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Media Create Sales: Week 42, 2016 (Oct 17 - Oct 23)

Lol, Gust. Their sales keep flip flopping to make me go between worrying about them and thinking they're fine.

A few years ago Atelier Shallie flopped and Ar no Surge did even worse, then they bounced back with Sophie doing respectable number and Yoru no Nai Kuni being a really good debut for a new IP.

Now Atelier is heading back to sub-Shallie numbers and I'm not confident about Yoru no Nai Kuni given the hack job they did with Vita version of the first game undoubtedly putting people off the second. Plus they've no longer got a "let's get double dippers with Plus ports" strategy.

Better hope Blue Reflection brings the goods. Or everything gets an NS Plus port.
 

Takao

Banned
As I am on mobile, where did XenoVerse 1 open?

[PS3] Dragon Ball Xenoverse (Bandai Namco, 01/29/15) – 44,221 / 116,921
[PS4] Dragon Ball Xenoverse (Bandai Namco, 01/29/15) – 34,690 / 84,261
Total: 78,911 / 201,182

I guess PS4 exclusivity counteracts the Dragon Ball Super effect.
 

Caio

Member
Only one question, why MS do not discontinue X1 in Japan ? It's basicly dead since a long time.
 

Oregano

Member
Lol, Gust. Their sales keep flip flopping to make me go between worrying about them and thinking they're fine.

A few years ago Atelier Shallie flopped and Ar no Surge did even worse, then they bounced back with Sophie doing respectable number and Yoru no Nai Kuni being a really good debut for a new IP.

Now Atelier is heading back to sub-Shallie numbers and I'm not confident about Yoru no Nai Kuni given the hack job they did with Vita version of the first game undoubtedly putting people off the second. Plus they've no longer got a "let's get double dippers with Plus ports" strategy.

Better hope Blue Reflection brings the goods. Or everything gets an NS Plus port.

They haven't started doing Steam ports yet have they?

I'd expect that before Switch releases.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
P.S. If possible, I'd like to go a bit deeper, on the matter of initial support for recent platforms, in the next future. It is an interesting topic, and a more informed comparison could be helpful to give a better context for posts on the matter.

Since I'd like to make this analysis, I would like to hear your opinion on the matter about

1) The timeframe to consider to judge the initial support

I was thinking about exactly the first 12 months since launch (so, for example: November of the year "X" to October of the year "X+1"), but maybe you feel 18 months would be a more reliable period of time to consider?

2) What games should we consider as "sizable support"

Do we feel that 100,000 copies sold LTD is a decent minimum in order to consider a game released in the aforementioned timeframe as a sign of initial, confident support?
 

Oregano

Member
On tablet and lazy so I'll just quote
Level-5 just put a comment about their involvment with Nintendo Switch :



They seems to have already started development but on something bigger than just a port for the launch.

Source

So it looks like Level 5 won't be on Switch at launch and isn't looking to port stuff.


Sounds like publishers sure are confident
 

wrowa

Member
Don't see how that implies no ports (I assume you are including multiplats with that terms as well). "Finding how to get the most out of it" is just the usual, meaningless PR spiel.

I do think that Switch is an unexpectedly difficult proposition for a company like Level 5, though. L5's is targetting for the kids market, but so far it seems like Nintendo won't aim at that market initially (likely because Switch is plain and simply too expensive). So, what is a company like Level 5 supposed to do?

(I'm not convinced yet a 30,000 yen Switch would be particularly appealing to other audiences either, though, so I'm hoping Switch will launch for considerably less than currently speculated.)
 
On tablet and lazy so I'll just quote


So it looks like Level 5 won't be on Switch at launch and isn't looking to port stuff.


Sounds like publishers sure are confident

I don't know what he's thinking. Publishers have pushed to make the PS4 happen with very mixed results, closer to the performance of a Vita than of a leading platform. If you want to continue making games with high production values that a lot of people are ready to spend a lot of money upfront for, the Switch is basically the only hope left. If they take a wait-and-see approach, they're gonna blow it. They must feel great about mobile to not even come out with a port for the Switch launch.
 

