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Gaming Bolt: Unravel dev: Nintendo is very secretive about NX, Unravel port talk.

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
the ff rumours were a completely different source of his, to be clear.
Yep. To summarize

- dev willing to port PS4 title to NX, talk about dev kit distribution scheduling outside "key partners" ---> referred as 100% true by Trev
- FFXV & FFVII on NX ---> different source, and a mere rumour
- NX, Zelda, Wii U + 3DS lineup ---> another source, inside Nintendo, referred as 100% true by Trev
 
People crapped on Nintendo nonstop for getting late ports for the launch of Wii U, and here we are having Nintendo not talking to a company that can only provide a late port and now Nintendo is back to ignoring third parties? It's either you're okay with late ports for launch again or you're okay with Nintendo not talking to this dev. You can't get mad at Nintendo for not telling this dev what NX is and not courting them, and then also laugh them off the stage at E3 when they announce late ports for launch.

I wonder what the cross over of complainers in this thread and complainers of late ports will be.

People dumped on them because that's all they could get, not because they were getting them. Sony announced multiple old ports for the PS4 like Bastion and Super Meat Boy, both were met with positive feedback. They even announced Bastion at PSX. But those announcement were mixed in with tons of new announcements. It shows that they want the PS4 to have a giant library, and that's what they're attempting to do. That should be Nintendo's goal as well.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
The same is true for Engine Support - Get Unity and Epic to support these consoles WAAAAY ahead of release. By the time the console launches, it should be EASY for developers to develop games for these systems, things shouldn't just only start at this point. I want the goddamn devkits or at least proper hardware specs ideally 2 years before release - Keep all the developers updated, start a forum where devs can chat and all figure out the problem everyone's having, instead of everyone just having to deal with it. None of that's happening anywhere and it's just braindamaged.

How do you know that the big stakeholders when talking about the NXs console futures havent gotten NX devkit and specs early enough ? I really doubt that the specific teams at Activisions , Square Enix, Capcom, Epic and co. are still waiting for responses from Nintendo about the system specs.

Hell they got Unity to get their engine on the 3DS - there is no way the popular middleware engines wont be on NX from the get go.
Especially if its using more or less known hardware for the portable and console.
 
Yep. To summarize

- dev willing to port PS4 title to NX, talk about dev kit distribution scheduling outside "key partners" ---> referred as 100% true by Trev
- FFXV & FFVII on NX ---> different source, and a mere rumour
- NX, Zelda, Wii U + 3DS lineup ---> another source, inside Nintendo, referred as 100% true by Trev

What does the bold text mean? Does that mean a second party PS4 exclusive or that a third party game will be ported to the NX using the PS4 version as the base?

Do you know a single smaller studio that has a NX devkit? I sure don't. Which means it's not far fetched to assume that Nintendo will have 0 smaller studio software support for at least the second half of 2017 or even later than that.

No, I don't. I'm just some random guy on gaf though. They could be out there in the hands of smaller devs but it's possible they aren't. Like I mentioned earlier, it's possible Nintendo is focused on larger AAA titles in hopes that it will help the NX sell to the more casual crowd.

As a side note, I thought you meant no devkits at all anywhere.
 
I think NX will do just fine without a Unravel port at launch as long as the more important devs and publishers are onboard.
It doesn't sound like they were asking for an Unravel port, they were asking for a new game pitch. I think you're being unfairly dismissive of the ColdWood team here. Every console manufacturer needs both big publishers and small developers on board for a successful system these days.
 

orioto

Good Art™
Whatever innovation they've come up with can't possibly be more immersive then VR. So basically if NX isn't Nintendo's version of VR, it's already obsolete.

If you really think about it, the innovation model for Nintendo has been simple. Pick a tech that is there, not expensive, but nobody's doing anything with it. It worked for ds and wii.

In that regard, VR is interesting, but not for VR in itself. Rather for techs used in VR.

