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Halo 5 active players is the highest since Halo 3 (even before the free play period)

SatansReverence

Hipster Princess
However, When it comes to 343's halo and a lot of "purist" on gaf and elsewhere... They will not concede any positive point to what you all have developed, and that is what annoys the ever loving hell out of me.

Yea, ok, sure. It's not like there is unanimous approval of 60fps and dedicated servers or anything but do go on...
 
Dat BR skin :)

And Congrats 343. I really love the Multiplayer and FF was an amazing addition. I just hope, Halo 6 has a better Campaign.

I want this, better Spartan designs in line with the original trilogy and reach designs and Halo 5 tier multiplayer.

Then Halo 6 would probably be one of my favourites.
 

JaggedSac

Member
No need for dogpile. I like Super Street Fighter more than Alpha. Gradius more than Gradius III. Quake more than Doom. It's pure subjective opinion. If folks start claiming objectivity about preferences then we're doomed.

Well, Quake is objectively better than Doom :p
 
You're thinking of invasion. That's nearly all I played when I wasn't trying to be MLG pro.

Thats it. Id boot it up just to play more of that tbh. And firefight.

Edit: now that i think about it, campaign wasnt half bad either lol. I think i actually enjoyed that game other than the fact that i hated a lot of the MP maps and bloom shit.
 

Kaji AF16

Member
Good sign, considering how solid its fundamental mechanics are (better than ever, IMHO) and the quantity / quality of its opposition: several CODs that are still played, the last two Battlefields, Overwatch, Destiny...

This game has brought some of my thirty-something, semi-retired from gaming, old Halo-loving friends back and now we play several nights a week, which I presumed impossible in a post-Destiny world.

Very high expectations for the campaign of Halo 6.

Regarding the statistics: does this mean that Halo 5 has been played monthly by more people than Reach was during its first 8-9 months?
 

GreyWind

Member
I want this, better Spartan designs in line with the original trilogy and reach designs and Halo 5 tier multiplayer.

Then Halo 6 would probably be one of my favourites.

Oh yes, better spartan designs is something I've been requesting since Halo 4. The majority of helmets in Halo 5 are just terrible. My favorite is the Helljumper one, still waiting to unlock it : D
 
Oh yes, better spartan designs is something I've been requesting since Halo 4. The majority of helmets in Halo 5 are just terrible. My favorite is the Helljumper one, still waiting to unlock it : D

Oh god yes, that's the type of helmet I can picture when I think of a Spartan :D

Halo-5-Guardians-E3-Demo-Screenshot-1.jpg
 
At this point the only thing i want to know about halo 5 is if there is more.

The monthly content updates were promised until june, so im guessing we arent getting them monthly.

Are more coming? Are they every 3 months? 2? Every whenever they are done? Are they going to be as involved and as big as the previous updates? Much smaller?

the post launch support has been so good im just dying to see what they can do with MORE updates.
 
And what does that say about the 4 and 5 then?

Probably just exposes your bias towards non-Bungie Halo.

-You complained about sprint, but sprint in Halo 5 is far better balanced than it was in Reach. And jetpacks broke map design far more than sprint ever has. Yet you continued to play 5000 games of that.
-You complained about maps, but apart from Countdown, Reach threw Arena map design out of the window. Instead, we had the likes of Boardwalk. Reach's map pool wasn't remotely appealing. 3 had a handful of maps that were bad as well (Isolation, Snowbound, Epitaph, Construct. They contained shield door camping, bad spawns and lift camping. Hardly well designed map flow.
-You said the aiming is easier than any Halo game, yet the aim assist is lower than any game in the series, say for CE.
-You also said automatics are overpowered, but before they were pea shooters and absolutely pointless in the sandbox.

5 is mechanically sound in ways 3 and Reach are not. Yet you had no problems playing those.]

Oh god yes, that's the type of helmet I can picture when I think of a Spartan :D
If only we had the black under suits. :(
 

psyfi

Banned
After Halo 4 and MCC, I had zero faith in 343, but then they went and made my favorite Halo multiplayer ever. Major props.
 

shoreu

Member
Yea, ok, sure. It's not like there is unanimous approval of 60fps and dedicated servers or anything but do go on...

Do i need to pull up some post on


"I love how people certainly can't live w/o 60fps all of a sudden"

"60fps < 1080p"

"60fps doesn't matter they should have gone with 1080/30"

also if the best compliment you can give is.