Sandfox

Member
Don't see how that implies no ports (I assume you are including multiplats with that terms as well). "Finding how to get the most out of it" is just the usual, meaningless PR spiel.

I do think that Switch is an unexpectedly difficult proposition for a company like Level 5, though. L5's is targetting for the kids market, but so far it seems like Nintendo won't aim at that market initially (likely because Switch is plain and simply too expensive). So, what is a company like Level 5 supposed to do?

(I'm not convinced yet a 30,000 yen Switch would be particularly appealing to other audiences either, though, so I'm hoping Switch will launch for considerably less than currently speculated.)
Given that Nintendo puts out a large number of family titles I don't think that would be an issue for L5.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
On tablet and lazy so I'll just quote


So it looks like Level 5 won't be on Switch at launch and isn't looking to port stuff.


Sounds like publishers sure are confident

Oregano, please, stop. Your doom is unhealthy, try to be less catastrophic with whatever news comes up, otherwise I will start thinking a part of you really wants to see this device fail and catches up each and every negative news or tries to paint negatively neutreal news not even regarding the console (i.e. Bravely possible announcement --> Bravely on mobile and PS4 and not on Nintendo consoles). I simply cannot accept this pueril hysterism you've been showing for a while, trying to paint a picture just with black and white, while the reality of things is made of several shades of grey. Also, the answer was when he was asked about Switch games in general, not in relation to a port of Ninokuni II or of anything else, so there's your colouring stuff as it suits your narrative again. It's just a bad behaviour to have which hurts people who try to be as rational as possible when in conversations. For the love of God, stop with the doom and gloom.
 

Oregano

Member
Don't see how that implies no ports (I assume you are including multiplats with that terms as well). "Finding how to get the most out of it" is just the usual, meaningless PR spiel.

I do think that Switch is an unexpectedly difficult proposition for a company like Level 5, though. L5's is targetting for the kids market, but so far it seems like Nintendo won't aim at that market initially (likely because Switch is plain and simply too expensive). So, what is a company like Level 5 supposed to do?

(I'm not convinced yet a 30,000 yen Switch would be particularly appealing to other audiences either, though, so I'm hoping Switch will launch for considerably less than currently speculated.)

Then the whole thing is a nonstarter and Nintendo has not only doomed themselves but also the entire Japanese console market. It's pretty much simple as that.

You might be right about the "Finding the best way to get the most out of it" but that's the kind of thing we've heard about Nintendo platforms for years. Switch seems as standard as they come and we're still hearing it.

I don't know what he's thinking. Publishers have pushed to make the PS4 happen with very mixed results, closer to the performance of a Vita than of a leading platform. If you want to continue making games with high production values that a lot of people are ready to spend a lot of money upfront for, the Switch is basically the only hope left. If they take a wait-and-see approach, they're gonna blow it. They must feel great about mobile to not even come out with a port for the Switch launch.

*shrugs*
 
They haven't started doing Steam ports yet have they?

I'd expect that before Switch releases.

Their sales may be up and down in Japan but I suspect any decision to put their games on Steam for the west will be made independently of performance of their games in their home region.

You don't wait for a domestic bomba and then decide to expand to Steam overseas to recoup losses.
 

wrowa

Member
Given that Nintendo puts out a large number of family titles I don't think that would be an issue for L5.

It doesn't matter much what Nintendo puts out when Switch is priced out of the kid's markets price range. It's one of the most price-sensitive markets out there and in times of kids moving to F2P smartphone games it's harder than ever to convince parents of buying a console for quite a bit of money.

It's obviously too early to make any kind of definive statements before Nintendo shares its plans and all facts in January, though.
 

Sandfox

Member
It doesn't matter much what Nintendo puts out when Switch is priced out of the kid's markets price range. It's one of the most price-sensitive markets out there and in times of kids moving to F2P smartphone games it's harder than ever to convince parents of buying a console for quite a bit of money.

