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Quantum Break PC performance thread

SimplexPL

Member
Since I have AA off, there has to be some sort of internal AA that isn't able to be turned off. Otherwise there would be jaggies galore.

It's probably a newer version of Alan Wake Engine:

http://community.remedygames.com/forum/games/alan-wake/alan-wake-help-issues/6830-alan-wake-pc-graphics-settings said:
Antialiasing can't be disabled in Alan Wake, as the engine has been designed so that AA is on at all times. If you disable it from e.g. driver's control panel, the game will likely work but you will see visual artifacts.
 

CHC

Member
Anyone have performance impressions from a GTX 1080 or 1070? I am upgrading and have a moderate interest in this game, but not if it is still such a technical mess.

This is with volumetric lighting, shadow filtering, shadow resolution on medium, AA off, Upscaling off, film grain off, everything else maxed. 60fps 1080p probably 90+% of the time. Wish performance was better, my pc is bonkers.

That looks incredible. What are your specs?
 

knerl

Member
Can you get a hold of this game for Win 10 cheaper anywhere or somehow? It's insanely pricey over the Windows Store.
 

TSM

Member
I'm going to finally give this game a shot sometime this week. I had been holding off until I received my GTX 1080, but I have the card installed and ready to go now. Does anyone know if a performance patch is actually coming at some point? I'm willing to hold off longer if there is one in the pipeline.

Can you get a hold of this game for Win 10 cheaper anywhere or somehow? It's insanely pricey over the Windows Store.

Most people on here got it fairly cheaply when Microsoft gave the XB1 preorders their Windows Store codes and they sold them to Gaffers. You can check over in the buy/sell/trade thread in community and see if anyone still has a code they are willing to sell for cheap.
 

kuYuri

Member
Based on the performance impressions, I think I will hold off on playing this until the 1080 Ti comes out. I'd like to play at native 1440p, close to max settings, and as close to 60fps as possible. Maybe the 1080 Ti will provide that and the game might also be cheaper by then.
 

knerl

Member
I'm going to finally give this game a shot sometime this week. I had been holding off until I received my GTX 1080, but I have the card installed and ready to go now. Does anyone know if a performance patch is actually coming at some point? I'm willing to hold off longer if there is one in the pipeline.



Most people on here got it fairly cheaply when Microsoft gave the XB1 preorders their Windows Store codes and they sold them to Gaffers. You can check over in the buy/sell/trade thread in community and see if anyone still has a code they are willing to sell for cheap.

Will try it. Thanks!
 

TSM

Member
Based on the performance impressions, I think I will hold off on playing this until the 1080 Ti comes out. I'd like to play at native 1440p, close to max settings, and as close to 60fps as possible. Maybe the 1080 Ti will provide that and the game might also be cheaper by then.

That's just not going to happen without a patch that provides a huge performance increase. A video I saw shows a GTX 1080 getting 35 fps pretty much maxed out at 1080p:

https://www.youtube.com/watch?v=-me8HuxYJXU

The GTX 1080i is very unlike to be 3 or 4 times as powerful as a GTX 1080 which is what you'd need for 1440p maxed at 60 fps.
 

drotahorror

Member
That looks incredible. What are your specs?

1080/6700k


Oh wow, it's even more taxing then I thought. Thanks for the heads up!

Yeah it's extremely taxing on nvidia cards from what I can tell. AMD cards perform 50% better apparently, so something is jacked up with nvidia drivers or something. With the settings I posted up above it ran extremely playable though and a good portion of the time at 60fps while looking great to boot.
 

TSM

Member
Yeah it's extremely taxing on nvidia cards from what I can tell. AMD cards perform 50% better apparently, so something is jacked up with nvidia drivers or something. With the settings I posted up above it ran extremely playable though and a good portion of the time at 60fps while looking great to boot.

Considering it's DX12 unfortunately that means it's on the developers and not Nvidia. If it was DX11 I'm sure Nvidia would have released a game ready driver with a significant performance increase. With DX12 either the developer improves performance with a patch or it stays like it is forever more.
 

TSM

Member
Is it the way Nvidia handles DX12? And the devs aren't acclimating to the way Nvidia handles it?

