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CryEngine open sourced

Some clarifications, as I see a lot of misinformation ads speculation here:

- We have today released engine source code of CRYENGINE (latest build being last week's 5.1) on GitHub

- The GitHub release today is new, but we announced at GDC back in March that we would release full engine source code under our new "Pay What You Want" business model

- Commercial games: If you so chose, you can take the engine and make a full commercial game for free, yes. There are no royalties or obligations towards CRYENGINE, though contributions to the engine's development and/ or our Indie Development Fund are more than welcome

- EULA: I usually give ESRB ratings as an example. If your game would get a "M" (or 18 in Europe), it is fine. If there is content that would require it to be rated "Adult's Only", chances are it violates our EULA.

- Licensees: There are more indie developers than ever using CE for their games these days, and also some unannounced titles from larger companies...

I hope this clears it up. Shoot if you have any questions :)

We are still waiting for our reply to an email we sent. We received an email stating that you guys got our tickets but haven't heard anything back from you guys. We sent another email on the 22nd of April asking for a reply and yet we still haven't received a reply. You guys seriously need to work on your customer service because it is horrible.
 

Anony

Member
it may violate eula, but since it's open source, there's nothing you can do about it right?
if it end up the fact that everyone takes advantage of the pay what you want model and decide to contribute nothing back, how do you guys plan on making money off this?
 
it may violate eula, but since it's open source, there's nothing you can do about it right?
if it end up the fact that everyone takes advantage of the pay what you want model and decide to contribute nothing back, how do you guys plan on making money off this?
Not from Crytek obviously, but I'm guessing they are hoping people will pay. From what I understand Amazon also bought their earlier engine stuff, so they likely have some money.

It is not quite open-source. Open source is not about access to the source code, per se. By that I mean there are plenty of projects with easy accessible source code that is not open source. Open source has a lot to do with how it can be distributed, what you are able to do, etc.

You are not really free to do a lot of those things with the Cryengine. You can change the source code, but you would still be limited to what their license grants you.
 

Com_Raven

Member
We are still waiting for our reply to an email we sent.

I am very sorry to hear this, can you drop me a PM please with details on your issue?

it may violate eula, but since it's open source, there's nothing you can do about it right?
if it end up the fact that everyone takes advantage of the pay what you want model and decide to contribute nothing back, how do you guys plan on making money off this?

People can either chose to contribute for the pay what you want, or they can buy a Membership for additional training and support. For bigger licensees, training and support are the most important things, so that still generates revenue.
 

OBias

Member
Some funny stuff left in the source code: https://twitter.com/FioraAeterna/status/735127163737776128

CjOx_3SUgAAbN9n.jpg


CjOyAcWVEAA3wZB.jpg


CjOyBCFUkAAFeiA.jpg


CjOyCXEUgAQEJVd.jpg


EDIT: actually, not all of them are from CryEngine: https://twitter.com/FioraAeterna/status/735137884496269313
 
If it is, still good: Means someone can finally make sure every PC can run Crysis. :p



Reminds me of Jedi Knight 2: Jedi Outcast's "WHAT THE FUCK DOES THIS DO!?" comments.


I remember the Duke Nukem 3D source code having comments in it for possible ideas for Duke Nukem 4 (Forever). It was bizarre and amusing and had a lot of character dialogue.
 

DGaio

Member
Some clarifications, as I see a lot of misinformation ads speculation here:

- We have today released engine source code of CRYENGINE (latest build being last week's 5.1) on GitHub

- The GitHub release today is new, but we announced at GDC back in March that we would release full engine source code under our new "Pay What You Want" business model

- Commercial games: If you so chose, you can take the engine and make a full commercial game for free, yes. There are no royalties or obligations towards CRYENGINE, though contributions to the engine's development and/ or our Indie Development Fund are more than welcome

- EULA: I usually give ESRB ratings as an example. If your game would get a "M" (or 18 in Europe), it is fine. If there is content that would require it to be rated "Adult's Only", chances are it violates our EULA.

- Licensees: There are more indie developers than ever using CE for their games these days, and also some unannounced titles from larger companies...

I hope this clears it up. Shoot if you have any questions :)

Just a question that I've seen answered in so many ways and hopefully you can clarify: Although you mention "Games" as the product of the agreement, for other applications, what does it entail? For example, one of my clients to whom I do some architectural and product visualization love real-time interaction, for which I'm using Unreal Engine 4, since for that type of work, Epic doesn't require any royalties.

I've seen in one of the EULAs that the use of the engine for those applications require royalties, but upon searching, some of your staff gave mixed answers to people enquiring it, some saying it has some saying it doesn't.

I would love to try it out since Cryengine V is actual quite suitable as well for that type of work, but I'm afraid to do so if I'm going to be stepping on some legal grey areas regarding it's usage.
 

Com_Raven

Member
I would love to try it out since Cryengine V is actual quite suitable as well for that type of work, but I'm afraid to do so if I'm going to be stepping on some legal grey areas regarding it's usage.

CRYENGINE is currently limited to licensing for game development, sorry. Not the answer you probably wanted to here, but hopefully it helps to clarify the situation as it is right now for you.
 

decoy11

Member
Has CryEngine's documentation gotten any better since all the complaints a few years ago? Open source is great but it was the documentation that people were unhappy about from what I remember.
 

darkinstinct

...lacks reading comprehension.
I mean, maybe this means they're stepping down from trying to make money from licensing their engine?

I guess support still costs money which is what licensing fees are for in the first place, so they aren't gonna lose money with this move. By expanding their userbase by giving the engine away for free they might actually make more money.
 
A license that allows you to retain ownership and modifications of the code. I'm referring specifically to OSI approved licenses like MIT, BSD, GPL etc.

Er copy left implies any derivative modifications must be released. Most non-copyleft licenses still allow you to retain ownership of the code and addendums can be used to specify ownership of modifications. Only GPL is copy left of the licenses you listed.
 

tuxfool

Banned
Er copy left implies any derivative modifications must be released. Most non-copyleft licenses still allow you to retain ownership of the code and addendums can be used to specify ownership of modifications. Only GPL is copy left of the licenses you listed.

Yes yes. That has since been clarified.
 

DGaio

Member
CRYENGINE is currently limited to licensing for game development, sorry. Not the answer you probably wanted to here, but hopefully it helps to clarify the situation as it is right now for you.

No problem, I appreciate the quick response! Looking forward to what you guys have planned for the future :)
 

wrowa

Member
CRYENGINE is currently limited to licensing for game development, sorry. Not the answer you probably wanted to here, but hopefully it helps to clarify the situation as it is right now for you.

Why are Serious Games not considered games, though?
 

Com_Raven

Member
Why are Serious Games not considered games, though?

Definitions can be tricky here, but when we say game we mean "a product whose primary purpose is entertainment", whereas we define a Serious Game as a product whose primary purpose is not entertainment (such as military or industrial training simulations etc),

I hope this helps to clarify it a bit?
 
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