I don't think we can say for a fact that the device is too expensive for children when we don't know the cost and even then what's the ceiling for that market in regard to price?
 

wrowa

Member
I don't think we can say for a fact that the device is too expensive for children when we don't know the cost and even then what's the ceiling for that market in regard to price?

Who's saying anything for a fact? I used "it seems" and "current speculation" in my initial post for a reason. It's all based on speculation, whether or not that turns out true is something we'll see in a couple months.
 

Oregano

Member
Oregano, please, stop. Your doom is unhealthy, try to be less catastrophic with whatever news comes up, otherwise I will start thinking a part of you really wants to see this device fail and catches up each and every negative news or tries to paint negatively neutreal news not even regarding the console (i.e. Bravely possible announcement --> Bravely on mobile and PS4 and not on Nintendo consoles). I simply cannot accept this pueril hysterism you've been showing for a while, trying to paint a picture just with black and white, while the reality of things is made of several shades of grey. Also, the answer was when he was asked about Switch games in general, not in relation to a port of Ninokuni II or of anything else, so there's your colouring stuff as it suits your narrative again. It's just a bad behaviour to have which hurts people who try to be as rational as possible when in conversations. For the love of God, stop with the doom and gloom.

I don't think there's a good way to spin one of the 3DS' biggest supporters saying they'll make Switch games only when they figure out how to make the most of it. The fact that they're not at launch is not that bad(although they were one the big guns at 3DS launch), it's the other stuff Hino said that is disconcerting.
 
Oregano, please, stop. Your doom is unhealthy, try to be less catastrophic with whatever news comes up, otherwise I will start thinking a part of you really wants to see this device fail and catches up each and every negative news or tries to paint negatively neutreal news not even regarding the console (i.e. Bravely possible announcement --> Bravely on mobile and PS4 and not on Nintendo consoles). I simply cannot accept this pueril hysterism you've been showing for a while, trying to paint a picture just with black and white, while the reality of things is made of several shades of grey. Also, the answer was when he was asked about Switch games in general, not in relation to a port of Ninokuni II or of anything else, so there's your colouring stuff as it suits your narrative again. It's just a bad behaviour to have which hurts people who try to be as rational as possible when in conversations. For the love of God, stop with the doom and gloom.

I think he's right to find that quote worrying. Compare Ubisoft's or Square-Enix's or Image and Form's statements when asked about the Switch with Hino's. You're supposed to show excitement and faith in the product. Level-5 is a major 3DS supporter, you'd expect them to drum up excitement and be there on day one. Hopefully we'll see more enthusiasm in January.
 
What's the issue? Level-5 released a whole 1 game for Nintendo's last home console that I remember (Yokai Dance). Figuring out Switch is more than they did for Wii U!
 

LordKano

Member
What's the issue? Level-5 released a whole 1 game for Nintendo's last home console that I remember (Yokai Dance). Figuring out Switch is more than they did for Wii U!

Actually, Yokai Watch Dance was developped and published by Ubisoft if I'm not mistaken. So Level-5 never did release anything on Wii U.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I don't think there's a good way to spin one of the 3DS' biggest supporters saying they'll make Switch games only when they figure out how to make the most of it. The fact that they're not at launch is not that bad(although they were one the big guns at 3DS launch), it's the other stuff Hino said that is disconcerting.

I think he's right to find that quote worrying. Compare Ubisoft's or Square-Enix's or Image and Form's statements when asked about the Switch with Hino's. You're supposed to show excitement and faith in the product. Level-5 is a major 3DS supporter, you'd expect them to drum up excitement and be there on day one. Hopefully we'll see more enthusiasm in January.

First, LordKano went and saw the original article, which shows a slightly different wording

http://www.vandal.net/noticia/1350683037/level5-ni-no-kuni-ii-no-sera-un-simple-rpg/
The original source for the interview is more precise (if you speak spanish, that is). Hino said that they have the "intention" of putting games on Switch. They aren't in a "wait and see" approch, they will support the Switch. But not at launch.

