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Days Gone PS4 pro screenshots

Loudninja

Member
Didn't know where to post this,



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https://twitter.com/bendstudio/status/774037464382005251
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RoboPlato

I'd be in the dick
The shot in the mill looks really nice. Tons of detail in the wood.

Glad to see the PS4 Pro games have proper texturing filtering too.
 

Juraash

Member
Looks really nice.

I'm really looking forward to this game. The zombie thing doesn't normally appeal to me, but the naration in the E3 trailer really sold me on the idea of this.

I'm still on the fence about the Pro, but some of my most anticipated games are going to benefit from it. This is helping sway me to a purchase.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
This kind of IQ really sells you on checkerboard rendering at its best. And according to Richard of DF, there's virtually no quality lost in movement either.
 
The second shot with the trees and grass doesn't impress me at all but the first screenshot looks pretty good. The player model in particular looks really fucking sharp.
 

Boke1879

Member
Looks amazing. Can't wait for this game. Seeing the horde looks great and the ability to scavenge and customize weapons appeals to me.
 

HStallion

Now what's the next step in your master plan?
Still doesn't look that great. Everything about this game screams generic.

The horde numbers and dynamics were incredible if you ask me and I can't really think of any game similar let alone an open world game. Yeah its zombies but we haven't really gotten anything of that scope and style in my opinion.
 

RoboPlato

I'd be in the dick
This kind of IQ really sells you on checkerboard rendering at its best. And according to Richard of DF, there's virtually no quality lost in movement either.
That's the best part of this method, it's temporal stability. Many reconstruction techniques don't hold up in motion.
 
That's the best part of this method, it's temporal stability. Many reconstruction techniques don't hold up in motion.

Having it as a fast dedicated built in hardware for reconstruction leaving most of the hassle out of devs hands outside mostly wanting to do it not, that is a brilliant design decision.
 

Orayn

Member
First screen has some weird looking artifacting on the foliage, but I'm not sure if if it's because of checkerboard or something else. I'm sure the temporal component ensures it's not flickering at least.
 
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