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Mark Cerny thinks 8TF is the minimum for native 4K gaming

KageMaru

Member
Of course you're right, and given what Leadbetter wrote after seeing the Pro in person, we should all care a little less than before... yet I have a feeling that some might care more than ever if it supports their narrative.

Sorry but I can't agree with this at all. If one console is native while the other is sub-native, I think it's good that we know and not gloss over it as if it suddenly doesn't matter.
 

64bitbros

Member
Scorpio does not exist. I doubt it will. Fracture the fanbase makes no sense. Microsoft can't build a PC, I'd rather have cancer than windows.

Both my parents had cancer last year. Trust me, you'd rather have windows.

I agree. Its disgusting to use that disease for something as trivial as console warrioring.
Cancer is no laughing matter. I lost my mother to it. Grow the fuck up.
 

Big_Al

Unconfirmed Member
Luckily, they survived. Still, I wouldn't wish that on my worst enemy or joke around about it.

Watched my mother die of breast cancer 5 years ago, no I wouldn't wish it on anyone either.

Very happy your parents survived and are hopefully doing well, all the best :)
 

KageMaru

Member
The problem Scorpio will face is that diminishing returns really are a thing and we already have reports that the graphical output of the PS4 Pro is pretty close to 4K at normal viewing distances. On top of that, games for the Pro and Scorpio will be anchored to the PS4 and XB1 performance. That means there won't be any gameplay changes that take advantage of the extra horsepower. These half-gen consoles will have to distinguish themselves on those diminishing graphical output returns alone.

One caveat could be that more stable framerates could be the more important differentiator. In fact I suspect that will be the most apparent effect of the Scorpio horsepower advantage. Ironically, Scorpio's pursuit of native 4K could throw away that advantage.

It's going to be interesting to see how it all plays out. Since there is no mandate from MS there would be nothing to stop developers from using the same checkerboard rendering techniques while also using higher quality settings and effects. They could forgo that just go native if the team feels that's the best route as well.

In the end, I don't see the base PS4/XB1 holding potential back much. The two newer consoles, along with the PC, should provide enough marketshare to add on some nice bells and whistles.
 
I honestly think that they are secretly happy if devs can at least manage a proper 1080p game with a high enough framerate. Pro is pretty much them testing the 4k water to see if they want to fully focus on that for PS5.

People are going to be talking about 8k content by the time PS5 rolls around. Manufacturers need to keep inventing new reasons for people to upgrade TVs.
 

thelastword

Banned
What will you say if your wrong.

Your comparing dual vega GPU configuration to a 399 console that needs to ship in 2019.

3 years ago at 399, PS4's GPU was best bang for buck at that price range. 3 years later, its around a little over double, or Pro's GPU. So extrapolating that, you double it again in 3 years. That gives you 8 to 10 tflops. Not 16, especially not in a console.

What your saying sounds like dreams talk.
I'm looking at what's coming and it's really no dream at all. I spoke mainly of the 12GB VC equipped with 16GB of HBM2, 512GB/s and a 2048 bit bus. That is coming very soon Dec-January next year. Such a card will be perfect for playing most games at ultra presets at 4k 60fps. Not only because of the raw flops, but because of the new arch, the new graphical features and efficiencies, the better bandwidth and better/faster memory.

I mentioned Dual Vega's because a single Vega is already quite impressive and that lands soon, A dual vega will be even more impressive come June/July as it would be two Vega 10's on one card. So yes, that is only mid 2017 for the Dual vega's and if I remember correctly x295 was one hell of a card. I'm not even saying that dual vega's will be good enough for PS5, I'm just showing what beefy GPU's will be available in short order. So people thinking that the PS5 will release with an equivalent of a titan X pascal in 2019/2020 are really not forward thinking at all..

It's like this, After Dual Vega's, there will be many more powerful single GPU's being released by AMD before PS5 arrives. Navi is supposed to bring in an entirely new memory architecture all together and that lands on the cusp of 2019. If we are having 12 TF GPU's in December of this year, then we can expect 24-36TF GPU's in early 2019 with Navi on a new arch. If the PS5 lands in November of 2019 which would be months later after Navi, I don't see how it will only have a 10TF GPU. Let's be clear here, 10TF GPU's are available now, for a couple of months already, no less.

