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NPD Sales Results for March 2016

So on DLC Jeff Cannata said that Ratchet and Clank had the best first week sales in the franchise's history. Guessing this info came straight from Insomoniac as he was at Insominiac last week.

Anyone have statistics on R&c sales?guessing we would have at least Future series sales.
 

gtj1092

Member
So on DLC Jeff Cannata said that Ratchet and Clank had the best first week sales in the franchise's history. Guessing this info came straight from Insomoniac as he was at Insominiac last week.

Nice. I'm one of those who contributed. Funny because I didn't even know I bought it. Must of preordered it on amazon when it was first announced.
 
R&C imo is mid tier since its a reimagining of the first.

This makes no sense. A reimagining can very well be super tier. It just depends on the game. Make a reimagining of Vice City and I should do quite fine.
The reason R&C is mid tier is simply because it's a quirky, colourful 3D platformer without plumber, in a mid tier franchise.
 

Schnauzer

Member
I'm a bit confused. Why are people saying Quantum Break and Ratchet and Clank are B tier exclusives now?

Quantum Break has been hyped up as the killer ape at E3 and other shows for a while. It was a big selling point. The budget on that game had to be huge. The advertising was nuts. How can anyone think this was a B-tier? It might be disappointing for some as an AAA titles; however being AAA is all about budget. Quantum Break had the budget.

Ratchet and Clank on the other hand is a $40 title. Sony only does this for B budgeted titles. This is a remake of an existing game with a movie behind it. This isn't a completely new experience because it's built on things that exist. I'm an Insomniac fan and think they can do great things, but I still don't see how anyone could think this was positioned as an AAA exclusive giving everything we know.

Also who cares which sells more, and what the reasons are?

All that matters is:
1.) Did you like the game?
2.) Is the developer in good shape?

I hope I'm not crossing the line with this vent. I like looking at the health of the industry as much as the next guy, but some of these comparisons just feel contrived.
 
basically yes.
They were in need for content and came around with a game that doesn't fit their portfolio. You could say this means diversity, okay, but for me it looks like trial and error, or shotgun shooting. Platinum is an awesome developer who not really makes big hits. I wish Scalebound all the luck in the world, but with a platform that is by no means associated it will get really tough.

Maybe at this point, another exclusive shooter would have helped more. Xbox is heavily associated with shooters, but in the end there are not so many XboxOne exclusives here. It would have helped the western market far more than Scalebound. And Japan is lost anyway.
Absolutely not. On paper, Quantum Break and Sunset look fine. The TV-stuff was an USP nobody actually wanted, but the game had huge potential, looked nice and had some clever mechanics. Sunset Overdrive is stupid fun, college humour. I don't know why this would have been risky.


So far they did not treat their 3rd party exclusives with great care. Believe in your product looks different. I hope Scalebound gets a good treatment and will be successful, but I feel it will drown, because it doesn't fit.

Well, here I agree. I also want to see what kind of game the pirate thing from rare will be. I sense heavy free to play mechanics.

When I see Scalebound, I don't immediately think "Japanese game". You can tell that it has those influences but it looks like an open world game where you ride a dragon. In that regard, it seems more like a fantasy game. Fantasy does plenty well on Xbox. If it were a turn-based JRPG (or a game where you get text messages from a fox with big ears), I think your argument would be more salient.

IMO, if the game gets good reviews, and Microsoft can intelligently market it (admittedly, a big if these days), it can sell well on the Xbox.
 
So on DLC Jeff Cannata said that Ratchet and Clank had the best first week sales in the franchise's history. Guessing this info came straight from Insomoniac as he was at Insominiac last week.

Anyone have statistics on R&c sales?guessing we would have at least Future series sales.
This information greatly pleases me!
 
So on DLC Jeff Cannata said that Ratchet and Clank had the best first week sales in the franchise's history. Guessing this info came straight from Insomoniac as he was at Insominiac last week.

