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What we know so far about the Nintendo NX with sources

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KAL2006

Banned
The shared library leads to my big issue with the NX. I'm almost definitely going to get an NX, but it might end up just being the portable one. I'm not seeing an extensive reason to double-dip in this scenario.

If the console is just the NX Portable game in 1080p/60FPS with bells and whistles like antialiasing and anisotropic filtering and all that other good stuff, I think that the handheld-only route becomes very viable.

I'd probably buy the console and give the handheld a miss. You may think that's Nintendo loses out in system sales but they will make money in software that would be ported to both systems. I have not bought a 3DS or a Wii U as I feel there isn't enough games on each system for me to justify a purchase. Instead I play the gamed I like on my brothers systems. However if the Wii U could play the entire 3DS library I probably would have bought one.
 

mrklaw

MrArseFace
Getting the digital version would likely mean just getting the handheld assets or the console assets. If you got the physical cartridge, you'd likely get both sets of assets in one cartridge. If I wasn't clear with this in the previous post, I apologize.

If you bought the physical cartridge, my guess would be that you'd get the portable assets only. To play at home you'd have to download extra data or play the portable version if you don't have Internet. Keeps costs for cartridges down.
 

methodman

Banned
I love the one game that works for multiple form factors idea... I just hope that is one of the features Nintendo actually has in the NX.
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
Does it?

The best performer in the test is a very strong OoO uarch, with the 3rd widest SIMD.

Did you actually bother to read it? (yes, I did see your edit)

I did read it. I didn't reread it, which is why clock speed difference came to my mind when I responded. I edited that remark away because I had read the table and remembered that the results were flops/clock.

I still adhere to my point. Obviously, the width of the SIMD unit is not the only factor, so I would not expect the architecture with the widest unit to be on top necessarily. For a detailed discussion we would need to see the code anyway. To the best of my knowledge, I am not expecting matrix multiplication to be a good benchmark at all for the other aspects I mentioned. But I am not an expert. If you can point me to a source that discusses the merits of that specific benchmark that I'd be happy to read it and stand corrected.
 
If you bought the physical cartridge, my guess would be that you'd get the portable assets only. To play at home you'd have to download extra data or play the portable version if you don't have Internet. Keeps costs for cartridges down.

My god.

This is GENIUS! o_O

I never thought of this, this is brilliant! Don't games that use installs do this anyway and just require the disc inserted to function? Xenoblade Chronicles X all but requires downloadable asset packs for improved performance anyway if you buy the disc (they come with the digital version by default).

Edit: This is a bit difficult for those with poor internet though. But still!
 
If you bought the physical cartridge, my guess would be that you'd get the portable assets only. To play at home you'd have to download extra data or play the portable version if you don't have Internet. Keeps costs for cartridges down.
I guess that's feasible, could be a default thing where the game will run regardless of the platform but if the dev wants to put some extra effort they can release the HD pack. Might annoy some consumers, though they could do the PS4 thing where it downloads in the background while you play the base version
 
I read all these nx threads and my hype and fear for nintendo is real. I'm almost certain that nx will be either a huge success or miserable failure. I know people say that a failure still wouldn't be the end of nintendo consoles but I just can't see it not being exactly that... My wallet is ready no matter what though. What a time to be a nintendo fan.
 

thefro

Member
Iwata's quotes from the Shareholders meeting on June 26th, 2015 on NX also should be included.

I will not share details on NX today but with regard to the launch of Nintendo 3DS and Wii U not necessarily having progressed well and not acquiring sufficient support from software publishers, we intend to offer NX through a Nintendo-like solution. Thank you for understanding that we are making various considerations and preparations in order to avoid what happened with the previous generations.

On a different note, I believe the standard for software publishers in selecting what hardware to provide their games for is the installed base after all. The larger the installed base or the more it is believed that the installed base will largely expand, there is an aspect that more software publishers are likely to join in. On the other hand, Nintendo is collaborating with various software publishers. At E3, which was held in the U.S. and is the largest trade show in the video game industry, we received many proposals for joint initiatives. In addition, Japanese software publishers have close relationships with our licensing department on a regular basis. As for collaborations with software publishers or their games, please consider that there are various ongoing projects below the surface.

