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Media Create Sales: CY 2015 (2014 Dec 29 - 2016 Jan 03)

Fisico

Member
Code:
2008 Tales of Vesperia - 722.397
2009 Tales of Graces - 653.947
2011 Tales of Xillia - 644.106
2012 Tales of Xillia 2 - 461.334
2015 Tales of Zestiria - 398.866
2016 Tales of Berseria - 308.228

That list sure isn't a fair comparison at all.
 
73 games selling over a hundred thousand copies in a year... doesn't seem as terrible as I thought. I have a feeling 2916 will be a fair bit worse though.
 

Sterok

Member
How long until we start seeing games selling 3 digits at the bottom of these lists? It can't be long at the rate things are going.
 
You left the big battle out.

223./231. [3DS] Samurai Warriors: Chronicles 3 # <ACT> (Koei Tecmo) {2014.12.04} (¥5.800) - 26.411 / 57.287 (-14%) (14.909 <38,54%>)
342./216. [PSV] Samurai Warriors: Chronicles 3 # <ACT> (Koei Tecmo) {2014.12.04} (¥6.800) - 14.651 / 47.856 (-56%) (22.152 <45,18%>)

Haha yes, the 3DS legs were better on this one absolutely.

(Although I didn't include it in my post because it wouldn't be much of a Vita spreadsheet with 3DS games in :p)
 
Splatoon is a new IP that's reaching 1.5million in Japan on a console that is the WiiU.

The last game to do this was apparently Wii Play.
 

Fisico

Member
All he did was post numbers series numbers lol.
What's unfair about it?

ib6EXUj.png


This is oversimplifying data.

Without the proper knowledge you'd think that the sales in the series are in a constant decline since 2008 which is far from the truth.

Vesperia and Graces both had an expanded rerelease which benefited in sales from a lot of double dippers and it is mentioned above in the post, but the final list seems to be intended as a recap when in fact it isn't and just... doesn't have any interest from an analytical point of view presented as such (only thing worthwhile there is to compare the overall money brought by the retail version of such titles, but when you don't know how much money was needed to bring these titles to the market even that is not really that useful) , you can't compare the two former with the others as they have different circumstances.

I mean I could do the same thing for Persona, first (and close enough) example coming in mind, and have the following result (garaph numbers)

2006 - Persona 3 375.790
2008 - Persona 4 294.214

Main difference being that Persona 3 was rereleased on the same platform so it had more double dippers than the Tales games, but you get the idea

Simplifying data to make it easy to read is a good thing, but the way you present it is important too, combining different SKU and then putting the release date of the vanilla version is a bit too much there, not to mention including Berseria which just had a few weeks and only seems to be there to add another "proof" to the unstoppable decline of the series in sales.

What would be interesting (in regard to the games used in the list) would be to combine the retail sales of the games on home console for each year since 2008 (that would mean including Symphonia DotNW and Symphonia UP mainly), that would give us a better idea of the strength of the IP for the past 8 years and we would see the decline in a much more accurate way.

That's only an idea though, there are probably even better ways to depict the information I'm trying to convey and I don't know where we could get accurate data pre-2013 (oldest MC CY topic I found by doing a quick search on Gaf)
 

Chris1964

Sales-Age Genius
Simplifying data to make it easy to read is a good thing, but the way you present it is important too, combining different SKU and then putting the release date of the vanilla version is a bit too much there, not to mention including Berseria which just had a few weeks and only seems to be there to add another "proof" to the unstoppable decline of the series in sales.

Berseria will see another decline. It will be closer to 50k than 100k but it's a decline.
 

duckroll

Member
I dunno, while I'm definitely one of those not in favor of adding re-releases together to show decline, I also feel that the chart isn't particularly skewed. The entire period from ToV to ToX doesn't really represent much decline at all. The drop starts after ToX, which is consistent with reality. After ToX (which only had one release), the series has been on constant decline with no sign of bottoming out. The next Tales game will likely sell even less unless there's a huge change to the series.

The funny thing is, if you were to do the same thing for Persona, we'll still see Persona 5 outsell both previous entries on the PS2. You could also add the PSP and Vita ports into the LTD for more fun, and it might still end up comparing somewhat favorably. That is the sign of a brand that's on a rise, as compared to a brand on decline.
 

Chris1964

Sales-Age Genius
Adding Berseria and Graces versions doesn't show the real power of Tales rather than BN could gain more sales by porting them later to the system where Tales fanbase really was, and in the end sales showed they didn't lose with that strategy.

