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All Last-Gen 32/64-Bit U.S. J.RPG Sales (SAT, PSX, N64)

Kurosaki Ichigo said:
Makes me wonder how will FFXII do...FFX clearly resembles FFVII, now...will FFXII resemble VIII (2m) or IX (1.5m). Uhm...I hope VIII levels!

i have a feeling it'll sell like FFIX

it doesnt have the commercial appeal like the other US FF big sellers (i.e. no nomura)
 

ethelred

Member
Wow. Those Saturn numbers really ARE depressing. I had no idea they did THAT poorly. And to think how much quality gaming there is on that list... jeez.
 
ethelred said:
Wow. Those Saturn numbers really ARE depressing. I had no idea they did THAT poorly. And to think how much quality gaming there is on that list... jeez.

You have to take into account that the Saturn's life-time total was only 1.36m.
 

ethelred

Member
Square2005 said:
You have to take into account that the Saturn's life-time total was only 1.36m.

Yeah, I know, but it's still disappointing.

By the way, talking about the Saturn numbers made me recall -- Mystaria actually got pulled and was rereleased and retitled as Blazing Heroes. Do you have sales data on that, too, or does the number you posted for Mystaria include a total between the two?
 
ethelred said:
Yeah, I know, but it's still disappointing.

By the way, talking about the Saturn numbers made me recall -- Mystaria actually got pulled and was rereleased and retitled as Blazing Heroes. Do you have sales data on that, too, or does the number you posted for Mystaria include a total between the two?

Blazing Heroes:
14,473
 

Error

Jealous of the Glory that is Johnny Depp
I see why atlus is bringing more SMT here. Nocturne sold quite a bit more than P2 so Atlus USA is hell bent on creating a niche with Megaten here in the states.

also wow at Legend of Dragoon almost a million copies :eek:
 

Tsubaki

Member
1. Little pertinence to us as customers (except in an indirect way where if a game bombs, it will likely not get a sequel)
2. Is not indicative of a game's quality
3. Is not indicative of a game's quality
4. Is not indicative of a game's quality
5. Is not indicative of a game's quality
 

Amir0x

Banned
Tsubaki said:
1. Little pertinence to us as customers (except in an indirect way where if a game bombs, it will likely not get a sequel)
2. Is not indicative of a game's quality
3. Is not indicative of a game's quality
4. Is not indicative of a game's quality
5. Is not indicative of a game's quality

the only legitimate reason I see is if you enjoy your investments to be supported by healthy companies which gives you faith in the product. And the secondary reason is if you want to see a franchise continue. Most of the time, it's just for fanboy masturbation.

Basically, any game I love I hope sells well. I don't care how many units, just enough to get a sequel! If any game I hate sells better than a game I love, then I hate the people who purchased it by association!
 
Tyrone Slothrop said:
i have a feeling it'll sell like FFIX

it doesnt have the commercial appeal like the other US FF big sellers (i.e. no nomura)

Yes.

FFIX came out right around the same time the PS2 did.

When is FFXII coming out?

What do people THINK is going to happen....
 

ethelred

Member
Tsubaki said:
1. Little pertinence to us as customers (except in an indirect way where if a game bombs, it will likely not get a sequel)
2. Is not indicative of a game's quality
3. Is not indicative of a game's quality
4. Is not indicative of a game's quality
5. Is not indicative of a game's quality

Amir0x said:
the only legitimate reason I see is if you enjoy your investments to be supported by healthy companies which gives you faith in the product. And the secondary reason is if you want to see a franchise continue. Most of the time, it's just for fanboy masturbation.

Of course a game's sales aren't defined by its quality, and a game's quality isn't defined by its sales. That doesn't make it illegimate to be interested in the sales regardless. For some people, the data analysis is just genuinely interesting. Some people won't "get" that, and that's fine, but it'd be better for these people to just avoid Sales-Age topics rather than questioning why people could possibly be interested.