Another quote from the same Q&A

Iwata said:
Regarding your concern about what will happen to Wii U or what will happen to Nintendo 3DS, NX is a new platform, so the installed base will have to be built up from zero. When NX is launched, there already will be a certain volume of Nintendo 3DS and Wii U hardware widely existing in the market, so from a software business perspective, it would be highly inefficient to stop releasing titles for Nintendo 3DS or Wii U right after the launch of NX. Therefore, while we are preparing NX for the future, we are discussing within our internal development teams as well as with the second-party developers we co-develop software with and also with third-party software publishers about how to continue creating software for Wii U and Nintendo 3DS. So, I believe that your point of concern should not happen immediately.
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
My wallet is ready no matter what though.

Same here. I will get it on day one, even if it turns out to be an underpowered Luigi-shaped box with a pink smart jacket and an Amiibo butt-plug as controllers.

The only thing I hope is that the concept of the console is focused and makes sense. One of my main issues with the Wii U was that its concept wasn't really sound. For instance, it wanted to appeal to "hardcore" gamers, yet was not technically equipped to allow easy down-ports from the PS4/XBO generation that must have already been on the radar of Nintendo's strategists. I don't really mind whether NX will be less, equally, or more powerful than PS4/XBO, but if it Nintendo choses to make it not powerful enough to run easy ports then its concept and pricing should address the fact that it would be largely ignored by third parties.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
I did read it. I didn't reread it, which is why clock speed difference came to my mind when I responded. I edited that remark away because I had read the table and remembered that the results were flops/clock.
Ok. For a moment you had me wondering there.

I still adhere to my point. Obviously, the width of the SIMD unit is not the only factor, so I would not expect the architecture with the widest unit to be on top necessarily.
Well, the opposite is what you more or less said in one of your previous posts. Nevermind.

For a detailed discussion we would need to see the code anyway. To the best of my knowledge, I am not expecting matrix multiplication to be a good benchmark at all for the other aspects I mentioned. But I am not an expert. If you can point me to a source that discusses the merits of that specific benchmark that I'd be happy to read it and stand corrected.
That particular benchmark is my own, so perhaps I can explain to you all you might need to know about it. I'm far from the thought it's an all-encompassing, all-telling benchmark - on the contrary, it is clearly focused on SIMD (and not all kinds of SIMD either), but it does show one particular aspect of SIMD code:

As important as SIMD ISAs might be, the underlying uarch can make or break the efficiency of a SIMD ISA. Particularly when an ISA has design deficiencies from the start. Conversely, a smart SIMD ISA combined with a potent uarch can make a CPU top-efficient, even when the ALU count is not the largest.

As about why matrix multiplication - SGEMM and DGEMM tests are considered essential metrics for HPC to this day and age, and are usually the numbers quoted in supecomputing benchmarks. Now, this benchmark is not about large sparse matrices (common in scientific computations) but about small, dense matrices (common in game development).
 

Dr. Buni

Member
After 2-3 years Nintendo will release a new handheld and a new home console: the new handheld will be, more or less, like 1st generation home console, and past home games will be forward-compatible with 2nd generation handheld. 2nd generation home will have some exclusive games which will be forward-compatible with 3rd generation handheld and so on. Older generation of home consoles and handhelds could become cheap entry-level devices into Nintendo ecosystem when a new generation is released.
No offense but that's an awful idea. 2~3 years for new releases? God no. Can we go back to console/handhelds lasting at least 5 years, please? Two NX systems sharing a library of games, maybe not ALL games, is an idea I can get behind, but if it has to be the way you said, I'd rather have two completely different systems that will not be replaced in 2 years.
The shared library leads to my big issue with the NX. I'm almost definitely going to get an NX, but it might end up just being the portable one. I'm not seeing an extensive reason to double-dip in this scenario.

If the console is just the NX Portable game in 1080p/60FPS with bells and whistles like antialiasing and anisotropic filtering and all that other good stuff, I think that the handheld-only route becomes very viable.
But that's precisely why the idea of the shared library is amazing: You wouldn't need to double dip. If you prefer consoles, buy the console, if you prefer handhelds, buy it instead.
 
That's the thing. As long as one of the form factors succeeds & the other does at least okay, the platform as a whole will be fine. Most of the profits will come from the software that Nintendo doesn't have to make two of.

Well, that depends on what your definitions of "succeeds," "okay," and "fine" are, I suspect. Best case scenario I envision is around 55M units across both console and handheld, which is still a drop of over 20% from this gen (~70M).

