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NPD Sales Results for November 2015 [Up3: Combined Hardware For PS4 + XB1 + Wii U]

Mory Dunz

Member
Sūpā Mario Mēkā > 140
Yosshī Ūru Wārudo ~ 97
スプラトゥーン ~ 105

So the legs of these games did better than the new releases....


Anyone remember Yoshi's first month? Wasn't it in the 200s?
And an LTD for SMM if someone has the old numbers

EDIT:
Yoshi did 165k first month. and 97 this month. So, 262k.


Wait, this was Just Dance's second month?
 

Guymelef

Member
Could we have the first month sales of these ultra niche titles?

Rodea the Sky Soldier, Stella Glow and Sword Art Online: Lost Song.

Second month percentage drop of Dragon Quest Heroes would be nice too :)

I know I'm asking too much :p

Some things are better left unknown...
 

Bruno MB

Member
Nintendo's line up for the last quarter of the year has been a complete disaster, I don't remember something like this. The only game that is performing well is Yoshi’s Woolly World.

Pokémon Super Mystery Dungeon didn't do too bad since it sold on par with Pokémon Mystery Dungeon: Gates to Infinity.

October:

[WIU] Yoshi's Woolly World - 165,000
[3DS] The Legend of Zelda: Tri Force Heroes - 83,000
[3DS] Chibi-Robo! Zip Lash - 35,000
[WIU] Fatal Frame: Maiden of Black Water - Nintendo eShop only

November:

[3DS] Pokémon Super Mystery Dungeon - 115,000
[WIU] Animal Crossing: amiibo Festival - 36,000
[WIU] Mario Tennis: Ultra Smash - 18,000

December:

[WIU] Xenoblade Chronicles X
 

Guymelef

Member
Nintendo's line up for the last quarter of the year has been a complete disaster, I don't remember something like this. The only game that is performing well is Yoshi’s Woolly World.

Pokémon Super Mystery Dungeon didn't do too bad since it sold on par with Pokémon Mystery Dungeon: Gates to Infinity.

October:

[WIU] Yoshi's Woolly World - 165,000
[3DS] The Legend of Zelda: Tri Force Heroes - 83,000
[3DS] Chibi-Robo! Zip Lash - 35,000
[WIU] Fatal Frame: Maiden of Black Water - Nintendo eShop only

November:

[3DS] Pokémon Super Mystery Dungeon - 115,000
[WIU] Animal Crossing: amiibo Festival - 36,000
[WIU] Mario Tennis: Ultra Smash - 18,000

December:

[WIU] Xenoblade Chronicles X

And Devil's Third.
 
Including bundle units, the flagship 'Call of Duty: Black Ops 3' skyrocketed ahead its next-largest competitor with a whopping 4.89 million units including bundles, or 4.607 million units when you just look at the software side of things.
4890-4607=283

Bundle:

4 III ~ 251
U Splatoon ~ 140
1 FO4 ~ 158
4607+251=4858

!=
 

etta

my hard graphic balls
ROTR did -49% on XBO relative to X360 TR2013 during respective launches?
How is this bad again (considering install base)? Not being sarcastic, I remember someone told me but I forgot.
 
ROTR did -49% on XBO relative to X360 TR2013 during respective launches?
How is this bad again (considering install base)? Not being sarcastic, I remember someone told me but I forgot.
Look at CoD. It sold well, and 83% of its sales were on Gen8. TR also had 87% of its sales on Gen8, but didn't sell so well. The Gen8 performance shouldn't be a 50% drop from the Gen7 performance of a comparable game. Gen8 is where all of the software buyers are now; they're just not super interested in TR, at least on XBox. Follow?
 

watdaeff4

Member
ROTR did -49% on XBO relative to X360 TR2013 during respective launches?
How is this bad again (considering install base)? Not being sarcastic, I remember someone told me but I forgot.

When the thought is 1.5 to 1.75 million for Halo is atrocious and the series is on life support are you really surprised 200k is bad?


BTW yes 200k is not good at all
 

Welfare

Member
LTD June 2014

[PlayStation 4] Tomb Raider: Definitive Edition - 179,000
[Xbox One] Tomb Raider: Definitive Edition - 99,000

Thank you.

So RotTR on the Xbox One did about the same as DE on PS4 with about 5 months of sales. That's... ??? don't know how to respond.
 
I don't. All I can think of right now is it sold 1/2 on 1/4 of the install base.
I know I'm overlooking something, I think Primethius explained a while back.

