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Developer: PS4 Neo exists because PVR was going to be awful on reg PS4s[debunked]

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So anybody who owns an original PS4 and buys PSVR to use it with is basically going to have a miserable experience?

This is a potential clusterfuck for Sony. Assuming all this guy says is true of course.
 

KORNdoggy

Member
People have been playing PSVR demos in events for a while now. The impressions are really good it seems?

you shut your mouth! PS4 isn't capable of running VR at all. even though they have measures in place so that no game released on VR drops below at the very least, 60fps (boosted to 120), the man in the article said it can't to it, so it can't /s
 

madmackem

Member
So anybody who owns an original PS4 and buys PSVR to use it with is basically going to have a miserable experience?

This is a potential clusterfuck for Sony. Assuming all this guy says is true of course.
So you're going to ignore hands on impressions from all across the media because an anonymous insider source said this, hahaha ok. Am I being suspicious when we've had leaks of a more powerful Xbox and now we have stories like this running?.
 

Kayant

Member
And that's the wrong logic.

To the contrary, there is a big difference between VR and normal gaming.

In normal gaming, you will see games being below 30fps or with crappy resolution on vanilla PS4, cause dev can do it. They did it already on XBO and even PS4, so why not.

Now in VR, it's really different. You HAVE to have something stable and comfortable or it's just unbearable for people. That means vanilla PS4 VR games will HAVE to be at least 60fps with 120fps simulated, which seems to work nicely.

Those vr games will have to run well on normal PS4, no matter how. And they will be tailor made for it. There is no choice.

I should have been more specific but I meant in terms of visuals and native fps such as 60fps on PS4 vs 90fps on neo.
 

madmackem

Member
How exactly can we know that? Are there instances where journalists could play on their own system?
We've seen the setups ffs media have had numerous access to both devs and Sony on multiple times, don't you think this would've come out by now?.
 
We've seen the setups ffs media have had numerous access to both devs and Sony on multiple times, don't you think this would've come out by now?.

We also have seen FC3 gameplay at E3 and GDC but in the end the game looked different, because it was a demo.
Of course if I show of a new tech during a conference/convention, I would show off tech-demos or games that wont have any problem.

If I would show off an Oculus Rift on a 770, all tech-demos run well. Now try running Elite Dangerous or Adr1ft on it... Different picture.
 

Not a Jellyfish

but I am a sheep
Hyperbole.

Is the revision needed? Yes but mainly because VR is a beast that might not only take off quickly but advance as well.

Hardware was needed to be able to help bridge a graphical gap that may form in the next year or two when great VR experiences are coming out on high end PCs.
 

madmackem

Member
We also have seen FC3 gameplay at E3 and GDC but in the end the game looked different, because it was a demo.
Of course if I show of a new tech during a conference/convention, I would show off tech-demos or games that wont have any problem.

If I would show off an Oculus Rift on a 770, all tech-demos run well. Now try running Elite Dangerous or Adr1ft on it... Different picture.
So they are hiding PCs in ps4 boxes or super boosted neos in ps4 shells Christ on a bike people really believe anything they want to don't they.
 
So they are hiding PCs in ps4 boxes or super boosted neos in ps4 shells Christ on a bike people really believe anything they want to don't they.

I am not saying that.

What I am saying is that maybe the "real" games might not run as smooth as tech-demos or will look worse than those tech-demos.
 
This seems silly. People have been playing PSVR games for a while now with good impressions.

This.

And these things must run at the required framerate on the original PS4 just to ensure players don't get sick. There's no getting around that without getting people sick therefore performance can't be "awful".
 

madmackem

Member
pats myself on the back for saying this about 10 times in different threads
For saying what PSVR will run better on more powerful hardware, haha stop the presses. However Sony have mandates in place for PSVR running on ps4 so if you're game doesn't hit them targets on current hardware it won't pass cert.
 

LeleSocho

Banned
The denial and the exaggerations built on top of that in this thread is hilarious to be honest.
People really want to believe that their PS4 will be a good VR machine.
 

Markoman

Member
I knew it and I still stand by my point that current PS4 and XboxOne owners really have a reason to be pissed about what's going to come in the near future.
 

Wereroku

Member
I am not saying that.