One of the potential non crazy scifi thing Nintendo could have, that none other have right now.. is tool assisted head/eyes tracking. It's never really talked about (cause maybe i'm the only fool thinking that....) but beyond vr immersive qualities, the oculus was revolutionnary for me, control wise, when the dev used really well the head gyro. When done right, being able to control subtly something (see Vanguard V and Proton Pulse, both from Justin Moravetz) with slight head rotation IS, to me, the most intuitive natural way i've ever controlled something in a game. That and it lets you control some things (a visor, or even elements of the game, or the camera, or select a part or a character in game) while having both your hands free.

This could absolutely be a game changer for every kind of game. It's basically the wiimote pointer except it's perrfectly natural to aim AND let you use a real pad in the same time for other things. So let's imagine what that means in a soccer game, a fps.. ect. You can even imagine some hack and slash where you naturally, effortlessly aim at the guy you want to kick. Every game can benefit from it. It would probably give every game the ultimate control method.

I'm just saying, what if NX little trick is a little tool (something you put on top of your ear with a gyro and a little captor) that allows head control. (it could go farther and allow eye control but i think it's more complicated). At least THIS is, right now, a tech that is cheap, usable, and nobody's doing it. That would be the perfect Nintendo innovation.

I'm saying that, i'm saying nothing.
(Oh and guess what,if the tool is something discrete, it could work the exact same way for the portable, isn't it crazy..)

(And i forgot a little something about it to. With that tech, you can finally have the famous desktop vr effect in all your games. As you move your head, the perspective change accordingly. I still think THIS is more impressive and realistic than stereo 3D actually).
 
How do you know that the big stakeholders when talking about the NXs console futures havent gotten NX devkit and specs early enough ? I really doubt that the specific teams at Activisions , Square Enix, Capcom, Epic and co. are still waiting for responses from Nintendo about the system specs.

I wouldn't be so sure about that one. I wouldn't be surprised at all to hear that nobody has any devkits yet. I know for a fact that until recently, that was absolutely the case. And I know that we didn't get anywhere asking for NX specs, let alone hardware.

Hell they got Unity to get their engine on the 3DS - there is no way the popular middleware engines wont be on NX from the get go.
Especially if its using more or less known hardware for the portable and console.

Hahaha, I think you're assuming way too much. I'm 100% positively certain that neither Unity, nor Unreal Engine will support NX at launch. No way in hell.
 

Rodin

Member
What does the bold text mean? Does that mean a second party PS4 exclusive or that a third party game will be ported to the NX using the PS4 version as the base?

Third party dev looking into bringing a PS4 game made with Unreal Engine 4 to the NX.

Hahaha, I think you're assuming way too much. I'm 100% positively certain that neither Unity, nor Unreal Engine will support NX at launch. No way in hell.
And the reason is?

If you really think about it, the innovation model for Nintendo has been simple. Pick a tech that is there, not expensive, but nobody's doing anything with it. It worked for ds and wii.

In that regard, VR is interesting, but not for VR in itself. Rather for techs used in VR.

One of the potential non crazy scifi thing Nintendo could have, that none other have right now.. is tool assisted head/eyes tracking. It's never really talked about (cause maybe i'm the only fool thinking that....) but beyond vr immersive qualities, the oculus was revolutionnary for me, control wise, when the dev used really well the head gyro. When done right, being able to control subtly something (see Vanguard V and Proton Pulse, both from Justin Moravetz) with slight head rotation IS, to me, the most intuitive natural way i've ever controlled something in a game. That and it lets you control some things (a visor, or even elements of the game, or the camera, or select a part or a character in game) while having both your hands free.

This could absolutely be a game changer for every kind of game. It's basically the wiimote pointer except it's perrfectly natural to aim AND let you use a real pad in the same time for other things. So let's imagine what that means in a soccer game, a fps.. ect. You can even imagine some hack and slash where you naturally, effortlessly aim at the guy you want to kick. Every game can benefit from it. It would probably give every game the ultimate control method.

I'm just saying, what if NX little trick is a little tool (something you put on top of your ear with a gyro and a little captor) that allows head control. (it could go farther and allow eye control but i think it's more complicated). At least THIS is, right now, a tech that is cheap, usable, and nobody's doing it. That would be the perfect Nintendo innovation.

