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Final Fantasy VII Remake is a multi-part series

farisr

Member
『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る
http://dengekionline.com/elem/000/001/173/1173362/

『ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!?【PSX2015】
http://www.famitsu.com/news/201512/07094721.html
Need a proper translation for the actual articles. The google translation for the articles goes on to talk about cut content, additional content, more than one installment, but is all jumbled up.
 

AESplusF

Member
I think it's Japanese.

image.php


You're so precious Falk
 

rhandino

Banned
I think Nomura says that they hope to remake the entire game intact. Or something like that. I believe he says that they decided to cut the game up to avoid cutting content lol.
I'm going to assume that they are going to cut some of the fluff like the Overworld Map and instead have areas like Dragon Age: Inquisition?
 

JeffZero

Purple Drazi
Translation please. One of them mentioned "episode".

" Final Fantasy VII remake ," Yoshinori Kitase Mr. & Nomura Tetsuya to ask of minute work intended - Battle in the action of there ATB!?

Familiar limit break also installed in the Battle of the remake . " Approaching also is the background to the minute work

It's an incredibly rough Google translation, obviously. But it's clear to me it has nothing to do with tonight's news.

Edit: Oh, people are looking at the articles themselves, hah.
 
I think Nomura says that they hope to remake the entire game intact. Or something like that. I believe he says that they decided to cut the game up to avoid cutting content lol.

Kitase says that the game is too dense to recreate all that once.

Oh so this confirms that its the main game that is being split in parts?
 
I really, really have no idea how this is going to play out in the end. But what baffles me the most, and what pisses me off the most, is the way Square Enix even handled this announcement in the first place.

People have been asking for a FF VII remake for years. Years! It's a game that has even made its own franchise! Then you drop a bombshell like that after 2 trailers to get people hyped up, and then drop a bombshell of an announcement it in a PR piece in half a sentence? What the fuck are they thinking?

If anything, they should have announced it like a major announcement usually goes (with the developers announcing it and the press being able to ask questions right then and there) so people can at least get more details right away. All this has done is left people speculating and killing hype.

What the fuck were they thinking? Such terrible management and marketing decisions!

When something like that happens it usually means they had an idea it wouldn't go over well. SE figured it was better to spend a few months being called heroes than risk spoiling the hype from the start.
 

Guri

Member
What do people think Square-Enix needs to do, draw each and every pixel of each and every frame of each and every area by hand? This isn't an anime. It's a video game. Of course there are "reused assets". There are reused assets in Square-Enix games as well.

Square-Enix doesn't need to laboriously recreate each and every pixel of Final Fantasy VII except reimagined in the most torturously exquisite and PERFECT HD. They just need to capture the aesthetic of each area in terms of texture and architecture/landscape and make some damn areas.

How much reuse of assets is there here?

Or here?

Or here?

Because regardless of any asset reuse, CD Projekt Red succeeded in creating areas that are unique, visually distinctive, and interesting in Novigrad (as well as the rest of the areas in the rest of the game).

If what CD Projekt Red accomplished solely by, what it would seem like people are arguing here, reusing the same 2 or 3 textures and 2 or 3 buildings, then maybe Square-Enix should learn how to do that as well. Because it makes a great game.

I don't think I said anywhere they would need to avoid reusing assets. If I made that impression, I'm sorry. It's impossible to avoid that in game development. What I meant was that they have a lot of unique assets in every location. Like someone said before, if you update for inflation the costs for FF VII, it turns into the equivalent of US$ 67 million. The Witcher II cost around US$ 10 million. I don't know how much its sequel cost and I'm sure it was way more, but imagine that for FF VII with static rendered backgrounds and no voice acting (and localization)? This remake will cost way more than that (also including new content), plus marketing costs.
 

RDreamer

Member
ITT I learned that some posters believe that FF VIIR will never reuse textures or architecture, making comparisons to other open world adventures moot.

