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Breath of the Wild is the official subtitle for Zelda U/NX, first gameplay trailer

Olly88

Member
Looks amazing. I don't usually get excited from Zelda trailers (or any trailers in general, really), but after seeing what I've seen I really want to play it.
 
The most exciting things are:

1. No BS intro. It's almost as short as Zelda 1.
2. No handholding story that you have to get through to get going, and complete freedom right off the bat. That's such a huge step forward for the series.

I don't mind the story so much but it's horrid on replays. I can get through Skyward's opening pretty well enough but Twilight Princess is absolutely a slog.

For me the most annoying thing has always been the item description pop ups. Most unnecessary thing ever.
 

Chaos17

Member
The most exciting things are:

1. No BS intro. It's almost as short as Zelda 1.
2. No handholding story that you have to get through to get going, and complete freedom right off the bat. That's such a huge step forward for the series.

Yeah, you should watch that part on the Stream.
Myomoto was pretty firm about these, it's really what he wanted to do: go back to Zelda 1 feeling "exploration".

That was touching to hear him say that.
https://www.youtube.com/watch?v=rtZwAGNVjc0
 

Kuni

Member
Wow this game really does look like it will deliver. This is a huge step up for the Zelda franchise.

Excellent trailer and the game's potential interconnected mechanics are unreal.

I'll deffo be getting this on Wii U.
 
Man the trolls in this thread! Nintendo effectively remake the original game as a 3d world - a cross with skyrim, the witcher, shadow of the colossus, put in a artistic graphical style, make it a huge world as always promised aaaaaaand - bland, barren, walking simulator, not zelda...... never havei wanted mods to crack down on shit posting more

Its a WiiU game its never going to look like god of war, it was always going to have a stylized graphical style (just like the original trailer, nothings changed there) but my god, given the limited scope of WiiU games i am amazed at what its doing! imagine the nx version
 
The only thing I'm worried about right now is the 4 dungeons rumors. Even if those said dungeons are superbly crafted, it's just too few to vary and break up the game play pace.
 

Aldric

Member
The only thing I'm worried about right now is the 4 dungeons rumors. Even if those said dungeons are superbly crafted, it's just too few to vary and break up the game play pace.

l don't mind. There were only four dungeons in Majora's Mask and it didn't make the game any less memorable. The shrines and even the exploration itself will probaly be enough to satiate your craving for puzzles anyway.
 

ciD_Vain

Member
SO i totally missed the information about how the guardians come alive and why wolf link is running around. Any videos i can watch that showcase those aspects?
 

Bullza2o

Member
I think the only aspect of this game I'm disappointed in is its boxart, I hope that's not final.
I think something's wrong with Amazon. I see Pokemon Sun and Moon images.
M820MYV.png
 
l don't mind. There were only four dungeons in Majora's Mask and it didn't make the game any less memorable. The shrines and even the exploration itself will probaly be enough to satiate your craving for puzzles anyway.

Majora Mask wasn't 12 times the size of Twilight Princess. I'm very aware of MM, the content pacing between those two games will be very different IMO.
 
I feel like the only person for whom this is doing nothing for. It's just doing nothing for me.

The actual gameplay they showed just looked like general busywork, and on the technical side it was underwhelming. Considering the console though, it shouldn't be surprising it looks mid-PS3 tier. I don't want to go hard on it for graphics because that's not all there is, but yeah.

How is it possible Wind Waker HD looks better than this so far?

In a word: underwhelming.
 

Sushigod7

Member
I'm just catching up today I can't believe people are hating on this. What else could you possibly want. lol Amazing stuff can't wait to explore it.
 

The Boat

Member
I doubt the final version won't use the gamepad, hell they already showed Gyro aiming in a previous demo. There was a puzzle in a shrine that uses it but that was a tiny thing.
 

Feltrol

Banned
I wonder if it's possible to make a thread that talks about possible tie-ins with previous Zelda games. I mean, we have locations that resemble:


  • The Temple of Time from Ocarina of Time
  • The Bridge of Eldin from Twilight Princess
  • The Master Sword pedestal from Skyward Sword
  • And also the Koroks from The Wind Waker
It can't just be a coincidence! It would make a good discussion.
 