Second, while "planning" could hide a wait-and-see approach, "having the intention" shows less of that approach. Anyway, I fear we're taking way too literally the "trying the best way to get the most out of it"-like wording, it's quite PR-ese and it's probably Hino's attempt at trying to not say too much about their efforts, outside of the fact they won't be at launch and that they are on the platform (and there's not even the need for "planning" / "having intentions" for that: Level 5 features on the partners slide as well, so they don't need to come out and say they are on it like, for example, Image&Form).
 

Ōkami

Member
  1. [PSV] Sword Art Online: Hollow Realisation - 192
  2. [PS4] Sword Art Online: Hollow Realisation - 125
  3. [PS4] Battlefield 1 - 102
  4. [PSV] World of Final Fantasy - 93
  5. [PS4] World of Final Fantasy - 69
  6. [PS4] Berserk and the Band of the Hawk - 55
  7. [PSV] Yahari Game Demo Ore no Seishun Love-Kome wa Machigatteiru. Zoku - 39
  8. [PS4] Sword Art Online: Hollow Realisation (Limited Edition) - 36
  9. [PS4] Titanfall 2 - 32
  10. [3DS] Mario Party: Star Rush - 32
  11. [PSV] Sword Art Online: Hollow Realisation (Limited Edition) - 31
  12. [PS4] Mafia III - 28
  13. [3DS] Monster Hunter Stories - 28
  14. [PSV] Yahari Game Demo Ore no Seishun Love-Kome wa Machigatteiru. Zoku (Limited Edition) - 27
  15. [PS4] Star Wars: Battlefront - 22
  16. [PSV] Neo Atlas 1469 - 16
  17. [PS4] Crows: Burning Edge - 16
  18. [PSV] Berserk and the Band of the Hawk - 15
  19. [WIU] Paper Mario: Color Splash - 11
  20. [3DS] River City: Tokyo Rumble - 9

Preorders
[3DS] Pokémon Sun / Moon - 1369
[PS4] Final Fantasy XV - 307
[PSV] SD Gundam G Generation Genesis - 79
[PS4] Yakuza 6 - 79
[PS4] Call of Duty: Infinite Warfare - 74
[PS4] SD Gundam G Generation Genesis - 67
[PS4] Dragon Ball Xenoverse 2 - 45
[3DS] Yo-kai Watch 3: Sukiyaki - 26
[PS4] RESIDENT EVII. biohazard - 24
[PS4] Watch Dogs 2 - 17
[PS4] The Last Guardian - 17
 
First, LordKano went and saw the original article, which shows a slightly different wording



Second, while "planning" could hide a wait-and-see approach, "having the intention" shows less of that approach. Anyway, I fear we're taking way too literally the "trying the best way to get the most out of it"-like wording, it's quite PR-ese and it's probably Hino's attempt at trying to not say too much about their efforts, outside of the fact they won't be at launch and that they are on the platform (and there's not even the need for "planning" / "having intentions" for that: Level 5 features on the partners slide as well, so they don't need to come out and say they are on it like, for example, Image&Form).

There is no difference in meaning between "planning" and "having the intention." They mean the same thing. It's in the cards but nothing is concrete yet.

There is no doubt in my mind that Level-5 will make games for the platform, but I expected them to push the platform, not just say, "Yeah, we'll put games on that at some point." The difference it makes is the difference between a Wii U and a PS4. Publishers were excited for the PS4 so they kept pushing. On the Wii U, most of them basically dipped their toes and bailed. Publishers should push the Switch even harder than the PS4 considering it's the successor to the only legitimately successful platform of the decade. Level-5 in particular I think has a lot to lose if the Switch only receives a lukewarm response.
 
Warnings about quality of the port from the producer; lack of footage available of the game prior to launch and videos popping up all over the place with single-digit FPS didn't keep Vita owners from buying SAO in droves, I see. I just don't know what to make of that.

