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Far Cry Primal uses the same map (heavily updated) as Far Cry 4.

Zeta Oni

Member
Is FCP 2 hours long like Blood Dragon? I haven't played it so why do people keep comparing it to Blood?

It's a full sized game that retains some elements of recent far cry gameplay while managing to be its own thing as well.


If you came in and watched someone playing with the HUD off like I've been, you wouldn't even know it was a Far Cry game.

The people making the more snide comments just have height issues, that's why they grab the low hanging fruit.
 

antitrop

Member
It is pretty much exactly the same map, but I feel they did a more than adequate enough job making the world feel unique.

It's exactly Far Cry 4 without guns like everyone said it would be, but it turned out a hell of a lot better and was far more fun than I was expecting.
 

VariantX

Member
Considering the setting and the tools given to the player are vastly different, this really cant be chalked up to anything more than something that makes you go "hmm, interesting". If the games were made in reverse, would have been cool easter eggs to find artifacts dating from the era far cry primal took place in.
 

Orayn

Member
I wouldn't necessarily call that using the same map. It shares the bodies of water and most of the shapes of passable/impassable areas, but the primal map looks like it has different topology.
 

Animator

Member
Bunch of smartass hater comments about Ubisoft even though they haven't played the game? - check


Making a big deal out of this even though the games don't look in any way similar and the map is hugely different due to how you travel it and how its laid out? - check

Ignoring people who played both games and say it's not noticeable or similar? - CHECK

It's a ubisoft thread alright.
 

Red Hood

Banned
I think it's just a nice easter egg. From what I've seen the worlds look nothing alike. I think it's pretty creative in an easy way: "oh wow, this is the same area from FC4 but 12.000 years ago). I always like it when individual games tie into each other in some ways.
 
Nope.

Far Cry 4: "Himalayas "
Far Cry Primal: "Central Europe"


Having said that, maybe it started out as Far Cry 4 dlc?

This is my guess, it started as a Blood Dragon sort of expansion but they realised it had full game potential and rolled with it.

If not then the usage of the same base map doesn't really matter as the overall feel of the map in game is very different
 

TimmiT

Member
Don't really see a problem with it seeing how they changed it completely. It's more like the same location in a different time period than just re-using the same map.
 
It's a full sized game that retains some elements of recent far cry gameplay while managing to be its own thing as well.


If you came in and watched someone playing with the HUD off like I've been, you wouldn't even know it was a Far Cry game.

The people making the more snide comments just have height issues, that's why they grab the low hanging fruit.

They're using similar animations too... it's not just the map that's being rehash, climbing, rope climbing, swinging, scavenging and a few others look exactly the same. Don't tell me "you wouldn't even know"... I've played FC 4 and I've seen some of those animations hundreds of times.
 

Alebrije

Member
It's the same map but with different landscape or layout? Because there are some areas that do not remember from previous games
 

Eggbok

Member
They did the same thing with Blood Dragon and 3 so... heh.

That wasn't $60...

Blood Dragon wasn't a $60 release.

It was called called "Far Cry 3" Blood Dragon.

XDxpLNd.jpg
 

ironcreed

Banned
It's the same map but with different landscape or layout? Because there are some areas that do not remember from previous games

They used the height map. The world is extremely different, as is the game itself. Not to mention how much nicer it looks and runs as well.
 
I think that's kinda cool actually. Being able to see how the area changed in 12000 years or whatever.
But then again it's Ubisoft so one has to wonder if that was their actual intention, or if they were just cutting corners.
 

SentryDown

Member
Seems more like the base generated terrain was kept, taking FC4 map to remove all the human constructions, change the whole vegetation, etc... that would be a huge loss of time.

Anyway, if you like this kind of stuff, there are videos out there showing how many franchises such as COD recycle a lot.

Edit : the article mentions the heightmap being reused, that's like 1% of the actual level building, who cares seriously... It only works if you compare 2D layouts, you wouldn't recognize anything on screenshots from the same locations.
 

antitrop

Member
I think that's kinda cool actually. Being able to see how the area changed in 12000 years or whatever.
But then again it's Ubisoft so one has to wonder if that was their actual intention, or if they were just cutting corners.
A bit of both, really. Then they threw in that Blood Dragon easter egg and Hurk's ancestor for good measure.
 

dLMN8R

Member
I would like to see the argument that this isn't lazy.

It's not "lazy". It's smart.

There's literally no reason for Ubisoft to have designed something entirely new. Considering that no one noticed until they carefully looked at the 2D maps, it appears that they were right.

I played Far Cry 4 for tens of hours, and Far Cry Primal for a couple of hours. I'd have never realized this. The games are so entirely different in so many ways that it's pretty much impossible to notice this otherwise.
 

NeoRaider

Member
I think that's kinda cool actually. Being able to see how the area changed in 12000 years or whatever.
But then again it's Ubisoft so one has to wonder if that was their actual intention, or if they were just cutting corners.

They are two different locations tho.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
This is no excuse, but take into consideration that this is a far cry game.

As you said no excuse.

MGSV is a Metal Gear Solid game yet it doesn't have the same animations as MGS4.
 
This further convinces me that Primal was going to be a 20 dollar digital only game like Blood Dragon but Ubisoft was forced to delay AC to next year and they needed more money to keep shareholders/investors happy.
 
I think that's kinda cool actually. Being able to see how the area changed in 12000 years or whatever.
But then again it's Ubisoft so one has to wonder if that was their actual intention, or if they were just cutting corners.

Definitely the latter. Primal is Central Europe while Far Cry 4 was Asia.
 

ironcreed

Banned
Ubisoft doing minimal work to release a product for full price?

Im shocked.

Right. The game world is so different you can barely even recognize it, not to mention how different the game itself is. It also looks and runs better and has improved effects. But then again, I am playing the game. What do I know?
 

Impulsor

Member
I'm having a blast with the game and even if it uses the same geometry it is not recognizable at all.

I platinumed Far Cry 4 too.
 

burgerdog

Member
It's not "lazy". It's smart.

There's literally no reason for Ubisoft to have designed something new. Considering that no one noticed until they carefully looked at the 2D maps, it appears that they were right.


Anyone who says they noticed this by simply playing the game is probably a liar.

Many people would have made a thread if it was noticeable. Seems like Ubisoft did the right thing if it took some dude doing research and a source to confirm it.

Here's a request. Can you guys take a picture from the same location in both games and post it here?
 

Morts

Member
This doesn't really bother me.

I'd like to see some comparison screenshots of standing in the same "location" in each game. I'd bet that even if the topography is the same, the aesthetic design is completely different.
 

Krakn3Dfx

Member
I played the shit out of Far Cry 4, and I'm fine with this. The topography of the map is so different, you couldn't really tell running around in the world anyway.

Besides, it's kind of cool to think you're running around in the same area as you are in Far Cry 4, but 10 million years before. The ultimate prequel.
 
It's not "lazy". It's smart.

There's literally no reason for Ubisoft to have designed something new. Considering that no one noticed until they carefully looked at the 2D maps, it appears that they were right.


Anyone who says they noticed this by simply playing the game is probably a liar.

They copy and pasted the design of the two maps (released one year apart) and people are giving them props for it. Amazing.
 

fernoca

Member
Considering everything looks different I'd say it's a smart choice. Is not as if they took FarCry 3 and threw a sabertooth here and there.
 
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