No one is saying they'd never reuse that, we're just saying that the amount of crazy different architectures and styles that exist in FF7 absolutely dwarfs most modern games, which stick to a very similar aesthetic so they can get more bang for their buck. Seriously, think about FF7 for a few minutes and all the different locals. You've got country bumpkin type towns, huge industrial cities, asian architecture in Wutai, a giant casino, you've got deserts and snow and trees and all of that together in one game.
 
I think Nomura says that they hope to remake the entire game intact. Or something like that. I believe he says that they decided to cut the game up to avoid cutting content lol.

Kitase says that the game is too dense to recreate all that once.

Hmmmm I have no idea what to think about this. If we are getting a true remake without cut content like they are saying how will the mechanics like backtracking etc work?
 
" Final Fantasy VII remake ," Yoshinori Kitase Mr. & Nomura Tetsuya to ask of minute work intended - Battle in the action of there ATB!?

Familiar limit break also installed in the Battle of the remake . " Approaching also is the background to the minute work

It's an incredibly rough Google translation, obviously. But it's clear to me it has nothing to do with tonight's news.

I google translated it too and one of them mentioned "episode", but I only skimmed it. I have no idea what anything said.
 

ZenTzen

Member
I don't like the sound of this.



Don't want some gimmicks thrown in.

me too

personally i can accept this being devided into 3 or 4 parts, as long as ultimately the experience is the same or better than the original, i seriously hope we can revisit areas later in the game for example, or that subsequent parts follow a similar structure to the ps1 games in that changing the disk would be a direct continuation of story, gameplay, etc

what i cant, and wont accept ever, is if they do some FFXIII bullshit where gameplay is changed every single game
 

Boke1879

Member
ITT I learned that some posters believe that FF VIIR will never reuse textures or architecture, making comparisons to other open world adventures moot.

Never said it won't, but the original game does have very differing areas. NPD_muclair stated adjusted for inflation FF7 back then would cost like 67 million to make now and people want a 1:1 faithful remake.

Konami let Kojima go over a supposed 80 million dollar budget for MGSV. At the end of the day SE is a business out to make money and I'm sure they don't want another Versus situation or for this game to take 5-6 years to make.

There are concerns about all of this that are valid but in this instance this is the reality of AAA JRPG's. There is no promise this game will sell 15-20 million. Hell it's no promise it'll sell close to 10 million.
 

kurahador

Member
That episodic Hitman game will be the true test of whether or not this model works.

Poor Nomura.
Fuck I hope KH3 won't be episodic as well.
 

Elios83

Member
I don't really understand why people are reacting so harsh, a multi-part series has a lot of benefits and a better business design to do.

The game will come out faster and sooner to the public. It would be heavily polished up the ass with great details since now they have more time to design each section of the game. Not only that, the game is also adding new content, meaning each part would have enough game play to be a complete game worth 60 bucks. Thus, a more longer and polished game than the original. In a business sense this game isn't as big as the fans believe so the game was a game changer in the past, and mostly ever gamer at the time believe so, however, the game community was quite small compared today. The community is a lot larger and making AAA games with great details has been way more expensive to make. Supply vs Demand, to make an AAA game these days without losing money, you have to be safe and knows what sells. It's better to be safe than risk it on a fan base that is not as big as it once was.

If square-enix want to take the safer path with this game, then they should because taking a risk and losing the money means they won't have the money to continue making more games. I mean, considering how disappointed people are of the news, means you deeply enjoyed of the studio and there games they make.... so why not trust them as fans and see how the series would be?

Yes there's a chance that the multi-part series could be very short, unpolished, and over priced. Not only that square-enix has been making some bad business designs the last few years.However, after seeing the game play trailer of the game and the reaction people are giving before this news, it does not look like that they're going that direction. It looks like square-enix is taking there time to make this remake as par or better than the original.

I agree with many of your points but the problem is if the multi parts nature of the project will still allow to preserve the open world nature and free exploration with free backtracking aspects of the original game.
While it's true that even in the original there was a progression system in the freedom of exploration with many things locked early on, it will still be very hard to achieve what FFVII achieved with a fragmented experience which makes more sense for linear cinematic experience with no backtracking.

Btw I'm waiting for the interviews and further details.
 