What I am saying is that maybe the "real" games might not run as smooth as tech-demos or will look worse than those tech-demos.
Yep prefect demos just like the rob discs demo that one had no problems......wait no it shit is pants on stage because it was an early demo. People have seen demos ruining on ps4 this was sorry reporting by edge.
 
Most of the games shown are what they are they are experiences as most current VR titles are.

That might be the case, but its not all.

Look at PC VR games right now. ETS, Subnautica, Elite Dangerous, Adr1ft, Pollen, Luckys Tale, Project Cars, Mind: Path to Talasmus, Ethan Carter etc. These are normal games, not just experiences.

Again: What I am saying is, that while the stuff they have shown off are more like tech-demos, real games might not run as smooth on the PS4 as they will on a Neo. And I am aware that this is just my opinion, but when I see that tech-demos from the Oculus run on a 770, but games like Elite or Subnautica require a 970 at least or even a 980/980ti, I can see why a PS4 Neo might be necessary for a smooth PSVR experience.
 

Wereroku

Member
That might be the case, but its not all.

Look at PC VR games right now. ETS, Subnautica, Elite Dangerous, Adr1ft, Pollen, Luckys Tale, Project Cars, Mind: Path to Talasmus, Ethan Carter etc. These are normal games, not just experiences.

Again: What I am saying is, that while the stuff they have shown off are more like tech-demos, real games might not run as smooth on the PS4 as they will on a Neo. And I am aware that this is just my opinion, but when I see that tech-demos from the Oculus run on a 770, but games like Elite or Subnautica require a 970 at least or even a 980/980ti, I can see why a PS4 Neo might be necessary for a smooth PSVR experience.
Rigs seems to be running fine and it's a game according to you.
 

madmackem

Member
That might be the case, but its not all.

Look at PC VR games right now. ETS, Subnautica, Elite Dangerous, Adr1ft, Pollen, Luckys Tale, Project Cars, Mind: Path to Talasmus, Ethan Carter etc. These are normal games, not just experiences.

Again: What I am saying is, that while the stuff they have shown off are more like tech-demos, real games might not run as smooth on the PS4 as they will on a Neo. And I am aware that this is just my opinion, but when I see that tech-demos from the Oculus run on a 770, but games like Elite or Subnautica require a 970 at least or even a 980/980ti, I can see why a PS4 Neo might be necessary for a smooth PSVR experience.
There's no point being up other VR on PC performance is very different on consoles software, will it run smoother on neo without a doubt, however like I've said a few times now Sony has mandates in place for PSVR that have to be met, they said all this back when they showed it all off. So you won't get shit shows on standard ps4 like this so call insider says.
 
Hyperbole for clicks.

Some people on here sound like they want PSVR to be shit on the current hardware. Why?

Journalists have been saying for about year that it runs good on PS4
 
Yeah I didn't really think that through...

Yet something feels real off about PSVR with the way it was unveiled at GDC (low key IMO) and coming out later than thought and even the difficulties in pre-ordering.

All real odd.

How is that many demos and stations over several years and tons of attendees using it and the recent PGW and PSX full press conference game announcement segments low key? Not to mention the more full fledged RIGS demos people were talking about playing, which is a traditionally sized game.

What difficulties? Amazon and others had that stuff up easily.
 
Rigs seems to be running fine and it's a game according to you.

Sure.

There's no point being up other VR on PC performance is very different on consoles software, will it run smoother on neo without a doubt, however like I've said a few times now Sony has mandates in place for PSVR that have to be met, they said all this back when they showed it all off. So you won't get shit shows on standard ps4 like this so call insider says.

In the end we will see how that works out. I can see how Sony doesnt want any shit experiences to be on their store, where people will get sick. Maybe they have some kind of ATW thing implemented.

The thing with VR though is "smoother" means no headache. It needs to achieve 90fps or it will make people sick. We will see in Fall how the Neo, if it exists, might fare.
 

Mr Swine

Banned
Does anyone honestly believe this? Sony would and will never do such a stupid move to make PSVR a Neo exclusive.

Only thing I can think of is that all demanding games will have a VR mode for Neo and not for PS4 but not demanding games will be available on both

But even then that is a really stupid move. They won't do this lol
 

madmackem

Member
Hyperbole for clicks.

Some people on here sound like they want PSVR to be shit on the current hardware. Why?