I feel like the only person for whom this is doing nothing for. It's just doing nothing for me.

The actual gameplay they showed just looked like general busywork, and on the technical side it was underwhelming. Considering the console though, it shouldn't be surprising it looks mid-PS3 tier. I don't want to go hard on it for graphics because that's not all there is, but yeah.

How is it possible Wind Waker HD looks better than this so far?

In a word: underwhelming.

that's not even fair tho. Wind Waker HD can get away with having 10x less polygons and super simple texturework relative to its nearest competition thanks to that art style.
 

wrowa

Member
Says it all really. I'm not saying it won't be a "good game" but all the hyperbolic praise here seems to come from a microcosm in which the last generation of gaming never happened.

Fair enough if this is good enough for you but don't be surprised if it falls completely flat with all those gamers Nintendo are hoping to win back.

Eh. Witcher 3 was my GOTY 2015, DS3 will most likely be my GOTY this year and I don't even know why anyone would compare either of these games to Zelda. All three of them obviously go for a very different style of gameplay.
 

chrono01

Member
I've been watching the Treehouse gameplay all morning, and am finally commenting on everything.

So yeah, Zelda impressed me. A lot.

There's so much to see and do in this world, and I'm loving all of the secrets hidden in every nook and cranny. Add to this the multiple ways to approach each situation, and the massive scope of everything, and you have an instant purchase from me (I say this, when I've already had the title pre-order forever, but even still!).

Nintendo didn't show a lot today (just Zelda and Pokémon Sun/Moon), but I'm easily going to purchase both. I'm excited for tomorrow, maybe we'll get a hidden surprise or two (Mother 3, anyone?).
 
Made a summary of everything I can remember.

Lets summarize all the things you can do in Zelda and the changes:

World

•Open world, go where you want from the start. Obviously some places you wont be able to reach until you get an item.
•Link can jump, climb on anything, swim, run, all governed by a stamina meter.
•Dynamic weather effects the game, if there is wind you can use it to spread fire. If there is a thunderstorm metal can be struck by lightning. Rain will put out fires.
•Temperature plays a role, link cant go into an area too hot or too cold or he takes damage. Need to get better clothes. Or build a fire to stay warm, or use a torch. Or cook various objects and make a potion that gives certain resistances.
•There are shrines scattered around the world, over 100, each have trails of puzzles or combat. Treasures and sometimes new skills are found within. These are not the full dungeons you will also find.
•There are enemy base camps, some have a treasure chest that only opens when you clear the camp.
•You mark the world map. Its not filled with a ton of stupid markers. If you see something you cant reach yet, leave a treasure marker, or an enemy marker for a tough enemy.
•The E3 demo is only the plateau, a small elevated chunk of land where you can spend hours and hours exploring and its like 2% of the full game.
•There will be towns and NPCs but most have been removed for the demo.
•There are hidden Kuroks all over the place, this is from WW so this is tied to that timeline.




Actions

•Giant physics based playground, everything is governed by physics. See a boulder, roll it down a hill, it may crush enemies. Can cross a chasm but see large trees, chop it down to create a bridge.
•Fire reacts like fire. If you have a wood club put it in fire and now you have a fire club to light up enemies. Need to make a fire, cut trees to gather wood, find flint, put the two on the floor, use a metal object to strike the flint it mixes with the wood now you have a camp fire to cook. See withered grass, set it on fire and let the wind spread the fire.
•You can obtain a hand glider to fly around the massive world. You can use hot air from a fire to make the glider rise.
•One item is the magnet, it allows you to manipulate any metal object in the world. See a metal box, cant break it with normal items, pick it up with the magnet and crush it against something. You can located hidden chests under water and make it rise. You can pick up metal platforms and use it to crush enemies. You can throw your sword on the ground, use the magnet to pick it up and then swing it around using your magnet power.
•One item is called stasis it freezes an object in time. See gears moving some platforms or a bridge, freeze it. See giant metal spikes rolling around, freeze it. See a seesaw bridge that doesn't let you cross when too much weight is put on one side, freeze it.
•Stasis can be used to freeze any static object then you can hit the object with your sword or another object which transfers kinetic energy to the frozen object so when the stasis wears off that object will explode in the direction you were hitting it. This can be used to launch boulders into the air like a cannon at enemies.
•You get two kinds of bombs, one is round so it can be rolled and one is square so it can stay in one place. You have unlimted bombs, they are on a timer. All bombs are remotely detonated. You can place a bomb, lure an enemy to it and boom. See an enemy hut with explosive barrels, roll a bomb into it and watch it explode to oblivion. you can use bombs to launch objects the same way you do with stasis.
•There is the water ice maker thing. This lets you turn any body of water into a column of ice. See a gate with a puddle of water under it, raise the water up to raise the gate. An enemy is firing lasers at you while you are in water, create cover by making columns of ice. See a freezing body of water that link will die if he goes in, create the ice pillars so he can jump across.