I'm saying that, i'm saying nothing.
(Oh and guess what,if the tool is something discrete, it could work the exact same way for the portable, isn't it crazy..)
Yeah, you make some good points and i'd like this.
 

ArtHands

Thinks buying more servers can fix a bad patch
But not NewGAF pretending that ports are important. If you want to play a game that came out 6 months ago you are free to buy it now.

NX needs new and unique games, and the secrecy around it is building hype. I love it.

They are building secrecy to the people who's suppose to bring those new and unique games as well. I dont think how anyone can love it
 

Boogdud

Member
But not NewGAF pretending that ports are important. If you want to play a game that came out 6 months ago you are free to buy it now.

NX needs new and unique games, and the secrecy around it is building hype. I love it.

This is a good theory, but for someone like me that really wants to play xenoblade chronicles X but really doesn't want to buy a Wii U for one or two games I'd rather just wait and see if the next console (hopefully better hardware layout) will play it.
 

thefro

Member
Do you know a single smaller studio that has a NX devkit? I sure don't. Which means it's not far fetched to assume that Nintendo will have 0 smaller studio software support for at least the second half of 2017 or even later than that.

I would guess the only smaller developers who would have kits at this point would be trusted indie partners like Shin'en and Yacht Club Games.

There may also be something in the SDK that lets devs port Wii U indie titles over relatively easily, given Iwata's comments about their next system "absorbing" the Wii U's architecture .
 
If anything this means there won´t be old ports for launch, since the only thing they could port for launch would be Unravel, an old game.

You´re reading what you want guys.

And what does it mean then? No indy support at all since nobody have any devkits and since you cant just develop a game in a few months. Why would small indy studio with limited time and budget focus on the NX when PC,PS4 and Xbox all have large audiences you can reach and Nintendos last console was a complete failure and now they wont even talk to then about their new one?
 
Orioto that is quite possible, I even expect it as far as basic head tracking goes, they already built the tech into the new 3DS (but don't allow games to use it), and patented something similar for large screen displays.
 

Neoxon

Junior Member
Someone correct me if I'm wrong, but I remember some devs talking/rumors about how NX was already UE4 compatible.
Trev did report on it, but I'm not sure if it came from his NoA source. Plus Square-Enix expressed interest in porting Dragon Quest XI to the NX Platform, though it could have been just the 3DS version of the game.
 

Cheech

Member
How do you know that the big stakeholders when talking about the NXs console futures havent gotten NX devkit and specs early enough ? I really doubt that the specific teams at Activisions , Square Enix, Capcom, Epic and co. are still waiting for responses from Nintendo about the system specs.

You're assuming big third party pubs even have an interest in this thing. They all got burned with Wii U, and unless the NX is essentially another x86 clone where porting would cost almost nothing but the Nintendo kickback, those guys would be crazy to make that same mistake again.

And if it is an x86 clone? It's dead anyway, due to how much Nintendo would need to charge for it. Nobody needs or wants another direct competitor to PS4 or Xbox One.
 

ArtHands

Thinks buying more servers can fix a bad patch
I think NX will do just fine without a Unravel port at launch as long as the more important devs and publishers are onboard.

Why not both? If the big devs and publishers are gone or not there, having these smaller guys are better than nothing.
 
Someone correct me if I'm wrong, but I remember some devs talking/rumors about how NX was already UE4 compatible.

Yup.

Neoxon said:
Trev did report on it, but I'm not sure if it came from his NoA source. Plus Square-Enix expressed interest in porting Dragon Quest XI to the NX Platform, though it could have been just the 3DS version of the game.

That one was from third party dev.
 
Someone correct me if I'm wrong, but I remember some devs talking/rumors about how NX was already UE4 compatible.

I'd be extremely surprised if at this point, you can just make a build and it runs on whatever hardware they do have (if there's any even out there) whilst also supporting the platform-specific feature. If that's the case, good job Nintendo, I just highly doubt that that's the case.
 
