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Kotaku's 7 month investigation into Star Citizen's development

Spukc

always chasing the next thrill
Do you want the game made or not?
People buy that and know the risks involved, not your money, not your problem.
Sorry for thinking $18150,- is a little bit silly.

and this is coming from a person who is still waiting for rust to finish
 

cakely

Member
Lets be honest here. He didnt actually come out on some whim. He did his research and found something he could hitch his wagon to. The dude knows how to find dirt and Star Citizen has mountains of it.

Until he puts the same amount of effort into developing his current "game" as he did into disparaging Chris Roberts, I can't give him even the tiniest amount of credit. Literally the only thing he's ever accomplished in the last twenty years has been trolling the internet.
 

Kaako

Felium Defensor
Pretty good read, good work Kotaku.
They have to nail it with this game cause if not, the backlash will be beyond measurable I feel.
 

Mahonay

Banned
This kind of attitude is the reason why open development is something that never gets done.
These things, take time.

There's nothing wrong with the way they are doing it. The game will be made.
Well I do absolutely hope a fully robust and crazy ass game comes out of this. I really do want people to enjoy this ultimate space sim. It's just very easy to be skeptical when looking at the big picture of this game's history.
 

thumb

Banned
Great reporting, multiple sides of the story given, everyone has their say. Indepth and illuminating. We need more of this.
 

StereoVsn

Member
from the start I've only wanted squadron 42 and thought everything else seemed like a great way to end up disappointed. I figured even if the MMO concept failed there's no way that the small Wing Commander esque shooter would end up being delayed to infinity. Oops.

Of course you can't complain about that here without being jumped on by the usual suspects who will swear up and down that everything is fine and on schedule.

If quality Squadron 42 game comes out (supposedly Part 1 of trilogy with 20+ hours of story gameplay) then I would be fine with ponying up $50 (or was it $60) for it. Anything else is a bonus.
 

MikeDown

Banned
Video games are a praxis. They are practical. They can even be actively practical in the sense of "work" and "self-betterment" as video games are great tools to generate learning effects.

The development of video games is a praxis (one you are paid for some times). That is practical for those who like to eat.

The assets for a single player / multiplayer game developed to meet certain goals regarding fidelity fulfil the practical necessity to meet expectations of immersion, to generate a world where video games are played.

Beg my pardon, but I am not sure what you mean by the word "practical in any sense of the word".
Lets put it this way, Cloud Imperium Games, because they aren't using their money has a responsibility to their backers to create the product that advertised. At this point in development, they shouldn't be in a "learning phase" and should already be familiar with the engine and tools they work with. Practicality is when CIG gets their act together and begins to deliver a quality product to backers. While impressive all this time, money and manpower spent on facial textures and animations doesn't really contribute to the overall product. Yes, it looks nice, but that level of fidelity isn't needed in a game where you spend most your time flying a ship or in 1st person for that matter. You shouldn't be spending resources in a dick wagging contest to see who can create the faces with the best fidelity.
 

DieH@rd

Banned
They are making an ambitious game, that takes time and errors in early development. So far, community updates(whitch they do constantly!) show the game that is starting to get in good shape.

I hope it will be finished in ~2 years.
 

Zalusithix

Member
If you are telling me that asking 12100 dollars for 20 fictive ships is ok.
You are insane.

Would you prefer no ships and a meet and greet with Roberts? That'd be even more "insane" since you get nothing for it right? These high tiers are never supposed to be a value for the money. They're to support game development first and foremost. Everything else is a bonus. Welcome to crowdfunding.

Nobody is forced to pledge that much. Until recently you could get in at well under the $60 mark for both games.
 
No it hasn't lol

Yes it has lol
vlcsnap-2015-11-19-200rajc.png

https://a.pomf.cat/zbsutu.webm
image.php
 

Geist-

Member
Didn't Derek Smart have some shocking information on Star Citizen? And then never released it?
He has shocking information every day that he will release in either two weeks or 90 days.

I'd say crowdfunding a small single player campaign and blowing it out into a full MMO before you release what you promised is absolutely the wrong way to do it.

They may still succeed, because they essentially have infinite money to throw at all of their problems, but it doesn't mean this is a good way to do anything.

Both games were always part of the kickstarter.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
There's nothing wrong with the way they are doing it. The game will be made.

I'd say crowdfunding a small single player campaign and blowing it out into a full MMO before you release what you promised is absolutely the wrong way to do it.

They may still succeed, because they essentially have infinite money to throw at all of their problems, but it doesn't mean this is a good way to do anything.
 

Jackpot

Banned
There's nothing wrong with the way they are doing it. The game will be made.

How could you have possibly read the article and come to that conclusion?

What about the ad hoc studio expansion? Or how the release approach of multiple modules simultaneously rather than sequentially is expressly why development has stalled? Or how months and months were wasted due to poor communication? Or how the engine they chose has had to be practically rebuilt and even the FPS components were stripped out?

smfh.
 