It's similar to thinking that the PS5 CPU will be using the first iteration of ZEN, that is certainly not going to be the case. Zen as a CPU would have evolved quite a bit for a 2019/2020 PS5 release, so the CPU in the PS5 would be much more powerful than the Zen CPU landing early next year. By the time PS5 lands AMD's flagship CPU's may not even be Zen1 at that point.
 
Scorpio does not exist. I doubt it will. Fracture the fanbase makes no sense. Microsoft can't build a PC, I'd rather have cancer than windows.

giphy.gif
 
Michał Jaworski;222255203 said:
Reading Cerny's latest comments it's obvious Sony is panic mode. I guess Pro and (especially) slim aint selling as they predicted, so now they take shots at MS.

It was bound to happen sooner or later as sales decline. I mean, how long can you ride the wave called good launch conference with almost no new first party titles... No matter which company you prefer - you can't argue that MS has pretty decent lineup year after year.

So yeah Cerny... dude in 'stylish' t-shirt... And those 8tflops man... Why not add your magical secret sauce with 16 bit operations and make it 16tflops?

Bottom line - Sony needs to get their shit together, getting Jack Tretton back would probably be easiest way to end this PR nightmare. As for now we're left with Cerny-House dynamic combo that just don't work.

Cerny should focus more on engineering and less on interviews so we get something better than Knack Remaster in 4k coming to 8+tflops PS5...

Hahahahaha, Jesus.
 
It's not going to be 500 bucks. You know it, I know it, everyone knows it. I mean at this point it will only be 100 more than the stock One and that makes the One a bad deal in comparison for the differences in power. If they push the price of the One down to the 250 range or lower (doubt it, 250 seems right) Scorpio won't be more than 399 as the price difference then will be too drastic. I know some want Scorpio to fail for a variety of reasons but MS isn't stupid; they got burned at 499 once before. It doesn't matter why only that that price point will probably be off limits. It'll be 399.

Not only do I think the Scorpio will be $500, I think $500 is just the low end of a possible price. A NeoGaf leak said that Sony was considering a better CPU to go along with the PS4 Pro Spec bump and just that increase over current Pro capability increased the price to $500. Scorpio is far more than a CPU increase over the PS4 Pro.

Related info from a meeting we had yesterday was waiting for it to be approved before posting.

Price is currently $399.99 they were discussing a better CPU which would raise the price to $499.99 we were guaranteed the price will be no higher than $499.99 (He mentioned the CPU upgrade quite a bit almost as if they haven't really decided on a final spec could be a pricing issue.) also there is currently no plan for any type of trade in program for current PS4 users but that could change.

Edit:
Scorpio has been advertised with a specific set of specs and performance target. The main variable left remaining is price. The era of highly subsidized consoles is over. That is especially true of high end premium models. High end models are for consumers for who price is no object, and typically is where higher margins are earned. There is simply no way Microsoft is going to subsidize Scorpio more than the Slim. Given this, Microsoft is going to build the Scorpio to spec, and the price is going to be whatever the bill of materials dictate the price to be.
 

Darkangel

Member
I'm surprised he didn't say 6.1TF :p

The PS4 Pro can already play some games in native 4K. I think that Scorpio will probably be able to do it if developers really try to optimize. Xbox One is only ~1.2TF so maybe they can hit 4K if they keep the settings the same but just crank up the resolution.
 
Depends on the game. MS seems to have designed the Scorpio to be able to render current Xbox One games in native 4K at the same framerate. The hardware they have announced should be capable of doing that.

Other than that I would say ~15TF is a better baseline for native 4K, whilst also being capable of pushing good graphics and framerates.

But at the end of the day this is just console bickering over who's hardware is the least shit. These are budget entertainment devices for the casual type gamer. Just enjoy it for what it is, the days of cutting edge consoles are long gone.
 
It's going to be interesting to see how it all plays out. Since there is no mandate from MS there would be nothing to stop developers from using the same checkerboard rendering techniques while also using higher quality settings and effects..