Trev did report on it, but I'm not sure if it came from his NoA source. Plus Square-Enix expressed interest in porting Dragon Quest XI to the NX Platform, though it could have been just the 3DS version of the game.

I always counted the possible DQ XI port to NX to be from the 3DS version, due to being easier and a quickier ROI.

But hell, the PS4 version would be nuts.
 
I wouldn't be so sure about that one. I wouldn't be surprised at all to hear that nobody has any devkits yet. I know for a fact that until recently, that was absolutely the case. And I know that we didn't get anywhere asking for NX specs, let alone hardware.

Hahaha, I think you're assuming way too much. I'm 100% positively certain that neither Unity, nor Unreal Engine will support NX at launch. No way in hell.
Now you just sound a little sour ... if SQEX is working on a port of FF XV and VII Remake, or the DQ XI port, that they accidently announced, is a port of the PS4 version, it could be safe to assume that NX has at least UE4 support.

I'm also giving the rumors about EA having kits since last year and that there's going to be a meeting between EA Sports and Nintendo, a share of trust, since it has been kinda backed by Trev's source.

You're assuming big third party pubs even have an interest in this thing. They all got burned with Wii U, and unless the NX is essentially another x86 clone where porting would cost almost nothing but the Nintendo kickback, those guys would be crazy to make that same mistake again.
And you're assuming big pubs don't have an interest in a new platform to sell their games on. This is not some sort of agenda against Nintendo, this is a business, and if there's a viable userbase, the name of the company making the system couldn't matter less.
 
And what does it mean then? No indy support at all since nobody have any devkits and since you cant just develop a game in a few months. Why would small indy studio with limited time and budget focus on the NX when PC,PS4 and Xbox all have large audiences you can reach and Nintendos last console was a complete failure and now they wont even talk to then about their new one?

That nintendo wants ports of new games? Dude literally asked him to pitch a game. Not show him Unravel again. (Though i think that conversation was more in jest).

How long can porting a small game like Unravel take? Really, i´m asking, i don´t know, but i somehow doubt 12 months.

And i don´t think Nintendo would ask them to develop a brand new game in a few months exclusively for the NX. A port of a new game is enough.

Fake Edit: I think i repeated myself here once, but i´m on caffeine at work...

Actual Edit: And it was you that thought it this news would mean ports of old games, which i just don´t see the reasoning for.
 
I always counted the possible DQ XI port to NX to be from the 3DS version, due to being easier and a quickier ROI.

But hell, the PS4 version would be nuts.

It probably is the PS4 version. It runs on UE4 if I'm not wrong which should make it way easier to port. The 3DS's development structure/architecture is different than most other home consoles IIRC so it would actually be the other way around in terms of easiness.

Plus having the same version of a game available on two Nintendo systems, one that most fans already have and the other on an unproven system, would be more redundant than providing NX buyers with a version they'd otherwise be unable to get as a Nintendo gamer. If it really is the 3DS version I'd be scratching my head pretty strongly at SE. The PS4 version makes far more sense to port.
 

Instro

Member
Not particularly surprising, with how Nintendo is I would expect only certain parties know about the system right now, and have dev kits. The Unravel devs seem like they would be pretty low on the list.
 

benedictm

Banned
If you really think about it, the innovation model for Nintendo has been simple. Pick a tech that is there, not expensive, but nobody's doing anything with it. It worked for ds and wii.

In that regard, VR is interesting, but not for VR in itself. Rather for techs used in VR.

One of the potential non crazy scifi thing Nintendo could have, that none other have right now.. is tool assisted head/eyes tracking. It's never really talked about (cause maybe i'm the only fool thinking that....) but beyond vr immersive qualities, the oculus was revolutionnary for me, control wise, when the dev used really well the head gyro. When done right, being able to control subtly something (see Vanguard V and Proton Pulse, both from Justin Moravetz) with slight head rotation IS, to me, the most intuitive natural way i've ever controlled something in a game. That and it lets you control some things (a visor, or even elements of the game, or the camera, or select a part or a character in game) while having both your hands free.