That's what you may think. I look at how much Wii U is currently getting (the clear current gen console market leader in Japan), how much PS4 is getting (essentially all of it multiplatform with PS3 and/or Vita, in a market that traditionally avoided doing multiplatform releases to a fault). No Japanese third party developer is doing current gen home console releases on its own anymore anywhere.


Isn't the pro controller essentially a bluetooth device like all Wii controllers? I think all bluetooth devices have varying chances of seeing support on various levels. The gamepad is a different story as it uses 5ghz wireless instead and needs additional hardware on console side.

I don't see NX having much luck with AAA titles, but it should be able to get some percentage of the sorts of mid-tier/niche Japanese titles currently being announced mainly for PS4 and Vita. Exactly what percentage, I'm wary of predicting.
 

Datschge

Member
I don't see NX having much luck with AAA titles, but it should be able to get some percentage of the sorts of mid-tier/niche Japanese titles currently being announced mainly for PS4 and Vita. Exactly what percentage, I'm wary of predicting.
Yeah, Nintendo won't get any AAA in the Western sense, at least not at the start. Point was that Nintendo does see (however little) third party support in Japan, but that's currently for handheld which is not what they need for more success in the West. An unified platform will make it easier for everyone involved to leverage the already existing support in Japan internationally.
 

Neoxon

Junior Member
If you bought the physical cartridge, my guess would be that you'd get the portable assets only. To play at home you'd have to download extra data or play the portable version if you don't have Internet. Keeps costs for cartridges down.
Not sure about that considering that you'd screw over anyone without a stable internet connection.
 
Am I the only one who interprets the "shared architecture" keystone of NX as a way to recreate the Wii's massive software library? Considering it is stated that the Wii wasn't much of a transition software development-wise from the GC, and the GC was one of the last Nintendo consoles to have actual 3rd party support (as opposed to the Wii's shovelware), could Nintendo be trying to replicate those conditions for their next platform? Games that succeed well on their strong handheld market could be have assets reused due to the shared architecture for expansion of that IP into a larger game (this also fits with their stated intentions of creating new IPs rather than relying so heavily on existing ones). This would also lower the barrier for 3rd parties, building upon the 3DS's success at having strong 3rd party franchises. This would make sense also in the way that Nintendo wants to emulate the iOS/Android software marketplaces.

I see a lot of discussion here where people interpret "industry leading chips" to mean parity with XB1 and PS4. I don't see Nintendo taking that path here. Nintendo will do what they did with the Wii/WiiU era and use their longtime franchises to maintain a stronghold while blue ocean expanding into untapped markets (here they think there is more potential in the mobile market). But I read "industry leading chips" the way Apple says its A9X is the cutting edge, not in the same way that the PS4 has 8GB GDDR5. I doubt Nintendo will try to head to head the already solidly entrenched PS4 and closely following XB1, that would be a recipe to end up in 3rd most assuredly.

The most worrying thing I see here is that mobile is most certainly a market that hasn't been thoroughly explored, but what we have seen so far is that is very much bubble based and fads and trends pass quickly. So far, the only people that have sunk any real stakes in it are huge companies with plenty of cash to blow like Facebook and Activision. Nintendo certainly isn't poor, but they would suffer a lot more if they failed in this venture than companies like FB/Acti.
 

Terrell

Member
So in theory; a Nintendo fan wouldn't miss out on great games whether they had the home console or the portable. That's pretty sweet if true. I just wonder if it would negatively effect the home console hardware if more customers bought the portable.

I think the point of all of this is that the success of the box that plays the game becomes less relevant. So long as one of them is successful, the success of all the other boxes becomes essentially a bonus.

Nintendo knows that it's able to sell software in relatively high numbers even on an unsuccessful device on the market. So instead of being forced to count those sales as separate SKUs, they want to count them as a single SKU and the "Nintendo family of products" doesn't become some way to hide poor sales in an NPD press release, it becomes an singular platform much in the same way "iOS devices" are.

The shared library leads to my big issue with the NX. I'm almost definitely going to get an NX, but it might end up just being the portable one. I'm not seeing an extensive reason to double-dip in this scenario.

Then don't. As long as Nintendo is selling that single software SKU, there's no lost sale except for the superfluous extra piece of hardware, and the money they make on a hardware sale itself is a pittance compared to what they make in software sales in the first place.