They can't do that anymore after mothership titles are there from the beginning.
 

Fisico

Member
Adding Berseria and Graces versions doesn't show the real power of Tales rather than BN could gain more sales by porting them later to the system where Tales fanbase really was, and in the end sales showed they didn't lose with that strategy.

They can't do that anymore after mothership titles are there from the beginning.

But did they really ?
I don't think that was their original plan, they just misread the market thinking they could put their games wherever they wanted and had failures after failures (at different levels) on 360, Wii and DS and, without a doubt, lost money with Graces.

The budget they had to put on development (Graces and Vesperia were no mere ports) marketing effort and release schedule probably prevented them to focus only on new entries which could have bring way more sales than expanded rereleases that also ended up hurting their fanbase which is very bad longterm decision.

I dunno, while I'm definitely one of those not in favor of adding re-releases together to show decline, I also feel that the chart isn't particularly skewed. The entire period from ToV to ToX doesn't really represent much decline at all.

Well in fact it should show the opposite so that's kinda the problem.

The funny thing is, if you were to do the same thing for Persona, we'll still see Persona 5 outsell both previous entries on the PS2. You could also add the PSP and Vita ports into the LTD for more fun, and it might still end up comparing somewhat favorably. That is the sign of a brand that's on a rise, as compared to a brand on decline.

:eek:

So you're back in the "Persona 5 will sell more than 600k LTD" hype train ?

P4G is >400k with digital and P3P is >300k with budget rereleases after all.
 

Oregano

Member
Wasn't Tales of Graces F announced like a month after Graces(which was broken) released? They had been planning it in advance.
 

Chris1964

Sales-Age Genius
But did they really ?
I don't think that was their original plan, they just misread the market thinking they could put their games wherever they wanted and had failures after failures (at different levels) on 360, Wii and DS and, without a doubt, lost money with Graces.

The budget they had to put on development (Graces and Vesperia were no mere ports) marketing effort and release schedule probably prevented them to focus only on new entries which could have bring way more sales than expanded rereleases that also ended up hurting their fanbase which is very bad longterm decision.

Xillia sales showed fan base wasn't hurt at all from late PS3 ports. Quality was bigger problem.

Wait, so Awakaning in Japan still sold more than Fates? :\

No?
 

Sandfox

Member
Wasn't Tales of Graces F announced like a month after Graces(which was broken) released? They had been planning it in advance.

It's also arguable that the PS3 port of Vesperia was planned as well.

Xillia sales showed fan base wasn't hurt at all from late PS3 ports. Quality was bigger problem.



No?
Yeah, Xillia was rushed out for the 15th anniversary and they followed it up with were poor. Graces even had it's share of issues.
 

Aostia

El Capitan Todd
Xillia sales showed fan base wasn't hurt at all from late PS3 ports. Quality was bigger problem.



No?

Fire Emblem Fates: Birthright 252.742
Fire Emblem Fates: Conquest 181.351
Fire Emblem Fates: Special Edition 44.893

Fire Emblem: Awakening 497.424

isn't that 478k vs 497k?
 

Sandfox

Member
Fire Emblem Fates: Birthright 252.742
Fire Emblem Fates: Conquest 181.351
Fire Emblem Fates: Special Edition 44.893

Fire Emblem: Awakening 497.424

isn't that 478k vs 497k?

I would imagine that Fates has fairly strong digital sales given the discounts.
 

Madao

Member
Fire Emblem Fates: Birthright 252.742
Fire Emblem Fates: Conquest 181.351
Fire Emblem Fates: Special Edition 44.893

Fire Emblem: Awakening 497.424

isn't that 478k vs 497k?

in the west it seems Fates did a lot better though.
 
Tales of Tales of Vesperia keeps selling and it has already sold 521.512 units on PlayStation 3.

[PS3] Tales of Vesperia <RPG> (Bandai Namco Games) {2009.09.17} (¥7.800) - 414.081
[PS3] Tales of Vesperia [1/2][PlayStation 3 the Best] <RPG> (Bandai Namco Games) {2012.08.02} (¥3.800) - 86.073
[PS3] Tales of Vesperia [2][PlayStation 3 the Best] <RPG> (Bandai Namco Games) {2014.10.09} (¥2.593) - 21.358
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[360] Tales of Vesperia # <RPG> (Bandai Namco Games) {2008.08.07} (¥7.800) - 200.885
[PS3] Tales of Vesperia <RPG> (Bandai Namco Games) {2009.09.17} (¥7.800) - 414.081
[PS3] Tales of Vesperia [1/2][PlayStation 3 the Best] <RPG> (Bandai Namco Games) {2012.08.02} (¥3.800) - 86.073
[PS3] Tales of Vesperia [2][PlayStation 3 the Best] <RPG> (Bandai Namco Games) {2014.10.09} (¥2.593) - 21.358