Wouldn't Cerny's checkerboard solution be patented?
 
I'd rather have cancer than windows.

You should be ashamed of yourself for this. That's the second time in a few days someone on gaf has used ridiculous, offensive and upsetting real-world issues over a video game system. At least the other person had the good grace to realise they'd spoken poorly and apologise.

edit: He/she is banned. Thanks mods.
 
In the end, I don't see the base PS4/XB1 holding potential back much. The two newer consoles, along with the PC, should provide enough marketshare to add on some nice bells and whistles.
There is no way developers are going to target PS4 Pro/Scorpio/PC at the expense of leaving out the XB1/PS4 anytime soon. For one thing Sony's guidelines explicitly forbid targeting the Pro and not the PS4. I think Microsoft has made similar statements but I get the feeling that they'll make an exception for VR games. Regardless of that, no developer is going to exclude the much larger XB1/PS4 market before sales start to decline for them. That'd be suicidally stupid.
 
Thought this was an interesting tidbit...If someone could verify Cerny and if he stated anything else that would be great. Looks like Dualshockers translated a Japanese interview. If Cerny is right, then perhaps the real world difference (Pro * Scorpio) won’t be as obvious as MS claims and both will be using customized software tricks to achieve the goal.

Thoughts?

Lock if Old.

http://av.watch.impress.co.jp/docs/series/rt/1026717.html Original Source from DS

http://www.dualshockers.com/2016/10...ibility-require-1-additional-work-developers/ Article from DS


He's full of shit,
I'm sitting here, right now, with 6TF cards on my PC, rocking all the top AAA games at 4K and 30-40fps at Ultra settings. If a console can get close to that amount of power, it should certainly be able to do the console standard 30fps. Let's also not forget that even if a console's video card didn't output 6tf quite the same as its PC counterpart, developers have every ability to tweak settings and specifically optimize for that target. On PC, it's less efficient, or the hardware is less specifically targeted. IF a developer wants to hit native 4K, they can definitely make it happen.
 
Your warrior spirit is strong...and is the Pro out? Have the general public starting to cry false advertisement law claims against Sony because Pro games look like garbage on 4K sets? Who are are speaking about here?

When did I say it will look like garbage? I'm merely talking about deceiving the results. They have been clear on the fact that their box can't do 4k, they haven't been that clear on what users should expect. According to them not a discernible difference from higher priced machines that deliver native 4k.

"It's not native 4K. It is perceptively so close that you wouldn't be able to see the difference with normal human eyes,"
http://www.gamespot.com/articles/sony-will-talk-more-about-ps4-pro-specs-soon/1100-6443393/

Hulst: There’s a lot of magic happening. It’s all very complicated and Mark Cerny has a fantastic seminar planned in a couple of weeks where he goes into the nitty-gritty of it. It’s not native 4K, but as you’ve seen for yourself on the screens, it’s acceptably so. It’s close enough that you can see the difference with normal human eyes.
http://venturebeat.com/2016/09/18/drilling-down-into-ps4-pros-4k-graphics-on-horizon-zero-dawn/
(Different report from the same interview. There's an error on the quote here that says you can instead of can't, but I put that because it even emotes to magic!)


That's basically how is sony is approaching the Pro. Ok, it's not powerful enough to deliver 4k gaming, but super magic techniques make it so it's humanly impossible to tell the difference!


There's already native 4K games on Pro, of course there will be on the more powerful hardware coming after it. Take it easy, and read the context of the interview. It's his personal estimation of what a baseline should be, his opinion.
Yeah, games that not even ps4 itself have any trouble in coming well over 1080p. I mean, even ps4 have games that run internally in 4k, does it make a 4k gaming console?

There are also games that weren't even able to double the resolution from ps4, in fact in the reveal of the console there were more games that didn't managed to double the resolution compared to ps4 than there were games that managed to double or more.

Ps4 pro is a powerful console, but it's not enough to deliver native 4k across the board, the fact that many games are having trouble doubling the resolution despite the 2.3 gpu bump also point out that the paltry bandwidth increase won't be enough for delivering 4k in demanding games either.

