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No Man's Sky Patchnotes 20 August 2016

Seiniyta

Member
http://steamcommunity.com/games/275850/announcements/detail/815536402964769667

Since No Man’s Sky on PC released last Friday the team has been incredibly busy. We’ve gathered all the support requests to support@hellogames.co.uk, but we’re also tracking posts on Steam, GoG, Reddit and anywhere we can find online.

Right now the team is fully focused on categorising and fixing support issues in order of priority, based on the number of people they are affecting. The information and crash dumps you’ve posted have been indispensable in helping us track down and fix these issues.

We’ve now released 3 patches, and hopefully they really improve the experience for everybody. As you can see it’s been a huge amount of work for a small team. We appreciate your patience and understanding.

Next week expect at least one more major update, which will enter testing on Monday once we finish working on it this weekend. Once all our support requests have been answered then we can begin improving the game with new features :)

See below for notes on all three recent patches!

Patch 1

The focus of patch 1 was to add greater support for more hardware. Either specific hardware configs, or hardware outside our min spec. We want as many people to be able to play as possible, and these were our most reported issues.

AMD Phenom Support

Game is now confirmed working on Phenom CPUs.
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support.

Alt-Tab has improved

Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Improved Performance

On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with exactly 8 threads, performance has also been significantly improved.

Framerate Stuttering due to Shader Caching

Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. This is particularly true on ATI cards.

Max FPS Cap


On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been fixed.

Radeon 6xxx

Added support for this GPU, which doesn't support OpenGL 4.5 fully.

Save Corruption

Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves).

Intel GPU Detection

We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

Gsync

Gsync has been disabled by default, which was causing an issue for some users

Mouse Smoothing

Generally this is most helpful for players with sub-30 FPS.
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.
It defaults to off. If you feel micro stutters in framerate affecting controls, feel free to turn this up. If you feel the framerate is "slow" or "lumpy", please make sure that this is turned off


Patch 2

For patch 2 our focus was on the most reported bugs or crashes. Our aim was to improve stability, and make sure player’s saves are safe in future.

Stuck under the world

It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Whilst it won't happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.

Crash after warping


Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.

Game failing to save until you died

If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.

Crash fixes in scanning

Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

Crash warping inside a freighter

When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :(
This is fixed now.

Patch 3

Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.

Stranded in Space Station

If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

Loading Corrupted Save Files

Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.

Crash fixes for next three most commonly reported issues:

- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.

- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

Overall these fixes should remedy around 70% of our current support requests. We're working on the next 30% right now. If you are still experiencing issues please do mail support@hellogames.co.uk

Thank you,
Hello Games
 

Venom Fox

Banned
I can't believe that they are just continuing as if nothing has happened since launch.
How are they? They're fixing the stuff that has happened. What a dumb post.

Edit: You edited to something even more dumb. Why shit up yet another thread with this stuff?
 
I can't believe that they are just continuing as if nothing has happened since launch. I guess he's hoping that we'll just forget. The internet never forgets.

We have like a billion threads about the controversies surrounding the game already, do we really need to turn a patch thread into one too
 

NeoRausch

Member
I can't believe that they are just continuing as if nothing has happened since launch. I guess he's hoping that we'll just forget. The internet never forgets.

They are actively working on it. What more do you want?
Saying: yes, we are working on it?
 

Venom Fox

Banned
I assume he meant they haven't addressed the many comments sean murray said during development for features that didn't happen.
But that's not what this thread is about and there was no clarification in his post so it's still a dumb thing to say...

Edit: It's great they're fixing everything and then adding content in. They're adding stuff that wasn't even promised anyway so it kinda makes up for the stuff that was removed.
 

CaLe

Member
Have they fixed the 7 crashes I had yesterday with no way of reporting them? Thanks Hello Games for your very, very hard work. Im probably in the 0.001% of your player base.

Enjoying the game though, when it's not constantly crashing.
 

Vaga

Member
I can't believe that they are just continuing as if nothing has happened since launch. I guess he's hoping that we'll just forget. The internet never forgets.