I'd probably buy the console and give the handheld a miss. You may think that's Nintendo loses out in system sales but they will make money in software that would be ported to both systems. I have not bought a 3DS or a Wii U as I feel there isn't enough games on each system for me to justify a purchase. Instead I play the gamed I like on my brothers systems. However if the Wii U could play the entire 3DS library I probably would have bought one.

This guy gets it.

If you bought the physical cartridge, my guess would be that you'd get the portable assets only. To play at home you'd have to download extra data or play the portable version if you don't have Internet. Keeps costs for cartridges down.
Cartridges, depending on how you make them, don't have the kind of astronomical costs people think they do, nor are discs mere pennies to produce like they were before the Blu-Ray era.
Are they more expensive? Yes, absolutely, and I won't dispute that.

But what you propose basically makes purchasing a physical copy "worthless" in the eyes of people who value physical copies in the first place, if all its features are locked behind an internet connection. Think about all the people who groan about "day one patches" or the Xbox One's original vision for game authentication, and you'll see why Nintendo would really want this to be an internet-independent approach.
 

PtM

Banned
Am I the only one who interprets the "shared architecture" keystone of NX as a way to recreate the Wii's massive software library? Considering it is stated that the Wii wasn't much of a transition software development-wise from the GC, and the GC was one of the last Nintendo consoles to have actual 3rd party support (as opposed to the Wii's shovelware), could Nintendo be trying to replicate those conditions for their next platform? Games that succeed well on their strong handheld market could be have assets reused due to the shared architecture for expansion of that IP into a larger game (this also fits with their stated intentions of creating new IPs rather than relying so heavily on existing ones). This would also lower the barrier for 3rd parties, building upon the 3DS's success at having strong 3rd party franchises. This would make sense also in the way that Nintendo wants to emulate the iOS/Android software marketplaces.

I see a lot of discussion here where people interpret "industry leading chips" to mean parity with XB1 and PS4. I don't see Nintendo taking that path here. Nintendo will do what they did with the Wii/WiiU era and use their longtime franchises to maintain a stronghold while blue ocean expanding into untapped markets (here they think there is more potential in the mobile market). But I read "industry leading chips" the way Apple says its A9X is the cutting edge, not in the same way that the PS4 has 8GB GDDR5. I doubt Nintendo will try to head to head the already solidly entrenched PS4 and closely following XB1, that would be a recipe to end up in 3rd most assuredly.

The most worrying thing I see here is that mobile is most certainly a market that hasn't been thoroughly explored, but what we have seen so far is that is very much bubble based and fads and trends pass quickly. So far, the only people that have sunk any real stakes in it are huge companies with plenty of cash to blow like Facebook and Activision. Nintendo certainly isn't poor, but they would suffer a lot more if they failed in this venture than companies like FB/Acti.

EA used for NFS Undercover Wii the engine of an elder Cube game. So in a sense, probably. Although I'll assume the main inspiration really did come from mobile platforms. Wii's massive library came from the massive user base first and foremost, I reckon. Also SD development was cheaper.
 
Am I the only one who interprets the "shared architecture" keystone of NX as a way to recreate the Wii's massive software library? Considering it is stated that the Wii wasn't much of a transition software development-wise from the GC, and the GC was one of the last Nintendo consoles to have actual 3rd party support (as opposed to the Wii's shovelware), could Nintendo be trying to replicate those conditions for their next platform? Games that succeed well on their strong handheld market could be have assets reused due to the shared architecture for expansion of that IP into a larger game (this also fits with their stated intentions of creating new IPs rather than relying so heavily on existing ones). This would also lower the barrier for 3rd parties, building upon the 3DS's success at having strong 3rd party franchises. This would make sense also in the way that Nintendo wants to emulate the iOS/Android software marketplaces.

That's how they develop games anyway. For example Luigi's Mansion 2 started without the devs even knowing what system it'd end up on. Also 3D Land being expanded into 3D World since the concept was already there ready to be used.
 

doop_

Banned
If you bought the physical cartridge, my guess would be that you'd get the portable assets only. To play at home you'd have to download extra data or play the portable version if you don't have Internet. Keeps costs for cartridges down.
I would be ok with this.
 