Zolbrod

Member
『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る
http://dengekionline.com/elem/000/001/173/1173362/

That seems to say pretty clearly that they split up the main game into multiple parts because they wouldn't be able to cram everything into one game, rather than having one main game and a bunch of spin-offs.

They're adamant to recreate the full experience, and then some (there'll be some surprises for the people who are already familiar with the story), but apparently that requires splitting it up.

I'll reserve judgment until I see how they're going to handle this in terms of pricing and releases.
 

greg400

Banned
gameplay is an opinion. Everything else you're saying is an assumption.

You seem to hate the gameplay and now want to use every piece of info to shit on the game.

Gameplay is a mechanic. The gameplay mechanics in the remake looks like trash and pale in comparison to what it used to be, sorry if that bothers you. It's like if Nintendo remade Twilight Princess and turned it into a turn based battle system. nobodyaskedforthis.gif
 

Jackben

bitch I'm taking calls.
Consider this:

Perhaps...

Just maybe...

Square-Enix as a video game development studio is a shell of its former two halves and is simply doing all they are capable of in order to make the most money possible?

What if...

They "have to make episodes because the software is too big" because they don't have the talent or capability to do it in one go within the timeline or profit margins they want? I have no idea how many other modern game developers such as Bethesda, CDProjekt Red, Rockstar, Konami etc. manage to accomplish this. They must just be lucky!

Might it be that splitting the game into several episodes really is the best way to ensure success? That way SE can milk the diehard fans who will buy no matter what multiple times, ensuring that even when they deliver a flaming turd they can continue to make empty promises and sell games based on reputation and nostalgia alone. Square must be taking lessons from Bobby's playbook (see: Activision-Blizzard Starcraft 2 treatment).

tl;dr =

Is it possible Square Enix is just a business that lost its edge but still wants your money???
 

JeffZero

Purple Drazi
Rough Dengeki translation:

Yoshinori Kitase Mr. (below, titles omitted) : idea that will not fit in one if to remake the "FFVII" was there from the beginning. Still more information about the details of the minute work is you can not teach you, but I think you'll look forward to future announcements.

Mr. Tetsuya Nomura (below, titles omitted) : If you try to Osameyo to one, also will leave part of it becomes like a digest. because you will not at least part also to would but add a portion that is cut, it is determined that the do not not have to remake at full volume, it was decided to minute work.

Kitase : This time it is you show the video is something of Ichi-numbered district and eight Avenue, but I think I felt a lot of density alone there. When you remake the entire contents of the original version in that quality, you will not be able to fit absolutely to one.

Without it scraped off the contents of the original version by the minute work, and I would like to remake at full volume that complements the content.

- Battle system will become look like?

Kitase : rather than a command battle by the time of the encounter, with the aim of seamless in active battle, such as video.

Nomura : For speed and tempo feeling of battle, in order to get playing without stress, we would like to "Dissidia FF" average. The degree of action, "Dissidia FF"> "Kingdom Hearts"> "FFVII REMAKE" Is it the image of.

 Never not that action that requires technique, and make full use of the new system, and we want to action battle to fight while thinking strategy.

- There were elements to the battle system of the original version of What happens?

Nomura : only base is "FFVII", elements such as ATB gauge ones and limit Blake appeared in a new usage. They are what to do with evolution remake, please wait forward to.

- Story and relevance of the compilation work, so as to match in today's era, or going to be adjusted?

Nomura : addition to delve more deeply the episode, gimmick also or offers such. People of the user who played the original version, including the important part, but it is not know the story from the beginning to the end. Also to such people, we believe in the hope that tasted surprise again.

Kitase : I do not want to remake that end went traced nostalgia. The original version of I want to also to pounding fan. Is put such feelings, the story offers a re-adjustment.
 
It makes an awful hell of a lot of sense why Midgar looked so far along at PSX now. Obviously that is "episode 1" it'll likely end as soon as you leave Midgar
 
Well that's concerning. But in the end...

I'm actually ok with this, i don't want 1 rushed game with alot of things removed, if you guys don't want to buy 2 or 3 games wait 6+ years to get the complete thing :p.

