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Breath of the Wild is the official subtitle for Zelda U/NX, first gameplay trailer

Moff

Member
just a quick question, I can buy the wolf link amiibo separately and that will work perfectly with the digital version of twilight HD right? not sure why I am even asking
 

doop_

Banned
The choppiness and poor quality of the stream soured me, but watching the separate trailer made me realise how beautiful this game is.
 

KooopaKid

Banned
So other than solving the 100 mini-dungeons, what do you do in this game? ^ ^
I really hope they are not all visible from the outside :(
 

thelastword

Banned
Or, you know, spend the next 10 months or so actually finishing the game.
Of course, they are already invested, they should finish, but I have been waiting on a Zelda that would melt eyes for the longest while. These guys are amazingly talented with their art, the worlds they create, ambient sound etc..but they need something more to take it to the next level. Zelda has to meet with high rez textured environments, highly detailed char models, high resolution shader work and effects, the rest is already good, their animation is sublime, but I really can't shake off two generations of underwhelming hardware from Nintendo and possibly a third.

The last Zelda game I was really stoked for was this.

zelda-wii-u-640x360.jpg


but we never quite got that level of quality, and that was a long time ago.

That's exactly what this game is doing. The last console Zelda entry was released on 2001-level hardware.
To be honest I don't think this looks so much better than Windwaker, I expected much more strides beyond that, even if the artstyle is similar/close.....
 

mantidor

Member
The game will have towns, people, do you seriously believe it won't?

They are just showing us this because it's probably the only thing that was ready for a presentation.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Ok, I finally got time to properly watch the trailer, and the pixel-art master sword in the game logo is so darn cool.
 
So, given that the master sword is in the game, is anyone else thinking that near the end of the game we get the master sword, green tunic, hat, etc.

I imagine we could still use other weapons, I'm really digging the spears
 

jark

Neo Member
Are we sure there aren't towns? In the IGN Interview they state there are villages at least:

Aonuma said:
Although we thoroughly enjoyed our time with Zelda: Breath of the Wild, Aonuma is still tight lipped on a lot of specifics. He wouldn’t talk about the special arrow Link used in the game’s first trailer back at E3 2014. “That arrow is definitely an important part of the game,” he said, “and getting it is very important to navigating the game. To reveal it now would be a spoiler so I don't want to say too much.” He also wouldn’t talk about towns. “I can't share too much about villages because to tell you how the villages work, they're interconnected to the story and overall world.” Thankfully, Aonuma did tell us the upgrade path for equipment is “very Zelda-like” but that’s it. And what happened to Link’s green tunic? “I don't know... I wonder,” Aonuma said with a laugh.
 
No towns, eh?

They're really committed to this "breaking convention" direction.

Edit: Oh, derp. There *are* towns? or villages?

OH MAN THE SAME MOUNTAIN AS IN THE NES LOZ ART????
 

GamerJM

Banned
Done watching the gameplay for today, I've seen enough, but the game looks incredible. I'm skeptical about the open world since open worlds typically make me disoriented due to dyspraxia, but the game itself looks mindblowing.
 

Sapientas

Member
No towns might be dissapointing if this was another "normal" Zelda game, but in this new formula I believe that is not a problem at all.

I mean the focus is very much on the outside world and even more on exploration, besides the fact that there are NPCs
 
Could someone link me to this hour of gameplay footage? Not sure where to find that...

Regarding the no towns thing, how can you make a snap judgment about that without seeing it in action? It all comes down to the theme and tone of the game, as well as how those fit with gameplay. It could be that the lack of towns adds exponentially to all of those, and fits perfectly into the game. Of course, the opposite could also be true. There's no way to know without actually playing the game and experiencing it yourself.
 

Crom

Junior Member
I feel somehow that the no towns thingy is a misunderstanding.
But could be. What was there in Zelda 1 and 2?

Yep.

In an IGN interview from today Aonuma said

“I can't share too much about villages because to tell you how the villages work, they're interconnected to the story and overall world.”

so there are towns
 

RagnarokX

Member
The very first footage we saw of the game had Link standing near a settlement with a couple of buildings and some farmers. The Game Awards footage had him near a town. There's even a town icon on the map:

sDnqALN.jpg
 
Glad there actually are villages.
I don't feel like the world is barren, it looks like there are tons of things to find with exploration, this is what I want.
 