Seiniyta

Member
Honestly, this doesn't surprise me in the slightest. I backed the game but until recently didn't pay close attention to the developement (because 3.0 is coming up soon'ish).
With a project this large and with so much going on I'd actually be shocked if everything went according to plan. There will be huge friction, errors will be made. I think it's the nature of the best. Combined with the high pressure to deliver etc.
It also has to be said that it'll always have a negative slant because of the people talking to Kotaku (usually people that left/unhappy) which does colour it, even if Kotaku tries to be as neutral as possible in their reporting.
To me, the last few months they've been showing a lot more and things are slowly starting to come together. I don't think all the systems they hoped will end up in the game initially (or ever). But I do think that the majority will end up in the game. Though I do think with the complexity of it all it'll have a bit of a 'janky' feel to it all.
Roberts is asking a lot, maybe too much and he definitly seemed to have made mistakes, but nothing where I'm like "this project is going horribly off-rails"

How could you have possibly read the article and come to that conclusion?

What about the ad hoc studio expansion? Or how the release approach of multiple modules simultaneously rather than sequentially is expressly why development has stalled? Or how months and months were wasted due to poor communication? Or how the engine they chose has had to be practically rebuilt and even the FPS components were stripped out?

smfh.

What alternative engine could they have used though to start out with besides building their own? (which sorta is the case now). Cry-Engine was used for a lot of huge area games with high fidelity. It seemed like a good engine to start with.

A lot of those issues you list seem like growing pains though, it's a huge game with a huge amount of people from various studios. That's not easy to manage.
 

sohois

Member
So Chris Roberts is the new George Broussard, and Star Citizen is the new Duke Nukem Forever.

The game will be done ten years from now, by another company after the original developers crash and burn - understood.

Did you even read the article. Like a couple of paragraphs after that the author admits that actually Star Citizen was able to implement these ideas and proved the naysayers wrong.

Anyway, for now it seems like a pretty standard major project. You've got problems with communication, scope getting out of control, lots of restructures and redesigns. This is basically the reason why most AAA games aren't announced til they've been in development for several years, due to all kinds of problems like this.

Look at something like Horizon, which was first began back in 2011 and is due to be released 6 years later. It wasn't actually unveiled until several years after. And I know for a fact that the new Deus EX was in development for 3 years before being revealed.

How could you have possibly read the article and come to that conclusion?

What about the ad hoc studio expansion? Or how the release approach of multiple modules simultaneously rather than sequentially is expressly why development has stalled? Or how months and months were wasted due to poor communication? Or how the engine they chose has had to be practically rebuilt and even the FPS components were stripped out?

smfh.

Do you know anything about project management, or business management in general? Nothing in there is particularly unexpected or poorly done. This is simply what happens with mega projects of this scale. Companies hit communication issues and tech changes and expansions issues all the time in every industry.
 

Geist-

Member
If Cyberpunk 2077 or Death Stranding come out before Star Citizen, then yikes.
I would be surprised beyond believe if we see Death Stranding in the next 5 years lol.

Cyberpunk though, who knows.

Anyway, if anyone wants to see some interesting videos on FPS and Character detail:

Current state of FPS

The tech behind the above video

Chris Roberts Q&A about character detail and customization

BOTH games?
excuse me ?
The single player campaign and the MMO.
 

Spukc

always chasing the next thrill
Would you prefer no ships and a meet and greet with Roberts? That'd be even more "insane" since you get nothing for it right? These high tiers are never supposed to be a value for the money. They're to support game development first and foremost. Everything else is a bonus. Welcome to crowdfunding.

Nobody is forced to pledge that much. Until recently you could get in at well under the $60 mark for both games.
BOTH games?
excuse me ?
 

Zojirushi

Member
Look at something like Horizon, which was first began back in 2011 and is due to be released 6 years later. It wasn't actually unveiled until several years after. And I know for a fact that the new Deus EX was in development for 3 years before being revealed.

That's kinda crazy seing how Deus Ex turned out to be a sequel-ass sequel.
 

Widge

Member
3o7TKGVJwQuh0dpnGM.gif


Pretty sure that's above The Order detail...

A character model. I think they are referencing the vibrancy and realisation of the world. Which is significantly easier to do in a tight focus 3rd person shooter than it is in a sprawling space opera.
 

gatti-man

Member
Nothing in that article surprises me. Reminds me of when Bungie tried to bite off more than it could chew with destiny but on an even larger scale. I put in my $30 on kickstarter if I lose it oh well. Atleast people know there is a market for space combat now.
 

tuxfool

Banned
A character model. I think they are referencing the vibrancy and realisation of the world. Which is significantly easier to do in a tight focus 3rd person shooter than it is in a sprawling space opera.

That is not what the article says. It is very clearly talking about character designs.
 

inky

Member
Game is getting way too big for it's own good.

Somebody just please give me Freelancer 2 dammit.

