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World of Warcraft |OT8| CITIZENS OF DALARAN

Rizzi

Member
WVPcuzc.jpg

...Okay!
 

Strimei

Member
Want to know the absolute worst place for Dro to attack you in the Withered scenario?

On the webbing up in the central area.

Combine with your withered jumping away, you can pull the entire room because of it.
 

Metroidvania

People called Romanes they go the house?
Not sure but I can say that the Soothing Leystone Shard upgrade makes it so they just don't ever run away as far as I can tell. Makes getting it in the spider gauntlet a pretty big deal imo for making the whole scenario less grating.

Nah, they can still run off. Just less likely, only happens to me now if I berserk in an open room.

As I understand it, the 'flee' internal roll comes from the withered taking any kind of damage. Thus, much more likely to happen on berserk, when they aggro everything.

Oh you can get the fox mount from withered training??

Damn man, there's a lot more to this than I realized lol.

Yeah, the item that starts the Fox mount quest is either from the Suramar Emissary Chest, Withered Training 'main chest', a random low-spawn world chest in Suramar (or so I've been told), or a chance to be in your order hall missions as a rare mission (or so I've been told)
 

Magnus

Member
Hit NF Exalted today. Do I ever have to do Withered Training again?

If it's just for the fox mount, I'll pass. Hopefully that shit drops elsewhere too.
 

Lanrutcon

Member
Want to know the absolute worst place for Dro to attack you in the Withered scenario?

On the webbing up in the central area.

Combine with your withered jumping away, you can pull the entire room because of it.

That's easy. You just do your disorienting roar, then swipe a few times to gather the room. Iron fur to completely mitigate Dro and...

...wait. You are a bear, right?
 

Strimei

Member
That's easy. You just do your disorienting roar, then swipe a few times to gather the room. Iron fur to completely mitigate Dro and...

...wait. You are a bear, right?

Haha, I wish. WW Monk, and I managed to down him but he cut a swath through my withered. Lost like six, including both berserkers.

Though honestly as a melee I tend to find the berserkers a bit annoying anyway. Least this way I don't have them taunting off me now.
 

ampere

Member
Does anyone have a burning desire to make the next thread? If not, I'll post a new one tonight as we are about to hit the 20k post mark

is there a surefire way to fix this retrieving item information bullshit?

Delete your cache, and if that doesn't work try the repair tool
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Does anyone have a burning desire to make the next thread? If not, I'll post a new one tonight as we are about to hit the 20k post mark



Delete your cache, and if that doesn't work try the repair tool

Randomly fixed itself about an hour later. Couldnt /shrug harder if I wanted. Have you given up on the existance of legendaries Amp? Because I have >_>
 
This one makes me sadder:

"At the hour of her third death, she will usher in our coming."

Warchief turnover is getting out of hand

I think this is
Elisande, not Sylvannas,
because she
dies three times on her encounter in Nighthold.
.

Setting up for a
7.2 nzoth raid.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I think this is
Elisande, not Sylvannas,
because she
dies three times on her encounter in Nighthold.
.

Setting up for a
7.2 nzoth raid.

How do we know
nighthold content? Has it been testing?
 

erawsd

Member
I think this is
Elisande, not Sylvannas,
because she
dies three times on her encounter in Nighthold.
.

Setting up for a
7.2 nzoth raid.

She never actually dies though, she just gets to 10% HP and rewinds time. I dont think its Sylvanas either since she has already died 3 times - though I wouldnt put it past them to ret con a death
 
Huh, weird.

So doing the old Blackwing Lair, the quest for Nefarians head now refers to 'King Anduin Wrynn.'

Is this the first time they've rewrote an old quest to accommodate current lore?
 
Should be able to wrap up Pathfinder Part 1 this week. Less than 1000 rep away from triggering the last bit of quest for The Nightfallen, and then there's just a couple areas in Stormheim I need to explore that I missed.

Additionally, we need a new thread SOON. Ran out of room in this one :p


EDIT:

OH THANK ELUNE:

http://us.battle.net/forums/en/wow/topic/20749645045#post-11

Less grind to unlock world quests on alts/removing the attunement on alts for CoS/Arcway if you're attuned on one character in 7.1
 

v1perz53

Member
That's easy. You just do your disorienting roar, then swipe a few times to gather the room. Iron fur to completely mitigate Dro and...

...wait. You are a bear, right?

