Adjusted percentage to 75% and 50%. Dunno what I was thinking XD
Dude, we wouldn't have a gaming industry.
Adjusted percentage to 75% and 50%. Dunno what I was thinking XD
This has nothing to do with going digital only.
The benefit to MS is that if they give you store credit, you'll be inclined to by more digital items... But they aren't going to offer any more than 10%, otherwise they'd be wiping out the profit associated with selling digital.
The idea that this has anything to do with a digital console is silly
Dude, we wouldn't have a gaming industry.
I highly disagree. Time will tell, but the evidence is there--they already tried this. They'll try it again.
The funny thing about all this is that if ms just said " buy 10 games get one free " everyone would think it was the best thing ever. They should just go with that and leave peoples dusty games in their library. It's all about perception
Im not sure why they would want to get your games back anyway
The reason 2 seems so laughable and outlandish to you is because of the sole reason that when this digital trend started kicking off, everyone was immediately told by service owners that "you don't own your digital games". They stuck that little tidbit in their EULAs and by the time people figured this out it was too late.
I want to talk about your number 1. Microsoft takes that percentage per key bought. At this point, the key, just like a game disc, should theoretically be yours to do whatever you want with(I know at this point it's not). If there were a new rule(and digital market) in place that you could sell a key to someone else, wouldn't it be more beneficial for them to take a percentage from whatever you sell it for rather than pay you 10% back per key you don't want? One gets them more money, the other doesn't. The problem once again lies in how we treat digital purchases of keys. It's the root of this issue but everyone is looking at the branches for solutions.
The reason steam trading cards are a broken system is because they made the system broken to begin with. Making some cards more rare than others and having them all acquired through gameplay will obviously make people oversell and try to cheat the system and cheat others in some way.
Just want to state that I'm not saying any of these huge changes are immediately possible, but if someone were to test a bidding/selling system like this with keys I could see steam taking that first leap.
Explain.
That may not change what our "selling price" is though. Most I could remotely realistically expect is something like 25%, but I can see publishers and Microsoft not wanting to give that much away.Sometimes I wish membership of GAF would be based on displaying just some degree of intelligence, and this would be the perfect thread to identify all those who don't meet that criterium. Astonishing.
If you are returning 50-75% of what you bought the game for devs wouldn't have the money to finance the games.
Explain.
This can't be real. It's simple adding and subtracting.
@mass
Your post right above is not how you run a business. Those margins would be disastrous for devs and publishers.
Which is why said that it's not interesting for either developers or Microsoft.
And like I also said you're assuming that it's going to be a widespread phenomenon.
I'm confused? So you agree it's not sustainable?
Who wouldn't return their games if they are getting 50-75% back?
Which is why said that it's not interesting for either developers or Microsoft.
And like I also said you're assuming that it's going to be a widespread phenomenon.
You're assuming that most people are buying digital and that most people that are buying digital are going to return their games really frequently.
Even if we're assuming both of those things, with a 50% return policy developper would be making less and not lose money. They have about 70% of a $60 game, with a 50% return policy they'll lose 30% which is less then half of what they make while MS can lose 20% out their 30%.
And since it's only for credit the people that are returning those games are going to purchase new ones, maybe even more frequently. With that in place developers and MS would make more money then they're making on most discounted games right now.
It's just not interesting for developers and Microsoft but it's not going to kill them at all in my opinion.
Gamestop's model is based on them reselling the games they buy so it's not really comparable.Buy digital game for $60, get $6 in return? Wow.
At least make it like Gamestop's model where the refund is based on how long the game has been available.
Buy digital game for $60, get $6 in return? Wow.
At least make it like Gamestop's model where the refund is based on how long the game has been available.
Buy digital game for $60, get $6 in return? Wow.
At least make it like Gamestop's model where the refund is based on how long the game has been available.
Gamestop can do that because they can turn around and sell that copy. It would be fair to compare it GameStop if GameStop took your game and immediately snapped it in half and burned it.Buy digital game for $60, get $6 in return? Wow.
At least make it like Gamestop's model where the refund is based on how long the game has been available.
Buy digital game for $60, get $6 in return? Wow.
At least make it like Gamestop's model where the refund is based on how long the game has been available.
Gamestop double whammys it. They not only profit off the game you just sold them but they also in most instances get a portion of the trade credit/cash that you just received.The issue with that is Gamestop makes money off of your used game, Microsoft doesn't.
How's it low balling when your digital copy has no resale value?Hi Microsoft. The answer is no. Low balling the fuck out of us lol
That may not change what our "selling price" is though. Most I could remotely realistically expect is something like 25%, but I can see publishers and Microsoft not wanting to give that much away.
And personally, it really is to me a question of "how much will it cost to reduce your digital library?" and I simply wouldn't want to get 10% in almost every case. I'd rather have even many bad games as something to keep around for novelty's sake, the most application this would have is a mediocre game I got day one and blitzed through with no lasting appeal, and I usually avoid that.
Although, if it could be locked to 10% of what you originally paid that might arguably be worth it. AAA game that was kinda lame and I don't want to play again, and a digital title shows up I want and can offload that to help pay for it years down the road? May be a worthwhile calculated decision.