Comparatively, Berserk seems to be one of Koei-Tecmo's better efforts for the platform and it sells bugger all. But to be fair it's not selling anything notable on PS4 either.

I... don't know what to make of those WoFF numbers. Not a disaster but not a good result either.

Also, if anyone's interested about performance of past Neo Atlas games, this is all I can find:

383 PS1 Neo Atlus 25,823 / 87,452
934 PS1 Neo Atlus II 11,577 / 11,577

Minorly popular and nothing. Wondering why on earth it got revived.

P.S. Crows is just... more than 12 months in development and a cancelled Vita version for this? =/
 

Square2015

Member
Hey guys, reserves for FF15 jumped up this week, more than the typical +9.

COMGNET Reserve historical:

Code:
FF15   307 +17

FF13   <1,278 (~1,150)
FF13-2 219-462 (~400)
FF13LR 183 +18
FF12   1,489 +198
 
[PS3] Dragon Ball Xenoverse (Bandai Namco, 01/29/15) – 44,221 / 116,921
[PS4] Dragon Ball Xenoverse (Bandai Namco, 01/29/15) – 34,690 / 84,261
Total: 78,911 / 201,182

I guess PS4 exclusivity counteracts the Dragon Ball Super effect.

I actually expect DBXV2 to be down on its predecessor worldwide as well. Seems like it was not nearly as ambitious as I once thought.

I don't know what he's thinking. Publishers have pushed to make the PS4 happen with very mixed results, closer to the performance of a Vita than of a leading platform. If you want to continue making games with high production values that a lot of people are ready to spend a lot of money upfront for, the Switch is basically the only hope left. If they take a wait-and-see approach, they're gonna blow it. They must feel great about mobile to not even come out with a port for the Switch launch.

You do understand that publishers look at global sales, though I'm keen to know what publishers you are referring to.
 

Ōkami

Member
Hey guys, reserves for FF15 jumped up this week, more than the typical +9.

COMGNET Reserve historical:

Code:
FF15   307 +17

FF13   <1,278 (~1,150)
FF13-2 219-462 (~400)
FF13LR 183 +18
FF12   1,489 +198
By November 16, 2011 Final Fantasy XIII-2 was at 381 pts, the same ammount of days before release Final Fantasy XIII was at 1260
 

horuhe

Member
Rakuten Books Sales Ranking Week 43, 2016 (Oct 24 - Oct 30)

01./00. [PSV] Sword Art Online: Hollow Realization <RPG> (Bandai Namco)
02./01. [PS4] Battlefield 1 <ACT> (Electronic Arts)
03./00. [PS4] Sword Art Online: Hollow Realization <RPG> (Bandai Namco)
04./00. [PSV] World of Final Fantasy <RPG> (Square Enix)
05./00. [PS4] Berserk Warriors <ACT> (Koei Tecmo)
06./00. [PS4] World of Final Fantasy <RPG> (Square Enix)
07./00. [PS4] Titanfall 2 <ACT> (Electronic Arts)
08./02. [3DS] Monster Hunter Stories <RPG> (Capcom)
09./00. [PS4] Mafia III <ACT> (Take-Two Interactive)
10./03. [3DS] Mario Party: Star Rush <ETC> (Nintendo)
11./00. [PSV] Berserk Warriors <ACT> (Koei Tecmo)
12./00. [PSV] Yahari Game Demo Ore no Seishun Love-Kome wa Machigatteiru. Zoku <ADV> (5pb.)
11./05. [WiiU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios)
12./14. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Interactive)
13./06. [PS4] Persona 5 <RPG> (Atlus)
14./09. [3DS] Yo-Kai Watch 3: Sushi <RPG> (Level 5)
15./19. [3DS] Yo-Kai Watch 3: Tempura <RPG> (Level 5)
16./00. [3DS] River City Ransom SP <ACT> (Arc System Works)
17./10. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive)
18./17. [PS4] FIFA 17 <SPT> (Electronic Arts)
19./11. [WiiU] Paper Mario: Color Splash <RPG> (Nintendo)
20./00. [PS4] Crows: Burning Edge <ACT> (Bandai Namco)