Because install base doesn't directly correlate to increased sales for any given franchise. At a certain point, you have the core fanbase for a game either already on the console or not.

I believe I explained this in regards to Halo sales and how they maintained a consistent 3.3 million in the opening months for Halo 2/3/4/Reach despite releasing in different time periods of a console's lifetime and different periods of a month.

For Tomb Raider, the install base is already pretty big. Sub-200k isn't a good number because it's a decline from the 360 number. It's not as if the 360 number was so massive compared to the current one that userbase is an inhibiting factor. After all, there's other franchises that have opened to significantly higher numbers or similar numbers despite the "limitation" in userbase.
 
Nah it's cool, 200k sales are absolutely enviable for a multimillion selling franchise. Who wouldn't want to be in the hallowed company of The Order 1886?
 

etta

my hard graphic balls
Ha Etta your trolling you can't fool me bro
I'm not, it's just a coincidence.

Because install base doesn't directly correlate to increased sales for any given franchise. At a certain point, you have the core fanbase for a game either already on the console or not.

I believe I explained this in regards to Halo sales and how they maintained a consistent 3.3 million in the opening months for Halo 2/3/4/Reach despite releasing in different time periods of a console's lifetime and different periods of a month.

For Tomb Raider, the install base is already pretty big. Sub-200k isn't a good number because it's a decline from the 360 number. It's not as if the 360 number was so massive compared to the current one that userbase is an inhibiting factor. After all, there's other franchises that have opened to significantly higher numbers or similar numbers despite the "limitation" in userbase.
Oh, ok.
So if there were only 5 million XBO consoles in the US, they'd still expect more than 200K ROTR?
You're saying the attach rate isn't linear but a concave down curve?
 

watdaeff4

Member
I know, but it does put things into some kind of perspective.

I expected so much more for this game. Pretty sad.

IMO not really.

How did TLoU do on PS4 vs. 3?

MCC vs. Halo 5

What UC4 vs. NDC?

When u factor everything in (smaller install base, XB fans not main fanbase, US not main fanbase, competing bigger games) it's not that surprising at all.
 

Mikey Jr.

Member
US launch month

Tomb Raider [All Formats] - 644,000
Rise of the Tomb Raider [All Formats] - 201,000 (-69%)

Bonus:

Tomb Raider [Xbox 360] - 348,000
Rise of the Tomb Raider [Xbox One] - 175,800 (-49%)
Rise of the Tomb Raider [Xbox 360] - 25,200

UK first week launch

(100%)

Tomb Raider [All Formats] - 206,500
Rise of the Tomb Raider [All Formats] - 44,000 (-79%)

Bonus:

Tomb Raider [Xbox 360] - 103,000
Rise of the Tomb Raider [Xbox One] - 37,400 (-64%)
Rise of the Tomb Raider [All Formats] - 44,000 (-57%)

This is fucking insane. I know SE got paid, but man, what a way to cripple your franchise. Any momentum they had from the first game has been completely wiped out. I don't think the PS4 version is going to save them. And this is coming from the US, where the XB1 is strongest. Sales of this game are probably astronomically worse every where else.
 

SeanR1221

Member
Wow at those Mario Tennis numbers.

That has to be one of the worst Mario opening sales (outside of the CDI and virtual boy games) ever right?
 

etta

my hard graphic balls
Your troll would be better if the 360 SKU hadn't launched.
... this is only the second game I'm surprised about people viewing as bombs, wait until I do it a third time before calling out a pattern.
So about the slopes of the expected attach rates, they are decreasing as the generation progresses, then?
So only when would 175K be acceptable, maybe if it was a launch title day and date as the console?
 
I know, but it does put things into some kind of perspective.

I expected so much more for this game. Pretty sad.

SE did it to themselves.

I hope this example stops all 3rd party developers from holding back games from the entire audience on either side of ps4 or XBO.
 

Jigorath

Banned
Battlefront's sales seem a bit low. Though maybe I just had crazy expectations. We'll see if the movie gives it legs.

Nintendo's line up for the last quarter of the year has been a complete disaster, I don't remember something like this. The only game that is performing well is Yoshi’s Woolly World.

Pokémon Super Mystery Dungeon didn't do too bad since it sold on par with Pokémon Mystery Dungeon: Gates to Infinity.