This could absolutely be a game changer for every kind of game. It's basically the wiimote pointer except it's perrfectly natural to aim AND let you use a real pad in the same time for other things. So let's imagine what that means in a soccer game, a fps.. ect. You can even imagine some hack and slash where you naturally, effortlessly aim at the guy you want to kick. Every game can benefit from it. It would probably give every game the ultimate control method.

I'm just saying, what if NX little trick is a little tool (something you put on top of your ear with a gyro and a little captor) that allows head control. (it could go farther and allow eye control but i think it's more complicated). At least THIS is, right now, a tech that is cheap, usable, and nobody's doing it. That would be the perfect Nintendo innovation.

I'm saying that, i'm saying nothing.
(Oh and guess what,if the tool is something discrete, it could work the exact same way for the portable, isn't it crazy..)

The logic and clarity of your thinking is beautiful. On top of that I love the thought of this as the 'gimmick' that could really bring something to the table that immediately excites me.

You win the Nintendo part of the internet today. Amiibo in the post.
 
It probably is the PS4 version. It runs on UE4 if I'm not wrong which should make it way easier to port. The 3DS's development structure/architecture is different than most other home consoles IIRC so it would actually be the other way around in terms of easiness.

Plus having the same version of a game available on two Nintendo systems, one that most fans already have and the other on an unproven system, would be more redundant than providing NX buyers with a version they'd otherwise be unable to get as a Nintendo gamer. If it really is the 3DS version I'd be scratching my head pretty strongly at SE. The PS4 version makes far more sense to port.


In my head it acttually works the opposite way, being the 3DS version the 'logical' to port due to Nintendo's recent history with outdated hardware.

I still can't believe the console version of NX might be the leading platform in the three console echosystem, tech-wise.
 
Now you just sound a little sour ... if SQEX is working on a port of FF XV and VII Remake, or the DQ XI port, that they accidently announced, is a port of the PS4 version, it could be safe to assume that NX has at least UE4 support.

I'm also giving the rumors about EA having kits since last year and that there's going to be a meeting between EA Sports and Nintendo, a share of trust, since it has been kinda backed by Trev's source.

I am sour on this issue. Treating hardware like it's your baby and keeping it away from devs is exactly what you don't want to do in 2016 and one would think that Nintendo learned their lessons with the software-drought the 3DS and the WiiU were both suffering from. The WiiU never recovered from it and the 3DS needed a price-slash and a huge turnaround to remedy the situation after that.

Also, it's not like I have no experience with this - Having 'engine support' doesn't necessarily mean that you can actually make builds and have a proper developer environment ready. I'd be literally SHOCKED if any of these engines support any platform features the NX might have to offer at this point. Shocked.

Nintendo should at this point be sending out devkits to whoever wants it - They need software and if they'll again only rely on 'unprecedented software support' from the likes of EA, I wish them the best of luck. They'll need indies and smaller studios to step up and make use of their (hopefully) innovative hardware. At this point, they need devs WAAAAAAAY more than the devs need them. Steam, X1, PS4, etc. are all super nice environments in which developers can thrive - The NX isn't yet, so they need to sell devs on it. They're not doing that by keeping everything close to their chest. It's just a silly situation.
 

RK128

Member
So Nintendo is keep their mouth shut about the NX to western developers :(? How I'm not surprised to be hearing this after the support Wii U got from western third parties X(.

I was hoping Nintendo would make a strong effort to fix things to ensure the NX gets as many games as the PS4/X1 but they seem to be happy mainly being Nintendo-Only with some JP third parties (SEGA, Capcom, Square Enix, Bamco, ect) supporting it.

Maybe this is just a case where one developer doesn't fully get the NX but still, if most developers have no idea how the thing even works......how does Nintendo expect for third parties to make ports for launch this fall?!

I'm not getting a Wii U or NX for a very long time (NX might be within year 2 or 3, with getting a Wii U sometime in 2017 maybe), so I really don't care hearing this news. Just annoys me that for a major issue Nintendo's been having for decades, they are doing nothing to fix that problem.
 