Rakuten Books Pre-Orders Ranking Week 43, 2016 (Oct 24 - Oct 30)

01./02. [3DS] Pokémon Moon <RPG> (Pokémon Co.)
02./01. [3DS] Pokémon Sun <RPG> (Pokémon Co.)
03./00. [3DS] Momotaro Dentetsu 2017: Tachiagare Nippon!! <TBL> (Nintendo)
04./03. [PS4] Final Fantasy XV <RPG> (Square Enix)
05./07. [PS4] Call of Duty: Infinite Warfare (Legacy Edition) <ACT> (Sony Interactive)
06./39. [PSV] Saga Scarlet Grace <RPG> (Square Enix)
07./23. [PS4] Fate/Extella (Regalia Box) <ACT> (Marvelous)
08./22. [PSV] Fate/Extella (Regalia Box) <ACT> (Marvelous)
09./12. [PS4] SD Gundam G Generation Genesis <SLG> (Bandai Namco)
10./35. [3DS] Osomatsu-san: The Game (First Press Limited Edition) <ADV> (Bandai Namco)

Rakuten Books Sales Ranking Week 42, 2016 (Oct 17 - Oct 24)

* Note: Games on the Rakuten Books Rankings are only based on sales at Rakuten Books and does not count games sold by other retailers at Rakuten.
** Note 2: Games on the Pre-Orders Ranking are counted as net sales, so it might possibly affect the games listed on the Sales Ranking.
 

MacTag

Banned
There is no difference in meaning between "planning" and "having the intention." They mean the same thing. It's in the cards but nothing is concrete yet.

There is no doubt in my mind that Level-5 will make games for the platform, but I expected them to push the platform, not just say, "Yeah, we'll put games on that at some point." The difference it makes is the difference between a Wii U and a PS4. Publishers were excited for the PS4 so they kept pushing. On the Wii U, most of them basically dipped their toes and bailed. Publishers should push the Switch even harder than the PS4 considering it's the successor to the only legitimately successful platform of the decade. Level-5 in particular I think has a lot to lose if the Switch only receives a lukewarm response.
What was Level 5's commitment to PS4 pre-launch again?
 

horuhe

Member
Since this week, Final Fantasy XV is starting to have more presence at stores. The Luna Edition is also being advertised, but it's not that popular, though.
AVVuQpn.jpg

Xk8lMHO.jpg

FhsibGH.jpg

Regarding pre-orders, at Traders Akiba they have a big ad outside about Cyber Dimension Neptunia. Sofmap Akiba, has some stand outside the store to show Akiba's beat. And Yakuza, Fate and Gundam were popular also. On 3DS, Sukiyaki is not doing hot, though.

Nintendo surely got a good effect after Switch presentation and their meetings with retailer. Famicom Mini has some space dedicated. Sushi and Tempura, and some little shops being price-slashed again.
 

Vena

Member
The Luna Edition is also being advertised, but it's not that popular, though.

Was this overpriced, or am I thinking of a different SKU with a weird mark-up?

Nintendo surely got a good effect after Switch presentation and their meetings with retailer. Famicom Mini has some space dedicated.

Hooray.

Sushi and Tempura, and some little shops being price-slashed again.

