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The Tales of Symphonia PC-Port is a mess!

Yudoken

Member
It's not a report.

It's a manifesto.

tumblr_m6n3hvGb9f1ql8i93o3_500.gif
 

Easy_D

never left the stone age
None. It's not a forum post.

It does use some choice words though that I really wouldn't resort to for anything less than what we see here.

Is "Abysmal" among them?`

Edit: I have a title for you. "Namco tells us a Tale of the Abysmal"
 

Knurek

Member
None. It's not a forum post.

It does use some choice words though that I really wouldn't resort to for anything less than what we see here.

Not even something like this?

Code:
First I'd like to
utter some 
choice words to
keep things civil
before we begin
analyzing the
mediocre port
created by whoever was
on the night shift at the porting company
 

Hylian7

Member
this fucking shitty pc port trend is out of contorol
Yep.

Glad I didn't buy Zestria or this individually. I knew something was up when they said it would be 30FPS. The localization spreadsheet and txt files are hilarious. The fact that there are new typos in a port tells a lot.

That DRM creating a new exe is outright hilarious. Somehow I doubt even Durante can fix this one.

They really need to take a page from Sega with Valkyria Chronicles.
 
It's not even running for me on Steam!

Just a question. Do you have any contact to Bandai-Namco reps? While all of their titles are usually good ports, the Koei-Tecmo titles are the worst. I just wonder if Bandai-Namco even knows about some of their broken ports.

While we saw like thousands of articles about the Arkham shitty port, no one seems to care about bad ports of japanese games.
 

Nyoro SF

Member
Having a localization spreadsheet and text file open and available is actually quite a godsend for people who want to modify text files for their language. Sure it might be a mistake to show it, but it's good for consumers to have it available just in case.

(Doesn't excuse their shoddy text work or anything)

I would love it if Valkyria Chronicles had an openly editable excel file with text... it would've saved some people a lot of grief...
 

Durante

Member
Having a localization spreadsheet and text file open and available is actually quite a godsend for people who want to modify text files for their language. Sure it might be a mistake to show it, but it's good for consumers to have it available just in case.

(Doesn't excuse their shoddy text work or anything)

I would love it if Valkyria Chronicles had an openly editable excel file with text... it would've saved some people a lot of grief...
Yeah, I don't really see saving string data in a csv file as a negative. It's standard practice, and not encrypting/encoding/packing/whatever it only makes stuff easier for modders and doesn't hurt anything.

It's the one "issue" with the port people really shouldn't latch onto, out of a plethora of options.
 

Kasumin

Member
Zestiria is so much better on every level than Symphonia.

I'd strongly disagree on this, though.

Taking context into account, Symphonia was a game with a pretty large, full world. It also experimented, and the dev team at the time seemed invested in experimentation at the time.

The dungeon design was great, and hate them or love them, the puzzles were really inventive.

The story seems awkward to watch now, but I'd take Symphonia's characters over Zestiria's any day. I've said many times before that Zestiria's characters feel very unattached to the world they live in other than the generic "save the world!" motivation. Aside from that, they don't seem to care that much for individual people.

Odd, given that Xillia did a great job of showing Milla
move from viewing humanity as a collective whole she had to watch over and protect to appreciating human beings individually
. It's like Zestiria's writers just didn't care.

Zestiria, in contrast, has big, empty fields that feel like innovation for the sake of innovation. Same goes for the "seamless" battles, which actually add nothing significant to the Tales battle system (which is more about maneuvering around enemies and having room to pull off moves).

Symphonia at least had innovations that went on to be improved in later games. So many of Zestiria's "innovations" seem like dead ends. Like that skill system, ugh... And I'd certainly hope nothing like armatus ever appears in another game in the series.

And I say this as someone who finds Abyss to be superior to Symphonia in almost every way. The game aged terribly, but it still innovated significantly and felt like it had way more effort put into it than Zestiria did.

Slobbering fanboy apologists are exactly who they probably want to lap this shit up without second thought.

Have some standards of quality people ffs.

Agreed about the apologists. I'm not talking about anyone here as I haven't really run into this on GAF. But elsewhere I've seen people bending over backwards to come up with the strangest excuses for some of the recent games' issues.

Someone told me that Zestiria making the player pay a fixed percent of their gald for quick travel made sense because that's how governments tax people...