^this is how I'm going to choose to feel about it. Remain positive and hope that they're really doing it for the overall quality. Wait for reviews before I curl into the fetal position and cry.

I guess I'm good at waiting anyway. Was going to get the PS3 Kingdom Hearts ports but now I'm biding my time to see if SE will release them again on PS4, just so that I can have the whole thing so far playable on the same system.
 
Hmmmm I have no idea what to think about this. If we are getting a true remake without cut content like they are saying how will the mechanics like backtracking etc work?

If it's an issue of budget and scope resulting in the episodic release (which I believe it is and in part hoping is the reason for the structure), then they'll just have to make each subsequent episode bigger in file size if they want to be true to the older games.

Technically, they should have no hurdles on that front with the advent of mandatory storage space on consoles.
 

Tathanen

Get Inside Her!
They say in those articles that they'll cut some and add some, netting something larger than the original.
 

raven777

Member
Quick stuff from interviews

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original
 

10k

Banned
Square always finds a way to disappoint people. Played me like a fiddle. I was all giddy with the trailer. Now I'm gonna buy episodic discs at retail and have six discs comprising one game? Or maybe it'll be digital only until all episodes are done and they release the full package on disc?
 

JeffZero

Purple Drazi
Quick stuff from interviews

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original

Thank you. <3
 
That seems to say pretty clearly that they split up the main game into multiple parts because they wouldn't be able to cram everything into one game, rather than having one main game and a bunch of spin-offs.

They're adamant to recreate the full experience, and then some (there'll be some surprises for the people who are already familiar with the story), but apparently that requires splitting it up.

I'll reserve judgment until I see how they're going to handle this in terms of pricing and releases.

Aeris survives somehow confirmed
or Jenovas getting expanded upon
theres alot they could expand upon actually
 

OranSky

Banned
I swear they better have a physical edition out on day one that doubles as payment for all the episodes, I'm getting real tired of the direction this industry is moving towards and what companies think they can get away with.
 

Boke1879

Member
Gameplay is a mechanic. The gameplay mechanics in the remake looks like trash and pale in comparison to what it used to be, sorry if that bothers you. It's like if Nintendo remade Twilight Princess and turned it into a turn based battle system. nobodyaskedforthis.gif

But many have asked for it to be more action oriented. Just because you think it's trash doesn't mean it is.
 

A-V-B

Member
Quick stuff from interviews

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original

hm... kinda worried...

like, it'll be stuff that I want to see cut, replaced with stuff that I never want to see, like all that goofy genesis/crisis core stuff.
 
That seems to say pretty clearly that they split up the main game into multiple parts because they wouldn't be able to cram everything into one game, rather than having one main game and a bunch of spin-offs.

They're adamant to recreate the full experience, and then some (there'll be some surprises for the people who are already familiar with the story), but apparently that requires splitting it up.

I'll reserve judgment until I see how they're going to handle this in terms of pricing and releases.

Quick stuff from interviews

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original

Thanks.
I hope we can read full translations from western media soon.
 
Quick stuff from interviews

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original

So basically, it's multiple parts specifically to AVOID having to cut stuff out?

I have no problem with this if it means a more content-rich game. This is very reassuring. FFVII was big enough, but imagine all that as a modern game. There really is so much stuff it'd overflow the disc!
 

HeelPower

Member
Quick stuff from interviews

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original

Sounds great!
 

Mathieran

Banned
I'm not touching this until it's fully complete. I've waited this long, what's a few more years?
I just got home and I've got a pretty strong buzz, and I can't help but laugh and risk waking up my wife and kids.
 

crimilde

Banned
What a thing to wake up to, lol.
If this means they'll get the parts out faster I'm okay with it. Now I wonder just how many parts there will be. And their price should reflect the content, I mean I would pay 60 euro for each of 3 parts, but if they release it in 7... Yeah. I dunno. I'm a bit conflicted about this.
 
Quick stuff from interviews

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.
-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original
ok now im not as worried
was that so hard SE?
now i can stop freaking out =P
 
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