The whole point of DX12 and Vulkan is that developers can directly access the hardware and potentially get more performance. The flip side of that is that driver based performance updates are no longer in play. Instead of Nvidia's driver handling how the game uses the hardware, the game itself determines how the hardware is used. With DX12 Nvidia can no longer optimize around the developer with driver updates.The only way Nvidia can fix the performance of DX12 or Vulkan games is to reach out to the developer to help them create a patch for their game.
 
D

Deleted member 325805

Unconfirmed Member
I hope this is playable one day, I was really hyped for it before release. !remindme when 60fps solid is possible with a 970.
 
im not a developer but the impression ive always had is that its hard for developers to get good performance out of nvidia hardware without their engineers on site replacing key shader code or doing so on their own in the driver.
 
The whole point of DX12 and Vulkan is that developers can directly access the hardware and potentially get more performance. The flip side of that is that driver based performance updates are no longer in play. Instead of Nvidia's driver handling how the game uses the hardware, the game itself determines how the hardware is used. With DX12 Nvidia can no longer optimize around the developer with driver updates.The only way Nvidia can fix the performance of DX12 or Vulkan games is to reach out to the developer to help them create a patch for their game.

From what I understand, there's also the issue that if a game relies on async compute Nvidia cards seem to suffer as they can't do it.
 

tioslash

Member
I hope this is playable one day, I was really hyped for it before release. !remindme when 60fps solid is possible with a 970.

60fps solid on what settings? Because I´m running with a mix of Medium/High settings with a 970 and I have pretty much locked 60fps with the exception of one area or two that dropped to around 45-50.

Upscaling enabled obviously. All in all, not really ideal but it still looks ok to me and it is either this or not playing the game ever since I´m not upgrading my 970 for a long time and I´m not very confident that any patches will improve performance significantly or even at all.
 

SimplexPL

Member
Probably possible, but definitely not on max setting. 1070 is more or less equal to non-reference 980Ti.
And I think 1440p with upscaling equals 1080p without upscaling.
 

TSM

Member
From what I understand, there's also the issue that if a game relies on async compute Nvidia cards seem to suffer as they can't do it.

From what I've read the issue is that AMD can't reach anywhere near it's potential in DX11 because of it's poor drivers and/or GPU design, and thus when DX12 async is used AMD cards actually get much closer to full utilization of the hardware. Nvidia hardware on the other hand is already utilized to near it's full potential in DX11, and when you use DX12 async there just isn't a large reservoir of untapped power for it to pull from. Basically instead of people talking about how terrible AMD's DX11 performance is compared to DX12, it somehow got flipped on it's head and people wonder why Nvidia's DX12 improvement is so lackluster compared to DX11.

On top of that it appears that developers are also no where near as proficient at utilizing Nvidia hardware in DX12 as Nvidia was using it's DX11 driver. So we actually seem to see a drop off in performance when DX12 is used. We'll see if this trend continues or if it's just a temporary issue while devs come to terms with DX12. I'd imagine getting optimization tools into devs hands is high on Nvidias agenda right now.
 
From what I've read the issue is that AMD can't reach anywhere near it's potential in DX11 because of it's poor drivers and/or GPU design, and thus when DX12 async is used AMD cards actually get much closer to full utilization of the hardware. Nvidia hardware on the other hand is already utilized to near it's full potential in DX11, and when you use DX12 async there just isn't a large reservoir of untapped power for it to pull from. Basically instead of people talking about how terrible AMD's DX11 performance is compared to DX12, it somehow got flipped on it's head and people wonder why Nvidia's DX12 improvement is so lackluster compared to DX11.

On top of that it appears that developers are also no where near as proficient at utilizing Nvidia hardware in DX12 as Nvidia was using it's DX11 driver. So we actually seem to see a drop off in performance when DX12 is used. We'll see if this trend continues or if it's just a temporary issue while devs come to terms with DX12. I'd imagine getting optimization tools into devs hands is high on Nvidias agenda right now.

GCN was designed with async compute in mind. The design was meant to be future proof. It's basically hyperthreading a GPU. We should have had these types of performance increases years ago, as shown by the fact that old assed GPUs are getting significant boosts. If anything, Nvidia/DX11 seem to have been holding the industry back for a while now. Prior to now, most games and development pipelines for PC were designed to squeeze the most out of Nvidia's architecture. I'm not faulting them for it, it made sense since Nvidia is the market leader. But now that the two leading consoles use GCN, it makes sense that most games for DX12 seem to be taking advantage of GCN strengths such as async compute instead.
 