[ALL] Tales of Vesperia - 722.397

[WII] Tales of Graces # <RPG> (Bandai Namco Games) {2009.12.10} (¥7.329) - 223.666
[PS3] Tales of Graces f <RPG> (Bandai Namco Games) {2010.12.02} (¥8.379) - 361.988
[WII] Tales of Graces [1/1][Wii Select] <RPG> (Bandai Namco Games) {2011.03.24} (¥2.800) - 11.881
[PS3] Tales of Graces f [1/2][PlayStation 3 the Best] <RPG> (Bandai Namco Games) {2012.08.02} (¥3.800) - 40.552
[PS3] Tales of Graces f [2][PlayStation 3 the Best] <RPG> (Bandai Namco Games) {2014.10.09} (¥2.593) - 15.860

[ALL] Tales of Graces - 653.947

[PS3] Tales of Xillia # <RPG> (Bandai Namco Games) {2011.09.08} (¥8.379) - 639.887
[PS3] Tales of Xillia [1/1][PlayStation 3 the Best] <RPG> (Bandai Namco Games) {2014.10.09} (¥2.800) - 4.219

[ALL] Tales of Xillia - 644.106

[PS3] Tales of Xillia 2 # <RPG> (Bandai Namco Games) {2012.11.01} (¥8.380) - 455.018
[PS3] Tales of Xillia 2 [1/1][PlayStation 3 the Best] <RPG> (Bandai Namco Games) {2014.10.09} (¥2.800) - 6.316

[ALL] Tales of Xillia 2 - 461.334

[PS3] Tales of Zestiria <RPG> (Bandai Namco Games) {2015.01.22} (¥8.070) - 393.821
[PS4] Tales of Zestiria <RPG> (Bandai Namco Games) {2016.07.07} (¥3.800) - 5.045

[ALL] Tales of Zestiria - 398.866

[PS4] Tales of Berseria <RPG> (Bandai Namco Games) {2016.08.18} (¥8.200) - 209.172
[PS3] Tales of Berseria <RPG> (Bandai Namco Games) {2016.08.18} (¥8.200) - 99.056

[ALL] Tales of Berseria - 308.228

Code:
2008 Tales of Vesperia - 722.397
2009 Tales of Graces - 653.947
2011 Tales of Xillia - 644.106
2012 Tales of Xillia 2 - 461.334
2015 Tales of Zestiria - 398.866
2016 Tales of Berseria - 308.228

Got to also agree thats its unfair to add rereleases that have extra content on different platforms.

2008 Tales of Vesperia PS3 - 521.512
2009 Tales of Graces F - 418.400
2011 Tales of Xillia - 644.106
2012 Tales of Xillia 2 - 461.334
2015 Tales of Zestiria - 398.866
2016 Tales of Berseria - 308.228


Just take 25 percent of that and add it on to it.

I remember it having 40k+ digital. Well its close enough to MGS4's 700k.
 

Fisico

Member
Xillia sales showed fan base wasn't hurt at all from late PS3 ports. Quality was bigger problem.

I'd say that was the final nail in the coffin and the bigger one by far, "fanbase wasn't hurt at all" is however downplaying the issue it was a few years ago (now how big was that issue is arguable, mind I don't think it was that important but that's nowhere small enough to be dismissed as non existant), Graces had quality problems especially on Wii so was quality only a concern for Xillia?

Wasn't Tales of Graces F announced like a month after Graces(which was broken) released? They had been planning it in advance.

7 and half a month
They were asked about it in February 2010, two months after release, and stated that they weren't doing it at this moment but that this was in consideration. They probably didn't lie as they were at the early stages for Xillia back then and it meant that they probably had to cut corners for the latter in order to turn Graces into a profit instead of the huge pit of money it was originally.

It's also arguable that the PS3 port of Vesperia was planned as well.

Keyword in my post being "original plan", of course when they saw the "poor" sales of X360 in Japan and the not so stellar sales in America they reconsidered at some point, probably even before release, Trusty Bell also was a good indicator of that.
Yoshito Higuchi was very open about the fact that when they finished Abyss they wanted to do their first HD project and only the 360 had the proper tools for them to begin development of their next title.