Neoxon

Junior Member
I know, but for something like a gaming console, I think not having an internet connection good enough to download a game, even if it would take a day or something, it just tough luck.
You realize that a lot of people either have data caps or shitty connections, right? You're literally asking Nintendo to end up getting rekt by Sony like what happened with Microsoft (& for good reason).
 
Shared library is all I need to buy in. Not the idea that games can be easier to port between consoles. I want it said flat out that there will only be 1 version of every game and it will be playable on all our devices. Period.

Being easier to port doesn't mean they'll do it and I don't trust em to do it for all the games I may end up wanting.
 

Neoxon

Junior Member
Shared library is all I need to buy in. Not the idea that games can be easier to port between consoles. I want it said flat out that there will only be 1 version of every game and it will be playable on all our devices. Period.

Being easier to port doesn't mean they'll do it and I don't trust em to do it for all the games I may end up wanting.
If we're interpreting Sources 8 & 9 correctly, I wouldn't worry as much about Nintendo not getting their games on both as I would on the off chance that third parties come back. But again, off chance.
 
You realize that a lot of people either have data caps or shitty connections, right? You're literally asking Nintendo to end up getting rekt by Sony like what happened with Microsoft (& for good reason).

At some point soon this has to stop being a valid excuse. Most games from big publishers are already hindered in the console space if you don't have a good enough internet connection to download data for patches so I'd argue we're actually at that point already.

If you don't have a good connection or don't want to download things then they'll just have you make do with the lower res version in this theoretical case. It's not going to include two sets of data on any type of medium that can reasonably be shared between a handheld and home console.
 
I like everything I read in the OP. Looks like Nintendo is really taking all of their criticisms and misfires with the WiiU to heart.
vHIT0qu.gif
lol, source?
 

Neoxon

Junior Member
At some point soon this has to stop being a valid excuse. Most games from big publishers are already hindered in the console space if you don't have a good enough internet connection to download data for patches so I'd argue we're actually at that point already.

If you don't have a good connection or don't want to download things then they'll just have you make do with the lower res version in this theoretical case. It's not going to include two sets of data on any type of medium that can reasonably be shared between a handheld and home console.
It will be once America gets their shit together in terms of providing internet for the masses. Until then, anyone that requires an internet connection in a significant way beyond online multiplayer (like what happened with the Xbox One early on) will end up getting destroyed by the masses & the competition.
 
It will be once America gets their shit together in terms of providing internet for the masses. Until then, anyone that requires an internet connection in a significant way beyond online multiplayer (like what happened with the Xbox One early on) will end up getting destroyed by the masses & the competition.

Then they'll have to make do with the lower res textures. Wii U games already go over 10GB quite often. No affordable hardware format exists that Nintendo will use that can work in both handhelds and consoles AND could realistically come with two sets of all the graphical stuff.
 

Neoxon

Junior Member
Then they'll have to make do with the lower res textures. Wii U games already go over 10GB quite often. No affordable hardware format exists that Nintendo will use that can work in both handhelds and consoles AND could realistically come with two sets of all the graphical stuff.
To be fair, the Wii U has 720p (or 1080p in the case of Smash 4 & Wind Waker HD) assets. In theory, the NX Handheld would be 540p (going by the "higher than you'd expect, lower than you'd hope" hint from one of the GAF insiders). I get that the OP decided against including posts from GAF insiders, but I recall the GAFer being reliable.
 

Terrell

Member
Then they'll have to make do with the lower res textures. Wii U games already go over 10GB quite often. No affordable hardware format exists that Nintendo will use that can work in both handhelds and consoles AND could realistically come with two sets of all the graphical stuff.

Wholesale memory cards are dirt cheap, even into the 64GB size range, and that's when buying them through 3rd-party companies. 3DS carts suffered from still being tethered to a ROM solution for the purpose of DS backwards compatibility, but even ROM pricing has gotten cheaper since the glory days of carts. ROM suffers most from capacity limitations, so you stop using ROMs and use write-restricted NAND RAM chips, instead.

Given the volume that a company like Nintendo would need to buy and the kind of contract negotiations they can leverage, I think it's safe to say that there's not much to be concerned about price-wise in getting a write-protected NAND RAM cartridge that matches Blu-Ray capacity while also providing the added benefit of faster load times across all devices in the NX ecosystem.

Again, it will still be more expensive than a disc, but not the astronomical cost that you think it is.
 
