• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dead Rising 4 Announced (XB1/PC, Holiday 2016) Gameplay Trailer

The timer in Dead Rising gave the games some much-needed structure. Playing without it wouldn't be the same. Figuring out where to go, planning routes to pick up survivors and beat missions on-time was part of the challenge and fun of the original. Without it, you're left with shallow zombie killing, and I've done enough of that already.
 
No timed missions? What's the point then?

Most of the fun of DR games is time management and the added stress of being able to complete, or not complete, an objective on time.

I hope this is something they reconsider.

This was my favorite feature of the series as well. Added an appropriate amount of tension to the proceedings.
 

ElRenoRaven

Gold Member
Wait.... people actually liked the timed missions? Always hated them for forcing me to skim through all the areas and miss out on the cool weapons.

Yea some did like em. Some of us didn't. It was usually split. I myself wish they could find a way to please both. You have a timed version for those that want it and an untimed version for those of us who don't.
 

MCD

Junior Member
9aKBfeV.png

Source: http://www.outoflives.net/2016/06/14/promo-art-and-new-details-leak-for-dead-rising-4/

Via: https://www.reddit.com/r/xboxone/
 

NIN90

Member
Really not seeing that comparison....like at all. Weird comment.

No timed missions is certainly a downer, lets hope we get to see the original on BC soon.
DR3 was basically a zombie themed collectathon. That game was so me-too it wasn't even funny.
 

KDC720

Member
No timer is disappointing, but the masses have spoken and they have been inching towards it for awhile so I'm not surprised.

New VA for Frank is also kind of lame, but not unexpected. Game still looks real good though, I just hope they try to up the difficulty after 3, which got way too easy after awhile.
 
Never cared about the timed Dead Risings, and timers in general are the fastest way to kill my interest in a game. I played that demo of the first one, I think. DR3 was fantastic. Just pure fun. This gonna be good.
 

pa22word

Member
No timer is disappointing, but the marketing hacks have spoken and they have been inching towards it for awhile so I'm not surprised.

New VA for Frank is also kind of lame, but not unexpected. Game still looks real good though, I just hope they try to up the difficulty after 3, which got way too easy after awhile.

Ftfy

If you rip out the plot dr3 isn't even really a dead Rising game. It's dynasty warriors with zombies and a shitty assassin's creed over world.

Dr3 even reviewed worse than both dr2 and dr1, so I'm not really sure what you're talking about.
 

MCD

Junior Member
I don't like timers in a semi or open world games. If it was in a small mall like 1, sure why not.
 

RiccochetJ

Gold Member
Wait.... people actually liked the timed missions? Always hated them for forcing me to skim through all the areas and miss out on the cool weapons.

Part of the fun for me was memorizing everything you had to do mission wise and being able to get the cool weapons on top of it. It became this amazing mad dash to do everything, sometimes just getting the mission finished by the skin of your teeth.
 
Part of the fun for me was memorizing everything you had to do mission wise and being able to get the cool weapons on top of it. It became this amazing mad dash to do everything, sometimes just getting the mission finished by the skin of your teeth.

That's exactly what it was about.

People complaining about not having enough time to explore must be incredibly dense. The main missions had like 12 hours between them, so you were free to do what you wanted, and then you'd pick which side missions you wanted to tackle within your exploration.

Wouldn't a solution simply be giving s-rank for best times without any actual failing game over (unless a "C" counts a failing).

The solution would be to actually design a decent game with the time limit, thinking of map design, side quest and item placement, seeing as it is called Dead Rising. Then you just give players the choice to remove the time limit and allow people to play that if they want. They tried doing it the opposite way round with "Nightmare Mode" in DR3, but you can't add the time limit afterwards, because you need to consider world design alongside it. Not to mention they didn't even implement the time limit properly anyway.
 

Creaking

He touched the black heart of a mod
no, holding out for steam release at least.