It's not fanboy wanking. It's just a matter of enjoying looking at and thinking about data. Plenty of people do this with sports, in comparing team rankings and game history and player stats; plenty of people do it with politics in analyzing election data; it's the same thing with games. For people with a certain type of personality, that kind of data analysis is just enjoyable. It can be fun to look at the way sales trends are going -- whether across a particular genre, or a series, or how things are selling on a system or from a particular company. And it can be fun to take those trends and then try to guess how something will sell in the future. Or to try and predict what will get made. How are RPGs selling on the DS in direct comparison to the GBA, which will determine future development? That's interesting! Or you can comment, "Oh, X game sold more than Z game, I wonder why," and then try to come up with the factors that could've caused such an outcome (or just appreciate the randomness of it all). And yeah, sometimes the desire for a particular sequel factors in -- othertimes not, and you're just looking at the data from a neutral, observational perspective because the numbers themselves and the meaning behind them is interesting enough alone.

It's difficult to explain properly, because you either get why this kind of information collecting and examining is enjoyable or you don't, but it's definitely annoying when people who don't enjoy it constantly question the validity of doing it at all.

(The above isn't solely directed at Tsu and Ami, it's just an annoyance that's been growing as people complain about this stuff consistently in every sales thread, and I've been meaning to express that annoyance).
 
ZeromusMog said:
Yes.

FFIX came out right around the same time the PS2 did.

When is FFXII coming out?

What do people THINK is going to happen....

10/31/06

I'm guessing no more than 1.7m w/n five years, maybe less.
 

Symytry

Member
max_cool said:
where is Grandia for the Saturn? it came out on Saturn right? or is my mind failing me?

only in Japan... Sad, very sad indeed that this didn't make it to English shores. That goes for a shitload of other Saturn games though. One of my most cherrished imports is still Wachenroder. I had more fun with it than a lot of strategy games where I could understand the story!

sad...very sad indeed.
 
ethelred said:
Of course a game's sales aren't defined by its quality, and a game's quality isn't defined by its sales. That doesn't make it illegimate to be interested in the sales regardless. For some people, the data analysis is just genuinely interesting. Some people won't "get" that, and that's fine, but it'd be better for these people to just avoid Sales-Age topics rather than questioning why people could possibly be interested.

It's not fanboy wanking. It's just a matter of enjoying looking at and thinking about data. Plenty of people do this with sports, in comparing team rankings and game history and player stats; plenty of people do it with politics in analyzing election data; it's the same thing with games. For people with a certain type of personality, that kind of data analysis is just enjoyable. It can be fun to look at the way sales trends are going -- whether across a particular genre, or a series, or how things are selling on a system or from a particular company. And it can be fun to take those trends and then try to guess how something will sell in the future. Or to try and predict what will get made. How are RPGs selling on the DS in direct comparison to the GBA, which will determine future development? That's interesting! Or you can comment, "Oh, X game sold more than Z game, I wonder why," and then try to come up with the factors that could've caused such an outcome (or just appreciate the randomness of it all). And yeah, sometimes the desire for a particular sequel factors in -- othertimes not, and you're just looking at the data from a neutral, observational perspective because the numbers themselves and the meaning behind them is interesting enough alone.

It's difficult to explain properly, because you either get why this kind of information collecting and examining is enjoyable or you don't, but it's definitely annoying when people who don't enjoy it constantly question the validity of doing it at all.

(The above isn't solely directed at Tsu and Ami, it's just an annoyance that's been growing as people complain about this stuff consistently in every sales thread, and I've been meaning to express that annoyance).

Wow this could not be made more truthful if Abraham Lincoln tried....

I genuinely love looking at the numbers and looking at trends, sequels, attach rates etc. There's just something about numbers in general that I love to work with (especially money or sales data). The more specific the sales data and the deeper the percentages go, the more interesting it becomes. When those numbers start becoming competitive, I could examine them for hours...

It's just an ingrown taste I suppose.
 
sillymonkey321 said:
*is still waiting for a Legend of Dragoon sequel*

Me too. That battle system was fun as hell. Apparently it still has a chance at breaking a million, so it must have been profitable. Does Sony have that many established rpg franchises that they don't need it or something?
 

ethelred

Member
LiveFromKyoto said:
Me too. That battle system was fun as hell. Apparently it still has a chance at breaking a million, so it must have been profitable. Does Sony have that many established rpg franchises that they don't need it or something?