I like 60fps then you might as well have said nothing
 
I really think you cant call out halo 5 maps if youre gonna say reach maps are great.

Reach maps were not wonderful.

And i really dont get the AR complaint either. As others have said its a viable weapon now. The one thing i apperciate about halo 5 so much is that almost every weapon i pick up feels useful in a situation. spawning with a pistol (useful) and a peashooter (why?) would be dumb.

I love the balance of the new AR.
 

SatansReverence

Hipster Princess
Probably just exposes your bias towards non-Bungie Halo.

-You complained about sprint, but sprint in Halo 5 is far better balanced than it was in Reach. And jetpacks broke map design far more than sprint ever has. Yet you continued to play 5000 games of that.

I must have missed the part where I said jet packs were good. Please, point me in that direction.

-You complained about maps, but apart from Countdown, Reach threw Arena map design out of the window. Instead, we had the likes of Boardwalk. Reach's map pool wasn't remotely appealing. 3 had a handful of maps that were bad as well (Isolation, Snowbound, Epitaph, Construct. They contained shield door camping, bad spawns and lift camping. Hardly well designed map flow.

Hmm, I must be drunk or something but I can't remember saying reaches maps were good. That said, Zealot and Crouchdown worked with competitive tweaks and some of the forge maps (synapse, kingdom, Nexus etc) were genuinely great maps.


-You said the aiming is easier than any Halo game, yet the aim assist is lower than any game in the series, say for CE.

Do I need to repost the gif and pic? Hell, even tonight when I was barely even half paying attention to the game I've been hitting 65%+ accuracy pretty consistently. I couldn't do that in Halo 2 no matter how sweaty I got.

-You also said automatics are overpowered, but before they were pea shooters and absolutely pointless in the sandbox.

The AR was fine enough in Halo 3. Certain dual combos in Halo 2 wrecked sans button combos. Regardless, you shouldn't be spawning with that crap anyway.
 
I love the gameplay, but I just can't get behind the REQ system. Monetising weapons drops is the dark DLC feature we were warned about all along, and it's here.

Don't get me wrong. The single player is still phenomenal and I'm still happy with my purchase overall. But paying to spawn weapons is a completely shitty tactic, and this is coming from someone who gladly puts money into Hearthstone.
 
I love the gameplay, but I just can't get behind the REQ system. Monetising weapons drops is the dark DLC feature we were warned about all along, and it's here.

Don't get me wrong. The single player is still phenomenal and I'm still happy with my purchase overall. But paying to spawn weapons is a completely shitty tactic, and this is coming from someone who gladly puts money into Hearthstone.

paying to spawn weapons?

I havent put a dime into halo 5 and have an obscene amount of legendaries and mythic for warzone.
 
I love the gameplay, but I just can't get behind the REQ system. Monetising weapons drops is the dark DLC feature we were warned about all along, and it's here.

Don't get me wrong. The single player is still phenomenal and I'm still happy with my purchase overall. But paying to spawn weapons is a completely shitty tactic, and this is coming from someone who gladly puts money into Hearthstone.
I was never all that concerned about the req system and I payed devil's advocate to argue against it before release and when you actually play, it's fine. It's quarantined to a single playlist and you'll do just fine without it. I immediately sell anything that isn't an RP boost and, for the most part, I don't feel punished for it. The only mode I feel like I'm at a disadvantage for not having reqs is firefight. And that's purely PvE so it's not a huge deal.

And reqs are given out like candy.
 

Angel_DvA

Member
It's not that incredible considering Halo 3 was the most popular of the franchise ( and the best one to me ), it just means that Halo 5 has a better players count than Reach and Halo 4 lol which is not really surprising, people can spin it as they want though.

Halo 5 multiplayer is pretty great to be honest if you're a real fan of the series, I'm mostly done with Halo because I can't stand what 343i are doing with Chief and Cortana and the story as a all.
 

Falchion

Member
Good to see it's so active, I wish Call of Duty and Battlefield would take their approach at having no season pass with constant free updates.
 
lol?

I'd have well over 5000 games in Reach.

Over 8000 in Halo 3.

400 games is a pathetically small amount...

For a game you ostensibly don't like very much, 400 games at what, ~10 minutes each? - is a lot of time in any objective sense. Why aren't you playing MCC or any other game?