Anyone have statistics on R&c sales?guessing we would have at least Future series sales.
First-month performance for the entire Ratchet & Clank series, provided by the NPD Group, is as follows:

Ratchet & Clank (November 4, 2002) -- 112,000 units
Ratchet & Clank: Going Commando (November 11, 2003) -- 125,000 units
Ratchet & Clank: Up Your Arsenal (November 3, 2004) -- 207, 500 units
Ratchet: Deadlocked (October 25, 2005) -- 55,300 units
Ratchet & Clank Future: Tools of Destruction (October 30, 2007, though released in most retailers early) -- 74,500 units

http://www.1up.com/news/npd-fallout-ratchet-sell-fine

I know someone else with retail numbers posted data some pages back but I can't remember his/her name.

Edit - Found it!.
 

demigod

Member
This makes no sense. A reimagining can very well be super tier. It just depends on the game. Make a reimagining of Vice City and I should do quite fine.
The reason R&C is mid tier is simply because it's a quirky, colourful 3D platformer without plumber, in a mid tier franchise.

You're right. R&C is just not top tier imo.
 

Schnauzer

Member
Because everyone's lost their minds today.



I can't stop laughing. Sorry, but this got me.



.

My point is that as long as both games were profitable. I'm happy. I think both developers are going to continue making games I like. I also like comparisons that aren't contrived. IE: Same genre, same budget, same target market, etc.

I don't see any reason to make either look like a flop/success by using odd specification by comparing titles that are complete different.
 
My point is that as long as both games were profitable. I'm happy. I think both developers are going to continue making games I like. I also like comparisons that aren't contrived. Once that makes since. IE: Same genre, same budget, same target market, etc.

I don't see any reason to make either look like a flop/success by using odd specification by comparing titles that are complete different.

I was told not to explain jokes. But I make an exception.
Coming to an NPD thread and saying that we should not care what game sold how much (and think about the reasons for it), but instead be happy is just the discontinuation of our business basis.
 

Welfare

Member
So on DLC Jeff Cannata said that Ratchet and Clank had the best first week sales in the franchise's history. Guessing this info came straight from Insomoniac as he was at Insominiac last week.

Anyone have statistics on R&c sales?guessing we would have at least Future series sales.

Hope it holds well in the second week then.

I know about MS worldwide statement. I was thinking about Q1.

Well yeah, but I think an important note about that is that the Xbox 360 received its first price cut in August 2007. 360 will be feeling that effect for a while longer. The Xbox One only got it's "2nd" price cut so far back in late March, and only then it lasts until the end of April.
 

DeepEnigma

Gold Member
Ratchet and Clank is sold out on Amazon again, I believe after already receiving a second shipment.

I may just change my prediction of Top 3 to Top 2 (maybe even number 1) for the month's NPD results, lol.

You're right. R&C is just not top tier imo.

Please be a joke post.

I used mid-tier as a very vague and loose term to describe a game that isn't (at this point) expected to sell millions instantly and be treated as a huge event in the industry, but still probably sells well enough to match reasonable expectations. It's not a scientific term that says they spent $8 million dollars on it and then sells 150K-200K first month.

Well, it does have a movie coming out. Warcraft is mid-tier confirmed.
 

Sterok

Member
I used mid-tier as a very vague and loose term to describe a game that isn't (at this point) expected to sell millions instantly and be treated as a huge event in the industry, but still probably sells well enough to match reasonable expectations. It's not a scientific term that says they spent $8 million dollars on it and then sells 150K-200K first month.
 
My point is that as long as both games were profitable. I'm happy. I think both developers are going to continue making games I like. I also like comparisons that aren't contrived. IE: Same genre, same budget, same target market, etc.

I don't see any reason to make either look like a flop/success by using odd specification by comparing titles that are complete different.
I have a hard time believing that Quantum Break will be very profitable. R&C seems likely though.
 

Schnauzer

Member
I was told not to explain jokes. But I make an exception.
Coming to an NPD thread and saying that we should not care what game sold how much (and think about the reasons for it), but instead be happy is just the discontinuation of our business basis.