Yeah fuck them for continuing to support the game. Can you post something more stupid than this?
 

aeolist

Banned
i don't understand why they have a specific setting for gsync instead of just vsync/triple buffering being on or off
 

Paz

Member
I can't believe that they are just continuing as if nothing has happened since launch. I guess he's hoping that we'll just forget. The internet never forgets.

I can't believe you're going to keep on posting after this, hoping we'll all just forget. The internet never forgets.

Seriously though what did you expect them to do, not support their game with hundreds of thousands (or millions at this point?) of active players?
 

Cess007

Member
Game failing to save until you died

If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.

This sounds like something QA would find, only to been told this is not "normal user behavior". Good for them to fix it in the end
 

Intel_89

Member
Might as well have delayed the game a couple more months and release a stable version of the base game, the first patches are just game fixes and compatibility with older PC's, I don't want to sound overly negative because at least they're taking care of the issues rather quickly but you'd expect that they didn't charge full price for a kind of early access.
 

nynt9

Member
They are actively working on it. What more do you want?
Saying: yes, we are working on it?

Saying "hey, we did promise a bunch of features that didn't end up in the game, here's what happened, and here's what we're going to do to fix this".

It's really not that hard.
 

NeoRausch

Member
This sounds like something QA would find, only to been told this is not "normal user behavior". Good for them to fix it in the end

I wonder what happened there.
After the game was out and people started to report all the glitches, bugs and crashes they hired a completely new and bigger QA team.

Did they just QA it themselves?
They are a small team, but some of the stuff seems to be pretty obvious.
 

OmegaFax

Member
If anything, these are things that should have been fixed before or on the day that the game launched. Hello Games did nothing but go on a takedown spree for people playing legitimate early copies of the game before the day one patch was issued. They did everything in their power to prevent people from giving early impressions of the game often reasoning the pressed discs weren't representative of the final product.

Well, yeah.

Granted, these patch notes deal with the PC version on Steam, the issues still mostly apply to the PS4 version as well.
 

kraspkibble

Permabanned.
so the game is running well on PC now with no crashing, heavy frame drops, or stuttering?

would also like them to let us click stuff on PC instead of holding the mouse buttons. not a huge issue but it would be a welcome change.
 

Venom Fox

Banned
Saying "hey, we did promise a bunch of features that didn't end up in the game, here's what happened, and here's what we're going to do to fix this".

It's really not that hard.
There's actually not a lot that they "promised" that's not in the game. Multiplayer and giant sand worms are about the only things that aren't in. Portals are in and Dataminers have confirmed they're usable but nobody knows how.

This thread is about the patch notes and things they're fixing. They're working as quick as they can and we should be grateful they're doing this as quick as they are.
 

aeolist

Banned
There's actually not a lot that they "promised" that's not in the game. Multiplayer and giant sand worms are about the only things that aren't in. Portals are in and Dataminers have confirmed they're usable but nobody knows how.

how about simulated astrophysics?
 
will buy the game once it's apropriately playable on PC... might still take a while. Hope they'll get there!

It's perfectly playable, and has been so since launch.

PS4 by comparison has a lot more issues. I may have been lucky, but I've had very few problems during my time with the game (30+ hours).
 

takriel

Member
There's actually not a lot that they "promised" that's not in the game. Multiplayer and giant sand worms are about the only things that aren't in. Portals are in and Dataminers have confirmed they're usable but nobody knows how.

This thread is about the patch notes and things they're fixing. They're working as quick as they can and we should be grateful they're doing this as quick as they are.
how about procedurally generated atoms though
 

CaLe

Member
It's perfectly playable, and has been so since launch.

PS4 by comparison has a lot more issues. I may have been lucky, but I've had very few problems during my time with the game (30+ hours).

Yeah no, it's not perfectly playable for everyone. I crashed more yesterday than I ever have before.
 

takriel

Member
It's perfectly playable, and has been so since launch.

PS4 by comparison has a lot more issues. I may have been lucky, but I've had very few problems during my time with the game (30+ hours).

I don't know in which bubble you're living in man, this game clearly had/has some fundamental issues on PC.
 

aeolist

Banned
What simulated astrophysics? If you're talking about Planet rotation, it's still in just toned down. Read the first set of patch notes.

planet rotation and orbits. i've seen videos from the current version of the game showing that neither happen, basically stars are 2D objects on the skybox and planet systems are entirely static.
 