TSM

Member
GCN was designed with async compute in mind. The design was meant to be future proof. It's basically hyperthreading a GPU. We should have had these types of performance increases years ago, as shown by the fact that old assed GPUs are getting significant boosts. If anything, Nvidia/DX11 seem to have been holding the industry back for a while now. Prior to now, most games and development pipelines for PC were designed to squeeze the most out of Nvidia's architecture. I'm not faulting them for it, it made sense since Nvidia is the market leader. But now that the two leading consoles use GCN, it makes sense that most games for DX12 seem to be taking advantage of GCN strengths such as async compute instead.

I think it's more that AMD hardware was always very capable, but they were let down by their drivers. Now that developers aren't being kneecapped by AMD's software layer they can actually get a lot more out of the hardware. I also don't think we'll be seeing as large a disparity for big games going forward. Nvidia has shown they are willing provide developers the tools to get the job done and even fly their people out to help if necessary. The great part is that the playing field has been somewhat leveled with DX12 and maybe AMD can gain enough market share to remain profitable.
 

sfried

Member
I hope this thread does not turn into another AMD vs Nvidia shitslinging fest...

I was wondering, for someone who has an R9 Nano (4GB HBM), i7 6700k@4GHz, 32GB DDR4 RAM, and has 3 monitors that run at 1366x768@60fps (will most likely use only one screen though), how does this game perform? I'm hesitant to purchase something from the Microsoft Store...
 
I hope this thread does not turn into another AMD vs Nvidia shitslinging fest...

I was wondering, for someone who has an R9 Nano (4GB HBM), i7 6700k@4GHz, 32GB DDR4 RAM, and has 3 monitors that run at 1366x768@60fps (will most likely use only one screen though), how does this game perform? I'm hesitant to purchase something from the Microsoft Store...

I think you'll be fine, at 1080p with upscaling on.

QB_1920.jpg
 
I hope this thread does not turn into another AMD vs Nvidia shitslinging fest...

I was wondering, for someone who has an R9 Nano (4GB HBM), i7 6700k@4GHz, 32GB DDR4 RAM, and has 3 monitors that run at 1366x768@60fps (will most likely use only one screen though), how does this game perform? I'm hesitant to purchase something from the Microsoft Store...
I play on medium settings 1080p without upscaling or aa. 60fps on a 290x and 2500k.
 

CHC

Member
How?

How the fuck?

How the fuck can the W10 Store be THIS bad? I've been downloading this stupid game for the entire day... I haven't had to baby a download this much since fucking Napster, and best of all I can't even tell if it's working because the piece of shit app wants to be so beautiful that it can't be bothered to include a motherfucking download speed.

Holy christ what a piece of shit. I mean it's like someone designed a parody application that is just bad in every conceivable way. How can a program designed to facilitate digital downloads in 2016 have such fundamental problems doing the one thing it was designed to do!?

/rant
 
Yes, I've had the same experience with the Win10Store. It has been an absolute nightmare to download MS' big AAA games from the store and practically invalidates the entire point of putting the games out there.

DLMN8R assures us that the Windows Anniversary update will seriously change things up for the better before the first Xbox Play Anywhere game hits the store, which is of critical importance, because if this issues continue, the Windows 10 store will be useless.
 

frontieruk

Member
How?

How the fuck?

How the fuck can the W10 Store be THIS bad? I've been downloading this stupid game for the entire day... I haven't had to baby a download this much since fucking Napster, and best of all I can't even tell if it's working because the piece of shit app wants to be so beautiful that it can't be bothered to include a motherfucking download speed.

Holy christ what a piece of shit. I mean it's like someone designed a parody application that is just bad in every conceivable way. How can a program designed to facilitate digital downloads in 2016 have such fundamental problems doing the one thing it was designed to do!?

/rant

Have a chat with dLMN8R on here, he's part of the team that manages downloads so I'm sure he'd love to hear about your problems as they were trying to improve them when apex launched...
 

Sky87

Member
How?

How the fuck?

