If they have these set ups there needs to be somebody there managing it, answering questions and cleaning the device after every use with alcohol wipes.
No way man, autoclave or I'm out.
If they have these set ups there needs to be somebody there managing it, answering questions and cleaning the device after every use with alcohol wipes.
That doesn't really count though. Doesn't give people a proper perception of actual VR.
That doesn't really count though. Doesn't give people a proper perception of actual VR.
Yeah I agree with this guy. hands are the filthiest fucking things, and we don't freak out over that.
GearVR is actual VR.
I know you are the resident expert -- exactly how will PSVR compare to GearVR in terms of just visual fidelity? I mean obviously the PSVR will have more complex graphics and greater poly counts and more graphical effects.....but how does GearVR stack up in terms of things like resolution, screen-door effect, and FOV? What's mostly brought VR down for me has been things like limited FOV and pixely-grainy imagery.
PSVR is about 10 times better than GearVR. & Vive/Oculus is about 10 times better than PSVR.I used Gear VR at Best Buy last week. Now, I don't know much about VR, but the resolution on that thing's screen was so freaking crappy...I wouldn't pay $400 is the PSVR was anything like it.
GearVR is higher resolution, but has a lower pixel density because it's designed primarily as a phone first, not a VR display. It has the lowest refresh rate of any major consumer VR headset - 60hz, compared to the 120 hz native of the PSVR. I'm not sure the FOV of the PSVR, but I'd imagine they're roughly similar.
Despite running at a lower resolution, PSVR's display will undoubtedly be functionally superior given it's pixel density ratio.
Will this improve at all for people who buy a Galaxy S7? If not, at what point will Samsung start pushing for greater pixel-density or higher refresh on their phones to help improve the VR experience?
Assuming that Apple jumps into VR, are current iPhones in better shape to serve as screens for VR headsets?
I feel like Oculus is really poisoning their brand by slapping their name on GearVR. A lot of people are getting free GearVR headsets with the new Galaxy phones and getting a very bad first impression.I always assumed Gear VR was like Google Cardboard except it had more precision due to the sensors built in. Google Cardboard is terrible so if Gear VR is anything like that experience, it's hard for me to put it in the same category of VR that the Rift, Vive and PSVR. I'm not even sure if tell someone to try it in fear of the negative impression it would leave.
I expect apple's eventual entry to VR to be in the form of an all-in-one wireless headset. This is the upcoming "mobile VR" realm - these devices will abandon phone tethering quickly. Using existing phones is just a stop gap. Eventually these headsets will have everything needed inside. Nvidia's VR headset is of this type.
How quickly are prices expected to come down on VR-capable headsets? It would seem to me that phone tethering is a pretty important stop-gap, at least for the next 5-10 years. I am just a layman, but I can't imagine that there will be affordable all-in-one devices anytime soon.....particularly when most game/software development is currently aimed at PS4/980 level GPUs.
Google Cardboard is terrible so if Gear VR is anything like that experience, it's hard for me to put it in the same category of VR that the Rift, Vive and PSVR. I'm not even sure if tell someone to try it in fear of the negative impression it would leave.
UNINFORMED OPINION AHOY: To be honest, I tend to feel like PSVR is a lot closer to GearVR than it is Vive/Oculus. Single screen, focused on affordability over quality.
I'm probably a lot closer to purchasing a PSVR than I am to purchasing a Vive/Oculus, but it seems like Vive/Oculus is probably a smarter bet for the future.
I feel like Oculus is really poisoning their brand by slapping their name on GearVR. A lot of people are getting free GearVR headsets with the new Galaxy phones and getting a very bad first impression.
GearVR feels a lot like a very polished, consumer-ready version of type of VR experiences I had with DK1, both because of lack of positional tracking and because the games are smaller and simpler (due to lack of horse power in GearVR, and due to the experimental nature of DK1 demos). I'd expect PSVR to feel similarly like a very polished, consumer version of the type of VR experiences we had with DK2. I'd closest compare PSVR with something like OSVR.
Were taking PS VR out on the road so that you can try it for yourself. Sign up to find out when and where, and get exclusive event invitations.
Doesn't matter. Phone VR doesn't even come close to matching what actual VR is capable of.But all the reviews of it have been super positive
The Samsung gearGet the fuck out. Where? Which headset?
Is GearVR enough of a step up from Cardboard to occupy its own tier, though?
Is GearVR enough of a step up from Cardboard to occupy its own tier, though?
free conjunctivitis dispenser
Sony Stores still exist?
I used my exact same phone I use for GearVR with very few problems in one of the recent Star Wars-themed Google Cardboards.
Question for you, if you don't mind. I've read that you can use cardboard apps with gearVR using 3rd party apps. Have you tried this? And if so, does it help the experience?
And is there a native photo/video watching app?
I've heard of these, but haven't experimented with them yet. Cardboard apps are still being handled through Google's software, so it doesn't get the rendering benefits afforded to the Oculus services, and I don't think it uses the GearVR sensors, unless that's a new addition.
From what I've heard it's better, but not by that much. And it breaks the "don't strap Cardboard to your head" rule, which may make you more susceptible to nausea.
Yes, whether you want to view 2D/stereoscopic 3D content in a cinema or other presentation, or 180 / 360 degree content in something like MilkVR or 360 Photos, GearVR has those.
If they have these set ups there needs to be somebody there managing it, answering questions and cleaning the device after every use with alcohol wipes.
Most of the VR headsets allow you to pop out the liners and clean/replace them.
Yes, GearVR is "actual VR", it just doesn't have positional tracking. Yet.
Edit: Beaten while I was looking for that Carmack tweet.
GearVR is actual VR.
"Hur hur VR is dead even though I've never personally tried it"Sounds like VRis dead even before it got started.
Eh. Not really. Calling GearVR VR is a huge disservice to VR.
You can't just slap a piece of plastic on a phone and have VR.
People who have never tried VR and try GearVR as their first experience will be soured on the entire thing.
You need more power to achieve proper VR.
Eh. Not really. Calling GearVR VR is a huge disservice to VR. You can't just slap a piece of plastic on a phone and have VR. People who have never tried VR and try GearVR as their first experience will be soured on the entire thing. You need more power to achieve proper VR.