I thought Rebel Galaxy would be a decent step in the right direction, then I realized it's braodside combat without three-dimensional space movement.
Also, annoying as hell space trucker music and vibe. Yuck.

H7bIKlW.png
 

Widge

Member
Did they split the game ? You know never mind.

No. It was always pitched as a single player experience to be delivered first and the multiplayer stretch goal laden bit afterwards.

I think this bit is a bit risky right now because people don't actually know this and may draw incorrect conclusions when the first part comes out.
 

gabbo

Member
I don't know how to feel about this - Roberts actually needing to see his ideas fail in-game before he'll back down seems more than a bit ridiculous. Hopefully now that the machine he's set up is apparently running more smoothly, there is less of this - from both sides. Eventually that money will run out.

Still want Squadron 42, but like DNF, my expectations are now basically so low as to not matter. If it comes out, fantastic, I'll play it. If not, gaming goes on.
 

sueil

Member
It's basically pentagon wars with find and replace references to tanks and military with starships and game development.
 

apav

Member
Of course a project with this much ambition will be surrounded by controversy. Many of the things theyr'e trying to achieve haven't even been attempted before, let alone accomplished.

Despite all the controversies, delays, challenges and pitfalls, there has been one thing that has kept me in high hopes for the game. That is results. People claimed 2.0 was a tech demo which we wouldn't even get in 2016. We got it in 2015 and the features and gameplay were exactly what was described. Chris Roberts said in 2015 that seamless space to ground/ground to space transitions and fully explorable planets would come after release. A year later, we got the 3.0 demo and will possibly get 3.0 by the end of the year. The planet shown in the demo has more surface area than the entire United States, and that is just a small planetoid in one system, in a game that is confirmed to have 100 systems at release. We recently got a teaser for the new video stabilization technology, which is a vast improvement to the camera and for the first time ever FPS gameplay actually looks good.

Maybe Chris Roberts is a horrible boss, maybe working at CIG is hell, and maybe their development process is inefficient. They're making huge strides that show that this is possible, and doable. And even if they somehow fail, their attempt was still good for the industry.

I'm normally a skeptic, so I would've jumped ship a long time if this was your traditional Triple-A game with the same sort of controversies. But we have multiple new development videos every week, and we're able to play every publicly released version of the game before it releases. It's very clear the game is coming together, but due to it's massive scale and scope it will take time.
 
It's okay, when Christ Roberts ascends to a higher plane, you will be the first blasphemers to defy the will of our new God! From His heavenly host shall descend an army of the Faithful to purge all who dare doubt Him!.
/s

And then Star Citizen will release, 2020 or so.

Really, it's no surprise. I just want S42.
 

Jackpot

Banned
Do you know anything about project management, or business management in general?

Plenty. Do you? When your project drastically changes you respec your engine requirements. You research the best locations for your industry rather than arbitrarily migrating across an ocean because you worked there 20 years ago. You have workflow processes in place beforehand so everyone knows what project they're working on. You don't use simultaneous releases for the exact reasons their own goddamn developers gave. You don't needlessly start up a whole bunch of satellite studios for the exact reason that it can result in months and months of work being scrapped due to not everyone working on the same page.

Who reads a massive infodump like one in the OP and has their opinion completely unchanged? Are you so majorly invested you're going to dismiss anything negative?
 

Lothars

Member
How could you have possibly read the article and come to that conclusion?

What about the ad hoc studio expansion? Or how the release approach of multiple modules simultaneously rather than sequentially is expressly why development has stalled? Or how months and months were wasted due to poor communication? Or how the engine they chose has had to be practically rebuilt and even the FPS components were stripped out?

smfh.
How could you read the article and come to the conclusion that it's the end of the world? Nothing in it was suprising or really that negative but it seems like you have a bone to pick and just want to shit on anything.

Plenty.

Who reads a massive infodump like one in the OP and has their opinion completely unchanged? Are you so majorly invested you're going to dismiss anything negative?
My opinion is completely unchanged.
 

Taij

Member
No. It was always pitched as a single player experience to be delivered first and the multiplayer stretch goal laden bit afterwards.

I think this bit is a bit risky right now because people don't actually know this and may draw incorrect conclusions when the first part comes out.

Yeah I think the confusion is real. I know this is basic for the hardcore backers that follow everything about this game. But for the rest of us it's way too confusing.

Personally I follow a lot of video games. I read gaming sites daily, and have seen SC since its kickstarter. I know that it has various modules released, and there will be an FPS portion of the game. But I don't keep up on things enough to know the name of each of the parts and definitely don't know what is going to be together as a package and what will be sold separately. Hell, I just went to the RSI store and I don't even really know how to pre-order "the game". I think if you buy the squadron 42 package for about $55 then you get a game when it comes out but sounds like you don't get the MP portion? I am not big on pre-ordering games any way, but if I was then in this case I'd still be inclined to wait until it's all finished so I can see what's actually available and how much it costs then decide if I want to buy it.
 
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