I think we should care about how much the game sold on it's own merits. Whether it is profitable. This justifying Quantum Break as B-tier now and trying to make a direct comparison to a true B-tier game from another genre, with a different target market is what I was referring to.

My bad. I'll try to explain myself better if I decide to attempt another rant in the future. Apparently my first rant was a dud.
 
basically yes.
They were in need for content and came around with a game that doesn't fit their portfolio. You could say this means diversity, okay, but for me it looks like trial and error, or shotgun shooting. Platinum is an awesome developer who not really makes big hits. I wish Scalebound all the luck in the world, but with a platform that is by no means associated it will get really tough.

Maybe at this point, another exclusive shooter would have helped more. Xbox is heavily associated with shooters, but in the end there are not so many XboxOne exclusives here. It would have helped the western market far more than Scalebound. And Japan is lost anyway.

Your plans seems to be to flood their line-up with a bunch of games that are exactly the same and appeal to the same group of people, this isnt really a very good strategy and as an Xbox One owner, this is also a terrible idea. RPGs can sell big, Fable and Mass Effect did for them, Scalebound is a bit different to those but they aren't all that similar anyway.

Fallout 4, The Witcher 3 and Dragon Age Inquisition sales were good on the platform from what I can remember. Scalebound is being made by a Japanese developer but I don't personally feel Scalebound looks overly Japanese, I wouldn't call it a JRPG by any stretch of the imagination so don't feel mentioning Japan is really that relevant. Maybe its undergone a makeover since we last saw it though

They need more variety, not FPS1, FPS2, FPS3 etc. Who is also to say that they can't go and get that game without doing it at the cost of Scalebound? I think its good they have an RPG like that, there are some other genres they could probably use more of too.

The FPS/TPS debate should be about Gears and Halo's relevance, not their other new IPs

Absolutely not. On paper, Quantum Break and Sunset look fine. The TV-stuff was an USP nobody actually wanted, but the game had huge potential, looked nice and had some clever mechanics. Sunset Overdrive is stupid fun, college humour. I don't know why this would have been risky.

The TV show integration was always going to be divisive and it was guaranteed to have people not like it, affecting the reviews, it would be a much safer move to not put it in. I'm glad they stuck to their vision for the narrative and think it added a lot of the experience, I know many who feel the same.

The art-style for SO was pretty risky in the market for a big budget game, it was mature rated and the humour again is something you can see just not resonating with some people and going against them.

Im glad MS are standing by developers on their visions.

Scalebound is a fantasy RPG, as I said I don't feel its overly Japanese, although it may have some quirks, co-op looks fun too.

So far they did not treat their 3rd party exclusives with great care. Believe in your product looks different. I hope Scalebound gets a good treatment and will be successful, but I feel it will drown, because it doesn't fit.

Well, here I agree. I also want to see what kind of game the pirate thing from rare will be. I sense heavy free to play mechanics.

How did they not treat third-party exclusives with care? Sunset Overdrive got a lot of marketing, the error there was the release date (although the game was done) and didn't bundle it more, you live and learn on somethings.

Quantum Break has good bundles, lots of marketing etc... Ryse/DR3 did well
 

Schnauzer

Member
I have a hard time believing that Quantum Break will be very profitable. R&C seems likely though.

I think the developer was paid for their services, and it will be a profitable for the developer. Microsoft can eat the cost. It did help them move units, helped them position themselves better during game shows, and more. I'm hopeful that the pros outweigh the cons. Then again I'm a fan of the developer, so maybe that's my own bias talking.
 
I think the developer was paid for their services, and it will be a profitable for the developer. Microsoft can eat the cost. It did help them move units, helped them position themselves better during game shows, and more. I'm hopeful that the pros outweigh the cons. Then again I'm a fan of the developer, so maybe that's my own bias talking.

Maybe?
 
Hope it holds well in the second week then.



Well yeah, but I think an important note about that is that the Xbox 360 received its first price cut in August 2007. 360 will be feeling that effect for a while longer. The Xbox One only got it's "2nd" price cut so far back in late March, and only then it lasts until the end of April.