I am sour on this issue. Treating hardware like it's your baby and keeping it away from devs is exactly what you don't want to do in 2016 and one would think that Nintendo learned their lessons with the software-drought the 3DS and the WiiU were both suffering from. The WiiU never recovered from it and the 3DS needed a price-slash and a huge turnaround to remedy the situation after that.

Also, it's not like I have no experience with this - Having 'engine support' doesn't necessarily mean that you can actually make builds and have a proper developer environment ready. I'd be literally SHOCKED if any of these engines support any platform features the NX might have to offer at this point. Shocked.

Nintendo should at this point be sending out devkits to whoever wants it - They need software and if they'll again only rely on 'unprecedented software support' from the likes of EA, I wish them the best of luck. They'll need indies and smaller studios to step up and make use of their (hopefully) innovative hardware. At this point, they need devs WAAAAAAAY more than the devs need them. Steam, X1, PS4, etc. are all super nice environment in which developers can thrive - The NX isn't yet, so they need to sell devs on it. They're not doing that by keeping everything close to their chest. It's just a silly situation.

Essentially, I agree with your post.

In saying that, maybe they don't need indies right now? Like you mentioned, the X1, PS4, and Steam are all really nice platforms. Maybe Nintendo just isn't ready to completely open up to indies. It's possible that they could use their backlog of virtual console games to fill in the indie gap at launch.
 
That 'unique concept' can't be that unique. The fuck is there to hide?

XZ6mrb5.jpg
 
I always counted the possible DQ XI port to NX to be from the 3DS version, due to being easier and a quickier ROI.

But hell, the PS4 version would be nuts.

Before it was announced I expected it to be ps3/ps4 and possibly Vita cross platform, and a few other DQ titles are doing that, but maybe lack of UE4 support made that difficult for ps3 and Vita. The UE4 version should be easier to port than the 3DS version anyway.
 
Basing Nintendo's commitment to 3rd party devs based on a comment from a studio whose publisher actually has dev kits is a bit weird.
We also have comments from indies who are working on NX games.
Giving everyone who asks a dev kit is a good way of getting your plans leaked and Id imagine since they just put out a game they won't have a new one for awhile.
 
I'm confused as to why this is so crazy/why this elicits a "lol Nintendo" response/why this is news to anyone.

Essentially Nintendo is being very secretive about the NX? Okay, we already knew that. Then for people complaining about the policy of pitching a game and THEN learning about the hardware, I'm sure that applies almost exclusively to indie devs. I mean, do you really expect Nintendo to give details on their extremely underwraps system to any indie developer who asks? I guess I'm just not seeing why this is so absurd.
 

benedictm

Banned
Given talk of Unity and UE4, makes me think one of the most exciting things at announcement would be list of current game engines already compatible and working with the NX.

'Here's the machine, here's the gimmick, here's a few of our games oh and it works already with UE4, Snowdrop, Frostbite, Unity, Cryengine, Amazon Lumberyard, Rage Engine,'

Then I'd know developers could make games easily and they would hopefully be forthcoming
 
That nintendo wants ports of new games? Dude literally asked him to pitch a game. Not show him Unravel again. (Though i think that conversation was more in jest).

How long can porting a small game like Unravel take? Really, i´m asking, i don´t know, but i somehow doubt 12 months.

And i don´t think Nintendo would ask them to develop a brand new game in a few months exclusively for the NX. A port of a new game is enough.

Fake Edit: I think i repeated myself here once, but i´m on caffeine at work...

Actual Edit: And it was you that thought it this news would mean ports of old games, which i just don´t see the reasoning for.

There is a reason many indy games take quite a while to go from plattform to another and why would the NX even be a consideration to be ported early when the games scheduled for 2016 (if the NX launch that early) probably are well on their way and they dont even have no idea what the thing is or what it can do.
 
Essentially, I agree with your post.

In saying that, maybe they don't need indies right now? Like you mentioned, the X1, PS4, and Steam are all really nice platforms. Maybe Nintendo just isn't ready to completely open up to indies. It's possible that they could use their backlog of virtual console games to fill in the indie gap at launch.

uYbRtKTh.jpg


Sorry, but releasing Super Mario Bros one more time is not a good substitute to good indie support, unless you think indie just means 8bit pixelart games, in which case...