I'm not going to guess on its profit margins. "Must have been?" I don't know. It was a very expensive game to make with a shitload of CG and an enormous advertising budget -- the thing was on TV constantly. I have no idea how much it cost, all told.

And bear in mind that LoD still selling now is probably selling for very, very little money. So, I don't know. You really can't just guess whether or not these games are profitable.

It may have sold a lot in the US, but it was critically loathed; perhaps Sony doesn't think they'd get remotely near that level of sales on a sequel because of that and the bad taste it left in the mouths of a lot of the people who played it.

Sony wanted an RPG series that would be a blockbuster the likes of Final Fantasy, and that they did not get. I doubt they consider it a raging success.
 
Something is off with those Parasite Eve II numbers.

PEII is a greatest hit -- which would indicate that it sold at least over 400,000 -- yet the figures posted put it at around 250,000?
 
Yeah, I'm with ethelred on this one -- tracking sales statistics is fun and interesting to me for its own sake, even if it has no impact on my enjoyment of the actual games.
 

Square2015

Member
Bumping this because I would like to put together an updated list in a similar format of (J)RPG sales in the US, maybe a new thread with ongoing updates...
 

>:)

Member
PrSaZT8.jpg
 

CO_Andy

Member
Didn't realized Square2005 got banned lol

and i have been here since 04. He was pretty obsessed with finding ancient npd results.
 

Kilrogg

paid requisite penance
1. Little pertinence to us as customers (except in an indirect way where if a game bombs, it will likely not get a sequel)
2. Is not indicative of a game's quality
3. Is not indicative of a game's quality
4. Is not indicative of a game's quality
5. Is not indicative of a game's quality

Are these replies still a thing?

Personally, I like having this kind of data because it puts things into perspective. I hate when somer gamers go "why don't you make a sequel to <insert game>? Everybody loved that game, we would buy it in droves!", which is easy to say and is many times just fanboy talk.

Sales numbers, while only one part of the equation, serve as a good reality check for those people who live in some hardcore gamer's fantasy bubble where their favorite games are everyone's favorite games, and business and money don't and shouldn't have a place.
 

Branduil

Member
Are these replies still a thing?

Personally, I like having this kind of data because it puts things into perspective. I hate when somer gamers go "why don't you make a sequel to <insert game>? Everybody loved that game, we would buy it in droves!", which is easy to say and is many times just fanboy talk.

Sales numbers, while only one part of the equation, serve as a good reality check for those people who live in some hardcore gamer's fantasy bubble where their favorite games are everyone's favorite games, and business and money don't and shouldn't have a place.

Have a feeling Tsubaki's not going to read this reply.
 

andthebeatgoeson

Junior Member
Man listen. I was wondering why this thread was up.

Does everyone get permabanned over time?
Nope. But it's easy to get weird the longer you stay here and feel like the internet owes you something.

Every time i catch a ban, i come back and nominate myself for silent mod. I be watching y'all, like, 'man, considering what i did, you should be banned'.

It's much harder to just see the reality of modding a forum with 100k members and 20 mods.

It would be interesting to see the mods per post ratio. That would get people to calm their nuts when they see something that 'should be done.'
 

MilkBeard

Member
lol at Square 2005 and Square 2015.

Next, Square 2015 will be banned, and Square 2025 will bump this thread.

and we'll still be waiting for Final Fantasy XVI
 
Bumping this because I would like to put together an updated list in a similar format of (J)RPG sales in the US, maybe a new thread with ongoing updates...
i don't understand why people get angry at bumping old threads. If the subject matter is relevant then there's nothing wrong with using the thread.

Anyway on topic, im really surprised with the numbers of RPG series such as Alundra, Suikoden, Grandia and Valkyre Profile. With the amount of following and word of mouth that they gather, one would expect for the numbers to be more impressive.

And what to say about Quest 64? A game made in the right time, released with perfect timing.
 
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