Because - oh shit - the Halo 5 is actually pretty okay. A truly bad game you wouldn't continue to play that much, which is exactly what happened for a lot of people with Reach, 4, and MCC. This is why people are sticking around and even coming back, per OP.

Anyway, your basic points are pretty bad:

On aiming, you must have some massive nostalgia goggles on if you think aiming is easier in Halo 5 for everything except the sniper, which seems about the same as Reach and 4. Unless you thought flinch and bloom were positives.

Bullet magnetism has always been there, it might just be more apparent now since auto-aim is lower than previous iterations so your reticle doesn't automagically track to who you're shooting at as much. Higher framerate also makes it easier to see the mismatch between what you're shown and what the game registers. That mismatch has been a fundamental part of Halo on Live since forever (and is a basic part of how multiplayer works), but is much, much more fair with dedicated servers. Here, learn some stuff about Halo multiplayer networking.

Sprint is a tradeoff- it makes larger maps easier to navigate at the expense of increasing the minimum map size (classic-size maps would be be too easy to get across). It can interfere with the design play spaces which is bad, but leisurely walking across Hemorrhage and Valhalla was never that fun, either.

Thruster is basically fine since unlike Halo 4, it adds variety to encounters while keeping everyone on an even playing field.

Automatics make much more sense in the sandbox than before, since skilled players actually have a reason to use them other than being out of precision ammo.

Maps... pretty subjective, but after Halo 4 and Reach I have to say, really?
 
I really hope H6 multiplayer acts just as an expansion to H5's. It's too good to risk losing.

I just want to +1 this. Halo 5's MP is so content rich right now that I can't imagine starting from scratch in Halo 6 will have a positive effect. I don't think it would be a great use of the dev team's time, or beneficial to the player base to throw that out for the next installment. Just add a crapton of new content for Halo 6.
 

J_Viper

Member
Arena is much too aggressive for my taste, and Firefight has some design flaws that turn fun into frustration, but it's good to see population growth due to free content.

I hope other publishers take note. Maybe there'd be more than twenty people playing Battlefront's DLC if it were free too.
 
I must have missed the part where I said jet packs were good. Please, point me in that direction.



Hmm, I must be drunk or something but I can't remember saying reaches maps were good. That said, Zealot and Crouchdown worked with competitive tweaks and some of the forge maps (synapse, kingdom, Nexus etc) were genuinely great maps.
You never said jetpacks were good or that Reach maps were great. However, you implied that 5 was worse in comparison, "If I played so much Reach than what does that say about 4 and 5?" So I provided examples of things that were far worse within those categories (movement, maps) in games you claim to be better.

Do I need to repost the gif and pic?
Go right ahead, bullet magnetism is there in 2, 3 and Reach too. Your gif doesn't do anything towards your argument. Let's pretend like 3's projectile BR on peer to peer connections was better though.

The AR was fine enough in Halo 3. Certain dual combos in Halo 2 wrecked sans button combos. Regardless, you shouldn't be spawning with that crap anyway.
The AR was shit in Halo 3, AR fights largely involved two spartans running at each other and then killing each other in a simultaneous melee. People begged for BR starts for a reason. The only time you'd ever use an AR in 3 was when the pistol was your only alternative.
 
I can't believe that. Halo 3 sold 15 million copies, and was the #1 most played game on XBL from 2007-2009 when MW2 came out.

There's no way a game with not even 1/3 of the sales can have a higher Active Players than Halo 3 at the same point in time. (May 2008)

EDIT: Wait, since Halo 3 means it's excluding Halo 3.

I believe it. Reach and Halo 4 were pathetic in terms of Player Population after launch. Good job on fixing a problem you created 343...

Halo 5 did 5 million in a few months, it's not less than 1/3 sales, specially not if you compare the same point in time.
 

Stinkles

Clothed, sober, cooperative
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.

It's elementary.
 

shoreu

Member
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.

It's elementary.

Based Frank


you guys gonna announce some Halo 5 goods and Gamescon?
 

Defect

Member
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.

It's elementary.
:)
 

SatansReverence

Hipster Princess
For a game you ostensibly don't like very much, 400 games at what, ~10 minutes each? - is a lot of time in any objective sense. Why aren't you playing MCC or any other game?

Try comparing it to the time played on Halo 3.

