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SemiAccurate: Nintendo NX handheld to use Nvidia Tegra-based Soc

Oblivion

Fetishing muscular manly men in skintight hosery
The other exciting thing I forgot to add until just now is that freeing up developers from making a handheld port of a game (like say, MK7 + MK8) means that those devs would have been free to make an entirely different game rather than another version of a similar game. More dev cycles freed up to increase the NXs overall game library.

Yup. At least in theory, it should definitely free up quite a bit of resources for both Nintendo and third parties. Wish I followed this sooner, haha.
 

AmyS

Member
This is all speculation, but one thing Nvidia might especially like and even get from Nintendo: their brand on the hardware.

Nintendo did that on the GC and Wii with both IBM and ATI:

gcnboxing2.jpg

Gamecube-front.png

Yes that's true, but....


Fixed ;)
 

Mory Dunz

Member
So, if this console and handheld have a shared library, and the console has conservative specs, what's to stop Nintendo from exploring the idea of a second console SKU with much beefier specs at a higher price point?

like, in a year or two?

like, iterative consoles?
 

McHuj

Member
I don't think anyone's taking this as any more than a rumour, but for these kinds of matters SA has a much better track record than a lot of "sources" that people are happy to take seriously on GAF, so it's worth discussing at the very least.

Word
 

MuchoMalo

Banned
This sounds promising? I wonder how this would compare to the likes of the PS4k and Xbox 1.5...

This is for the handheld. It would be a bit faster than Wii U. The console is discussed in the other thread, and it's on-par with Xbone, give or take. I don't think that Nintendo saw those upgrades coming at all.
 

Vena

Member
I really hope that handheld gaming (not mobile) at 720p results from this. Or at least gaming at native resolution unlike the Vita.

720p is needless if the handheld has a normal screen. 540p on 5" is reaching retinal limits when held at about a foot from your face.
 

bomblord1

Banned
So an underclocked X1 in the handheld and an overclocked one in the console (There is literally both a console and handheld device like this on the market right now).

It really makes sense

Almost too much sense

I mean it matches the rumors to a T + 1

Considering the chip is a year old now we might also get something a bit newer and better with the rate Nvidia's going their next mobile chip should be an Xone competitor...
 

Mory Dunz

Member
Yup. At least in theory, it should definitely free up quite a bit of resources for both Nintendo and third parties. Wish I followed this sooner, haha.

what I'm curious about, is....say there is one mario kart 9.

Is it made for the console, but can run on the handheld? Does developing for both mean that it won't play to the console's full strength. Or will the handheld be strong enough to run a Mario Kart 9, but just at a lower resolution. But the base game retains all it's bells and whistles on consoles.
 

Vena

Member
So an underclocked X1 in the handheld and an overclocked one in the console (there are literally both on the market in both a handheld and console form factor right now).

It really makes sense

Almost too much sense

I mean it matches the rumors to a T + 1

It could also be a P1, but that may be pushing price limits.
 

bomblord1

Banned
It could also be a P1, but that may be pushing price limits.

I wouldn't rule it out Nvidia has put their top of the line chips in self manufactured $200 devices 2 generations in a row now. I don't think price will be an issue especially if they are taking a slight loss.
 

Oblivion

Fetishing muscular manly men in skintight hosery
what I'm curious about, is....say there is one mario kart 9.

Is it made for the console, but can run on the handheld? Does developing for both mean that it won't play to the console's full strength. Or will the handheld be strong enough to run a Mario Kart 9, but just at a lower resolution. But the base game retains all it's bells and whistles on consoles.

Actually, I also just realized that the controls would have to be re-kajiggered for each system as well. Maybe not a huge deal probably, but something to keep in mind.
 

jdstorm

Banned
what I'm curious about, is....say there is one mario kart 9.

Is it made for the console, but can run on the handheld? Does developing for both mean that it won't play to the console's full strength. Or will the handheld be strong enough to run a Mario Kart 9, but just at a lower resolution. But the base game retains all it's bells and whistles on consoles.

I'd expect that's how it works. The handheld does a full version of the game at 540p or 720p, while the console hits 1080p
 
what I'm curious about, is....say there is one mario kart 9.