As for what he thinks this baseline should be, you don't think it's strange that the baseline is above the competitor number that has been touting native 4k?

It's also higher than even they were saying when Ps4 launched, because they said 1.8tf was a excess for 1080p and for what the ps4 targeted, and that they put it there so games could have amazing graphics and tons of simulations running on the gpu,but now the only number that matters is flop and turns out the competitor is not enough. How convenient.
 

wapplew

Member
The problem Scorpio will face is that diminishing returns really are a thing and we already have reports that the graphical output of the PS4 Pro is pretty close to 4K at normal viewing distances. On top of that, games for the Pro and Scorpio will be anchored to the PS4 and XB1 performance. That means there won't be any gameplay changes that take advantage of the extra horsepower. These half-gen consoles will have to distinguish themselves on those diminishing graphical output returns alone.

One caveat could be that more stable framerates could be the more important differentiator. In fact I suspect that will be the most apparent effect of the Scorpio horsepower advantage. Ironically, Scorpio's pursuit of native 4K could throw away that advantage.

Maybe every games will run at 60fps in 1080p, that's a huge deal, the trump card.
"Unlike you competitor who can't answer what the hardware can bring in 1080p, Scorpio will give you ultra setting graphic in 1080p, and every game will run at 60fps"
Mic drop.
 
Hulst: There’s a lot of magic happening. It’s all very complicated and Mark Cerny has a fantastic seminar planned in a couple of weeks where he goes into the nitty-gritty of it. It’s not native 4K, but as you’ve seen for yourself on the screens, it’s acceptably so. It’s close enough that you can see the difference with normal human eyes.

Opposed to superhuman eyes or something?
 

Curufinwe

Member
It depends when they want to ship it. If the PS5 is supposed to come out in 2018, then yeah. If they push it to 2020 thanks to the extra life they're getting via mid-gen updates, then it becomes a lot more feasible to imagine a 16+ TF system shipping.

Indeed. The PS4 Pro is really not that confusing. It's just Sony looking at the tech, realizing a true generational leap may not be ready till 2020, and knowing that the 7 year gap between PS3 and PS4 was far from ideal.

So they put out a super charged PS4 in 2016 for a $100 more. It can't run new games at native 4K, but it can run them at much higher res than 1080p.
 

Carn82

Member
People are going to be talking about 8k content by the time PS5 rolls around.

Valid point. I think pushing more pixels will be a thing for the next few years; especially if VR gets more and more popular. To be honest, I'm more interested in 'new technologies" (quotes because I'm well aware they arent 'new' ) like Sony is pushing with the Pro than rendering based on pure horsepower. Your wallet will pay the price of rendering 4K/8K outputs 'as natively as possible'.
 
Opposed to superhuman eyes or something?

Like I said, context and other reports have this quote as you can't perceive the difference with normal eyes.

Probably referring to internet analysis that have images zoomed out or what not.

But even then it would be a false statement, because people have been saying that the difference is noticeable, despite being impressive what the pro is achieving at $400 dollars.
 
He's full of shit,
I'm sitting here, right now, with 6TF cards on my PC, rocking all the top AAA games at 4K and 30-40fps at Ultra settings. If a console can get close to that amount of power, it should certainly be able to do the console standard 30fps. Let's also not forget that developers have every ability to tweak settings and specifically optimize for that target. On PC, it's less efficient, or the hardware is less specifically targeted.

Yeah I mean this isn't even a question. He must have meant 4K60, possibly he even said that and DS missed it in the translation.

Otherwise it's some pretty lame marketing FUD.
 

Hoje0308

Banned
My lord, Thelastword is so full of shit it's coming out of his ears. Just stop with your fanboy fiction. 4K 120fps? You're fucking delusional.
 

KageMaru

Member
Wouldn't Cerny's checkerboard solution be patented?

I thought the hardware support was patented, no? Regardless, it's a great tech and I'm sure there is more than one way to skin that cat. It's already been discussed how the technique can and has been used on PC, so I imagine the same applies to Scorpio.

