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Absolute worst music in a game?

KidB

Member
OP already had my answer. Xeno X OST is so bad, especially coming after the sublime OST that the original had.
It takes some time to get used to it, but I think it's an excellent OST and it fits the tone of the game really well. The song the op posted is pretty bad, but otherwise I really like Sawano's work on this game.
 

Cleve

Member
It takes some time to get used to it, but I think it's an excellent OST and it fits the tone of the game really well. The song the op posted is pretty bad, but otherwise I really like Sawano's work on this game.

Any of the tracks with "lyrics" are grossly repetitive and awful. There's some good stuff, but it's weighed down heavily by a select few tracks. The tyrant theme is another one that makes me reach for the mute.
 
Super Meat Boy PS4/Vita version. They totally redid the soundtrack and it's almost complete garbage.

Here's the Forest music in the original game: https://www.youtube.com/watch?v=3xHttYIwocY

And here's the Forest music in the PS4/Vita version: https://www.youtube.com/watch?v=bABRml0mWyw

Edmund McMillen's games have a very specific style to them that, at least for me, is instantly recognizable through the music and the art-style. The new soundtrack clashes so hard with that style, it just doesn't work.
 

Baleoce

Member
Sonic Chronicles - Nocturne

https://youtu.be/lrpglqYeQBc

I've never played Sonic Chronicles, so I've no idea what the context even is for that godawful sounding mess. But just to make 100% sure, it's not like a Yoshi's Island scenario where things can get warped? Even then.. just no. It's so lazy. He even has the source material from Sonic 3 to actually reference.. So this is more like, he's put the final boss music through some inaccurate MIDI converter, scrapped half of it, found the worst possible samples he could find to replace the originals, decided to make it atonal and called it an arrangement.
 

deoee

Member
Super Meat Boy PS4/Vita version. They totally redid the soundtrack and it's almost complete garbage.

Here's the Forest music in the original game: https://www.youtube.com/watch?v=3xHttYIwocY

And here's the Forest music in the PS4/Vita version: https://www.youtube.com/watch?v=bABRml0mWyw

Edmund McMillen's games have a very specific style to them that, at least for me, is instantly recognizable through the music and the art-style. The new soundtrack just clashes so hard with that style, it just doesn't work.

Woah, I have the PS4 version and noticed that the soundtrack is different but listening to it again... wow, it just does not fit at all.
 

orava

Member
I can't stand "anime music" or whatever it's called. Bland orchestral music with choir vocals or cheery pop with synth/guitar and a high pitched singer that sounds always the same. JRPGs, souls games etc. Some arcade car racers also had these crappy jingles. Always turned it off.
 

Sanctuary

Member
Opened this thread expecting to see at least one mention of Xenoblade Chronicles X. Read the first post and wasn't disappointed. The music in that game is so annoying simply because it wildly alternates between great and suck ass.

Anyway...Marvel vs Capcom 2.
 

orava

Member
mild bossname spoilers for Bloodborne:

https://www.youtube.com/watch?v=8mByDcrNSV0

this?

AGeHdxT.gif
 

Krejlooc

Banned
does the sonar beep of Enemy Zero count? Because it's not really music, but it's the single most important aspect of the game, and it completely ruins the game. Enemy Zero is the second game in the "Laura" trilogy (D, Enemy Zero, D2) which is half of an adventure game, half of a sorta-FPS game. You are on a space ship and there are invisible monsters running around. These monsters can kill you with one hit, and you have a gun that can only fire once to kill them before you have to reload (and reloading takes so long that it always results in your death, by design).

So you can't see the monsters at all, they have no sprites. They are truly invisible. The only thing you have to let you know where attack is a radar that beeps. It beeps once if the monster is to your left, and twice if it's to your right, and it beeps a certain way if it's behind you, and the closer you are, the faster it beeps.

To kill a monster, you have to be standing directly next to it, and facing it. Problem is the thing only speeds up its beeps the closer you get, there is no unique beep to let you know you're within firing range.

The entire game is literally unplayable to me, which is depressing because the adventure parts of the game are outstanding. The audio mechanic renders the game entirely unplayable. The game has no other soundtrack beyond this.
 

lazygecko

Member
The Game Boy Mega Man 2 soundtrack can be pretty grating on the ears. It's like they accidentally transposed the entire thing 1 octave up. It also seems like this particular composer did not mitgate the phasing issues that occur when certain notes interact with eachother on both the GB and NES chips (usually you solve this by shifting one of the tones by a couple of cents).

https://www.youtube.com/watch?v=b2CVTbOo3fM

Most of Capcom's early SNES soundtracks sound freakin terrible as well unless you are completely tone deaf.
 

GooeyHeat

Member
Ah yes, another thread to bring up the KOF games from when SNK was dead: KOF2001 and KOF2002.
KOF2000, though it had some silly gameplay mechanics, was a great-looking, great-sounding, great-feeling game that was a fitting send-off to the original SNK. 2001... well, when Eolith took over, the game sounded a little something like this. Yikes.
For comparison, Kyo's theme in KOF2000.
So, in 2002, Eolith decided that, instead of composing their own music with disastrous results, they'd just remix earlier songs.
Unfortunately, this also had disastrous results.
Take "Beauty and The Beast," the theme for the Art of Fighting team, which first appeared in KOF2000:
-2000 version
-2002 version
The latter isn't in the running for absolute worst like some of the stuff in this thread, but it's such a step back from two years previously on the same hardware.
 

Roufianos

Member
Not an OST but I absolutely despise "Rocket 69" and "We Found Out" in Fallout 4. Like I actually want to punch something when I hear them.
 
Pretty much any non-classic rock is always terrible. Even as a joke (that Blue Dragon song... Eternity?) its grating and I hate it. Classic rock is an exception, like Bowie in Alan Wake.
 

El Odio

Banned
I figured that X was going to find its way into this thread. If thats what sets the standard for absolute worst then you must not have heard the worst the medium truly has to offer. That basement theme is horrendous.
 
So just curious, what the hell happened to Xenoblade's soundtrack? The last one on the Wii had a really nice soundtrack that meshed with the world. What's going on in the new one? I haven't got round to picking it up and to be honest I'm kind of unsure if I should since it seems so different from the last one, but the soundtrack also seems like a really unusual choice for an interplanetary game that's focused on exploration.

I was expecting a similar soundtrack to the last game if I got round to picking it up so kinda surprised to see just how different they are.
 
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