I really do wonder what it would take to get Namco to at least show concern that their PC fans are forming opinions of their future titles based on this disaster of a port.
 

MUnited83

For you.
Having a localization spreadsheet and text file open and available is actually quite a godsend for people who want to modify text files for their language. Sure it might be a mistake to show it, but it's good for consumers to have it available just in case.

(Doesn't excuse their shoddy text work or anything)

I would love it if Valkyria Chronicles had an openly editable excel file with text... it would've saved some people a lot of grief...

Yeah, it's a nice thing, but they fucked up the formatting so goodbye to special characters. Otherwise i'd love to translate this to portuguese in my spare time.
 

gelf

Member
Having a localization spreadsheet and text file open and available is actually quite a godsend for people who want to modify text files for their language. Sure it might be a mistake to show it, but it's good for consumers to have it available just in case.

(Doesn't excuse their shoddy text work or anything)

I would love it if Valkyria Chronicles had an openly editable excel file with text... it would've saved some people a lot of grief...

Yeah I don't see the issue with that point at all, I'd say it would be good if easily modifiable localization files were available in most games. Can't afford a localisation to language X in your niche game? why not leave it open and easy for fans to do it for you.
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
I'm writing an article right now.

I don't know if it will actually be published. It's unlike any other article I wrote so far.

Hope you're not going to pointlessly burn bridges to rage over a shitty ToS port!

I have a first draft. 1412 words in 1.5 hours.

I think it's very fair to everyone involved.

Less burning bridges and more pointing a flame thrower at Bandai Namco.

I really really wish that didn't need to happen. I avoided pre-ordering Zestiria because I wanted to see how this port turned out and eek.
 
Here are what the trading cards and badges look like, for the curious.

Besides the fact that they look kinda bad, there is also this.

Az0ZVx1.png


ODArEce.png



They really didn't give a damn, did they?

LOOOOOOL OMG

I'd strongly disagree on this, though.

Taking context into account, Symphonia was a game with a pretty large, full world. It also experimented, and the dev team at the time seemed invested in experimentation at the time.

The dungeon design was great, and hate them or love them, the puzzles were really inventive.

The story seems awkward to watch now, but I'd take Symphonia's characters over Zestiria's any day. I've said many times before that Zestiria's characters feel very unattached to the world they live in other than the generic "save the world!" motivation. Aside from that, they don't seem to care that much for individual people.

Odd, given that Xillia did a great job of showing Milla
move from viewing humanity as a collective whole she had to watch over and protect to appreciating human beings individually
. It's like Zestiria's writers just didn't care.

Zestiria, in contrast, has big, empty fields that feel like innovation for the sake of innovation. Same goes for the "seamless" battles, which actually add nothing significant to the Tales battle system (which is more about maneuvering around enemies and having room to pull off moves).

Symphonia at least had innovations that went on to be improved in later games. So many of Zestiria's "innovations" seem like dead ends. Like that skill system, ugh... And I'd certainly hope nothing like armatus ever appears in another game in the series.

And I say this as someone who finds Abyss to be superior to Symphonia in almost every way. The game aged terribly, but it still innovated significantly and felt like it had way more effort put into it than Zestiria did.

Took the words right out of my mouth.
 

Meia

Member
It's not a report.

It's a manifesto.


Wow, something positive will come out of this mess after all!


Someday companies will realize treating the PC community right with a non-shit port will actually do more for you in the long run than being lazy in the short run.
 

Unai

Member
Exaggeration much?

From what I've played of the PC version it feels no better or worse than the PS3 one. GCN is obviously the definitive version still.

Yes, in pretty much all the horrible ports that PC get, it's only horrible because it's the exact same experience than on the consoles. Of course that are probably a very few exceptions spread a long the years, like the first version of Resident Evil 4, but they are very few and far in between. After the patches even Arkhan Knight is only bad because you have to lock it at 30 FPS to have a constant experiecen (like on the consoles).
 

Copper

Member
Nah, this is the superior version:

60 FPS (50 for PAL versions, still better than 30 tho), any resolution you want (1440p in my case), proper widescreen with a simple fix, no extra typos, working non-english languages etc.

there is even a HD texture pack
 

Mista

Banned
The game doesnt even want to start! HOPEFULLY they will patch it not like One Piece: Pirate Warriors..
 
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