There was no one doing a master plan about releasing on a subpar hardware for the franchise before doing an expanded rerelease on the proper console to maximize sales and profit, that was just a waste of time and goodwill of their fanbase to recoup dissapointing sales that could've been avoided (though it's always easier to say so in retrospect)
 

hiska-kun

Member
Fire Emblem Fates: Birthright 252.742
Fire Emblem Fates: Conquest 181.351
Fire Emblem Fates: Special Edition 44.893

Fire Emblem: Awakening 497.424

isn't that 478k vs 497k?

The Special Edition are two games. Nintendo counts it as two games on their financial reports. Also, Awakening didn't had digital version at launch, while Fates had strong digital sales reported by Nintendo.
Here you have the graph from Nintendo. They're using as a source Media Create. So the numbers here. Fates is over half million and over Awakening as well.

10l.jpg
 

Aostia

El Capitan Todd
The Special Edition are two games. Nintendo counts it as two games on their financial reports. Also, Awakening didn't had digital version at launch, while Fates had strong digital sales reported by Nintendo.
Here you have the graph from Nintendo. They're using as a source Media Create. So the numbers here. Fates is over half million and over Awakening as well.

10l.jpg

Good, thank you. So digital copies should have make the difference here.

in the west it seems Fates did a lot better though.

Yes I know, I just tought that also in Japan at retail the gap was higher
 

casiopao

Member
The Special Edition are two games. Nintendo counts it as two games on their financial reports. Also, Awakening didn't had digital version at launch, while Fates had strong digital sales reported by Nintendo.
Here you have the graph from Nintendo. They're using as a source Media Create. So the numbers here. Fates is over half million and over Awakening as well.

10l.jpg

Considering the discount and the third path, the digital is going to be even stronger vs Awakening i believe.
 
Good, thank you. So digital copies should have make the difference here.



Yes I know, I just tought that also in Japan at retail the gap was higher
If you were actually paying attention you would've realized the physical sales gap was entirely from the first week :p

also...how come that graph lists the Japanese sales at ~550k(?) yet the shipments are so much higher (for a game that's more or less stopped selling, at least at retail)
 

hiska-kun

Member
If you were actually paying attention you would've realized the physical sales gap was entirely from the first week :p

also...how come that graph lists the Japanese sales at ~550k(?) yet the shipments are so much higher (for a game that's more or less stopped selling, at least at retail)

Maybe because this digital sales are for the full price version, a full game (DLC prices not included). And the shipments for Nintendo includes the DLC expansions with a discount price (780k shipped in Japan).
 
Maybe because this digital sales are for the full price version, a full game (DLC prices not included). And the shipments for Nintendo includes the DLC expansions with a discount price (780k shipped in Japan).
Well that's what I was thinking ever since seeing that shipment total, but then why the difference in counting method considering the graph isn't only Media Create.
 

Dee Dee

Member
Pouring one out for the Nintenso bombas:
Tokyo Mirage Sessions and Codename: STEAM

Holy Macaroni, even Gaist Crusher's LTD is higher.

I am happy to see that the ultimate Bomba standards on Wii U set by The Wonderful 101 have been updated to approx. 20 000 copies sold.

I also love how this chart suddenly turns into Vita VN world around rank 700.
 

casiopao

Member
Do not fret as XCX sold ~23k digital copies in its first month. Combined it should be ~143k as of January 2016.

And considering how huge the 3DS owner vs Wii U, it is not surprising.

Pouring one out for the Nintenso bombas:
Tokyo Mirage Sessions and Codename: STEAM

Holy Macaroni, even Gaist Crusher's LTD is higher.

I am happy to see that the ultimate Bomba standards on Wii U set by The Wonderful 101 have been updated to approx. 20 000 copies sold.

I also love how this chart suddenly turns into Vita VN world around rank 700.

Gaist Crusher had fallen to bomba bin like for so long lol.^_^(I mean i bought one at 1k yen lol. That is how cheap the game is.^_^)
 

noshten

Member
Splatoon so far has over 307k sales for 2016 so far.
Mario Kart 8 had 335k for the entire 2015.

Considering the Wii U is dead, the holidays are unlikely to be anything to write home about for either the Wii U or Splatoon it will still outsell MK8 by considerable margins.
I still think if Nintendo does a major upgrade for Splatoon and finds some more Wii Us to sell this holiday period Splatoon has a chance for 2 million this year.
 
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