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Dead Star is one of April's PS+ games

Played the beta and it did nothing for me. I think we have another Hardware Rivals on our hands, a muliplayer game that was going to be sent out to die otherwise.
 

ryseing

Member
I quite enjoyed the beta so hype. Will definitely be putting some quality time into this one.

I'd really encourage all of the doubters to at least give it a shot. It's better than the other Plus MP games we've gotten like Secret Ponchos (shudder).
 

IvanJ

Banned
This. I only had an Xbox 360 last gen so there are a lot of great PS3 games that I never got to play. Those would really have a lot of value for me, since the remasters are usually fully priced as a new game. I nearly bit on Heavy Rain for £25 the other day, but I'm hoping that's the kind of thing we get on plus.

I doubt that Heavy Rain will ever be on Plus (based on historical experience), but I'm sure that it and Beyond double-bill will be discounted heavily on PSN many times. Perhaps even for Easter.
 
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Kovacs

Member
Am I wrong? We still haven't gotten a AAA, originally $60, game since PS4 came out?

I think there have only been two retail release games on Plus for PS4. Injustice: Gods Amongst Us was a Plus game the Christmas before last and Metal Gear Ground Zeros in the run up to V's release last year.

I recall Injustice being a full priced release. However, it had been in several sales with a heavy discount before it was on Plus.
 
I think there have only been two retail release games on Plus for PS4. Injustice: Gods Amongst Us was a Plus game the Christmas before last and Metal Gear Ground Zeros in the run up to V's release last year.

I recall Injustice being a full priced release. However, it had been in several sales with a heavy discount before it was on Plus.
Thanks. Can't believe Knack, Black Flag, Killzone, etc. haven't been games yet.
 

JobenNC

Member
I had Broforce and Galak-Z on my wishlist last month. Was already planning on buying Dead Star. Different tastes and all, but PS Plus has worked out very well for me.
 

BigBeauford

Member
While it plays similarly to Subspace/Continuum, the metagame is more similar to a MOBA, where the strategy of how you play differs throughout stages (Mining/Scouting Early, Ship Combat Domination Late). If they could come up with a big variety of "zones" like SS did, I might be onboard. But there definitely needs to be more combat oriented modes. I think weapons could use a higher velocity rate, more damage, longer range, and high cool downs. Right now, it seems to devolve into getting in super close and holding down the fire button with whoever gets the first stream of fire on wins.
 

ultron87

Member
So anyone else playing this?

I'm really enjoying the dog fighting and the way the different ship classes play together. Outmaneuvering another players frigate in a scout ship is really exiting because you know that at any moment a single weapons burst can kill you.

The Razor ship that has the blink move and the damage aura is my favorite ship right now. Jukeing enemies out with the blink is awesome.

The MOBAish structure was kind of surprising to me. I'm not sure if I'll enjoy playing it with randoms for the long run. I do like that you can still significantly help your team out if you just try and avoid combat and mine ore.
 

Jakoo

Member
So anyone else playing this?

I'm really enjoying the dog fighting and the way the different ship classes play together. Outmaneuvering another players frigate in a scout ship is really exiting because you know that at any moment a single weapons burst can kill you.

The Razor ship that has the blink move and the damage aura is my favorite ship right now. Jukeing enemies out with the blink is awesome.

The MOBAish structure was kind of surprising to me. I'm not sure if I'll enjoy playing it with randoms for the long run. I do like that you can still significantly help your team out if you just try and avoid combat and mine ore.

Played about 4 hours last night when I really didn't expect to. I was also pleasantly surprised by the depth of this game. The dog fighting is really fun but also not so punishing that you cannot escape when truly outclassed. With the mining mechanic, much like Splatoon, you can still be useful to your team while trying to learn the complexities of the game.

I'm bummed to see less discussion about this game, but I guess I understand it. Other then the character art, the game looks and sounds pretty generic, especially since there are so many twin stick shooters and MOBA's on the market.

I know people like to dog on PS+ but this game is genuinely one I would have never tried and enjoyed without it. I rank this up there with Grow Home and Helldivers as games I ended up truly loving as a result of the curation.
 

Z3M0G

Member
I'm super stoked to try this! I downloaded it yesterday but was keeping away from gaming for the night... I'm totally trying this this evening!

I didn't know about the MOBA aspects... but do you need to be involved from beginning to end of a match? It sounds more like you can come and go as you please and engage in battles that are happening on a larger map.

Nearly 3 hour launch stream archived: https://www.youtube.com/watch?v=GDbUWlb_jp0
 

Moobabe

Member
Played about 4 hours last night when I really didn't expect to. I was also pleasantly surprised by the depth of this game. The dog fighting is really fun but also not so punishing that you cannot escape when truly outclassed. With the mining mechanic, much like Splatoon, you can still be useful to your team while trying to learn the complexities of the game.

I'm bummed to see less discussion about this game, but I guess I understand it. Other then the character art, the game looks and sounds pretty generic, especially since there are so many twin stick shooters and MOBA's on the market.

I know people like to dog on PS+ but this game is genuinely one I would have never tried and enjoyed without it. I rank this up there with Grow Home and Helldivers as games I ended up truly loving as a result of the curation.

This sounds pretty damn cool...
 

Z3M0G

Member
Watching the video I linked above, this game looks goddamn BRILLIANT

Please have a community... PLEASE! Even though I just stared playing Paragon heavily, I really want to play this casually on the side. It looks so brilliantly designed!

Edit: How long are matches on average? Can you come and go during matches without much pressure? Can you match-make into an active match? I hope yes.
 