Is it made for the console, but can run on the handheld? Does developing for both mean that it won't play to the console's full strength. Or will the handheld be strong enough to run a Mario Kart 9, but just at a lower resolution. But the base game retains all it's bells and whistles on consoles.
In an ideal scenario they design the game with both in mind, kind of like Smash 4, but sharing more assets, upgrading and downgrading where necessary and 1080p60fps on console
In a less ideal scenario games from (for example) Japanese 3rd parties that don't care too much about the console could just be the same game at a higher resolution which could look good depending on the style like Ace Attorney
 

Bsigg12

Member
Actually, I also just realized that the controls would have to be re-kajiggered for each system as well. Maybe not a huge deal probably, but something to keep in mind.

We have no idea what the controller is for the console let alone the form factor of the handheld. If anything, they both could be designed in a very similar fashion to make picking up and playing on one or the other as easy as popping the cart in.
 

ozfunghi

Member
what I'm curious about, is....say there is one mario kart 9.

Is it made for the console, but can run on the handheld? Does developing for both mean that it won't play to the console's full strength. Or will the handheld be strong enough to run a Mario Kart 9, but just at a lower resolution. But the base game retains all it's bells and whistles on consoles.

It would work the same way you play a game on an iPhone 5 or on the latest iPad. Just like it works on a midrange PC and a high-end PC.
 

Mediking

Member
So an underclocked X1 in the handheld and an overclocked one in the console (there are literally both on the market in both a handheld and console form factor right now).

It really makes sense

Almost too much sense

I mean it matches the rumors to a T + 1

Considering the chip is a year old now we might also get something a bit newer and better with the rate Nvidia's going their next mobile chip should be an Xone competitor...

Okay, this doesn't sound that bad at all.
 

R00bot

Member
This is for the handheld. It would be a bit faster than Wii U. The console is discussed in the other thread, and it's on-par with Xbone, give or take. I don't think that Nintendo saw those upgrades coming at all.

Oh, okay. So now we think it's a console and a handheld again?
 

Lonely1

Unconfirmed Member
  • Tegra 1: Bellow 3DS, slightly bellow PSP. No way it will be used.
  • Tegra 2: GPU trades blows with 3DS and loses in some areas (with advantages on others). CPU is considerably above 3DS' but not N3DS'. Is very likely this was a contender chip be on the 3DS.
  • Tegra 3. Famous for powering the Ouya. Power comparable to Vita, depending on clocks but not nearly as power efficient as the PowerVR SoC. A handheld based on this chip would roughly have half the GPU power of a Vita.
  • Tegra 4. There are actually two main variables. The one used on the Shield Portable with active cooling, making it the most powerful handheld at launch (so yes, more powerful than the Vita) and the one intended for Phones with smaller power draw and less power. The smaller version of the chip flopped. Runs games like Portal and Half-Life.
  • Tegra K1. Based on desktop class Kepler architecture. Launched with the Shield tablet, making it the most powerful tablet on the market, even ahead of the respective iPad, which is very hard to do. Approaches 360/Ps3 levels of performance, but it didn't made it to any device smaller than a tablet.
  • Tegra X1. Marketed as a 500Gflops device and retailing on the Shield Console. Should be more powerful than a Wii U but it has yet to be seen on a handheld form factor. Runs games like Crysis 3. The most likely contender imho, but at significant lower clocks.
  • Tegra "Parker". Pascal based, no devices yet on the market.

Please, correct if wrong.
 

RedSwirl

Junior Member
So, if this console and handheld have a shared library, and the console has conservative specs, what's to stop Nintendo from exploring the idea of a second console SKU with much beefier specs at a higher price point?

Theoretically, nothing, and that's possibly the most interesting part of what we think the NX idea is.

If the NX is indeed some kind of back-end architecture persisting through form factors, then it will also likely persist through hardware generations. Nintendo could very well apply its handheld revision strategy to its console and do an iPhone/PS4K situation somewhere down the line. Depending on the rate it could even eventually catch up to Sony and Microsoft in terms of hardware.
 

ozfunghi

Member
Tegra X1. Marketed as a 500Gflops device and retailing on the Shield Console. Should be more powerful than a Wii U but it has yet to be seen on a handheld form factor. Runs games like Crysis 3. The most likely contended imho, but at significant lower clocks.