Seiniyta

Member
Let's not get into the discussion, there are other threads for that. I totally get why you want to discuss this. But I don't think this is really the thread for it.
 

Venom Fox

Banned
planet rotation and orbits. i've seen videos from the current version of the game showing that neither happen, basically stars are 2D objects on the skybox and planet systems are entirely static.
Planets do rotate, how do you think the other planets end up in different parts of the sky at different times of day? Or is there a theory that once you land on a planet all other planets become static sky boxes? Even though you can manually aim and fly to that planet without a loading time and skybox switch.

Planetary orbit around the sun isn't in though, I'll agree on that.
 

theWB27

Member
If anything, these are things that should have been fixed before or on the day that the game launched. Hello Games did nothing but go on a takedown spree for people playing legitimate early copies of the game before the day one patch was issued. They did everything in their power to prevent people from giving early impressions of the game often reasoning the pressed discs weren't representative of the final product.

Well, yeah.

Granted, these patch notes deal with the PC version on Steam, the issues still mostly apply to the PS4 version as well.


Damn this game makes people mad
 

Ozium

Member
Have they fixed the 7 crashes I had yesterday with no way of reporting them? Thanks Hello Games for your very, very hard work. Im probably in the 0.001% of your player base.

Enjoying the game though, when it's not constantly crashing.

these crashes render you incapable of writing an email?
 

CaLe

Member
Damn this game makes people mad

Honestly, regardless of the company and the game, I never played something that crashed as much. I seriously can't recall a game (that I played) that launched in such a poor state on PC.

I still like the game (36 hours clocked so far), but it DEFINITELY has lots of issues.

these crashes render you incapable of writing an email?

And tell them what? Help me I crashed? Where's the minidump with the info they need to reproduce it? Please use logic instead of witty remarks.

If there is a way to send them crash reports, they didn't make it easy to find. Also, why the fuck is it crashing so much in the first place? We should be content with being beta testers?
 

aeolist

Banned
Planets do rotate, how do you think the other planets end up in different parts of the sky at different times of day? Or is there a theory that once you land on a planet all other planets become static sky boxes? Even though you can manually aim and fly to that planet without a loading time and skybox switch.

Planetary orbit around the sun isn't in though, I'll agree on that.

does that actually happen? i've seen timelapse videos showing the day/night cycle from a planet surface and the other planets in the sky stay in exactly the same spot and do not rotate themselves either.
 
It's perfectly playable, and has been so since launch.

PS4 by comparison has a lot more issues. I may have been lucky, but I've had very few problems during my time with the game (30+ hours).

PC actually has the most issues. Two second look at the PC performance thread proves this.

How about people stop whining in a patch notes thread about the game being patched. It's weird.

I'd rather they fixed the issues people are having first before adding new content, which by the way they've already said they would.
 
I'm curious as to how they know what the cause of any of these PC version crashes have been. The game just suddenly closes out and you're not given the option to send the error report to the dev like you are with the PS4 version.

Might as well have delayed the game a couple more months and release a stable version of the base game, the first patches are just game fixes and compatibility with older PC's, I don't want to sound overly negative because at least they're taking care of the issues rather quickly but you'd expect that they didn't charge full price for a kind of early access.
You're describing the release state of AAA games, some of which aren't ever even fixed. I don't know why you're holding an indie dev to higher standards.
 

wiibomb

Member
nice they patched so many things..

BTW, did PS4 received a patch? haven't played recently but I crashed about 2 or 3 times and I sent some reports


Honestly, regardless of the company and the game, I never played something that crashed as much. I seriously can't recall a game (that I played) that launched in such a poor state on PC.

I still like the game (36 hours clocked so far), but it DEFINITELY has lots of issues.



And tell them what? Help me I crashed? Where's the minidump with the info they need to reproduce it? Please use logic instead of witty remarks.

If there is a way to send them crash reports, they didn't make it easy to find. Also, why the fuck is it crashing so much in the first place? We should be content with being beta testers?

send them an email with the description of the crash you experienced instead of whining in a thread that clearly states in OP where to send the reports

don't like that? then don't whine and play something else, and for the love of gaming calm down
 
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