Hell, Halo 2 I racked up 1000 games in a month

Because - oh shit - the Halo 5 is actually pretty okay. A truly bad game you wouldn't continue to play that much, which is exactly what happened for a lot of people with Reach, 4, and MCC. This is why people are sticking around and even coming back, per OP.

I almost only play because my friends want me to play with them. Virtually no friends play Halo 5 so I rarely bother. I think you completely fail to see just how little I've played the 4 and 5 relative to other games.



Anyway, your basic points are pretty bad:

On aiming, you must have some massive nostalgia goggles on if you think aiming is easier in Halo 5 for everything except the sniper, which seems about the same as Reach and 4. Unless you thought flinch and bloom were positives.

Did you really just compare the Reach and the 4s snipers? Wow, no really, wow... Team Snipers has always been one of my go to playlists buddy, Even while being half decent with the Reach sniper, I could not hit half the shots I do in the 4 and 5.

Bullet magnetism has always been there, it might just be more apparent now since auto-aim is lower than previous iterations so your reticle doesn't automagically track to who you're shooting at as much. Higher framerate also makes it easier to see the mismatch between what you're shown and what the game registers. That mismatch has been a fundamental part of Halo on Live since forever (and is a basic part of how multiplayer works), but is much, much more fair with dedicated servers. Here, learn some stuff about Halo multiplayer networking.

You don't say. Magnetism has always been there? Amazing! And buddy, I don't need anyone to tell me how networking works in Halo. In the precise circumstances of that clip, that 5th shot should NEVER have hit the target.

Where the bullet was aimed.

Where the bullet actually hit.

Where the player was.

Where the player was moving.

None of it could, in any way, result in a hit without the game having a ridiculous amount of aim assist and making "near misses" register to make the game easier. And that is all ignoring the fact that I've seen far more egregious situations.

Sprint is a tradeoff- it makes larger maps easier to navigate at the expense of increasing the minimum map size (classic-size maps would be be too easy to get across). It can interfere with the design play spaces which is bad, but leisurely walking across Hemorrhage and Valhalla was never that fun, either.

How exactly does having sprint make maps easier to navigate (And how is that even a good thing in a competitive shooter)? Any jump gaps get extended so the end result exactly the same but now, the maps are bigger to compensate which makes simple paths inaccessible when not sprinting. It turns into a Run or gun game.

Thruster is basically fine since unlike Halo 4, it adds variety to encounters while keeping everyone on an even playing field.

Hmm, I'm getting outshot, better press B to escape.

Automatics make much more sense in the sandbox than before, since skilled players actually have a reason to use them other than being out of precision ammo.

Automatics should never outpace precision weapons in kill time. Ever. Let alone significantly in the case of the storm rifle. Their ease of use is what makes them balanced.

Maps... pretty subjective, but after Halo 4 and Reach I have to say, really?

I can not think of a single map from Halo 5 that I would ever want to see return to later games. Same goes for Halo 4. Halo Reach at least had some amazing forge maps.
 

Pavaloo

Member
Hmm, I'm getting outshot, better press B to escape.

I like the added maneuverability a lot, but you're really under selling how the mechanic was balanced. It doesn't take you very far at all and it's on a recharge timer so you can't spam it. It reminds me of dashing from Unreal Tournament, but with less of a chance to abuse it. Like this is intense hyperbole, it doesn't just eject you from a combat scenario unless the person pursuing flat out sucks.
 

Deadly Cyclone

Pride of Iowa State
I can't believe that. Halo 3 sold 15 million copies, and was the #1 most played game on XBL from 2007-2009 when MW2 came out.

There's no way a game with not even 1/3 of the sales can have a higher Active Players than Halo 3 at the same point in time. (May 2008)

EDIT: Wait, since Halo 3 means it's excluding Halo 3.

I believe it. Reach and Halo 4 were pathetic in terms of Player Population after launch. Good job on fixing a problem you created 343...

343 did not create Reach.
 

psyfi

Banned
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.

It's elementary.
you've just made me a very happy man
 

Juanfp

Member
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.

It's elementary.

When the year 2 of content will be announce?
There most be more coming right?
 

Welfare

Member
Hmm, I'm getting outshot, better press B to escape.

This is literally objectively wrong. You can't escape with Thrusters, and if an enemy did you have bad aim. They would've out strafed you in any other Halo.

Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.

It's elementary.
Any update on post game updates? Still monthly or should we not expect anything for a bit.
 
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