Extremely anecdotal but stores around here are already getting second and third replenishments. Strong reviews and price are likely strong drivers for this.

Granted those shipments are small compared to big titles, but still promising.
 
I think the developer was paid for their services, and it will be a profitable for the developer. Microsoft can eat the cost. It did help them move units, helped them position themselves better during game shows, and more. I'm hopeful that the pros outweigh the cons. Then again I'm a fan of the developer, so maybe that's my own bias talking.
I am sure the developer got his money. That's a good thing. Microsoft can eat the cost. He has a deep pocket dentata. The movement of the units is still a mystery though. We had not very positive feedback until now.
The balance between pros and cons will depend on whom you ask at Microsoft.

Could you please elaborate on the gameshow bit? This sounds interesting.
 
scalebound will probably be a good selling platinum game

i mean it has all the things they don't usually do

open world
accessible combat
rpg-elements
multiplayer
"western" protagonist
graphics

thats all i can think of for now
 

Welfare

Member
Great post, as always.

So well, as you said, in 11 years this is happen "only" 7 times, and only with very important things like new model / pricedrop / random deals.

But worth of notes i believe is that of those 7 times, only one was from 8 gen, and was only up by 2% in weekly sales, this even with those insane deals for $125 / $175 ...

I believe this just show that in the recent year the rule "March >>>>> April" is becomed way stronger than in gen 7 and gen 6.

What i can say more? I already said my opinion above... i would like to know you expect from April.

And if you expect an increase in weekly sales, or a drop, or i don't know, i would like to know how big / small you think it will be.

Well, these deals were very specific. You had to trade in either your 360 or PS3 Slim model in order to get the deal. Everything else was either a straight up price cut, a new model, or just trying to keep up with demand.

For me, I look at April and see 2 things. A price drop and trade in deals.

Talking about just the trade in deals, I think it'll have an impact on sales, but not as big as in 2015. While someone can go into Gamestop and get an XB1 for $25 less than they could possibly get for last year, they are the only retailer with the deal, unlike last year where Best Buy came in with a half off trade in deal for a single week. This alone, I think it'll have less impact than last years, but not by a whole lot.

The next though, is the price drop. Sales always spike with a price and there is usually a new baseline for some time before returning back to the old pre price cut baseline. $299 is nothing to sneeze at, and I feel that alone would push Xbox One's much more than TiD's. 4 weeks with a price cut should propel sales, and I think we saw this start in March seeing as normally, March is a ~30% drop from February, and the Xbox One only dropped 22%. That's a 27% difference from the average, so something happened, and it was the price drop, which only had 2 weeks in March.

4 weeks of a price drop + TiD's... hmm. Before, I estimated a slight drop in the weekly average, but now, I want to say the weekly average will go up.

Also I'll just say this, whether or not it's slightly down or up, I think the XB1 will be #1 in April.

Starting in 2010, each console brand, for whatever reason, actually have different averages for the March to April drop. Xbox drops ~25%, Nintendo ~30%, and Playstation ~35%. This averages out to ~30% for everyone, but still, each brand actually stick to a different 5%.

Taking these at face values, this would be what April looks like.

Code:
April 2016

Xbox One: 48,400 * 0.75 * 4 = 145,200

PS4: 66,000 * 0.65 * 4 = 171,600

Wii U: 13,200 * 0.7 * 4 = 36,960

Average 30% drop

Code:
April 2016

Xbox One: 48,400 * 0.7 * 4 = 135,500

PS4: 66,000 * 0.7 * 4 = 184,800

Wii U: 13,200 * 0.7 * 4 = 36,960

To me, PS and Nintendo should have average drops this year, so somewhere around ~170k - ~185k for PS4 and ~35k - ~40k for Wii U.