Hah yea, doing it as a bear I definitely have a different perception of it than what others say. Having a spammable AoE, being tank spec, having self healing based on damage incoming, it feels a little unfair sometimes. Also brambles + barkskin is a very powerful pulling tool for that egg room, or any mass AoE situation.

Huh, weird.

So doing the old Blackwing Lair, the quest for Nefarians head now refers to 'King Anduin Wrynn.'

Is this the first time they've rewrote an old quest to accommodate current lore?

I've been doing loremaster recently on a fresh toon, it happens occasionally. But a lot of time it doesn't make sense with the name change at all. There is a theramore quest where you are supposed to report to the king and he will surely get angry and attack like all those times he attacked in the past. Only it is Anduin now, who doesn't exactly have a history of attacking... And there are some that outright don't make sense with Varian replaced with Anduin, but they do it anyway. Almost like in the dialogue boxes they just put it in as a variable like %KingofSW or something, and that variable now returns Anduin instead of Varian before Wrynn.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
The rep think didnt really need changing, you are friendly (at least) with all but suramar when you hit 110 and friendly with them take what, 30 mins? 1 hour?

Dungeon lockouts tho is a much needed change, as is art knowledge. I hope kara doesnt have silly lockout for alts which would literally be 1 step forward 2 steps back, but I fear it might since im hearing it needs a garrison mission for 850 followers?
 

scy

Member
The rep think didnt really need changing, you are friendly (at least) with all but suramar when you hit 110 and friendly with them take what, 30 mins? 1 hour?

Every single character of mine has hit 110 with only two Friendly reps and had to do the rest after hitting 110 so eh. But yeah, it's really not a big deal but it's nice to be able to jump right into it at 110, especially if they do anything in the future to speed up 101-110 later in the expansion's lifetime.
 

Lomax

Member
The rep think didnt really need changing, you are friendly (at least) with all but suramar when you hit 110 and friendly with them take what, 30 mins? 1 hour?

Dungeon lockouts tho is a much needed change, as is art knowledge. I hope kara doesnt have silly lockout for alts which would literally be 1 step forward 2 steps back, but I fear it might since im hearing it needs a garrison mission for 850 followers?

Except it forces every single alt to be leveled in exactly the same way. Get to friendly, change zone. Get to friendly, change zone. Etc, etc. Hit 110, do the suramar intro quests until you hit friendly. Rather than allowing choice (which is what the flexible levels were supposed to do), it just created a single path that has to be done every. single. time. No choice to level via dungeons. No choice to level via pvp. No choice to level gradually via pet battles. Or gathering. Or anything other than the standard questing route. It's annoying, it removes choice, and we're well past the point where everything should be account wide. Artifact knowledge, reputations, achievements, all should be by account, not by character. Clinging to the notion that anyone still only plays a single character is silly and outdated. They've come a long way, but it still could use a substantial amount of improvement, and if anything it feels like Legion in many ways has been a step in the wrong direction thus far. World quests most definitely should be an account wide unlock.
 

mclem

Member
I'm such an ass. Made the Porta: Ancient Dalaran after a run. My friend asks me if it's "the correct Dalaran". Said sure, sure it is. Though paladins don't mind high drops that much.

To be honest, I think trying to give them the Northrend one might be more fun, these days. Because at the very least, it might take them a few minutes to realise they're in the wrong one.
 

mclem

Member
Huh, weird.

So doing the old Blackwing Lair, the quest for Nefarians head now refers to 'King Anduin Wrynn.'

Is this the first time they've rewrote an old quest to accommodate current lore?

Aren't there some that you handed in to Lady Katrina Prestor way back when?

(Speaking of updating old content and BWL... is there a Demon Hunter class call?)
 

Somnia

Member
So is there more than one fox mount?

I have a fox mount, but haven't even done withered training. I got a quest in my Warlock Class Hall and the end of it was a fox mount.

I finally finished my Warlock Class Hall and enjoyed it. Now on to AP grinding and gear grinding.
 

lazygecko

Member
Huh, weird.

So doing the old Blackwing Lair, the quest for Nefarians head now refers to 'King Anduin Wrynn.'

Is this the first time they've rewrote an old quest to accommodate current lore?

Probably they're invoking some kind of tag there like they do when referencing the player, as a precautionary measure for situations like that.
 

Godan

Member
So do you only get one mythic keystone a week? I removed mine from my bag thinking it was something else then after doing another mythic i didn't get one at the end.

Ops ddnt see the new thread
 
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