There is no way developers are going to target PS4 Pro/Scorpio/PC at the expense of leaving out the XB1/PS4 anytime soon. For one thing Sony's guidelines explicitly forbid targeting the Pro and not the PS4. I think Microsoft has made similar statements but I get the feeling that they'll make an exception for VR games. Regardless of that, no developer is going to exclude the much larger XB1/PS4 market before sales start to decline for them. That'd be suicidally stupid.

I don't mean target PS4P/PC/Scorpio at the expense of leaving the OG systems behind. What I mean is as it stands now, we sometimes just see higher quality settings on PC because that market alone does not always warrant adding additional effects and such. Now with Scorpio and Pro supporting higher levels if performance, we can see XBO/PS4 being supported normally but now more additional effects added for the higher performing platforms. For a basic example if a game doesn't have a game doesn't support AO on console, it may not appear on PC. However now that we have more systems that could support more effects simultaneously, we may see more effort to include effects that may not be possible on the OG PS4 and XBO.
 

onQ123

Member
People are so busy taking the 8TF comment out of context that they missed the part where he possibly confirmed that it's 2 GPUs mounted together as 1 GPU.


But have fun raging about a interview in a different language that most of us don't understand.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Yeah I mean this isn't even a question. He must have meant 4K60, possibly he even said that and DS missed it in the translation.

Otherwise it's some pretty lame marketing FUD.

Cerny is not a marketer, he did a Japanese interview with a technical oriented website, not to a journalist asking about power and flops.

It seems like some people think they know more about technical specs than a guy who has been designing these things for 30 years.
 
Cerny is not a marketer, he did a Japanese interview with a technical oriented website, not to a journalist asking about power and flops.

It seems like some people think they know more about technical specs than a guy who has been designing these things for 30 years.

Yeah I could have worded that better, my meaning was DS was spreading it as FUD if anything and it's more likely that Cerny said 4K60 or the interview was mistranslated.

I don't doubt that Cerny knows exponetially more about technical specs than anyone here, but the fact is 4K30 is plenty possible with less than 8TF as is easily evidenced with cards on the market today.
 

platina

Member
People are so busy taking the 8TF comment out of context that they missed the part where he possibly confirmed that it's 2 GPUs mounted together as 1 GPU.


But have fun raging about a interview in a different language that most of us don't understand.

Then zoetis was right about the dual sli?
 
Fair enough. I'm just speaking from the other side of consumer base that don't post on GAF. Even 900p was not some big difference to many many gamers in my honest opinion. It was just the combination of PS4 being more powerful and cheaper that added to the narrative of it being a better buy for your money.

If 1800p to Native is anything like that, I think we'll have a similar situation only more downplaying on places like this since there likely just more PS4 users here. Should we be so quick to call them out as just being biased?

The general public and some less technical gamers may very well agree with Cerny though that the difference is not noticeable, I stand by it's way to early to call Sony's marketing disingenuous.
 
Yeah I could have worded that better, my meaning was DS was spreading it as FUD if anything and it's more likely that Cerny said 4K60 or the interview was mistranslated.

I don't doubt that Cerny knows exponetially more about technical specs than anyone here, but the fact is 4K30 is plenty possible with less than 8TF as is easily evidenced with cards on the market today.
anyone speak Japanese?
 

onQ123

Member
Then zoetis was right about the dual sli?


I'm not saying that he confirmed it I'm saying that it's in a different language so you can't really be sure of what he was saying so the same way that was taking out of context you can also take this out of context to mean that it's 2 GPUs mounted together as 1 GPU.

In its order PS4 Pro, in the case where the game of Standard Edition PS4 move "at all as it is", the spec is "the same as the Standard Edition PS4". On the combined clock, such as a CPU to the Standard Edition, do not use only the same amount of CU with the Standard version is also about the GPU. PS4 Pro of the GPU are arranged side by side is of the same structure as the "Like a butterfly spread the wings" (Mr. Thani), Standard Edition PS4. Always use only the half. This Although the GPU is mounted two, not that are configured as only a single GPU. Also the core architecture of the CPU was and remains "Jaguar" generation, but in order to maintain compatibility.
 