Poor Sammy.
 

hiska-kun

Member
Tsutaya's Ranking Week 43 2016

01./00. [PSV] Sword Art Online: Hollow Realization <RPG> (Bandai Namco)
02./00. [PS4] Sword Art Online: Hollow Realization <RPG> (Bandai Namco)
03./00. [PSV] World of Final Fantasy <RPG> (Square Enix)
04./00. [PS4] World of Final Fantasy <RPG> (Square Enix)

05./01. [PS4] Battlefield 1 <ACT> (Electronic Arts)
06./00. [PS4] Berserk Warriors <ACT> (Koei Tecmo)
07./00. [PS4] Titanfall 2 <ACT> (Electronic Arts)
08./00. [PS4] Mafia III <ACT> (Take-Two Interactive)
09./00. [PSV] Berserk Warriors <ACT> (Koei Tecmo)

10./02. [3DS] Mario Party: Star Rush <ETC> (Nintendo)
11./03. [3DS] Monster Hunter Stories <RPG> (Capcom)
12./00. [PS4] Crows: Burning Edge <ACT> (Bandai Namco)
13./05. [PS4] Rise of the Tomb Raider <ADV> (Square Enix)
14./04. [PSV] Macross &#916; Scramble (RunPika Sound Edition) <ACT> (Bandai Namco)
15./08. [WIU] Paper Mario: Color Splash <RPG> (Nintendo)
15./00. [PSV] Sword Art Online: Hollow Realization (First Press Limited Edition) <RPG> (Bandai Namco Games)
17./00. [3DS] River City Ransom SP <ACT> (Arc System Works)
18./00. [PSV] Neo Atlas 1469 <SLG> (Artdink)
19./00. [PSV] Yahari Game Demo Ore no Seishun Love-Kome wa Machigatteiru. Zoku <ADV> (5pb.)
20./00. [PS4] Sword Art Online: Hollow Realization (First Press Limited Edition) <RPG> (Bandai Namco Games)
 
Poor Sammy.
I anticipated this weeks ago. It was expected after the Sukiyaki announcement. The timing is right, good for them!

This fact remains: Yokai Watch 3 is currently the best selling game of the year and will likely rank in the year's end Top 3.

Poor your faves.
 

Oregano

Member
A new PopoloCrois game was announced, this time for mobile: http://gematsu.com/2016/10/popolocrois-monogatari-smartphone-game-announced-january-2017

Following up on WoFF and the West, World of Final Fantasy debuted at #11 in the UK, and even spot #4 was not particularly impressive this week.
I wonder if it's actually new or a Fantasy Life style adaptation.

I anticipated this weeks ago. It was expected after the Sukiyaki announcement. The timing is right, good for them!

This fact remains: Yokai Watch 3 is currently the best selling game of the year and will likely rank in the year's end Top 3.

Poor your faves.

But what if my faves are Pokemon?:p
 
So COMGnet pre-orders begin for YW3 Sukiyaki. Oh boy, somewhat nervous cause of the low number, I have to worry about sales for another YW game in Japan again.

For the Sushi/Tempura bundle, I have plenty of questions. Will that count towards total YW3 sales. Or will it be its own sales thing being measured? And would each copy sold count as one unit or two units?
 

Aostia

El Capitan Todd
So far the switch hasnt been targeted to the japanese portable crowd
At least on that we should all agree
 

casiopao

Member
BECAUSE we haven't seen the games yet.

The moment they drop the new MH, AC and PKMN it wil slay Japan just like the 3DS did.

Yup. January is going to be crucial for Ninty..... but well, just having Splatoon, AC, PKMN,MH, Mario Kart, DQ will make Switch looks like it only appealed to Japan again lol.^_^
 
There is no reason why NS wont dominate japan, indeed!
This time there will be only one Nintendo platform.

There won't be a handheld version cannibalizing the console version.

And Switch is a handheld.

So yes. It will dominate Japan, as long it has the software.
 

Mario007

Member
This time there will be only one Nintendo platform.

There won't be a handheld version cannibalizing the console version.

And Switch is a handheld.

So yes. It will dominate Japan, as long it has the software.
The Switch is too big to be called a portable, and that's from a perspective of someone who is now sitting on the metro in China and takes the metro to and from work everyday , fitting the description of the Japanese lifestyle.

If the Switch succeeds it will be because of the software, you're right but that will be so despite its hardware not because of it.
 
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