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LTTP: Goof Troop (SNES)

"Ya'll goofed if you don't play this game" - No One

SNES_Goof_Troop_Box.jpg


I had some free time this weekend, so I decided to play through some old SNES games. In addition to beating Super Castlevania 4 for the first time, I played through the entirety of Capcom's Goof Troop, based on the Disney Cartoon show of the same name. Capcom was known for making great Disney related games during the late 80s and early 90s, including such classic as "Mickey's Magical Quest" and DuckTales, so I thought I'd give one of their lesser brought up games a try.

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Let me first off start by talking a little bit about the Goof Troop show itself. For anyone who missed the show, it's a animated show about Goofy seemingly having a suburban life; if you've seen the "Goofy Movie" it's essentially that...but slightly different. Goofy, who is a widowed father (?), is trying to raise his teenage son Max, who is relatively normal mannered in relation to his goof prone father. The father and son move back to Goofy's hometown into a house next to Pete , Goofy's old friend, and his family. Most of the shows plot deal with the two families being a slight odds against each other, although Pete isn't the villainous role he typically takes on in Disney storyline. I watched the show when I was a kid, and it was fine enough; It didn't have the same adventure vibe as shows like DuckTales or Chip and Dale, but it was a funny enough show that had some redeeming elements.

Now onto the game. Forgot most of that plot to the show, because it really doesn't matter. The game's premise is that Pete and his son have bee kidnapped by Pirates who mistakenly thought Pete was their captain and Goofy and Max have to save them. So each level consists of Goofy and Pete infiltrating pirate strongholds in search of their friends. It's a strange plot for a game based on Disney characters in a suburban setting, but whatever.



The game is a mix of an adventure and puzzle game. It has a similar top down perspective as games like Legend of Zelda or Metal Gear, and I can imagine it took inspiration from both of these franchises. Each stage consist of strung together screens featuring enemies, puzzles, obstacles, and GOOFS. The best description I can give is that each of the 5 game's levels feel like an individual dungeon in the Legend of Zelda style format (In fact one level looks like it was ripped almost completely out of A Link To The Past). The level designs have a little variation, with one level taking you to a haunted house, but the game doesn't stray very far from its general format.

The challenge of the game comes in two ways: inventory management and puzzles. Goofy and Max do not have a standard attack, in fact the only thing they can without an item is pick up crates and throw them at enemies. Instead they pick up items they find throughout the level or simply defeat enemies with crates or blocks. These items come in 5 ways: A grapple gun that allows you to grapple across designated distances and can also stun enemies, a candle that illuminates dark spaces a little bit, a bell that calls enemies to you, a wooden plank that allows you create a bridge across designated gaps, and keys to open doors. The management comes in with both characters only being able to hold 2 items at any given point, meaning you'll often have to drop a item to make room for something you hope is more important. It can kind of be a hassle, as you'll often have to backtrack to retrieve a certain item because you had to drop it to progress. This system may have worked better if you're playing with a second player, but it led to some unnecessary go back and forth to find a specific items.

The rest of the game is broken up into puzzles, which typically take the form of block sliding puzzles or hitting all the switches. The puzzles themselves aren't bad, but they're certainly not going to stump anyone who has had experience with similar type games. If you ever played a Zelda games or even a Pokemon game, you'll be fine against the game's harder puzzles. The game often makes them a little more difficult simply by throwing more things at you while you're doing them, for example some puzzles will simply just have a cannon shooting at you while you try to figure the specific steps to pushing blocks. This wouldn't be a problem if the game didn't have an odd health system: you collect fruit that gives you hearts, and if you collect enough fruit you'll receive a extra life. If you're attacked by an enemy your hearts will deplete and you'll have to use a life The problem comes in that the game pretty much punishes you for getting enough fruit for an extra life; essentially if you get hit with no hearts you'll use a life and you'll start that life with zero hearts. If you are to hold off on getting the extra fruit to get a new life, you'll have 2-3 hits before you use an extra life. This means that if you go for the extra life you'll have less hits before you deplete your lives, because once you get a new life or use a life you have zero hearts, than if you had not gotten the extra fruit to give you an extra life, because you'll have full hearts. It was a minor annoyance, especially in a game that has a continue system that will start you at the beginning of the level.

That said, the game isn't that hard. Maybe if you're playing with a second player it might be more difficult due to limited health, but the game is pretty good about giving you enough extra lives to make it through each level. If anything the game could have been more difficult, as the entire play through probably only took me an hour or two to beat.

Overall, it's a fun game. It's certainly the level of quality of game that fans might have expected from Disney games of the era. I played by myself, but I can imagine this being a great couch co-op title for anyone owning a SNES. It's interesting to see Capcom take on this type of gameplay, as it's definitely reminiscent of Zelda. In fact, it utilizes a lot of mechanics that we would later see in The Four Swords, a Nintendo title that was co-developed by Capcom. It makes me wonder if some of the team at Capcom who worked on Four Swords had worked on this title or if Goof Troop was some sort of inspiration for the elements found in those games. Another interesting tidbit is that this game was one of the first games designed by Shinji Mikami, who would go onto be the director of the first Resident Evil game. The inventory management element is the one shared element that I can gather, but they utilize items in a completely different way.

So did anyone play this game? What are your thoughts?
 
My parents bought me this as a kid. I can't remember if it was for a birthday, Christmas or what. But I do know that I played the Hell out of it.