Fury451

Banned
It's surprisingly a lot of fun. Not really my type of game long term I don't think, but it's a lot more entertaining than I would have expected. Honestly didn't know anything about it and almost uninstalled it finding that it was multiplayer only, but I'm very glad I gave it a shot.

It's definitely a much more valuable free multiplayer experience than Hardware was IMO.
 

Jakoo

Member
Watching the video I linked above, this game looks goddamn BRILLIANT

Please have a community... PLEASE! Even though I just stared playing Paragon heavily, I really want to play this casually on the side. It looks so brilliantly designed!

Edit: How long are matches on average? Can you come and go during matches without much pressure? Can you match-make into an active match? I hope yes.

You can matchmake into an active match in my experience. Additionally, matches seem to vary from around 20-40 minutes--it depends on the size of the map, really.
 
I played for about 2 hours last nite, and I am pleasantly surprised and impressed by Dead Star. I love the top down shooter and MOBA aspect of it, as well as the upgrading system of the ships. I hope this can catch some fire like Rocket League.
 

ultron87

Member
I'm a little miffed that the capital ship escape mode is a super special thing that you can only even attempt after you get a rare drop in a match. The idea of warping in and out of other matches sounds super cool, but it being a consumable thing seems like it'll be very difficult to attempt or even get good at it.

I'm also hoping that the community can grow to a degree where other game modes are possible. A more focused dogfight mode without the area control aspects and with just the fighters would be really fun, for example.
 

Jakoo

Member
I'm a little miffed that the capital ship escape mode is a super special thing that you can only even attempt after you get a rare drop in a match. The idea of warping in and out of other matches sounds super cool, but it being a consumable thing seems like it'll be very difficult to attempt or even get good at it.

I'm also hoping that the community can grow to a degree where other game modes are possible. A more focused dogfight mode without the area control aspects and with just the fighters would be really fun, for example.

Yeah I was bummed when I noticed that myself. I can understand if it was something timeboxed you could only do once a week, but after playing a handful of matches and not getting a ticket, I am not convinced on how frequently this will even occur.

It's a shame because it seems like a really unique feature that I can't really think of from any other game. Dunno why they'd want to hide it away.
 

ultron87

Member
Yeah I was bummed when I noticed that myself. I can understand if it was something timeboxed you could only do once a week, but after playing a handful of matches and not getting a ticket, I am not convinced on how frequently this will even occur.

It's a shame because it seems like a really unique feature that I can't really think of from any other game. Dunno why they'd want to hide it away.

I guess the worry would be that players would just do that all the time instead of Conquest? And the mode needs Conquest matches to be able to invade. Making it a once a week or other time frame as you said sounds like a more agreeable solution to me. I guess we'll have to see exactly how rare it is.

I wish I had time to put together an OT for this.
 

JustSquid

Member
I'm a little miffed that the capital ship escape mode is a super special thing that you can only even attempt after you get a rare drop in a match. The idea of warping in and out of other matches sounds super cool, but it being a consumable thing seems like it'll be very difficult to attempt or even get good at it.

I'm also hoping that the community can grow to a degree where other game modes are possible. A more focused dogfight mode without the area control aspects and with just the fighters would be really fun, for example.

We'd love to hear some ideas! It is something we've tossed around quite a bit.
 
Really cool of them to refund you, I doubt most studios would do that.

Played this last night with some friends and had quite a bit of fun. A lot of the different abilities are pretty cool and it seems well balanced
 

Jakoo

Member
We'd love to hear some ideas! It is something we've tossed around quite a bit.

I was kind of thinking a player vs. AI swarm mode would be interesting. A lot of the ships seem to offer synergies against one another so it would be cool to teams go in with individual ships of their choice and see how long they can survive against waves of enemies. The current modes are interesting enough on there for now though--I understand why it needs to be limited for matchmaking purposes.

Is there any road map for continued support in this game? I'd be interested to hear about things coming down the pipeline if there is anything you can share.
 

JustSquid

Member
I was kind of thinking a player vs. AI swarm mode would be interesting. A lot of the ships seem to offer synergies against one another so it would be cool to teams go in with individual ships of their choice and see how long they can survive against waves of enemies. The current modes are interesting enough on there for now though--I understand why it needs to be limited for matchmaking purposes.

Is there any road map for continued support in this game? I'd be interested to hear about things coming down the pipeline if there is anything you can share.

We're working on a fleshed out plan but for now, we have two ship expansions planned for the near future that we already mentioned elsewhere. The Kurg (if you played the beta, you'll remember them) and a brand new race, the Quaz'l. Each will come with three new ships and new pilot portraits. There are other things we have in the works but frankly we want to accommodate what the community wants and less about what we think is best. We're a pretty small team (around 10), which allows us to be agile!

A more streamlined co-op experience is a frequently requested item and it's something we'd like to do!
 

Jakoo

Member
We're working on a fleshed out plan but for now, we have two ship expansions planned for the near future that we already mentioned elsewhere. The Kurg (if you played the beta, you'll remember them) and a brand new race, the Quaz'l. Each will come with three new ships and new pilot portraits. There are other things we have in the works but frankly we want to accommodate what the community wants and less about what we think is best. We're a pretty small team (around 10), which allows us to be agile!

A more streamlined co-op experience is a frequently requested item and it's something we'd like to do!

Very cool.

I'm pleased with your guys decision to go on PS+, because to be quite honest, I am not sure if I would have been aware of this release without it. My buddy and I played it for a lark last night though and I was really surprised how much I find myself wanting to play just one more round. I wish you and your team success and look forward to seeing what else you guys come up with!
 

5taquitos

Member
Glad to see people enjoying this, I had so much fun in the Alpha and Beta. Looking forward to jumping into full servers tonight!
 
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