Was this the straw that broke your view of the game? Were you loving your purchase until you read about this?
If not, the agenda is pretty blatant.
What agenda? That devs should be up-front about what exactly their game is and isn't capable of?
I guarantee you there are people out there that paid attention to the marketing and dev interviews for this game and pre-ordered it alongside their friends thinking they'd be able to set a mutual destination and work towards meeting up with each other in game.
So what if it happened Day 1 as opposed to Week 4?
Were those people supposed to spend days or weeks - according to the dev-speak on how "vast" the universe is - working towards meeting up with each other only to find out that it isn't possible and then just sort of shrug and say "Well it's the journey that matters"?
What could the "agenda" you're talking about possibly be, in any malicious sense?
My fascination with this game pre-release was the idea that I could explore a massive, to-scale universe, and I'd never know when I was in danger of brushing up against another player, or group of players, who might be friendly, or evasive, or hostile. Much was said by the devs to give me the idea that at least something like that would be possible, and little was said to disprove it. For every "This isn't that type of game" there's been a direct "yes" to "Will we be able to play with our friends?"
So what the fuck is this "agenda?"
Not automatically liking everything as though there's a dopamine release in my head that somebody else is remote controlling?