Nintendo needs ALL the software support they can get. They need good games. Nintendo has not at all been fast and on point recently with software, with literally all of their games getting delays after delays. At this point, there's no reason for me to think that the NX will not just again suffer the same software-drought pretty much every recent Nintendo-hardware has suffered from. They won't be able to produce enough stuff internally and I don't think they were ready with devkits early enough, so the support most likely won't be there.

I hope I'm wrong, but I just doubt it.
 

beril

Member
In my head it acttually works the opposite way, being the 3DS version the 'logical' to port due to Nintendo's recent history with outdated hardware.

I still can't believe the console version of NX might be the leading platform in the three console echosystem, tech-wise.

The PS4 version will probably be easier to port regardless of the the hardware, even if it has to be downgraded; because the 3DS version seems incredibly tailored for the system.

It's also makes much more sense to bring that version to more platforms to maximize the return on the investment. 3DS has a big enough install base to carry a mainline Dragon Quest game alone, the PS4 doesn't (in japan). And if you want people to buy both games, there'll probably be a bigger overlap in 3DS/NX owners than PS4/NX.

Personally I only want the 3DS version though so if they skip out on localizing that one and the PS4/NX version comes over I'll be pissed.
 
uYbRtKTh.jpg


Sorry, but releasing Super Mario Bros one more time is not a good substitute to good indie support, unless you think indie just means 8bit pixelart games, in which case...

Nintendo needs ALL the software support they can get. They need good games. Nintendo has not at all been fast and on point recently with software, with literally all of their games getting delays after delays. At this point, there's no reason for me to think that the NX will not just again suffer the same software-drought pretty much every recent Nintendo-hardware has suffered from. They won't be able to produce enough stuff internally and I don't think they were ready with devkits early enough, so the support most likely won't be there.

I hope I'm wrong, but I just doubt it.

I can see you are frustrated, any reason you would like to develop for NX so badly though? After WiiU I can imagine a smarter way to spend money for a smaller studio.
 

M3d10n

Member
This is actually THE singlest most annoying thing for every dev out there. We also talked to Nintendo and got absolutely nothing - I'll never understand that. And just to be clear, it's not just Nintendo, every hardware manufacturer is treating their devkits and their unreleased consoles like they're the second coming and are insanely secretive about it to a stupid degree in todays time. It's not even that the hardware isn't finished (duh), but you could at least give me the goddamn specs, so we'd know what to build shit for!

What's needed to sell hardware is goddamn good software. With Nintendo not having any devkits out there at this point and probably even wanting to sell it in 2016, I can already guarantee that they'll just not have any software support, since nobody can just jumble games together in less than a year. I mean, you can, but it'll be garbage.

The same is true for Engine Support - Get Unity and Epic to support these consoles WAAAAY ahead of release. By the time the console launches, it should be EASY for developers to develop games for these systems, things shouldn't just only start at this point. I want the goddamn devkits or at least proper hardware specs ideally 2 years before release - Keep all the developers updated, start a forum where devs can chat and figure out all the problems everyone's having, instead of everyone just having to deal with it. None of that's happening anywhere and it's just braindamaged.

That, at least, is definitely happening. Can't say much more than that.
 
I look forward to seeing what all the fuss was about when the NX's hook is revealed. I'm expecting another white elephant like the gamepad.
 

MK_768

Member
I'm confused as to why this is so crazy/why this elicits a "lol Nintendo" response/why this is news to anyone.

Essentially Nintendo is being very secretive about the NX? Okay, we already knew that. Then for people complaining about the policy of pitching a game and THEN learning about the hardware, I'm sure that applies almost exclusively to indie devs. I mean, do you really expect Nintendo to give details on their extremely underwraps system to any indie developer who asks? I guess I'm just not seeing why this is so absurd.

This. I dont care about this one developer honestly. If Nintendo were doing this too big 3rd party developers then I'd be concerned.

People are just quick to jump to conclusions based on nothing.
 
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