Journalists have been saying for about year that it runs good on PS4
They believe what they want to, despite as you say positive feedback for months one inside source and all the things they've seen and heard out the window.
 

madmackem

Member
Sure.



In the end we will see how that works out. I can see how Sony doesnt want any shit experiences to be on their store, where people will get sick. Maybe they have some kind of ATW thing implemented.

The thing with VR though is "smoother" means no headache. It needs to achieve 90fps or it will make people sick. We will see in Fall how the Neo, if it exists, might fare.
There's video interviews with marks fella and I think a separate one with shu talking about what they have set in place so people won't get sick etc while playing on current ps4. They are well aware what frame rates do to the experience of VR and have worked the whole unit around that from the screen etc too mandates.
 
This is ridiculously because we've already seen demos of PSVR on the PS4 which have gotten good reviews.

My guess is that this anonymous industry insider is just someone who values graphics quality much more than they value the presence that virtual reality gives you. They are unable to accept the graphics quality hit that VR games have to have on the PS4. It'd be like a motorcycle enthusiast doing nothing but complaining about the relative lack of acceleration of sports cars, and as a result declaring them "truly awful" because of it. Until a sports car could match the acceleration of a motorcycle, to him they'd be nothing but junk.
 
They are still releasing it in the launch model so either they don't care about it being awful on that platform or this article is full of it
 
It will be fine for the first couple of years, and depending on sales success maybe longer if devs have a large audience to target. Of course they'll be games that target a high performance rig, but it's not Sony's fault for not making a mega-powerful console.
 
That sounds ridiculous.

Sony isnt going to change a highly successful console business model to boost an accessory that 95% of its install base isnt going to own. PSVR might have been a single factor, but not even close to the biggest reason why they are doing this.
 

KingSnake

The Birthday Skeleton
My guess is that this anonymous industry insider is just someone who values graphics quality much more than they value the presence that virtual reality gives you. They are unable to accept the graphics quality hit that VR games have to have on the PS4. It'd be like a motorcycle enthusiast doing nothing but complaining about the relative lack of acceleration of sports cars, and as a result declaring them "truly awful" because of it. Until a sports car could match the acceleration of a motorcycle, to him they'd be nothing but junk.

He's supposed to be a CTO, so it's not surprising if he values more the better tech than the software compromises.
 

AHA-Lambda

Member
to date, those that have used a PSVR headset have reported good performances on what appeared to be launch PS4s.

No no no, I'm going to go against that articles tidbit at the bottom right away.

I have used PSVR at EGX last year and while the game I played certainly ran smoothly and was quite "tech demo-ish" in nature the graphics are just shit.
 

gamz

Member
Actually Sony was at my workplace (I had the damn day off) and my buddy who is a huge gamer and had doubts about the Sony's VR was seriously blown away when he tried it. He's not someone to get excited very often and I was surprised how much he liked it. So I don't think it'll be that bad on the current console.

So....
 
There's video interviews with marks fella and I think a separate one with shu talking about what they have set in place so people won't get sick etc while playing on current ps4. They are well aware what frame rates do to the experience of VR and have worked the whole unit around that from the screen etc too mandates.

This. They've talked about this whole known thing with VR just as much as both of the others. Plus they've all been supposedly sharing info about this part because they've all said that any of them doing this smoothness and responsiveness part wrong would hurt all 3 of them.
 

THE:MILKMAN

Member
How is that many demos and stations over several years and tons of attendees using it and the recent PGW and PSX full press conference game announcement segments low key? Not to mention the more full fledged RIGS demos people were talking about playing, which is a traditionally sized game.

What difficulties? Amazon and others had that stuff up easily.

I wasn't talking about the hands-on stuff they've done previous to GDC this year. I still think it was odd/low key that they unveiled price, release, specs behind closed doors at a developers conference for what they claim is a hardware launch equal to PS4.

Another word I could use is confidence. It lacked confidence to me.

For the pre-orders I seem to remember those in the US had to wait days to do so because Sony weren't announcing anything? Sorry if I have my wires crossed here.
 
Actually Sony was at my workplace (I had the damn day off) and my buddy who is a huge gamer and had doubts about the Sony's VR was seriously blown away when he tried it. He's not someone to get excited very often and I was surprised how much he liked it. So I don't think it'll be that bad on the current console.

So....

My buddy, who is also a coworker and a big gamer,tried it and hated it.

So...
 
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