For XB1, I don't see how it won't do more than the average. Just applying the difference between the average drop and the actual drop the XB1 had in March (27% diff) and applied that to the drops in April:

Code:
April 2016

Brand average drop = 25 * .73 = ~18%

Xbox One: 48,400 * 0.82 * 4 = 158,800

Code:
April 2016

Total average drop = 30 * .73 = ~22%

Xbox One: 48,400 * 0.78 * 4 = 151,000

It gets close to the PS4, and again, that's using a % that we get from a price drop that only had 2 out of 5 weeks in March.

Just a 5% drop and the XB1 is at 184k, or right with the PS4 if it receives a slightly better drop than usual. I think this will be enough for the XB1 to be #1, whether it's by 13k like last year, higher, or lower.
 

Javin98

Banned
And it sold 115,000 in April 2014... and the PS4 sold 174,000 last April.
I don't see why XB1 should sell at 2015 April level, if was barely up YOY this month.

I mean, for sell 187,000, XBO should have a -3% decrease in weekly sales. Why you think so?

Last year seem legit XBO did better in weekly sales because March was a normal month with XBO at $350 and Battlefield Hardline which sold 420,000, while April was the Mortal Kombat month which sold 515,000 and the insane deals.

This time March was way stronger, with The Division witch sold over 870,000 on XBO including bundle, and the official price drop the last 2 weeks.

What have XBO in April better than in March?

In term of software The Division will crush Dark Souls III and Quantum Break combined.
And the pricedrop was already a thing in March...

The only difference is that this time the pricedrop and the deals are for 4 weeks and not 2 weeks, but still, considering March is almost always WAY bigger than April, hemm...

I just don't see why XBO should drop by only < 5% in weekly sales.

The usual drop is 30% more or less, look at PS4 in 2014 and 2015. I can see a 20-15% drop, but a super small drop, let alone a flat trend seem just too unlucky.
I don't know, man. The XB1 being up YoY in March is making me unsure of what to make of April. It's true that the XB1 only did relatively well last April because of the insane deals, but I don't know if the "temporary" price drop will keep it at least flat. You're probably right, though.
 

Ryng_tolu

Banned
Well, these deals were very specific. You had to trade in either your 360 or PS3 Slim model in order to get the deal. Everything else was either a straight up price cut, a new model, or just trying to keep up with demand.

For me, I look at April and see 2 things. A price drop and trade in deals.

Talking about just the trade in deals, I think it'll have an impact on sales, but not as big as in 2015. While someone can go into Gamestop and get an XB1 for $25 less than they could possibly get for last year, they are the only retailer with the deal, unlike last year where Best Buy came in with a half off trade in deal for a single week. This alone, I think it'll have less impact than last years, but not by a whole lot.

The next though, is the price drop. Sales always spike with a price and there is usually a new baseline for some time before returning back to the old pre price cut baseline. $299 is nothing to sneeze at, and I feel that alone would push Xbox One's much more than TiD's. 4 weeks with a price cut should propel sales, and I think we saw this start in March seeing as normally, March is a ~30% drop from February, and the Xbox One only dropped 22%. That's a 27% difference from the average, so something happened, and it was the price drop, which only had 2 weeks in March.

4 weeks of a price drop + TiD's... hmm. Before, I estimated a slight drop in the weekly average, but now, I want to say the weekly average will go up.

Also I'll just say this, whether or not it's slightly down or up, I think the XB1 will be #1 in April.

Starting in 2010, each console brand, for whatever reason, actually have different averages for the March to April drop. Xbox drops ~25%, Nintendo ~30%, and Playstation ~35%. This averages out to ~30% for everyone, but still, each brand actually stick to a different 5%.

Taking these at face values, this would be what April looks like.

Code:
April 2016

Xbox One: 48,400 * 0.75 * 4 = 145,200

PS4: 66,000 * 0.65 * 4 = 171,600

Wii U: 13,200 * 0.7 * 4 = 36,960

Average 30% drop

Code:
April 2016

Xbox One: 48,400 * 0.7 * 4 = 135,500

PS4: 66,000 * 0.7 * 4 = 184,800

Wii U: 13,200 * 0.7 * 4 = 36,960

To me, PS and Nintendo should have average drops this year, so somewhere around ~170k - ~185k for PS4 and ~35k - ~40k for Wii U.