If we're interpreting Sources 8 & 9 correctly, I wouldn't worry as much about Nintendo not getting their games on both as I would on the off chance that third parties come back. But again, off chance.
I think they should be making these consoles under the assumption that they'll never get third party support ever again. That way any that come will be a bonus.
 

Rvaisse

Member
While some games may be compatible with the handeld and the home system, each system also needs exclusive games :
1/ to use each system's specifics at their best
2/ to make each system worthwhile (cross buy/better on TV/on the road is not enough for everyone to get both system)
3/ 1 game cross compatible out of 2 would be enough to fill up the calendar and give them time for more ambitious games.

And if ios is something nintendo's looked at, there are ios games, iphone games and ipad games.
 

Neoxon

Junior Member
While some games may be compatible with the handeld and the home system, each system also needs exclusive games :
1/ to use each system's specifics at their best
2/ to make each system worthwhile (cross buy/better on TV/on the road is not enough for everyone to get both system)
3/ 1 game cross compatible out of 2 would be enough to fill up the calendar and give them time for more ambitious games.

And if ios is something nintendo's looked at, there are ios games, iphone games and ipad games.
But most iPhone games can be played on the iPad, while a select few iPad games (a sizable number, but not the majority) are exclusive to the iPad. If we're interpreting the sources correctly & Nintendo wants to unify their console & handheld as much as possible, the differences in controls would be minimal.
 

AniHawk

Member
if the scd thing is what the platform is going to include, i think i'll double back on some speculation that was presented a while ago and incorporate some of kobun heat's challenges to the whole hybrid idea.

i think we can all agree that a handheld is going to be just that. nintendo needs it for a worldwide market where it's popular. however, i can see them pushing a 'console' model which would be the handheld plus the scd, where your games now play on television too. this is where i suspect any wii u backwards compatibilty would kick in, though it would have to be done on the digital side. something like zelda nx could be redone in time (18 months isn't too bad) to make it playable on a single screen like the new handheld form factor.

as far as the multiple kinds of form factors, this is where i think it's a lot closer to 3ds. at launch there might just be nx and nx + scd, and a few months later, nx xl and nx xl + scd. the scd could also be sold separately for those who want to 'upgrade.'

the real problem for nintendo is going to be a cost of goods thing. if they can keep them down by producing a lot of units, they can pass those savings to consumers too. that way nintendo's not making multiple controllers. they might for console gaming, but in essence i think this could be nintendo retreating to the safety of the handheld space and playing to their strengths there while still trying to have a presence in the console market.
 

Neoxon

Junior Member
Wondering what NX home will look like if it uses cartridges.
If the NX Console uses cartridges like the handheld, Nintendo would have fewer moving parts to worry about. The money they save could be allocated to not only production of said cartridges, but also improving the specs of the NX Console since there's no disc slot taking up space.
 

Terrell

Member
if the scd thing is what the platform is going to include, i think i'll double back on some speculation that was presented a while ago and incorporate some of kobun heat's challenges to the whole hybrid idea.

i think we can all agree that a handheld is going to be just that. nintendo needs it for a worldwide market where it's popular. however, i can see them pushing a 'console' model which would be the handheld plus the scd, where your games now play on television too. this is where i suspect any wii u backwards compatibilty would kick in, though it would have to be done on the digital side. something like zelda nx could be redone in time (18 months isn't too bad) to make it playable on a single screen like the new handheld form factor.

as far as the multiple kinds of form factors, this is where i think it's a lot closer to 3ds. at launch there might just be nx and nx + scd, and a few months later, nx xl and nx xl + scd. the scd could also be sold separately for those who want to 'upgrade.'

the real problem for nintendo is going to be a cost of goods thing. if they can keep them down by producing a lot of units, they can pass those savings to consumers too. that way nintendo's not making multiple controllers. they might for console gaming, but in essence i think this could be nintendo retreating to the safety of the handheld space and playing to their strengths there while still trying to have a presence in the console market.

See, if anything, I saw the SCD thing as Nintendo finding a way around the hardware cycle, much like the ecosystem approach.

You buy the first NX console. Nintendo then decides to do an updated version in 3 years to keep pace with Sony and Microsoft. But for those who want the benefits that updated hardware would bring, they can buy an SCD instead of an entirely new hardware unit.

And this is even assuming that patent makes it into the picture with the first round of NX hardware in the first place.
 