Joei

Member
I feel somehow that the no towns thingy is a misunderstanding.
But could be. What was there in Zelda 1 and 2?

There were no towns in 1, but 2 had a handful. 2 I think had the most of any Zelda to be honest. But those were towns with people, whereas OoT and onwards they kind of had regional towns with the regional species or whatever occupying it.
 

Neiteio

Member
The very first footage we saw of the game had Link standing near a settlement with a couple of buildings and some farmers. The Game Awards footage had him near a town. There's even a town icon on the map:

sDnqALN.jpg
I've seen others noting this, but how do we know those symbols aren't denoting ruined abbeys or other once-occupied structures?
 

Aselith

Member
The very first footage we saw of the game had Link standing near a settlement with a couple of buildings and some farmers. The Game Awards footage had him near a town. There's even a town icon on the map:

sDnqALN.jpg

Are those official legends? Those could be just houses. Certainly means there are structures though so at least the "handful of wandering NPC's" seems debunked.
 
I just hope the open world won't affect the dungeons too much. ALBW dungeons were a bit too simple because of the open structure of the game. Hopefully they manage a better balance in this one. Zelda is a puzzle game at heart, the dungeons and puzzles are the most important part.
 

Kyzon

Member
This is Bokoblin territory. The towns are full of them instead of people. I'm guessing there's another place with less enemies and more humans though since this doesn't seem like the place to settle down.
 

The_Lump

Banned
Yeah this thread should be locked, it's sharing incorrect information. Also the game isn't about populated settings, it's a survival game in the wild.

Exactly.

Honestly, it's like people just pluck new things to be annoyed about out of the air each time a game is announced.
 

Wookieomg

Member
So I'm torn on my feelings about this... I'm not sure I like the inclusion of more RPG elements to what is traditionally an action-adventure game in my eyes. Such as having weapon durability, items used for restoration (beyond the normal potions/other Zelda staples), quest markers, quest pop-ups on screen like "Follow the Sheikah Slate"... I feel like this Zelda is being molded into Nintendo's version of a Skyrim or a Witcher, and that leaves me really unsettled.

I really liked the minimalist UI and presentation of previous Zelda titles. Feels like that's being tossed away in favor of modernization.

I adore the aesthetic though, and the combat looks great. The voice acting is a very welcome addition... But the open-world elements kind of make me recoil, to be honest.

And it's a simple thing, but no more hearts from cutting grass? Now I have to go to my inventory to use health-regen items? Meh...

Additionally, are rupees still in the game? I haven't seen or heard any mention of them so far, though I admit I haven't been watching that consistently.
 

Vena

Member
This game is so far into the future that the sword of gods that has lasted eons, has actually eroded and decayed.

Wtf.
 

dimb

Bjergsen is the greatest midlane in the world
I see a lot of conceptual appeal to what's going on, but the more that's shown the more concerns it raises. Wind Waker's approach to exploration allowed for a greater degree of randomness to the exploration, because the sea that filled the space between the islands could have all sorts of oddities pop up at any time, and then the islands themselves served as fixed landmarks that could be combed over. There was a very distinct loop where the player would see islands on the horizon and feel this draw towards them to discover what was there. I don't really get the same vibe from what's been shown here.

Additionally, many of the new mechanics simply have me wary. The magnet stuff feels reminiscent of the physics based stuff from Half-Life 2, which skirted by on how technically impressive it was at the time. But that stuff really has not aged well, with most of the puzzles feeling rudimentary, and combat encounters often breaking around these tools being abused. It doesn't help that powerful tools exist that aren't encumbered by the durability limits weapons have. The reusable bombs negated most of the open world encounters into almost nothing.

There are loads of collection/inventory mechanics, but what does it really build towards? Modern games that do indulge these concepts carry crafting systems, cooking systems, harsher survival elements, or multiplayer elements. As is, the loot elements here just seem too simplistic while still requiring needless management.

Not really picking up a real desire to wander around this open world either. The locations don't really feel like they have a history or story to tell, and the interactions with this element of nature Nintendo is trying to push just don't seem complex enough to be interesting for very long. There aren't enough pieces or types of AI interacting with one another to really create an environment that feels organic. If the enemy placements were less static or they had behaviors that moved beyond just sleeping around camp that'd go a long way, but this isn't that kind of game.
 
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