Tomb Raider was also on 360 though which falsifies a claim of "Xbox One Exclusive". Then again, DR4 being on Windows 10 also contradicts that claim, and yet the tag seems to remain.
 

pa22word

Member
Wouldn't a solution simply be giving s-rank for best times without any actual failing game over (unless a "C" counts a failing).

No. Failure being an option is what made the game work.

Itd be like asking Nintendo to make majoras mask but rip out the day system and replace it with a timed ranking mode at the end of the credits.

This isn't even getting into layered quests that overlap each other.
 

KDC720

Member
Dr3 even reviewed worse than both dr2 and dr1, so I'm not really sure what you're talking about.

If you mean my point about the timer, perhaps you misunderstood. Personally, I really like the timer, but people have been complaining about it since the first game. Given the timers increased leniency with each successive game, it would stand to reason that CV has taken these complaints into account to the point where it is basically set dressing and nothing more.

Correct me if I'm wrong, but didn't most critics praise DR3 for it's time limit basically being a non-factor?
 
No timer? Like at all?

You had one job, Capcom... WHAT THE FUCK.

Hype literally just dropped from being sky high to virtually nil. You fucked up, Capcom.
 

hawk2025

Member
Dead Rising just feels like a shell of its former self since Dead Rising 3. No intricate, time-based mission design, weak maps, uneven difficulty, unremarkable bosses.

To compensate, they simply keep adding DANK MEME weapons instead of expanding the ideas that worked on the first two -- mostly on the first, IMO.

I bought DR3 at launch, but unless something very different is shown, I don't see how DR4 is in any way interesting.
 

Zaverious

Member
Man this disappoints me along with RE7. It looks like a better Dead Rising 3 but it isn't what I wanted from this franchise. I guess I shouldn't expect Capcom Vancouver to make something like the first two games ever again. They've made it their own vision now. If it exists, Devil May Cry 5 shouldn't disappoint.
 
I don't know that I'd worry yet

They said no timer last time, too

The timer last time was a joke. You could literally spend hours doing sweet FA and still be able to complete the campaign and all side quests without running out of time.

That they specifically note there's no timer means the game is designed around that fact, even if they add one in for the fans, it won't be anything like the one from DR1 and 2. That makes it al but useless and it's merely there as useless mechanic to fool the player into thinking the story has any agency...
 
The timer last time was a joke. You could literally spend hours doing sweet FA and still be able to complete the campaign and all side quests without running out of time.

That they specifically note there's no timer means the game is designed around that fact, even if they add one in for the fans, it won't be anything like the one from DR1 and 2. That makes it al but useless and it's merely there as useless mechanic to fool the player into thinking the story has any agency...

Yep, the only reason the timer will be there will be to fill a tickbox because "Oh? The franchise has fans? Well we'll get more sales if we at least pretend we're not driving them away."

I remember in DR3 overtime, the timer is actually broken and doesn't progress at all. It jumps forward whenever you engage in a main story mission, and nothing in between.
 

nOoblet16

Member
Man this disappoints me along with RE7. It looks like a better Dead Rising 3 but it isn't what I wanted from this franchise. I guess I shouldn't expect Capcom Vancouver to make something like the first two games ever again. They've made it their own vision now. If it exists, Devil May Cry 5 shouldn't disappoint.
The 2nd game was Capcom Vancouver too right?
 
The timer last time was a joke. You could literally spend hours doing sweet FA and still be able to complete the campaign and all side quests without running out of time.

Dead Rising 3 was a weird situation, because I thought that it felt great to play if you did your first playthrough on Nightmare, since you weren't leveled up into trivializing everything and the time pressure was a real thing to worry about. If you did it regularly then revisited the game on Nightmare, it was much easier to blow through.
 
I wouldn't say I loved the timer in Dead Rising, but it did add that sense of urgency you don't get in a lot of games. It really pressured you, but if you did evey thing right, it was very rewarding. Now, I don't care if it's gone. I just want to tear shit up with Frank West. He covered wars you know?
 
Top Bottom