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Zelda Wii U - Recap of 5 hours gameplay stream

klier

Member
The shrines look like very disappointing puzzle set pieces, they are over before they even start. I hope there are some more intricate dungeons in this game.

There's over 100 (!) of them, and they'll get increasingly difficult. The last few WILL make you pull out your hairs and make you throw your controller through your TV.
 

Chaos17

Member
I assumed the tree bridges were static when I saw them in the trailer. This is super cool.

I normally think of Zelda puzzles as being on a grid, so having all of these free-form physics puzzles is blowing my mind!

Yup, so you've to be carefull of how you will cut your tree.

Same with other stuff like this:
qV4V2wu.gif
 
That sentry enemy (or guardian, whatever it's called) from the gif, was it explained how it became alive? I only saw Bill play, during the very first playthrough, and he stumbled on these sort of fossilised sentries near the Temple of Time. I only saw one 'alive' in the trailer. But the gif is captured from a playthrough I guess. So I just wondered if someone knew if during the playthrough they referred to these dead sentries near the Temple of Time again while fighting a live one?
 

Chaos17

Member
That sentry enemy (or guardian, whatever it's called) from the gif, was it explained how it became alive? I only saw Bill play, during the very first playthrough, and he stumbled on these sort of fossilised sentries near the Temple of Time. I only saw one 'alive' in the trailer. But the gif is captured from a playthrough I guess. So I just wondered if someone knew if during the playthrough they referred to these dead sentries near the Temple of Time again while fighting a live one?

Guardians are relics that are sleeping in the field, it will awake when you come near it.
 
"Open World".

Thanks, Nintendo. You just saved me from having to buy another console.

If it's paced the same as the other games, what does it matter?

Pacing and padding are the reason games turn into boring slogs, regardless of structure. You can do open world games right the same as you can fuck up something more compact.

So far this appears well constructed and the priority on physics ensures random hilarity and simple mechanics help make the gameplay addictive while allowing for overlapping complexity.
 

Luigiv

Member
I assumed the tree bridges were static when I saw them in the trailer. This is super cool.

I normally think of Zelda puzzles as being on a grid, so having all of these free-form physics puzzles is blowing my mind!

The Legend of Zelda: Breath of the Wild |OT| Zelda Team Discovers Havoc
 

Volotaire

Member
Wow, this sounds fucking phenomenal. My hype just went up.

They did it. I'm crying. I've been asking for 6 years for overworld dungeons. When I first saw the SS 2010 demo in which the quasi-dungeon took place in Faron Woods, I thought i may come up in SS. But man if this is true, I will be extremely happy.
 

Rodin

Member
Can we discuss for a second the fact that Trinen is a pro at this game

Yup, so you've to be carefull of how you will cut your tree.

Same with other stuff like this:
qV4V2wu.gif

Hahaha this is great!
Lmao
I wonder if you can climb on it and get launched with it when stasis runs out...
Oh wow. OH WOW. DON'T DO THIS TO ME

!!!

You are blowing my mind rn... someone needs to try that!

Nnnnnnnnnnnn

The way the shadows are react to the movement of the sun... Xenoblade X am cry T-T

"Flat lighting" lol
 

Hazzuh

Member
The shrines look like very disappointing puzzle set pieces, they are over before they even start. I hope there are some more intricate dungeons in this game.

Did you see the later shrines they showed? I thought the first few looked really basic but they showed two from later areas one of which looked quite a bit more involved. I am also worried they will be too basic but that made me feel a little more confident.
 
I understand that. It just concerns me that if it's possible then the story isn't particularly important or necessary. Usually you'd have to complete certain areas, dungeons have the story play out, etc before you could move onto the next chapter.

Morrowind can be completed with barely any story interaction, and that had one of the deeper stories and overall lore in any game I've ever played. Also open world.


The music is definitely growing on me after watching the trailer for the ~204th time and that GameXplain direct feed. Since this is a Zelda game I'm expecting an enormous and varied soundtrack, and I think they'll deliver.

As for the shrines, I totally get that they'll increase in difficulty/complexity and probably offer a huge variety of rewards, but I really hope some of the later shrines have slightly different visual themes. That bland tech/constellation-ey motif really doesn't do anything for me. Hopefully there are some very different set pieces involved there.

Also very curious to hear about actual dungeons as well as dungeon-ey items. Do we actually get a hookshot, or is it going to be a hookshot rune? And I'm betting Epona/any horse will end up expanding our item slots, potentially allowing many more melee weapon slots and we have to choose which to take with us into a dungeon/shrine.


All in all I couldn't be more excited for this... anyone have Link's cryochamber I can use for the next 9 months?

Edit:

Please tell me that fishing is in this game!!!!!???

No word on a fishing rod, but part of the stream showed off fishing with bombs, which is slightly more badass.
 

Pinky

Banned
I have a feeling a lot of publications and sites will name this E3's "Game of the Show". BotW really appears to be impressing the shit out of many.
 
Was a bit busy earlier, but I just caught up on the last couple of segments.
I honestly think this is the first time I've been hyped for a Zelda game.

