX crash fix for activity incorrectly trying to load incorrect resources
Fix for starting with the keyboard and mouse control preset causing your throttle controls to go weird
Prevent server error if player tries to buy something they cannot afford
Fix a confirmed cause of players loading into the game up to a kilometer up or down from where they saved
Fix for turrets at illegal PoIs not being legal targets
Turn on main engines by defaultso that dying while landed doesn't respawn you with a disabled ship
Networked the direction of the buggy turret
Add anti ship weapons to match anti buggy weapons in certain POI scenes and appropriate trespass zones
Improved surface details by adding more bump from the normals close up and reducing tiling at distance due to the alpha not being faded out at the same time as the normal
Fixed deep space POIs spawning incorrect POIs
Improve flattening on some deep space POIs
Fix disappearing blue circle for POIs
Fixed skimmers at illegal POIs not having bounties
Attacking settlement generators now counts as Assault, and triggers settlement aggro
Scanning private data links now counts as Major Trespass (up from minor, so now a bounty instead of a fine), and triggers settlement aggro
Updated additional POIs to be visible from the ship and adjusting their radar radius size
Made some of the smaller POIs only visible in the buggy
Dont render no fly zones on the scanner if youre in the SRV
When evaluating the terrain for flatness when spawning POIs handle the case when one of the ray casts hits an edge of a triangle and goes through the mesh without hitting it
Adjusted the radar circle offset so that POIs are less likely to be spawned towards the centre
Fixed bounties claimed stat incrementing twice as often as it should be
Fixed redeeming all vouchers for a faction instead of just combat bonds
Fixed some Commodity names in the market trend local news articles
Fixed longitude and latitude using the wrong time to establish location
Rebalance LOD stream priorities to help with some streaming issues
Add support for vacant ship death, and for parking a buggy without a parent ship. Landed ship is now killable except during the vehicle swap process, when it can be damaged but not killed
Fade POIs from the radar down based on altitude so that they're at full opacity at 2.25km altitude and transparent at 2.00km
Fixed issue with launching audio
Reduce the scale size to trigger the cockpit/vehicle Role popup to reduce the frequency of unintentionally opening it
Fixed Refinery Panel to show correct strings at the correct time
Updated SRV cargo panels dividers to be more consistent
Fixed focus issue when going to external / internal / role panel while an inbox message is opened
Brought back the cross hair for scooping
Check to see if we have disconnected from edserver before checking to see if we have permission to be close to a planet
Surface material fix for patchiness
Prevent tiny planets from having a combination of basins, large scale deformation, europa linae, rifts and craters which add up to a depth greater than the radius of the planet itself
Building LOD fixes
Building collision fixes
Fixed hitman chatter table
Fixed cargo items in the cargo merge panel not using loc strings
Mission text fixes
Updated tutorial video names and descriptions
Prevent the attempted parsing of $; on data links when scanned info is empty string
Head of Community Management
They're working a bit with syntactics here. It's called a "season of expansions". They're positioning the game more as a service with continuous updates. You can buy into the current season once and get to play this for as long as you want (and their servers still exist ), but you'll have to buy future seasons if you want to also use those season's exclusive features. You'll still be playing with players owning such seasons if you haven't bought into it however.
Initially, Horizons itself won't get you all that much. Only billions of procedurally generated planets to land on, the synthesis feature (ship/SRV health potions in space! ) and the surface related missions.
Future announced features include the character creator, crafting and multi-crew game mechanics (e.g. carrying player and potentially NPC controlled fighters in your larger ships).
They also hinted at another Beta update today. Seeing that they'll go into the "early access release" next Tuesday, it's probably going to be the last major beta update.
Edit: Beta 5 changelog.
It isn't billions of planets to land on. It's more like trillions. I was trying to work it out. There's around 400 billion star systems in the Milky Way. I reckon there are an average of 10 astronomical bodies in the average star system (yes, there are a lot of systems with just 1-3 suns but there are also LOADS of systems with 20+, 30+, 40+ and even a good few with 50+, 60+ and even 70+ too!). I reckon 10 planets is a low estimated average but it makes the maths easier lololol
Of those 10 planets over 60% will be landable. So 400 billion x 6 is 1.6 trillion.
Probably the biggest expansion in video game history in terms of expanding the playable area of a game.
Next year can't come soon enough as far as I'm concerned, playing this game in VR-O-Vision is going to be GODLIKE!!!!! :Oo
Beta Update 6 changelog said:- Fix for crash when reporting bindings
- Crash fix for when a cargo canister spawns with either an invalid item, or one set up incorrectly
- Speculative fix for world transform crash
- Fix streaming error in the faction manager
- Fix UI crash in options screen
- More aggressive guards to prevent corruption of the physics proxy pair manager
- Fix crash with terrain evaluation for landing
- Added new graphics option for bottom end video cards to better handle the requirements for Horizons
- Fix VR rendering of surface schematic
- Optimnisations for environment map capture
- Load shaders earlier again on AMD to reduce stalls on loading sequence
- Swap order of long/lat on the orbital HUD: the order is now; latitude, longitude, gravity
- Altered the null chance for POIs such that there is a nice fall off between civilised and unexplored space
- Fix POI's that were visible form ship in the form of a disk but were not spawning when in the ship
- Reduced damage boots from synthesis
- Fixed multi-cannon basic synthesis so that it only gives 50% ammo refill
- Planet ports only care about crimes committed within 4km
- Moved targeting bones to make them more centred in the rock so the turret wont miss
- Fix for wing beacons making player ships spawn colliding with existing ships
- Disable targeting of sub-targets for planetary turrets
- Fix for the assert/silly transforms that happen when you try to Glide down to a planet that's stuck through a ring
- Optimisations for Skimmers
- Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km
- Modified timings for Data points on easy settlements based on feed back all should be at least 120 many medium to large should be 180 seconds
- Increased the texture resolution of the cargo bay
- Disabled steering controls when in headlook mode when using a mouse for both
- Fix some network issues with turrets
- Requires missions wipe. Add settlement market id to interface and disable targets missions
- Don't show Horizons missions on platforms that don't support them
- Split available planetary missions into a separate section on the bulletin board
- Remove timeleft contract element from reward collection phases of planetary missions
- Added text for surface mission buckets
- Don't show space missions in the bulletin board
- Allow Commanders to resurrect at other space stations if they last docked at a planet port and their current session does not have access to Horizons
- Fix a cargo bay transaction server error
- Remove the "Warning, thingy has changed jurisdiction" message, it's misbehvaing around POIs and causing more confusion that it's helping
- Ensure that the correct mountain material are being used on high metal worlds where the geology is borderline for metal content
- Fix for mismatch in ice fog density between interior and exterior volume
- Ensure correct splash screen is shown for the relevant platform
- Planet port material optimisations
- SChematic material optimisations
- Memory optimisations by changing material texture data format
- Optimised resource loading
- Female pilot texture optimisations
- Audio: Slightly changed the way how dust grit works. Also setting initial values for them, so it won't pop in without causeIMPORTANT: Mission changes for this release will wipe existing missions
Wait, what is the pricing for existing Elite owners? I've had Dangerous since it's non-Steam beta, do I still need to pay $60 for this?
so if i don't have horizons do i fuck off to the other thread or is this the new OT?