Especially considering what Thraktor said.
 

jdstorm

Banned
After a quick google. The Tegra X1 supports Unreal 4, so that would certainly be powerful enough to run most games.
 

linkboy

Member
As far as hardware is concerned, I mostly hope for a good screen this time. And region-freedom.

Too bad there are no leaks about the screen.

In addition to that, I want Bluetooth support. I love that I can use my LG Tone's with my Vita.
 

jdstorm

Banned
This might be a dumb question. But the current X1 is built on Maxwell architecture. Is there any posability that any chip in the NX could be a custom Skylake version to improve power efficiency
 

bomblord1

Banned
So while there's no official word on anything about the Tegra Parker. After looking up some information that could point to it and a ton of speculation from tech sites I've come up with this.

It's more than likely based on what the Nvidia Drive PX2 will be using which is an 8tf GPU
http://www.anandtech.com/show/9903/nvidia-announces-drive-px-2-pascal-power-for-selfdriving-cars created for in car infotainment systems. Obviously the actual mobile chip won't even come close to that it's an interesting metric as they are both pascal based 16nm FinFet chips.

Based on an outdated Tegra roadmap we should see a significant bump in performance at a minimum. (One thing to note about it being outdated is that Parker is confirmed to be Pascal based instead of Maxwell which should put the performance gap from the previous chip even higher)
2013_Tegra_Roadmap_575px.jpg
 

Pokemaniac

Member
Wasn't the 3DS originally planned to use Tegra as well?

Yes, some Tegra-based devkits have been spotted in the wild. It is generally believed that it was dropped due to power consumption issues.

Actually, I also just realized that the controls would have to be re-kajiggered for each system as well. Maybe not a huge deal probably, but something to keep in mind.

If the Handheld has two screens, and the console has a Wii U GamePad style controller, it would be very simple for the two have basically the same inputs.
 

Somnid

Member
So this is an entirely separate rumor geared toward a next-gen handheld?

I guess I could see it. Basically Tegra never found a home, and at this rate they'll need to shut it down because a low selling Google tablet and reference device every year isn't going to sustain the effort they are pumping into this. A last ditch effort to prop it up by low-balling Nintendo doesn't sound unlikely, that's pretty much exactly how AMD got their console contracts.

Tegra is pretty beastly for a mobile chip but it might be a bit too power hungry. There's a reason we haven't seen it in phones. If they could get an underclocked X1 in a 3DS sized device that would be impressive.
 

LordRaptor

Member
It would be very interesting to have Team Green 'in the fray'; if nothing else its likely to lead to more interesting game face offs than "these two machines with near identical chipsets have near identical performance"
 
If the Handheld has two screens, and the console has a Wii U GamePad style controller, it would be very simple for the two have basically the same inputs.
Nintendo has said there's something very different and unique about the NX console, similar in scope to how different the Wii Remote originally was. So no, it's not just going to be a Wii U Gamepad as its special thing.

Of course, personally I don't think it's going to be the controls that will be different but something else about it.
 

Lonely1

Unconfirmed Member
Based on an outdated Tegra roadmap we should see a significant bump in performance at a minimum. (it's outdated as Parker is confirmed to be Pascal based instead of Maxwell which should put the performance gap from the previous chip even higher)
2013_Tegra_Roadmap_575px.jpg

From which year is this graph? Looks veeeeery outdated. Tegra 2 was A9? :/
 

M3d10n

Member
Nvidia hasn't been able to fit a Tegra within a phone-sized battery for several years now. The K1 and X1 are tablet and above. The Shield tablet is a beast but the battery life is utter crap. Unless the NX handheld has a 7" screen, color me skeptical. Phone makers have been avoiding NVidia regularly.

BTW, battery life was the reason Nintendo dropped the Tegra 2 from the 3DS. Yes, it was going to be even worse.
 
I'm still skeptical there will be another trad home console right away, if this thing can stand in for a Wii U replacement for now they can make do with that.
If the Handheld has two screens, and the console has a Wii U GamePad style controller, it would be very simple for the two have basically the same inputs.

Well... I doubt that will be the case, especially with so many Wii U touchscreen games working fine without a tv.
 
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