October:

[WIU] Yoshi's Woolly World - 165,000
[3DS] The Legend of Zelda: Tri Force Heroes - 83,000
[3DS] Chibi-Robo! Zip Lash - 35,000
[WIU] Fatal Frame: Maiden of Black Water - Nintendo eShop only

November:

[3DS] Pokémon Super Mystery Dungeon - 115,000
[WIU] Animal Crossing: amiibo Festival - 36,000
[WIU] Mario Tennis: Ultra Smash - 18,000

December:

[WIU] Xenoblade Chronicles X

What was their strategy? Rush out a bunch of mediocre spinoffs to capitalize on the holiday season? Doesn't seem to have worked out. At least they delayed Star Fox.
 
US launch month

Tomb Raider [All Formats] - 644,000
Rise of the Tomb Raider [All Formats] - 201,000 (-69%)

Bonus:

Tomb Raider [Xbox 360] - 348,000
Rise of the Tomb Raider [Xbox One] - 175,800 (-49%)
Rise of the Tomb Raider [Xbox 360] - 25,200

UK first week launch

(100%)

Tomb Raider [All Formats] - 206,500
Rise of the Tomb Raider [All Formats] - 44,000 (-79%)

Bonus:

Tomb Raider [Xbox 360] - 103,000
Rise of the Tomb Raider [Xbox One] - 37,400 (-64%)
Rise of the Tomb Raider [All Formats] - 44,000 (-57%)

What a fucking disaster. SE should hope they receive enough money from uncle Phil and also pray that PC and PS fans will buy RoTR: Traitor Edition
 

SMOK3Y

Generous Member
This (bold) is definitely playing a bigger role than many think in my opinion.
It is a huge reason imo if PS3 even with its price had launched side by side with 360 we would just be talking about how the PlayStation consles can't be beaten not "what happened to MS?"
 
I'm not, it's just a coincidence.


Oh, ok.
So if there were only 5 million XBO consoles in the US, they'd still expect more than 200K ROTR?
You're saying the attach rate isn't linear but a concave down curve?

It depends. I think you have to look at other releases for context. Games like Fallout 4 for example have pulled in better number then predecessors on the same console that ROTR launched on.

The 200k (or ~187k of the X1 version) now on a console with a near 10 million userbase in the US isn't a good number at all. Especially when other releases are more then pulling their punch.
 
This is fucking insane. I know SE got paid, but man, what a way to cripple your franchise. Any momentum they had from the first game has been completely wiped out. I don't think the PS4 version is going to save them. And this is coming from the US, where the XB1 is strongest. Sales of this game are probably astronomically worse every where else.

Yup
 
Your anecdote does not trump the general market perception.

Price, ease, form factor, unified login, all games.
Until they can all be addressed, nothing is changing.
What perception? Going by the factual numbers, PC is the largest market by many miles.

And what do you mean by nothing is changing? PC has been growing year after year.
 

Jigorath

Banned
Tomb Raider sold to like 2% of the Xbone install base. Xbox owners just didn't give a fuck about this game. Maybe when it hits the bargain bins.
 
TR should have been X1 \PC .
SE mess up big time .

Going by the factual numbers, PC is the largest market by many miles.

And what do you mean by nothing is changing? PC has been growing year after year.

PC is the largest market depending on the game type .
The same can be said for mobile and consoles depending of the game type .
 

etta

my hard graphic balls
No.

Dead Rising 3 and Ryse were launch titles. Do you want to know how much they sold by 2013?

530k and 430k.

It depends. I think you have to look at other releases for context. Games like Fallout 4 for example have pulled in better number then predecessors on the same console that ROTR launched on.

The 200k (or ~187k of the X1 version) now on a console with a near 10 million userbase in the US isn't a good number at all. Especially when other releases are more then pulling their punch.

Ah, so 400-500K is what's expected for a launch title, ROTR is 1/2 of that two years later. So then a good expected number for ROTR would have been like 800K-1M?
 
... this is only the second game I'm surprised about people viewing as bombs, wait until I do it a third time before calling out a pattern.
So about the slopes of the expected attach rates, they are decreasing as the generation progresses, then?
So only when would 175K be acceptable, maybe if it was a launch title day and date as the console?

Yeah. Those are good numbers... only if your intension was that there is some kind of loophole where you could make more money with a flop than a hit.
 

Hugstable

Banned
Pokemon is probably okay given that the series hasn't been big in a long while. It's pretty difficult for a kid's holiday game too. Yokai... could've done a lot better. Probably not a disaster, and it can leg out to something decent, but I was originally hoping for >100K. Though maybe the bundle did something? Or did the Yokai number include the bundle?



At least Splatoon and Smash got a nice boost.

I really hope we still get Yo-Kai 2, I really enjoyed the first game and saw alot of potential, and I heard the second game tightens up alot of the mechanics.
 
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