Probably a silly question but will link get his usually green hat and tunic?

Maybe he'll have to earn his hero of time/winds equipment?
 

andreasng

Neo Member
Sorry if it's been mentioned already, but, was there any voice acting other than the "wake up Link" opening?

a little yes.

one could hope they figured this out like a week ago, recorded that, and will record for everything else before launch
 

Matbtz

Member
Sorry if it's been mentioned already, but, was there any voice acting other than the "wake up Link" opening?

I think Aonuma said there was multiple voice acting in the game, I guess for cutscenes or important NPC.

Edit :

Series producer Eiji Aonuma told us the game would feature more voice over, but wouldn’t say if the game would be fully voiced. Series fans will also be happy to know that Link is still a silent protagonist.

http://www.gameinformer.com/b/news/...h-the-legend-of-zelda-breath-of-the-wild.aspx
 

Chaos17

Member
Sorry if it's been mentioned already, but, was there any voice acting other than the "wake up Link" opening?

That voice will accompgny you through the tutorial at least we don't know about the rest of the game since they removed town and npcs from the E3 demo.
 

Majukun

Member
I'm not sure if you can actual climb boulders but I don't see why you couldn't use the same technique on a metal crate.
I wonder how the game would handle the loading of the world though, objects seem to go extremely fast and extremely far away
 
It's probably a late game item, but we don't know

We don't know! I would assume so, maybe as end-game legendary equipment, but as of now we haven't seen or heard about it.

Was a bit busy earlier, but I just caught up on the last couple of segments.
I honestly think this is the first time I've been hyped for a Zelda game.



Maybe he'll have to earn his hero of time/winds equipment?

I think he will but later in the story, maybe towards the mid-late game ?
I'm really looking forward to know more about the story, the towns, NPC, quests and so on :D
Thanks guys. Pretty hyped for this game and very interested in the story.
 

Boem

Member
The new Wii U Zelda will feature “about the same amount of dungeons as previous Zelda games, but these will be vastly bigger in scope and will be totally different from each other. Some dungeons are so big they’re broken up in 3 parts and will literally take hours to complete”. The Wii U Zelda game will also “have mini-games and side quests, but these are still on the drawing board”. Finally, the game’s composers are creating a brand new orchestral soundtrack with “hours of music”. No word on whether any characters will speak in the game. Regarding the story, he said “I really can’t comment on that [the story] because I have no idea what it is. I dunno where it’s set in the Zelda timeline. I’ve seen a grown up Link who looks like a much higher detailed Link from Skyward Sword. I haven’t see any cut scenes or boss fights either at this point. I’m not sure they’ve made any of that yet”.

“Some dungeons are so big they’re broken up in 3 parts and will literally take hours to complete”One of the dungeons is said to be an entire forest. “The first test dungeon they made was a giant forest running on early and buggy Wii U hardware — the dungeon was bigger than the Hyrule field in Ocarina, and the whole thing is one dungeon. You use the gamepad to navigate, avoid traps, follow clues etc. It’s dark, lush, with a ton of trees, foliage, some which you have to cut your way through. Its scope and details are unlike anything you’ve seen in a Zelda game”. He added that the Wii U Zelda game is so big, it wouldn’t be possible without the 25 GB Blu-ray based storage that the console uses./[/url]

Ever since I first heard this, I was dreaming this would be what it actually was like, but I never thought it would happen. But man, I could honestly see it being the case. The forest temple just being a massive forest? Sounds amazing.

I'm calling bullshit if only because I'm pretty sure there have already been plenty of dungeons in the series that were bigger than Hyrule Field. Hyrule Field really wasn't that big in OoT, so this comparison is a bit weird.
 

E-phonk

Banned
Sorry if it's been mentioned already, but, was there any voice acting other than the "wake up Link" opening?

Yeah, there is a cut scene in the demo where the same voice asks you to remember the past and shows you ganon in cloud form at hyrule castle
 

Hobbun

Member
Let us hope we lose the Du-DAH! and throwing your hand up in the air with your new-found item every time we open a chest.

The first time, ok. But we don’t need it every single time.
 
The shrines look like very disappointing puzzle set pieces, they are over before they even start. I hope there are some more intricate dungeons in this game.

The ones we've seen so far are apparently the ones where you find the runes that are used to complete them. They're basically tutorial dungeons.
 

klier

Member
No word on a fishing rod, but part of the stream showed off fishing with bombs, which is slightly more badass.

No, I heard them say a fishing rod is confirmed, as well as the mentioned bombs and spear fishing.

Edit; in the hunting and gathering part of the Treehouse yesterday.
 

Matbtz

Member
Hey Gaf do you think the game will be (later on) based somehow on Time travel or time related ability/functionality ?

I mean we saw the rusty mastersword, the ruins of Hyrule and so on, maybe we will travel back to the past or with a time based ability try to rejuvenate parts of the world ?
And the guardian we saw Link fighting in the field seemed not rusty and decayed as the other ones found all around the plateau, maybe this was somehow in the past ?

I don't know, maybe that's just me, trying to save Hyrule and not letting be ruined by Ganon !
 
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