Ok so why doesn't gamestop do it if it's sustainable? Have you checked their stock price lately. Their struggling and they have nothing to do with the original cost of the product. They purchase back from you less than 50% and try to sell games back 54$. However reality is catching up to them. You'll see, keep monitoring their stock price. If they don't adjust they'll be the next ones out.
Reason you don't know how frequent people return their games in digital scenario like this because it doesn't exist. If it was ever offered I guarantee you you'll see the quickest 180 you've ever seen in your life from microsoft. You're plan doesn't make sense plan and simple.
Are you accounting for the rise in cost for labor and everything associated with making a game. You know how many copies of each game they would have to sell to make money to sustain the business.
Look I know what your getting at, but that's not how business works. You make what you can from those who can afford it. Others have to wait until the value is gone and prices drop. Any other way of business is suicide.
So what are you talking about exactly? Also, you're assuming it won't be a widespread phenomenon. You have no way of knowing it wouldn't be.
Buy digital game for $60, get $6 in return? Wow.
At least make it like Gamestop's model where the refund is based on how long the game has been available.
This thread, i'm losing my faith in humanity quickly. So much people didn't even bother to read the thread before posting.Hi Microsoft. The answer is no. Low balling the fuck out of us lol
It doesn't make business sense for Google to liquidate all of its assets and rebrand itself as a shoe company but it's possible. It won't drive the ad collection economy into the ground either.Gamestop has employees and retail facilities, Microsoft's digital store does not.
Has I said several times already it does not make business sense for Microsoft or for developers and publishers. That doesn't mean that it's not possible and that it's going to drive the gaming industry to the ground.
Sometimes I wish membership of GAF would be based on displaying just some degree of intelligence, and this would be the perfect thread to identify all those who don't meet that criterium. Astonishing.
Gamestop has employees and retail facilities, Microsoft's digital store does not.
Has I said several times already it does not make business sense for Microsoft or for developers and publishers. That doesn't mean that it's not possible and that it's going to drive the gaming industry to the ground, they'll make less money then they do know that's it.
Reading some of the posts. What's the benefit of a second hand digital market. I'm telling you now as a consumer I would not buy games on release date, I would wait for a second hand game.
Firstly the game has to be cheaper on the second hand market, then the original game because if not I would just buy from the store rather than another user. Secondly the second hand game is just like a brand new game, exactly like the brand new. Thirdly if you ever played FIFA ultimate team, you would realise why this is a terrible idea for publishers, there's always someone who's willing to sell, because it's a worldwide game mode, the digital world is worldwide, literally I can get a rare Messi if I have the money. The thing is with GameStop, it's limited to the area and people in the area, so sometimes you forced to buy brand new. Think about it. Lastly if consumers set prices it will be a race to the bottom. Come on now. I can go forever, I'm sure publishers know this. Even if it was a digital age it just sounds dumb as hell. I could write a whole essay on why it is bad for business, I can do a 20 page thesis on why it is stupid. Do people take the time to think about stuff they post.
So what publishers now have to give people stuff so they can buy brand new. Why would anyone do that? I feel if this is put in place a second game crash could happen, maybe that is hyperbole though.
You'd have to be pretty desperate to give up access to a game for a measly few bucks. Unless you really hated the game, I guess.
Lol you're right it's the exact same thing, but people would see it differently.
Gamestop has employees and retail facilities, Microsoft's digital store does not.
Has I said several times already it does not make business sense for Microsoft or for developers and publishers. That doesn't mean that it's not possible and that it's going to drive the gaming industry to the ground, they'll make less money then they do know that's it.
I'm talking about game claim that they wouldn't be a gaming industry if a plan like that happened.
As far as I know most retail games aren't resold, I don't see why that would change going digitally.
You'd probably be surprised about how little people take for physical trade-ins.
Question If MS buys back A license For a game, can't they just resell it and cut publishers out?
Question If MS buys back A license For a game, can't they just resell it and cut publishers out?
You'd have to be pretty desperate to give up access to a game for a measly few bucks. Unless you really hated the game, I guess.
Makes a post talking about how intelligence should be an important factor in having a Gaf account..
Uses the term "criterium".
Is this real life right now?
So we need to ride bikes to be on Gaf now, according to your standards?
Yeah, I'm aware. Guess some people just don't give a shit about their games, while I might be a bit of a game hoarder. I've only ever traded in a few N64 games, and that was then the Gamecube had just come out and I was a kid with too little money to buy Super Monkey Ball. Never did it again.
Ah, my bad. I thought the English would follow the same Latin grammar as we as Dutchies do. Being Dutch, I meet the standard of riding a bike, so I could answer your question with a yes.
Did you just feel adressed by my remark or can I expect a proper contribution to the discussion?
They can't, pubs would stop doing business with them. It's a dishonest practice.
How is that even slightly the same? "Buy 10 get 1 free" would mean you get to keep all 11 games. With this 10% thing you'd end up with ONE game. The other 10 you've sold to pay for the 11th. Not the same at all.
No, I was simply pointing out the irony instead of voicing my issue with throwing insults at people who disagree with you just because some drive-by posts apparently got your feathers rustled.
Instead of explaining your viewpoints in detail (like other posters in this very thread have), instead of leaving the conversation with some integrity, instead of even taking the time to specify the group of people your probably referring to, you just kinda toss everyone into one category and insult their intelligence?
No, I still don't like 10% as an offer.
But at least I walked away from the discussion understanding why my ideal situation wasn't realistic.