How the fuck can the W10 Store be THIS bad? I've been downloading this stupid game for the entire day... I haven't had to baby a download this much since fucking Napster, and best of all I can't even tell if it's working because the piece of shit app wants to be so beautiful that it can't be bothered to include a motherfucking download speed.

Holy christ what a piece of shit. I mean it's like someone designed a parody application that is just bad in every conceivable way. How can a program designed to facilitate digital downloads in 2016 have such fundamental problems doing the one thing it was designed to do!?

/rant

The game is 67GB. Log into your router to monitor download speeds, and compare that with what you should be getting with your connection speed.
 

shandy706

Member
I wasn't super impressed with the graphics til I got to this part. This stuff in the labs just look so great.

I found the very first building mind-blowing..haha.

04ukkc5.png


In fact I found myself just sitting and looking at things a lot.

quantumbreak5_3_20167bdjdf.png


quantumbreak5_3_20167tvj2d.png


quantumbreak5_3_20168nkjct.png


quantumbreak5_3_20168rakvb.png


The game is gorgeous.

Enemy soldiers appear to have eyelashes..haha

quantumbreak5_3_201688fk0x.png




Is this game fixed or is still running like shit?


Game runs fine for me. i7 920/980 Ti Classified
 

CHC

Member
The game is 67GB. Log into your router to monitor download speeds, and compare that with what you should be getting with your connection speed.

Have a chat with dLMN8R on here, he's part of the team that manages downloads so I'm sure he'd love to hear about your problems as they were trying to improve them when apex launched...

It wound up finishing after rebooting the PC every time it stalled. Had to restart twice, but luckily it didn't delete the files. All finished now. It still took far longer than it normally would have, I'd say ~7 hours for 42 GB.
 

CHC

Member
So far this game is pretty fucking awesome, aside from the performance issues.

Can't REALLY tell what FPS I'm getting because of the whole W10 store thing, but I'm on a GTX 1070 and a 2500k. Feels like 60 FPS with all Ultra, upscaling ON. Looks much better with the scaling off (native res) but it plummets the FPS. Too bad.

Either way though, game seems pretty cool. Excited to play more later, hopefully I can find a combination of settings that I really like.

Keep going back and forth between all medium / native res, or all ultra / upscaled.
 

Vuze

Member
So, another patch was released for the PC version (no changelog as usual) so I don´t know exactly what it fixes.

Hadn´t much time to test if performance was optimized in any way but I do know that the weird shaking props like cell phones:

https://www.youtube.com/watch?v=N5p0hJgYR9M

and Jack´s earpiece were fixed, finally. lol
Interesting. Can we verify which version is installed in-game somehow btw?
My MS Store is still botched and it kinda did a stealth update to the latest verison which allowed Vsync to be turned off after a few weeks lol

E: Nvm, just check the QB directory in C:\Program Files\WindowsApps\Microsoft.QuantumBreak_*version number*
 

drotahorror

Member
Is it possible to get in upscaled 1080P/constant 60fps with a gtx 1080 for this game ?

Maybe with everything on the low and maybe some medium settings.

This is with volumetric lighting, shadow filtering, shadow resolution on medium, AA off, Upscaling off, film grain off, everything else maxed. 60fps 1080p probably 90+% of the time.

Looking back after beating it, I'd say it was more 45-50fps in the later levels. My PC is stock clocks on everything though.
 

tioslash

Member
Interesting. Can we verify which version is installed in-game somehow btw?
My MS Store is still botched and it kinda did a stealth update to the latest verison which allowed Vsync to be turned off after a few weeks lol

E: Nvm, just check the QB directory in C:\Program Files\WindowsApps\Microsoft.QuantumBreak_*version number*

Here the current version is 2.5.0.0.
 

Sky87

Member
So far this game is pretty fucking awesome, aside from the performance issues.

Can't REALLY tell what FPS I'm getting because of the whole W10 store thing, but I'm on a GTX 1070 and a 2500k. Feels like 60 FPS with all Ultra, upscaling ON. Looks much better with the scaling off (native res) but it plummets the FPS. Too bad.

Either way though, game seems pretty cool. Excited to play more later, hopefully I can find a combination of settings that I really like.

Keep going back and forth between all medium / native res, or all ultra / upscaled.

Sounds good. Got my 1070 last week as well, so can't wait to replay it on PC.

In other news, QB just got a patch. Anyone got patch notes?
 
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