While some games may be compatible with the handeld and the home system, each system also needs exclusive games :
1/ to use each system's specifics at their best
2/ to make each system worthwhile (cross buy/better on TV/on the road is not enough for everyone to get both system)
3/ 1 game cross compatible out of 2 would be enough to fill up the calendar and give them time for more ambitious games.

And if ios is something nintendo's looked at, there are ios games, iphone games and ipad games.
I just want the committment of a shared library. I'm ok with the home console getting the better version in terms of visuals but I want nintendo to either say A) there will only be 1 of every game released and it will work on all our systems or B) Every game will come out on both but the home console version will be scaled up.

This is of course there is a traditional home console component here....which I'm doubtful of myself.
 

Malakai

Member
I wonder how is this is going to effect game design if Nintendo decided that NX is going to be handheld and home console. In handheld titles, games size seem smaller/tighter in scale. (i.e. Super Mario 3D Land on the 3DS vs Super Mario 3D World on the Wii U or Mario Kart 7 3DS vs Mario Kart 8 on Wii U) Also, developers can get away from having high production values when it comes to making handheld games. However, I doubt these types efforts would scale well to a home console. (On another note, this depends on the pricing level of the software as well)
 

Rvaisse

Member
I just want the committment of a shared library. I'm ok with the home console getting the better version in terms of visuals but I want nintendo to either say A) there will only be 1 of every game released and it will work on all our systems or B) Every game will come out on both but the home console version will be scaled up.

This is of course there is a traditional home console component here....which I'm doubtful of myself.


i don't know , nintendo being nintendo.... i can't see them going full crossbuy.
The pricing might be a problem too, how much do you sell an handeld game that runs on your TV?or a massive Zelda game that's better on the TV but you'll play on your handeld? will they charge everyone for the full package or do you sell it ala smash dlc? (solo versions or both with discount)
 

Rvaisse

Member
But most iPhone games can be played on the iPad, while a select few iPad games (a sizable number, but not the majority) are exclusive to the iPad. If we're interpreting the sources correctly & Nintendo wants to unify their console & handheld as much as possible, the differences in controls would be minimal.

A sizable number of exclusive titles would be enough imo.
"you own NXgo, buy NXhome to play your games on TV, use WiiU bw compatibility and play the latest and gorgeous Zelda game, exclusive to NXhome" --> bought !
Controls are one thing, but some games are meant to play on the go, others in front of the big screen, while some games work for both, its not always the case.

edit : sorry for the double post, clicking too fast :3
 

Hilarion

Member
So, speaking of access to older titles, what to do re: the 3DS library? Assuming 3DS BC is out (it's possible that the NX Handheld could have two slots like the original DS did and allow for physical BC that way, I guess), do we slowly but surely get a 3DS VC? Is 3DS VC possible in the short term given how weird the hardware is? Does the fact that many of its titles are already available for digital download help facilitate this process? If the NX Handheld only has one screen, would BC still be possible?

Presumably the NX Handheld would not have a Wii motion sensor included so access to original Wii VC stuff would be disabled on it. Would the Home Console have a motion sensor and Wiimote support for Wii VC titles? Would it still support Wiimode for people who want to use the old Wii eShop because it's the only way to get old WiiWare titles? (A fair amount of quality stuff would disappear forever if the old Wii eShop went down permanently)

Nintendo seems to have a real interest in the Virtual Console (even if it sometimes seems like dozens of terrible NES games no one would ever willingly play let alone pay five dollars for), so I'm interested to see how they deal with it. Actually, given SNK/Playmore's renewed interest in...video games, period...it might be at least possible that the next system has the Wii's old NeoGeo VC back in action, which would be a great lineup of titles to have available. Sadly, the Turbografx-16 VC will probably never return.
 

-Horizon-

Member
I wonder how is this is going to effect game design if Nintendo decided that NX is going to be handheld and home console. In handheld titles, games size seem smaller/tighter in scale. (i.e. Super Mario 3D Land on the 3DS vs Super Mario 3D World on the Wii U or Mario Kart 7 3DS vs Mario Kart 8 on Wii U) Also, developers can get away from having high production values when it comes to making handheld games. However, I doubt these types efforts would scale well to a home console. (On another note, this depends on the pricing level of the software as well)

I feel like some games will still be exclusive to one or the other based on the devs choice.
 
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