This was always one of my favourite games growing up. It was rather good, too.
 

Rated-G

Member
In the past, this game has been a great introduction to how fun coop games can be when I'd had dates who thought they didn't like games or only could play something mobile. The Disney characters helped get interest, and the teamwork makes for a really great experience. I think maybe 3 out of the 5 times I've introduced people to this game, we've beaten it in one or two sittings because they didn't want to stop. Usually it leads into Portal 2 co-op as well, if the stone kicking puzzles really spoke to them. I wish Nintendo could put this on the Wii U virtual console but I'm sure it's a mess of licensing.

Also it made for one of the best JonTron era Game Grumps series.
 
I don't have much to say about the game except the Game Grumps videos are stuff of legend. "Did you just call me a jingo jagget?" "Hanson v Jafarri... did he or did he not say goof hawk?" "We get it, you like the Zelda."
 

Elija2

Member
It's a great game and I loved playing it as a kid, even if it was a bit short. I wish there were more games like it.
 

Big Nikus

Member
And right after he finished working on this game, Shinji Mikami brought us another colorful adventure featuring two main characters, inventory management and puzzles.
 

Seik

Banned
One of the best games out of the Disney/Capcom collab.

Played this a ton with my father back then, and with a friend recently.

Game still holds up and is very fun today!
 

Blues1990

Member
A friend had told me that some of the gameplay elements in Goof Troop are reminiscent of an old Capcom game called 'Higemaru Makaijima,' so it would (somewhat) explain the pirate theme & such.

In either case, Goof Troop is worth picking up, considering that Capcom usually made high-quality games based on popular Disney licenses, and this one is no exception.
 

Bgamer90

Banned
I spent many hours playing this game with my brother and cousin when we were all in elementary school. Fantastic game.
 

L Thammy

Member
Another interesting tidbit is that this game was one of the first games designed by Shinji Mikami, who would go onto be the director of the first Resident Evil game. The inventory management element is the one shared element that I can gather, but they utilize items in a completely different way.

I've actually heard claims that the original Resident Evil ran off a highly modified Goof Troop engine.

...

Like father, like son
You're always number one
 

DJ_Lae

Member
Man, I played the shit out of that game co-op with my sister when I was younger. I remember loving it, I wonder how well it would hold up for me now.
 

Nyoro SF

Member
I watched a co-op speedrun of this game a few years ago. I was very impressed by how quickly you could move through levels in-sync with a teammate.
 
I have a lot of memories of playing this with a neighbor back when I was younger. I'd really like to try the game again with a friend. It's definitely Zelda lite with the puzzles.
 

gamerMan

Member
Oh my Gosh! This game was one of the best Disney games and really had nothing to do with Goofy. The block puzzles were so awesome. Now we live in a age where the puzzles autocomplete themselves. I wish more games required you to think.
 

oSoLucky

Member
This was the first game that I risked the wrath of my parents for not taking it back to Blockbuster on time. It was great fun, and even better in co-op with my sister.
 

Ranmo

Member
I find it both sad and hilarious that I've said a variation of that quote before in a unironic way. It really is a fantastic game though. I made a friend who never really played retro games play both Goof Troop and The World of Illusion starring Mickey & Donald with me one weekend.

Both are fantastic Co-Op games.

I'd recommend World of Illusion for those who have not played it. The game actually changes a bit depending on the player set up. Mickey solo, Dolan solo, and Co-Op.
 
I'd recommend World of Illusion for those who have not played it. The game actually changes a bit depending on the player set up. Mickey solo, Dolan solo, and Co-Op.

World of Illusion might be one of the most unique co-op games of all time. It's a terrific game and a great follow up to Castle of Illusion.

Capcom's sequels to Mickey's Magical Quest "The Great Circus Mystery" and "Magical Quest 3" also had some great co-op, especially 3. Although it only came out in the U.S on the GBA, the 3rd game has Mickey and Donald receiving different costumes and gameplay styles for each character.
 
This game was the Four Swords before Four Swords. The co-op was great, the SFX were great, the music was great, everything was great.

Edit: Also, one of the guys that worked on the game was Shinji Mikami.
 

deleted

Member
The co-op in this game was fantastic. And I like it more than the 4 swords titles, since combat is a thing you avoid in this one. most of the time you just lure enemies in a certain path or stun them for a short amount of time.

I really love it and I would love to play it again sometime. It's time for Capcom, Disney and Nintendo to get together and release their stuff on the VC.
 

Morfeo

The Chuck Norris of Peace
I remember playing this in 98 or 99 and finding it pretty boring actually. It looked cool initially, but was just to easy and with too much uninteresting backtracking. Would probably be pretty fun in two-player though. World of Illusion, mentioned over here, was much better imo.
 

lazygecko

Member
I've actually heard claims that the original Resident Evil ran off a highly modified Goof Troop engine.

...

Like father, like son
You're always number one

There's some leftover code and assets in Resident Evil. Whether that can technically qualify as sharing the same engine, I dunno.
 

120v

Member
i remember renting this on a whim back in the day... expected it to be one of those games you dick around with for half and hour and never touch again but i ended up playing it all weekend. i remember the living room being full of neighborhood kids and even my dad engrossed in trying to help me solve the puzzles.

probably my biggest "sleeper hit" of the snes era. i miss those capcom/disney games
 
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