For XB1, I don't see how it won't do more than the average. Just applying the difference between the average drop and the actual drop the XB1 had in March (27% diff) and applied that to the drops in April:

Code:
April 2016

Brand average drop = 25 * .73 = ~18%

Xbox One: 48,400 * 0.82 * 4 = 158,800

Code:
April 2016

Total average drop = 30 * .73 = ~22%

Xbox One: 48,400 * 0.78 * 4 = 151,000

It gets close to the PS4, and again, that's using a % that we get from a price drop that only had 2 out of 5 weeks in March.

Just a 5% drop and the XB1 is at 184k, or right with the PS4 if it receives a slightly better drop than usual. I think this will be enough for the XB1 to be #1, whether it's by 13k like last year, higher, or lower.

Guess we totally agree on PS4 and Wii U since my prediction is ~185K for PS4 and ~35K for Wii U, i'm just not so optimist with The Xbox One. :D

To Quote The part about The smaller Drop in March compared to The avg... Yes pricedrop helped. But i think You underestimate too Much The Software part. I honestly disagree with You that Software have nothing to do. I think The Division helped just like The pricedrop, More or less.

Aaaand i think those 4 weeks of April won't have a much bigger impact than The 2 weeks of March, so what's Say?

I See XBO More Close to ~150K or so. Which is a difference of "only" 35K with PS4, so not even Close to The gap on The First 3 months...


If just can't See XBO beat PS4...


If XBO Beat PS4 next NPD i will eat my Xbox one, THIS TIME I SWEAR. :p
 

Schnauzer

Member
I am sure the developer got his money. That's a good thing. Microsoft can eat the cost. He has a deep pocket dentata. The movement of the units is still a mystery though. We had not very positive feedback until now.
The balance between pros and cons will depend on whom you ask at Microsoft.

Could you please elaborate on the gameshow bit? This sounds interesting.

The problem is all the delays, but that void being filled at the time was a necessity that could have been the deciding point for early adopters. Quantum Break/Tomb Raider were the main selling points of Gamescom 2014. People were sold on the combo allowing Microsoft to make a comeback, which kept momentum. Quantum Break was used as the excuse being "good enough" when Tomb Raider was finally uncovered as a time exclusive. It was again center stage in 2015 Gamescom.

It served a significant marketing purpose by filling a void.
 

Welfare

Member
Guess we totally agree on PS4 and Wii U since my prediction is ~185K for PS4 and ~35K for Wii U, i'm just not so optimist with The Xbox One. :D

At least we agree on those lol. Those are kinda gimme's.

To Quote The part about The smaller Drop in March compared to The avg... Yes pricedrop helped. But i think You underestimate too Much The Software part. I honestly disagree with You that Software have nothing to do. I think The Division helped just like The pricedrop, More or less.

Would you then say the Division is less of a system seller for the PS4 than Hardline + Bloodborne? Being $349 and Division, the PS4 is only up YoY by 338 units, and Division sold more than those 2 combined. (928k > (>)787k (>400k from Hardline + 387k from Bloodborne).

I honestly think Division didn't do much in terms of selling hardware throughout March. That bundle certainly did nothing as well.

Aaaand i think those 4 weeks of April won't have a much bigger impact than The 2 weeks of March, so what's Say?

I See XBO More Close to ~150K or so. Which is a difference of "only" 35K with PS4, so not even Close to The gap on The First 3 months...

If just can't See XBO beat PS4...

If XBO Beat PS4 next NPD i will eat my Xbox one, THIS TIME I SWEAR. :p
~150k would be a pretty bad result though. -20% YoY with $299 + TiD's, when it was up 6% this March. That's no good for MS.

But hey, just 1 more month and we'll know.
 
D

Deleted member 47027

Unconfirmed Member
Or you can just have another avatar bet. :p

In all seriousness, I doubt that the XB1 will beat the PS4 in April again.

Take it from me, currently suffering - avatar bets are terrible.
 