There is no minimum for 4k for "across the board". Every time there is a substantial increase in computing power, there are devs that push the limits, sacrificing resolution for larger and/or more detailed worlds, or higher FPS. Such pointless rhetoric.
 
He's just being honest. This isn't gonna reach airwaves besides Neogaf.

Get the Pro if you have a 4K TV. Get a plain PS4 if you dont. Its that simple. Get a Pro if an extra 100$ isn't shit for you. In fact 1080p users will get the best image.

Anyways PS5. IM READY.
I feel most games will have two modes for PS5. VR mode 1080p 120fps and TV mode 4K 60/30fps. Let's see if Sony can make the next VR headset wireless like the Wii U controller by then or at least one wire. 12TF, we out.
 
You're acting like they're trying to deceive people by advertising Pro as a native 4K console, whereas in reality, they were completely upfront and honest about their rendering/upscaling techniques to drive 4K images at the reveal event in September.

Yeah. Honestly it was nice to see them being upfront. I think they're getting tired of lawsuits. I was glad they made it a point to speak the truth.
 
4K 30fps is doable on a RX480 in a lot of games if you turn some of the settings down to console-ish parameters.

Is it really worth making so many significant concessions to achieve a higher resolution?

I wanted to say I drive a Ferrari, so I put Ferrari wheels on a Honda Civic.

15TF would be comfortable.
 
Scorpio does not exist. I doubt it will. Fracture the fanbase makes no sense. Microsoft can't build a PC, I'd rather have cancer than windows.

Beside the fact that this post is beyond imbecile-level, let me just say this as someone who had cancer 12 years ago: fuck you for being so flippant about it. Enjoy your ban, warrior.
 

Tryxx

Member
I disagree a GTX 980ti is not even 6 tflops and it does 4K gaming for me ofcourse not on ultra max settings but it does it.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
There is no minimum for 4k for "across the board". Every time there is a substantial increase in computing power, there are devs that push the limits, sacrificing resolution for larger and/or more detailed worlds, or higher FPS. Such pointless rhetoric.

Nice edit, keep flying that flag.

And you know exactly what he's referring to, being able to hold 4K for most current gen titles. Not just certain ones with lowered graphical settings
 

onQ123

Member
There is no minimum for 4k for "across the board". Every time there is a substantial increase in computing power, there are devs that push the limits, sacrificing resolution for larger and/or more detailed worlds, or higher FPS.

Way to make a pointless statement Cerny. I wonder why. ;)

He is talking about PS4 1080P games to PS4 Pro 4K games.


Meaning that if they wanted any PS4 game that's 1080P to be easily converted to a 4K PS4 Pro game 8TF is what they would need if they want it to be a standard across the board.

he is saying the same thing that I said before but it seems that people still don't get it



At the end of the day it's going to be PS4/Xbox One games in 4K , for Sony it would have taken about 7.5TF to brute force a 1080P PS4 game to a 4K PS4 game while Microsoft can get 1080P Xbox One games in 4K with just over 5TF .


So unless Sony has a plan in place that would get them a 8TF GPU they might as well stick to their plan for cheap 4K..


I know that's not the case but if Sony was building a console that they wanted to be able to run games that are 1080P on PS4 & 4K on Neo using the same rendering technique & without cutting effects & so on they would have to make that console 4X the power of PS4 if they wanted to keep a standard in place.


I never said it would magically happen & yes I was oversimplifying it. of course you could get PS4 games in 4K on a 6TF console but for PS4/Neo devs to have the same leeway as Xbox One/Scorpio davs Neo would have to be about 8TF.
 
I'm upgrading too the Pro and don't even own a 4KTV. For it's Price/Power you can't go wrong.

Also looking forward too the boost it gives to PSVR as i own that also and some games can look a tad blurry.
 
Pixel count is great but I'd rather see a real next gen graphical leap in these new consoles. It's takes a good amount of horsepower to render at native 4K I hope Microsoft isn't forgetting this and I hope to God Sony is thinking ahead for PS5.
 
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