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No Man's Sky PC Version doesn't work on older CPUs

Basically if your CPU doesn't support SSE 4.1, the game crashes to desktop. Nothing you do can launch it.
This means All AMD Phenom II CPUs and older Intel CPUs don't support this game.

Links proving this:
http://steamcommunity.com/app/275850/discussions/1/360672137535529618/

http://steamcommunity.com/app/275850/discussions/1/360672137535484117/

All older CPUs.
I have AMD Phenom XII 1055T and GTX 1060. I can max out Witcher 3, Doom etc on 1080p. But this game won't even start.

So if you have such CPUs, DON'T BUY THE GAME ON PC till it's fixed.

FINAL EDIT:

An experimental beta patch released today has FIXED THE GAME for Phenom II CPUs.
Game runs at 60 fps for me.


Though of creating a separate topic because CTD posts were lost in FPS stutter and tons of other issues.


EDIT:

SSE 4.1 support is the issue confirmed. I tried with SSE 4.1 emulator and game launched.

EDIT 2:

Minimum requirements only said i3. Nothing about SSE 4.1 instructions was mentioned.
AMD Phenom II 1055T beats the crap out of i3 530 in benchmarks:

http://cpuboss.com/cpus/Intel-Core-i3-530-vs-AMD-Phenom-II-X6-1055T

EDIT 3

Since this situation seems to be too complex for people to understand, here is a great post explaining this issue in layman's terms:

I don't see why this is so hard for people to wrap their heads around. His CPU IS MORE POWERFUL than some of the older CPUs people are referencing here. The issue he's having has nothing to do with the "power" of the CPU.

Imagine you rock up to a racetrack in your Formula 1 car. Your car is for all intents and purposes the same as all the other cars on the track and even has more horsepower than some. But your car takes diesel fuel, and this particular track doesn't allow diesel fuelled cars to race. So even though you've got more "power", you can't play.

If they had just said "Petrol Only", OP wouldn't even have bothered showing up.

EDIT 4

FIX IS COMING

So Hello Games has accepted SSE 4 as an issue and will be fixing it.

http://steamcommunity.com/app/275850/discussions/7/360672137536640057/

We are going to create an experimental branch with hot fixes for these most common known issues:
• Shader Cache issue – means that framerate is initially stuttering on some cards. Whilst it resolves itself over time (~1 hour of play), we will fix this issue in a patch.
• SSE 4 – for CPUs that do not support SSE 4, it is causing the game to crash on boot (some of these area technically below min spec, but we don’t want it to crash!)
• Mouse controls jitter on foot – this caused by a combination of certain resolution and GFX card. A fix is in progress.


EDIT 5:


Experimental patch is out to make game run on SSE 4.1 non-supported CPUs. However, game requires SSSE 3 which isn't supported on Phenom II.
Developers are blaming them on Havok engine, no idea what version of Havok they are using, as latest games like Dark Souls 3 etc which use Havok work fine on Phenom II.
 

M3d10n

Member
same issue mgsv had at launch. don't know how devs miss this, it's kind of a huge thing

They compiled it, the game ran on their studio PCs, they shipped it. Nobody bothered to check the compilation settings for SSE and whatnot.

...unless the game actually uses hand-written SSE4 instructions with no alternative.
 
I think this one is a pretty fair "problem". It's there in the requirements that an i3 is the minimum, and as far as I'm aware that version of SSE itself is quite old by tech standards anyway.
 

Nzyme32

Member
Definitely seen this issue with a different game. Can't remember which, but there was a relatively simply fix that came soon after.
 

napata

Member
Minimum requirements are very vague. It just says i3.
Even older i7s aren't able to run it which otherwise destroy i3s in gaming.

All i7s support SSE 4.1. SSE 4.1 is like 10 years old. Before the iX brand even existed.

I think it's fine not to support 10 year old stuff.
 

Wavebossa

Member
Are those older than the minimum requirement? What would anyone expect in that case?

Anyone who has played a computer game before would expect the game to run poorly, instead of not running at all

I'm not saying i'm against the practice, but lets not pretend that this is normal
 
Sorry everyone. Saw some bad info on a tech blog when looking at what supports SSE 4.1. Looks like they lumped some older iX versions in with the P4 based on a page on the Intel site that mentioned i7s as the first with SSE 4 support.
 

Carlius

Banned
Ok maybe not so good...but requierementa are there for a reason. If you are going to game on next gen why would you not update your cpu?
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Older Core i3/i5/i7 processors only support SSE 3. If this is tied to the SSE version, then they missed it.
No such thing. The last Intel uarch to only support SSE3 was pre-Merom (which already does SSSE3) - Presler, with the Pentium 4 and Pentium D brands.
 

Dingens

Member
I mean at the end of the day Nehalem launched in 2008. If you have a 9+ year old CPU I would think you would know playing new games in 2016 might bring issues.

And Penryn is a 2007 architecture. People must be nuts trying to play modern games on a decade-old CPU.

why? CPUs have been an afterthought for years, thanks to slow advancements in terms of system requirements.
My 2009 CPU is more than capable of running anything that came out since I bought it. I also never saw the point in buying a new cpu + a new board + new ram probably + whatever else isn't compatible...for some marginal gains. Upgrading a GPU is instantly noticable, a CPU? not so much

At least the mediocre reviews + this problem makes it easier for me to pass on the game
 
Ok maybe not so good...but requierementa are there for a reason. If you are going to game on next gen why would you not update your cpu?

All games I throw at my PC run at 60 fps 1080p. Witcher 3, Doom, you name it.
Never expected a game to outright refuse to launch.
 
why? CPUs have been an afterthought for years, thanks to slow advancements in terms of system requirements.
My 2009 CPU is more than capable of running anything that came out since I bought it. I also never saw the point in buying a new cpu + a new board + new ram probably + whatever else isn't compatible...for some marginal gains. Upgrading a GPU is instantly noticable, a CPU? not so much

At least the mediocre reviews + this problem makes it easier for me to pass on the game

http://www.techspot.com/article/1039-ten-years-intel-cpu-compared/

jUx6n8f.png

CPUs still matter, especially when we're talking about ancient ones. Your 2009 CPU might still cut it for now but we're talking about pre-2007.
 
Game is much more dependent on the CPU than GPU since it's generating the world on the fly whereas your average AAA game is the other way around (minimal CPU demands, but heavy GPU demands).
 

OmegaDL50

Member
why? CPUs have been an afterthought for years, thanks to slow advancements in terms of system requirements.
My 2009 CPU is more than capable of running anything that came out since I bought it. I also never saw the point in buying a new cpu + a new board + new ram probably + whatever else isn't compatible...for some marginal gains. Upgrading a GPU is instantly noticable, a CPU? not so much

At least the mediocre reviews + this problem makes it easier for me to pass on the game

Just be sure not to blame your CPU for bottlenecking your next graphics card purchase, if you believe this is the case.
 
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