Ryng_tolu

Banned
At least we agree on those lol. Those are kinda gimme's.

(Y)

Would you then say the Division is less of a system seller for the PS4 than Hardline + Bloodborne? Being $349 and Division, the PS4 is only up YoY by 338 units, and Division sold more than those 2 combined. (928k > (>)787k (>400k from Hardline + 387k from Bloodborne).

I honestly believe so. Not with Hardline, but BloodBorne all considering was an exclusive. The Division was on XBO too with The deal Marketing, most of who wanted The Division bought an Xbox one.

I honestly think Division didn't do much in terms of selling hardware throughout March. That bundle certainly did nothing as well.

I think this too. But all considering, XBO was still a bit down MOM, with both Division and The pricedrop. So, it helped a bit, but not so much, surely not even Close with Destiny.

~150k would be a pretty bad result though. -20% YoY with $299 + TiD's, when it was up 6% this March. That's no good for MS.

But like i Said, this March was waaaaaay better than March 2015, while This April, well it won't. That's why i See most likely a similar Trend with January/February.

But hey, just 1 more month and we'll know.

<3

Or you can just have another avatar bet. :p

I am recently in beast mode, so i'm not worry :p even cause i'm 90% Sure PS4 will win lol.
 

Welfare

Member
^NO

I think this too. But all considering, XBO was still a bit down MOM, with both Division and The pricedrop. So, it helped a bit, but not so much, surely not even Close with Destiny.

It's only down 2% MoM, with the price drop starting 4 weeks into the month.

Again, the weekly average drop was ~22% compared to the usual 30% drop. Division alone wouldn't have done that since it sold less than the PS4 version and that fell farther than the XB1. It looks more like the price drop stopped a drop in sales than what would have usually happened.

But like i Said, this March was waaaaaay better than March 2015, while This April, well it won't. That's why i See most likely a similar Trend with January/February.

It's only up 6% YoY. April going down YoY just wouldn't fit with the historical data that we already have, and that is price cuts raise sales significantly and TiD's sell consoles. A full 4 weeks of $299 and 3 weeks of a potential $199 purchase shouldn't do less than April 2015.

Actually, January and February was down 12% and 10% respectively, with March being up 6%. Why do you think the XB1 will suffer a significant 20% drop in April?
 

Ryng_tolu

Banned
Actually, January and February was down 12% and 10% respectively, with March being up 6%. Why do you think the XB1 will suffer a significant 20% drop in April?

In Short, since now i really Need to sleep, i just think those Deals / promotions / unofficial pricedrop can't Work forever.

Many Times XB1 got lot of promotions... Some time they helped, some time they didn't... Since This is The 95856785357954 Times we see a very too deal for XBO, i just don't See it have a massive effeft. Not saying it won't help... Just not a lot.

Well, that's all for today, good night. :)
 

Javin98

Banned
In Short, since now i really Need to sleep, i just think those Deals / promotions / unofficial pricedrop can't Work forever.

Many Times XB1 got lot of promotions... Some time they helped, some time they didn't... Since This is The 95856785357954 Times we see a very too deal for XBO, i just don't See it have a massive effeft. Not saying it won't help... Just not a lot.

Well, that's all for today, good night. :)
Well, no wonder I had to read some of your posts a few times to fully understand them. :p
 

ZSaberLink

Media Create Maven
You're assuming they are acting out of fear or a weak position. I do not think this is the case.

This is a market leader, with dominant position, looking to capitalize on that position.

This move allows the current enthusiast base the opportunity to buy another box (which they believe will happen) while also reaching the 4K early adopter market with a box on which they can purchase content. They also have the OG box available to new entrants and more developing markets around the world, that need lower cost of entry and don't need the 4K options.

So similar to the new 3DS in a way except with stronger current HW sales?

The best part is that there are even certain verified/trustworthy posters who are actually providing real information that are being drowned out by the crazy.
I've got to wonder why leaks seem to be so prevalent these days. All these leaks about PS4K, XB1, etc. has got to hurt the marketing of the products, right?
 
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