How did the first mobile Katamari perform?
Please let this be a rename of the PS2 title for PS4 release (and I remember that Katamari Damacy was never released in Europe... so it's possible?)
How did the first mobile Katamari perform?
The original game was a statement against unoriginal sequels and crass commercialism, and yet its now become exactly what Keita Takahashi was reacting against in the first place.
What is Namco Bandais fault though is continuing the series to the point where familiarity has turned not just to contempt but outright anger.
We hate what Namco Bandai has done to Katamari Damacy. The whole point of the original game on the PlayStation 2 was that it was completely unique: a one note joke that nevertheless proved how unusual and inventive video games could be in the hands of an inspired creator. Since the original was never released in Europe a single sequel made sense.
But for us to now be enduring the ninth (including three mobile iterations) regurgitation of the exact same game makes other yearly updated sequels look like paradigms of innovation by comparison.
Although creator Keita Takahashi was involved in the sequel We Love Katamari hes had nothing to do with any of the subsequent games in fact he long ago left Namco Bandai in disgust. As a result all the other games have been soulless reruns of the original, turning the absurdist humour into a painfully unfunny production line of non sequiturs.
It actually released in the UK. I have a copy on my shelf.Please let this be a rename of the PS2 title for PS4 release (and I remember that Katamari Damacy was never released in Europe... so it's possible?)
It actually released in the UK. I have a copy on my shelf.
My butt sits corrected.Katamari Damacy was not released in the UK, but Electronic Arts published followup (and last game Takahashi was involved with in any tangible capacity) We Love Katamari here.
Please let this be a rename of the PS2 title for PS4 release (and I remember that Katamari Damacy was never released in Europe... so it's possible?)
The only thing I'd want is the final try and get as big as possible level from We Heart Katamari with the benefit of quick loading times. (if they've done this in any of the sequel please tell me, I've only play this one).
Katamari Forever was kind of a remaster of the first two games, it's not going to happen again so quickly.
Basically, as said before, the final level of Beautiful Katamari (Xbox 360) is exactly like this. I didn't tried Katamari Forever, but this level could also be included in it.
EDIT : Yup, seems I'm right about Forever : https://youtu.be/AG0L81EgK_E
They also own AmazingKatmariDamacy.com http://whois.domaintools.com/amazingkatamaridamacy.com
Still waiting for any kind of PC port.
Registered a few days ago. I expect some announcement soon.
Oh for crying out loud. Takahashi said Katamari was a comment on consumerism and Namco won't stop using his creation in a way he never intended it to be.
Please be a new game! I love this series. The console games are all great; idk where the sequel hate comes from.
Oh for crying out loud. Takahashi said Katamari was a comment on consumerism and Namco won't stop using his creation in a way he never intended it to be.
David Jenkins put it best in the GC review for Touch My Katamari:
The original game was a statement against unoriginal sequels and crass commercialism, and yet it’s now become exactly what Keita Takahashi was reacting against in the first place.
What is Namco Bandai’s fault though is continuing the series to the point where familiarity has turned not just to contempt but outright anger.
We hate what Namco Bandai has done to Katamari Damacy. The whole point of the original game on the PlayStation 2 was that it was completely unique: a one note joke that nevertheless proved how unusual and inventive video games could be in the hands of an inspired creator. Since the original was never released in Europe a single sequel made sense.
But for us to now be enduring the ninth (including three mobile iterations) regurgitation of the exact same game makes other yearly updated sequels look like paradigms of innovation by comparison.
Although creator Keita Takahashi was involved in the sequel We Love Katamari he’s had nothing to do with any of the subsequent games – in fact he long ago left Namco Bandai in disgust. As a result all the other games have been soulless reruns of the original, turning the absurdist humour into a painfully unfunny production line of non sequiturs.
Yup
Wow, never read that. Every game after the first one felt unnecessary tbh. Still, it would be great to try it in VR, the gameplay is just too much fun.
Hoping to hear some good news about Wattam soon, it's been announced two years ago...
The 2nd game is brilliant in every way. Everything after that just felt like a port/mashup of the first two games, but as it ended up on more platforms I can't hate.
Where is my Noby Noby Boy sequel?
Edit: I examined the patent a bit, and I think it's safe to say this is not for a tablet/mobile game as Katamari Amore seems to be missing the 28 patent which is for video game machines, and this one seems to have it along with other console Katamari games. Yay! I mean I hope yay?
A current gen Katamari game would be amazing.
Beautiful Katamari last gen was utterly ruined because 90% of the content was DLC. I don't hold out any hope that things will be different this time around. Another series in the shitter, frankly.
Saw this from Katamari's reddit, to all those who are hoping that this is, at the very least, a console port of some sort:
Keep hopin'!
\m/ lonely rolling star \m/