Combat


•Mostly its like WW/TP but with new options. If you dodge at the right time you can do a fury strike which slows things down and allows for a super combo of attacks.
•You can pick up any weapon and use it, they degrade fast so you need to stock up on them. All of it governed by a stats system. Enemies drop weapons too, which you can pick up. Different classes of weapons fight differently like a spear is fast and used for thrust attacks. An axe is slow but powerful. Clubs are big and slow and can be put on fire.
•If you fight a skeleton you can shoot its head off and the body will search for the head, if you destroy one head and anothers body, the one without the body will pick up the head from the other guy and reform. You can also rip off an arm and use the arm as a sword, a sword that is constantly wiggling its hands to reach its body.
•Need to find a shield, killing enemies is best way to find them. Or sneak into their camp as they sleep and steal one.
•You can hop on the shield and use it to sled down mountains.
•Enemies can be scouted with the scope which reveals their health bar, most grunts are easy but the demo had plenty of super hard enemies that link was not ready for.
•Enemies have alert states that are shown with classic MGS ? ! icons. They will investigate sound, which you can keep track of with the sound meter. You can sneak up on enemies and do a stealth kill.
•With the arrow you can do some jump slow motion attack that freezes you in the air to aim and shoot.
•Horse back combat is back and its like TP, you can do combos like jump off horse enter glider then do slow motion arrow attack.
•Need arrows, why not taunt enemies to have them fire arrows at you while you dodge them then pick up those arrows to use against them.
•There was a giant rock monster that did insane damage where link had to climb it to reach its weak point.
•Guardians are all around, not sure what activates them but when they come alive watch out, their laser takes like 8 hearts.
•Red and blue enemies are back just like in Zelda 1. Blue enemies are far harder.

Gathering and cooking

•Tons of stuff to gather around the world. Most of it is food, apples, meat, mushrooms, fish. Use those for health. You will not find hearts around the world.
•If you don't cook stuff you get a small heart increase. Cook meat and it will heal better. If you cook at a campfire its not a big increase, cook at a cooking pot and you get a big boost.
•At a cooking pot you can mix all kinds of ingredients, throw in plants that give better stamina with some apples and other foods and you may make an elixir that gives you more speed for a certain amount of time.
•All experimental, try countless combinations to get different potions and food items that will aid you.
•One mix gives you 4 extra hearts on top of your 3 that stay with you until you get damaged. Great for fighting tough enemies.
•Lots of ore and other resources that seem to be used to craft but that wasn't shown. Lots of stuff says it can be traded in for rupees which like hearts do NOT appear in the world.
•You can cut down grass to look for insects. Hunt boar for meat. Different times of days will bring out different animals.

OMG I cant believe that just happened

•Use the wolf amiibo from TP and wolf link appears in your game and is your companion until it dies. It will hunt for you, attack enemies, and so on.
•The scale of the world is insane, they would use the scope to see a tower far in the distance and then open the map to show where it is, its crazy how vast the world is.
•These shrines have great puzzles, one is a gigantic spinning gear with spikes, you need to freeze the gears in time to jump around. Another had a series of rooms with giant boulders which needed to be pushed. At one point you take control of a giant hammer to smack the boulder. You can use all your skills to solve these, no set solution, multiple ways to solve all puzzles.
 
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